MORTAL QUEST
WILDERNESS ENCOUNTER TABLES







INTRODUCTION
Unless specified all encounters take place in Wild [W} terrain. 
Others are noted as Under [U] Settlement [S] and Aquatic [A]



TEMPERATE FOREST ENCOUNTER TABLE
1D100	Encounter:
1	Black Bears (Beast 3/+6/+9)
2	Wolf Pack (Beast 4/+6/+9) Fast
3	Cougar (Beast 2/+6/+9) Ambusher
4	Poisonous Snake (Beast 1/+7/+9) Ambusher
5	Witches Hovel (Mage 2/+4/+8): Rescue Kids: Morale Boost
6	Deer: Hunting XX DM-2: Food 
7	Stream: Fishing XX: Food [A]
8	Lake: Drink: Fishing XX: Food [A]
9	Lake Monster (Aquatic 5/+10/+9) Ambusher [A]
10	Giant Spiders (Spider 3/+8/+9) Fast
11	Treant (Plant 4/+12/+6) Armored
12	Lost in the Woods: Pathfinding XX: Off Course
13	Ford Stream: Pathfinding XX: Delay [A]
14	Gnoll Band (Men 4/+12/+13) Ambushers Range+3
15	Orc Patrol (Men 4/+10/+10) Shielded Range+3
15	Hunter: Music XX: Resupply
16	Ranger: Wild XX: Guide
17	Wood Cutter: Strong XX: Guide
18	Traders: Cost 1 Gold: Well Equipped
19	Trappers Net: Wits XX: Delay 
20	Foxes: Nothing
21	Rabbits: Hunting XX: Food
22	Squirrels: Nothing
23	Berry Bushes Forage: Resupply
24	Bandits (Men 4/+9/+9) Range+2
25	Outlaws (Men 4/+8/+10) Ambushers
26	Highwaymen: Give all Gold or (Men 3/+11/+9) Fast
27	Brown Bears (Beast 3/+8/+9)
28	Waterfall: Drink: Climb XX: Delay
29	Grizzly Bears (Beast 4/+12/+9)
30	Warthogs: Hunting XX: Food
31	Young Green Dragon: (Poison 5/+13/+8) Scales. Breath+3
32	Crick: Roll Once on River Crossing Table
33	Chimera (Poison Fire Composite 5/+14/+9)
34	Roc Flyby (Beast Bird 6/+14/+6) Unalert
35	Faeries (Invisible Fey 1/+5/+17)
36	Pixies (Invisible Fey 1/+6/+16)
37	Brownies (Invisible Fey 1/+7/+15)
38	Gypsies: Music XX: Gain Luck
39	Storm: Delay
40	Wood Elves: Lore XX: Info
41	Druid: Wild XX: Heal 1 Casualty
42	Minstrels: Music XX: Morale Boost
43	Noble with Escort: Wits XX: Relic 
44	Village: Roll Twice on the Village Table
45	Hamlet: Roll Once on the Village Table
46	Farmstead: Heal XX: Resupply [S]
47	Keep: Roll twice on Castle Table 
48	Crossroads: Progress
49	Roadside Inn: Roll Twice on the Tavern Table
50	Toll Road: 1 Gold each to pass or Backtrack
51	Clearing: Starve
52	Rare Herbs: Lore XX: Medicinals
53	Rare Mushrooms: Lore XX: Medicinals
54	Four Leaf Clover: Detect XX: Gain Luck
55	Poison Ivy: Irritant
56	Shed in the Woods: Adventuring Gear
57	Quail: Hunting XX: Food
58	Tree Syrup Forage: Lore XX: Food
59	Acorns Forage: Lore XX: Food
60	Illness Flu: Disease
61	Bad Footing: Accident Wound only
62	Bear eats your Food: Lose all Food
63	Mysterious Traveler: Wits XX: Quest
64	Fresh Water: Drink
65	Shady Glen: Rest
66	Dense Hedgerows: Delay + Irritant
67	Owl: Nothing
68	Hippogriff: (Composite 3/+11/+9) Fast
69	Stag: Hunting XX DM-3: Food
70	Elk: Hunting XX DM-3: Food
71	Owlbear (Composite 5/+13/+6)
72	Werewolf (Shapeshifter 4/+14/+11) Fast
73	Skunk: Irritant
74	Moss Monster: (Plant 5/+14/+4) Slow
75	Nature Priestess and Followers: Lore XX: Blessed
76	Warg: (Beast 3/+10/+9) Fast
77	Goblin Raiders: (Men 5/+9/+5) Range +3
78	Ghost (Spirit 3/+12/+9)
79	Ghoul (Undead 3/+9/+6)
80	Harpy (Composite 3/+11/+4)
81	Horse Thief: Lose Mounts
82	Wild Boar (2/+4/+7) Fast: Food
83	Princess: Escort her to Castle: Roll 3 times on Castle Table
84+	Roll on Event Table


DESERT ENCOUNTER TABLE
1D50	Encounter:
1	Desert Twister: Survival XX: Delay + Blast
2	Minor Sphinx Wits XX: (Composite Mage 3/+12/+8)
3	Dao Djinn (Mage Men 3/+9/+6) Zap +2 Fast
4	Quicksand Trap: Swift XX: Blast
5	Sand Storm: Survival XX: Delay + Separated
6	Nomads: Lore XX: Guide
7	Caravan: Cost 2 Gold: Resupply
8	Dunes: Climb XX: Off Course
9	Lost in the Desert: Pathfinding XX: Delay
10	Heat Stroke: Survival XX: Overheat
11	Out of Water: Survival XX: Thirst
12	Sunburns: Irritant
13	Oasis: Drink
14	Dervishes: Music XX: Blessed
15	Giant Scorpion (Poison Insect 5/+11/+9) Shell
16	Scorpion Men (Poison Insect Men 4/+10/+8) Shell
17	Well: Resupply
18	Heat: Survival XX: Overheat
19	Sun: Survival XX: Overheat
20	Endless Sand: Survival XX: Thirst 
21	Poisoned Well: Survival XX: Blast 
22	Walking in Circles: Pathfinding XX: Delay
23	Buried Ruins: Roll 3X on the Dungeon Table
24	Sand Giant (Giant 7/+17/+6) Thick Hide. Fast 
25	Locust Swarm (Insects 4/+3) Fast
26	Circling Vultures: Demoralize
27	Giant Ant Lion (Insect 6/+13/+15) Shell. Ambusher
28	Poisonous Asp (Beast 1/+7/+14) Ambusher
29	Jackals (Beast 2/+8/+10)
30	Cactuses: Resupply
31	Nomad Tribe Camp: Wits XX: Rest [S]
32	Lesser Sphinx: Wits XX: (Composite Mage 4/+14/+8)
33	Arid Landscape: Survival XX: Thirst
34	Jinn Djinn (Mage Men 3/+7/+6) Zap+4
35	Soft Sand: Pathfinding XX: Delay
36	Bandits (Men 4/+9/+10) Ambusher
37	Rocky Shelter: Rest
38	Giant Crocodile (Beast 6/+13/+6) Scales: Food
39	Parched Earth: Survival XX: Thirst
40	Cold Nights: Survival XX: Freeze
41	Horse Thief: Lose Mounts
42	Dust Devil (Elemental 3/+7/+5) Fast
43+	Roll on Event Table


FROZEN WILDERNESS ENCOUNTER LIST
1D60	Encounter:
1	Frozen Tundra: Survival XX: Freeze
2	Windswept Plains: Nothing
3	Snow Flurry: Pathfinder XX: Separated
4	Plodding Frost Giant (Cold 8/+20/+6) Thick Hide
5	Northern Barbarians (Men 4/+13/+9) Ambushers
6	White Dragon (Cold Dragon 5/+17/+9) Scales Fast Range+3
7	Glacier: Climb XX: Backtrack
8	Icy Peaks: Climb XX: Accident + Delay
9	Snow Drifts: Survival XX: Starve + Freeze
10	Winter Wolves (Beast 4/+8/+11) Fast
11	Polar Bear (Beast 3/+10/+9) 
12	Kodiak Bear (Beast 3/+12/+9)
13	Frost Bite: Survival XX: Wounded Only Casualty
14	River Salmon: Fishing XX: Food
15	Ice Fishing: Drink: Fishing XX: Food [A]
16	Walrus: Hunting XX: Food
17	Seals: Hunting XX: Food
18	Penguins: Hunting XX: Food
19	Yeti (Giant 4/+12/+8) Ambusher
20	Ice Witch: (Mage 2/+7/+6)
21	Snow Sprites (Cold Fey 7/+6/+14) Ambushers
22	Fishing Village: Cost 2 Gold: Resupply
23	Northern Dwarves: Lore XX: Morale Boost
24	Blizzard: Survival XX: Delay + Freeze
25	Cold Snap: Survival XX: Delay + Freeze 
26	Frozen Winds: Survival XX: Delay + Freeze
27	Snow Goblins (Men 3/+8/+8) Ambushers Range+2
28	Gnoll War Band (Men 4/+12/+13) Ambushers Range+3
29	Rams: Hunting XX: Food
30	Moose: Hunting XX: Food
31	Reindeer Herders: Music XX: Guide
32	Elk: Hunting XX: Food
33	Snow Hares: Hunting XX: Food
34	Ice Fields: Pathfinding XX: Delay
35	Fall through the Ice: Survival XX: Accident
36	Mammoths (Beast 6/+16/+6) Thick Hide Indifferent: Food
37	Mastodons (Beast 5/+14/+7) Thick Hide Indifferent: Food
38	Sabre Tooth Tiger: (Beast 5/+15/+11)
39	Cavemen: Give 4 Food: Morale Boost
40	Heavy Snow: Survival XX: Delay + Freeze
41	Hot Springs: Rest
42	Ice Cave: Climb XX: Rest
43	Icy Wastes: Survival XX: Freeze + Starve
44	Avalanche: Swift XX: Massacre
45	Aurochs: Hunting XX: Food
46	Barbarian Hunters: Give 4 Food: Guide
47	Snow Beast (Beast 5/+13/+10)
48	Caribou Range: Hunting XX: Food
49	Frozen Dead (Regenerating Recruit Undead 4/+9/+5)
50	Dire Wolves (Beast 4/+10/+10) Fast
51	Pinelands: Roll on Event Table
52	Wolverine (Beast 2/+7/+8) Indifferent
53	Glacial Crevasse: Climb XX: Backtrack [U]
54	Frozen Shade (Cold Spirit 3/+10/+10)
55	Viking Raiders (Men 4/+12/+9) Shielded Range+3
56	Tribal Hunters: Give 4 Food: Guide
57	Wendigo (Giant 5/+13/+11) Ambusher
58	Snow Blind: Survival XX: Delay
59	Snow Devil (Cold 4/+12/+9) Fast
60	Winters Chill: Survival XX: Freeze


SWAMP ENCOUNTER TABLE
1D50	Encounter:
1	Misled by Will o Wisp: Wits XX: Off Course
2	Marsh Gas: Get -2 to all Rolls next Encounter
3	Young Black Dragon (Acid Dragon 7/+18/+9) Scales Fast Breath+3
4	Sawgrass: Irritant
5	Biting Insects: Irritant
6	Swamp Fever: Tough XX: Disease
7	Bog Wraith (Spirit 3/+9/+9)
8	Giant Toad (Beast 3/+10/+7)
9	Water Moccasin (Poison Beast 1/+7/+14) Ambusher
10	Mired Down: Strong XX: Delay
11	Owlbear (Composite 5/+13/+6)
12	Slogging through Mud: Strong XX: Delay
13	Bog Troll (Regenerating Giant 6/+15/+10) Ambusher
14	Shambling Mound (Plant 4/+9/+7) Slow
15	Quagmire: Strong XX: Delay
16	Marsh Goblins (Men 4/+7/+7) Ranged+3
17	Goblin Shaman (Men Mage 2/+5/+8)
18	Rodents of Unusual Size (Beasts 2/+4/+8)
19	Alligator Pit: Pathfinder XX: (Beasts 4/+11/+4) Scales 
20	Leeches: Irritant
21	Herbs: Lore XX: Medicinals
22	Mushrooms: Lore XX: Medicinals
23	Fetid Pools Tough XX: Disease
24	Giant Wasps (Poison Insects 3/+9/+7)
25	Sunken Hollow: Climb XX: Delay [U]
26	Hydra (Regenerating Fire Monster 5/+15/+12) Scales
27	Blue Bayou: Demoralized
28	Swamp Thing (Plant Man 3/+11/+9)
29	Mucking Around: Pathfinding XX: Delay
30	Swamp Ghoul (Undead 2/+7/+7)
31	Pond Apple Slough: Forage XX: Food
32	Mud Monster (Earth Elemental 3/+10/+6)
33	Peat Bog: Strong XX: Delay
34	Lizard Men with Stone Axes (Men 3/+10/+9) Scales Ambushers
35	Fen: Nothing
36	Troglodytes with Spears (Men 4/+11/+9) Shielded Range+3
37	Glade: Roll on Event Table
38	Bog Beast (Beast 3/+12/+9) Thick Hide Fast
39	Morass: Strong XX: Delay
40	Eels: Fishing XX: Food [A]
41	Foot Rot: Heal XX: One Hero: Incapacitated
42	Fiddler Crabs: Foraging XX: Food
43	Frog Men with tiny Bows and Spears (Men 3/+4/+13) Ambushers 
44	Giant Snapping Turtle: (Beast 3/+9/+4) Armored Shell Unalert
45	Estuary: Waterlogged
46	Anhingas: Hunting XX: Food
47	Mangroves: Waterlogged
48	Black Bear (Beast 3/+6/+9)
49	Wetlands: Waterlogged
50	Cypress Hammock: Rest


JUNGLE ENCOUNTER TABLE
1D80	Encounter:
1	Giant Anaconda (Beast 3/+10/+8) Ambusher
2	Jungle Fever: Heal XX: Disease
3	Striped Tiger (Beast 3/+9/+8) Ambusher
4	Pouncing Jaguar (Beast 2/+8/+9) Ambusher
5	Lion Lord of the Jungle: (Beast 3/+10/+7)
6	Piranhas: Swiftness XX: Massacre [A]
7	Jungle Guide: Pay 1 Gold: Guide
8	Lost in the Jungle: Pathfinder XX: Off Course
9	Going in Circles: Pathfinder XX: Off Course
10	Cat Men (Men 3/+11/+11) Ambushers
11	Beast Men (Men 4/+10/+10)
12	Beast Man Shaman (Man Mage 2/+5/+10)
13	Cannibals (Poison Men 3/+11/+9) Ambushers Ranged+3
14	Pygmies: Pay 4 Food: Guide 
15	Tribal Warriors (Men 3/+10/+9) Ranged+3
16	Lost Ruins: Roll 3 times on the Dungeon Table
17	Thick Foliage: Pathfinding XX: Backtrack
18	Shady Canopy: Rest
19	Giant Carnivorous Plant (Plant 3/+12/+8)
20	Tangle Vines (Plant 4/+8/+8)
21	Giant Ants (Swarm Insect 3/+8)
22	Giant Spider (Insect Poison 3/+10/+7)
23	Downpour: Delay
24	Steamy Jungle: Survival XX: Overheat
25	Naga (Men Poison Mage 3/+9/+9) Scales Range+3
26	Giant Sloth: Food
27	River Crossing: Pathfinding XX: Backtrack [A]
28	Gorillas (Men 4/+10/+9)
29	Rain Forest: Nothing
30	Ape Men (Men 4/+11/+9)
31	Herbs: Lore XX: Medicinals
32	Mushrooms: Lore XX: Medicinals
33	Tropical Fruit: Food
34	Cobra (Beast 1/+9/+13) Ambusher
35	Leopard (Beast 2/+7/+10) Fast
36	Howler Monkeys: Nothing
37	Termite Mounds: Food
38	Fruit Bats: Nothing
39	Charging Rhino (Beast 4/+16/+8) Thick Hide
40	Frog Men with tiny Bows and Spears (Men 3/+4/+13) Ambushers
41	Jungle Elephants (Beast 5/+15/+7)
42	Muddy Slopes: Climb XX: Delay
43	Water Buffalo Stampede: Swift XX: (Beast 6/+14/+6)
44	Orangutans (Beast 3/+6/+9)
45	Crocodile Nest: Pathfinder XX: (Beast 4/+8/+9) Scales
46	Territorial Baboons: (Beast 3/+10/+9)
47	Hungry Hippos (Beast 4/+12/+9) Indifferent [A]
48	Python: (Poisonous Beast 1/+8/+12) Ambusher
49	Chimps Throwing Poo: Demoralized
50	Tropical Birds: Hunting XX: Food
51	Tapirs: Hunting XX: Food
52	Capybaras: Hunting XX: Food
53	Giant Poison Dart Frogs: (Beast 2/+7/+9)
54	Capuchin Monkeys: Irritant
55	Sun Bear: (Beast 2/+5/+8)
56	Tropical Fish: Fishing XX: Food [A]
57	Black Panther: (Beast 1/+8/+11) Ambusher
58	Boa Constrictor: (Beast 2/+8/+9) Ambusher
59	Poisonous Plant: Irritant 
60	Wild Boar: Hunting XX: Food
61	Giant Scorpion (Poison Insect 5/+11/+9) Shell
62	Pit Viper: (Poison Beast 1/+9/+13) Ambusher
63	Trench Foot: Waterlogged
64	Parasites: Disease
65	Malaria: Disease 
66	Dengue Fever: Disease
67	Yellow Fever: Disease 
68	Lizard Men (Men 3/+10/+9) Scales Shielded Ambushers
69	Jungle Basin: Roll on Event Table
70	Jungle Creeper (Monster 3/+11/+12) Ambusher
71	Jungle Wurm (Dragon 6/+18/+10) Armored Fast
72	Jungle Dryads (Fey 3/+7/+14)
73	Jungle Shrine: Roll 3 times on the Dungeon Table
74	Jungle Rot: 1 Hero Disease
75	Beast Master (Men Beasts 4/+13/+9) 
76	Hack Through Wild Growth: Strength XX: Delay
77	Village: Pay 2 Gold: Resupply
78	Hunters: Wits XX: Guide
79	River Traders: Pay 2 Gold: Resupply
80	Jungle Outpost: Rest


HILLS ENCOUNTER TABLE
1D50	Encounter:
1	Hill Giants (5/+15/+7) Thick Hide. Range+4
2	Rocky Ground: Climb XX: Accident
3	Traveler in a Hurry: Recruit
4	Steep Slopes: Climb XX: Delay
5	Chaos Knight & Retainers (Men 4/+13/+7) Armored. Range+2
6	Gnome Lookouts: Wits XX: Extra Ammo
7	Ranger: Wits XX: Guide
8	Walled Village: Resupply or Roll once on the Village Table
9	Bugbear Ambushers (Men 4/+12/+12) Shielded. Ambusher
10	Border Keep: Roll twice on the Castle Table
11	Gnoll Hunters (Men 3/+12/+13) Ambushers Range+3
12	Roll Once on River Crossing Table
13	Kobold Commandos (Men 4/+4/+12) Ambusher Range+2
14	Ogre Band (Giants 4/+14/+9) Range+3
15	Dwarf Traders: Pay 2 Gold: Well Equipped
16	Orc Marauders (Men 4/+10/+11) Shielded. Range+3
17	Rock Slide: Swift XX: Massacre
18	Goblin Raiders (Men 4/+7/+8) Range+3
19	Bandits (Men 4/+9/+9) Range+3
20	Gully: Climb XX: Delay
21	Hill People: Lore XX: Healed
22	Hillock: Climb XX: Delay
23	Red Cap: Detect XX: Murder
24	Hillside: Climb XX: Backtrack 
25	Halfling Travelers: Give Food: Gain Luck
26	Hilltop: Climb XX: Progress
27	Wyvern (Poison Dragon 4/+13/+5) Scales. Fast 
28	Highlands: Climb XX: Progress
29	Giant Weasel (Beast 3/+9/+9)
30	Knoll: Climb XX: Backtrack
31	Killer Frog (Beast 3/+8/+9)
32	Wargs: (Beasts 4/+14/+9) Fast
33	Stag: Hunting XX: Food
34	Stream: Fishing XX: Food [A]
35	Herbs: Lore XX: Medicinals
36	Mushrooms: Lore XX: Medicinals
37	Rabbits: Hunting XX: Food
38	Hillock: Roll on Event Table
39	Berry Patch: Food
40	Wild Boar: Hunting XX: Food
41	Bull (Beast 2/+7/+8): Food Indifferent
42	Goats: Hunting XX: Food
43	Brown Bears in Cave: (Beast 3/+6/+8) [U]
44	Harpy (Composite 3/+11/+4)
45	Zombies (Regenerating Recruiting Undead 3/+8/+6)
46	Ghost (Spirit 3/+12/+6) Indifferent
47	Barrow Wight: (Undead 3/+13/+9) Indifferent
48	Hill Shade (Spirit 3/+10/+7)
49	Screeching Gryphon (Composite 3/+12/+8) Fast
50	Giant Lynx (Beast 3/+11/+11) Fast Ambusher


PLAINS ENCOUNTER TABLE
1D30	Encounter:
1	Out Riders: Pay 3 Gold or (Men 3/+8/+9) Range+3 Fast
2	Hobgoblin Cavalry (Men 4/+9/+10) Armored. Range +3 Fast
3	Wild Horses: Nothing or Delay and Mounted
4	Buffalo Herd: Hunting XX: Food
5	Wild Cattle: Hunting XX: Food
6	Wild Dogs: Nothing
7	Hunting Village: Roll 2 times on Village Table
8	Horse People: Neutral
9	Giant Eagle (Beast Bird 3/+9/+9) Fast
10	Farther than it Looks: Delay
11	Fix Wagons: Mech XX: Morale Boost
12	Herders: Heal XX: Info
13	Ranch: Pay 2 Gold: Resupply or Mounted
14	Brigands (Men 3/+7/+8) Range+3 Ambusher
15	Farmstead: Wits XX or Lore XX: Resupply or Rest [S]
16	Orc Marauders (Men 4/+8/+7) Shielded. Range+3
17	River Crossing: Pathfinding XX: Delay [A]
18	Hidden Valley: Pathfinding XX: Backtrack
19	Lotus Fields: Lore XX: Delay
20	Berry Patches: Forage: Food
21	Herbs: Lore XX: Medicinals
22	Steppes: Swift XX: Delay
23	Flash Flood: Strength XX: Separated [A]
24	Flood Plain: 50% Delay
25	Arid Mesa: Thirst
26	Outpost: Pay 1 Gold: Resupply
27	Scrubland: 50% Thirst
28	Shattered Plains: Climb XX: Accident
29	Irrigated Crops: 50% Food
30	Meadows: Roll on Event Table
31	Roll Once on River Crossing Table 
32	Streams: Fishing XX: Food [A]
33	Lake: Drink: Fishing XX: Food [A]
34	Fields of Flowers: Nothing
35	Stonehenge: Magic Source
36	Plateau: Favor Foes
37	Pegasus Herd: Track XX then Delay: Mounted
38	Caravan: Pay 2 Gold: Well Equipped or Extra Ammo
39	Hippogriff (Composite 3/+11/+9) Fast
40	Shepard: Wits XX: Guide
41	Dire Wolves (Beast 4/+10/+9) Fast
42	Goblin Warg Riders (Men Beast 5/+13/+10) Range+3 Fast
43	Plains Lion (Beast 3/+8/+8)
44	Marching Army (Men 8/+14/+7) Shielded. Slow Indifferent
45	Roc (Beast Bird 5/+15/+8) 
46	Mounted Archer Raiders (Men 3/+9/+9) Range+4 Fast
47	Locust Swarm: Delay and Food
48	Centaurs (Composite 4/+11/+8) Range+3 Fast
49	Tribal Minotaurs (Composite 5/+14/+8) Fast
50	Farming Village: Roll 3 times on Village Table


MOUNTAIN ENCOUNTER TABLE
1D40	Encounter:
1	Crags: Climb XX: Accident
2	Stone Giant Throwing Boulders (7/+14/+8) Stone. Range+4
3	Peaks: Climb XX: Backtrack
4	Mountain Goats: Hunting XX: Food
5	Ravines: Climb XX: Delay
6	Hermits Cave: Give 1 Food: Guide
7	Cliffs: Roll on Event Table
8	Young Blue Dragon (Lightning 5/+15/+9) Scales. Breath+3 Fast
9	Bluffs: Climb XX: Backtrack
10	Roc with Nest Above (Beast Bird 6/+14/+6) Eggs: Food
11	Precipice: Climb XX: Delay
12	Dwarf Clansmen: Lore XX: (4/+12/+8) Armored. Range+3
13	Summit: Climb XX: Delay
14	Orcs (Men 4/+9/+8) Shielded. Range+3
15	Mountain Range: Pathfinding XX: Delay
16	Goblins with Bows (3/+6/+9) Range+3 Ambushers
17	Mountain Pass: Pathfinding XX: Progress
18	Mountain Troll: (Regenerating Giant 6/+15/+10) Ambusher
19	Sheer Wall: Climb XX: Backtrack
20	Granite Boulders: Nothing
21	Exposure: Irritant
22	Sheltering Ledge: Rest
23	Landslide: Swift XX: Massacre
24	Uneven Footing: Climb XX: Accident
25	Rope Bridge: Climb XX: Death
26	Mountain Lion (Beast 2/+7/+8) Ambusher
27	Gaping Chasm: Swift XX: Death
28	Strong Wind: Strength XX: Death
29	High Winds: Someone Loses their Hat
30	Cold Stone: Survival XX: Freeze
31	Mountain Trail: Pathfinding XX: Progress
32	Electrical Storm: Survival XX: Blast
33	Ridgeway: Starve
34	Highland Raiders (Men 3/+9/+8) Ambush
35	Tumbling Boulder: Swift XX: Blast
36	Earth Elemental (4/+10/+6) 
37	Rock Face: Climb XX: Death
38	Kobolds (3/+6/+9) Range+2 Ambushers
39	Shang-Ri-La: Healed and Resupply and Blessed
40	Revenant (Spirit 5/+14/+8) 


BADLANDS ENCOUNTER TABLE
1D30	Encounter:
1	Rocky Ground: Climb XX: Delay
2	Goblins (Men 3/+7/+8) Range+3
3	Broken Ground: Climb XX: Accident
4	Orc War Party (Men 4/+10/+9) Shielded. Range+3
5	Canyons: Climb XX DM -3: Delay
6	Cracked Earth: Roll on Event Table
7	Gnoll Hunters (Men 3/+9/+9) Range+3 Ambushers
8	Ridges: Climb XX: Backtrack
9	Beast Men (Men Beasts 4/+9/+10)  
10	Buttes: Nothing
11	Ogres (Giants 5/+13/+7)
12	Brushland: Forage: Lore XX: Food
13	Sandstone Arches: Nothing
14	Dust Storm: Delay
15	Outpost: Cost 2 Gold: Resupply
16	Barrens: Starve
17	Canyon Village: Roll 3 times on Village Table
18	Borderland: Favor Foes
19	River Rapids: Sea XX DM -2: Delay
20	Wasteland: Thirst
21	Revenant (Undead 5/+12/+8) 
22	Natural Cistern: Detect XX: Drink [U]
23	Landshark (4/+12/+6) Armored and Shell. Slow
24	Flash Flood: Strength XX: Separated [A] 
25	Canyon Drake (Dragon 5/+14/+7) Armored. Fast
26	Brine Lake: Irritant
27	Terraces: Climb XX: Delay
28	Ancient Graveyard: Lore XX: Cursed
29	Giant Cougar (Beast 4/+11/+12) Ambusher
30	Water Geyser: Drink


MAJOR FOE TABLE NOTATION
Foes are Combat Challenges. 
They have the notation of (Type X/+Y/+Z) 
X = Hits and Armor Trait Bonus 
+Y = Fight Trait Bonus. Half of +Y rounded down = Strength Trait Bonus  
+Z = Stealth Trait Bonus 
-The Range of the Swiftness Trait is given by the Terms: 
Slow (1D3 -1) or Fast (1D6 +5) If neither are mentioned, the 
Foe will have a Swiftness of (1D3 +2) 
-The Armored and Metallic Traits will Double the Armor Bonus. 
-Traits like Shielded, Shell, Stone, Scales, Thick Hide give +2 to Armor
-The Type will include 1 or more Traits. If any of these traits can be 
Negated (like Poison or Mind or Invisible) the Fight Trait will be 
reduced by -5 to a Minimum of Zero. 



	









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