MY CITY
INTRODUCTION
Board Game for 2-4+ players.
VICTORY
The player with the most Prestige points wins.
THE BOARD
Use a Chess Board (8x8 Grid)
DICE
Eight sided dice are needed for setup.
COUNTERS
There are 2 types of Counters: Landmark Counters and Zone Counters.
LANDMARK COUNTERS
There are 16 Landmark counters as follows:
Landmark: Prestige Point Value:
Airport 4
Seaport 4
Train Station 4
Subway Station 4
City Hall 3
University 3
Power Plant 3
Water Plant 3
Fire Station 2
Police Station 2
Zoo 2
Aquarium 2
Stadium 1
Cathedral 1
Library 1
Museum 1
Players share a common set of Landmark Counters.
ZONE COUNTERS
Each player has a set of Zone counters of a unique color.
Each Set has 24 counters as follows:
Zone: Access Point Value:
Highway Exit 4
Highway Exit 3
Highway Exit 2
Highway Exit 1
Commercial 4
Commercial 3
Commercial 2
Commercial 1
Residential 4
Residential 3
Residential 2
Residential 1
Industrial 4
Industrial 3
Industrial 2
Industrial 1
Utilities 4
Utilities 3
Utilities 2
Utilities 1
Park 4
Park 3
Park 2
Park 1
SETUP
For each row on the board roll the eight sided die twice. Reroll duplicates.
These are the locations of 2 Random Landmarks drawn from a cup.
(Example: You roll a 5 and a 2. Place Landmarks on the second and fifth spaces of that row)
Each of the 8 rows will have 2 Landmarks.
Each player rolls a die. High roll goes first.
ADJACENCY RULE
Squares that share a side (orthogonal) or a point (diagonals) are said to be adjacent.
A square in the center of the board would have 8 adjacent squares.
TURN SEQUENCE
Players take turns.
On your turn place one of your Zone counters onto an empty square of the board.
(You may not place your counter on top of another counter)
The next player places one counter, and so on, going clockwise around the table.
If there are empty spaces, but you are unable to place a counter, skip your turn.
The game ends when there are no empty spaces left on the board or no one is
Able to place any more of their counters.
ZONE PLACEMENT RULES
You may not place a Zone counter adjacent to another Zone of the same type.
END OF GAME SCORING
Determine the controller for each landmark in turn.
A landmark is controlled by the player with the most Access points adjacent to it.
Players may tie for control of a landmark.
The controller of a Landmark gets the Prestige Points associated with it.
(If tied, all controllers get the points. For example: If Jane and Jim both
Control the Airport, they both get 4 points)
Each player adds up all their Prestige Points. The highest score wins.
VARIANTS
Some possible variants:
ALTERNATE COUNTERSETS
Change the names and values of the landmarks and zones.
PARKS RULE
Any empty spaces at the end of the game automatically become parks
that are worth 1 Prestige point each.
ALTERNATE MAPS
Play on a hex map
Play on a bigger map (requiring larger counter sets)
RANDOM ZONE SELECTION
Instead of picking any zone from your set, draw 2 random counters and
Use 1 and throw back the other.
REDUCED ADJACENCY
Only squares that share a side are considered adjacent.
REZONING
Three times per game, as a move, you may replace one of your zones in
Play with one from your cup.
CITY DUMP
Add this to the Landmark counterset.
It is worth -1 (negative one) Prestige Points.
SLUMS
Each zone counterset gets one Slum Zone Counter.
A Slum is worth -1 Access points.
All Zone counters adjacent to the Slum are worth -1 Access Points.
LANDMARK TYPES
Airport Transportation
Seaport Transportation
Train Station Transportation
Subway Station Transportation
City Hall Civic
University Civic
Cathedral Civic
Library Civic
Power Plant Services
Water Plant Services
Fire Station Services
Police Station Services
Zoo Recreation
Aquarium Recreation
Stadium Recreation
Museum Recreation
LANDMARK TYPE SCORING
If you control the most Landmarks of a given type, you
get an extra 1 Prestige Point.
ZONE SCORING
Score 1 prestige point for making an orthogonal, unbroken line of
Five or more Zones in a row.
CARDSET AVAILABLE!!!
Thanks Ron!
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