METHUSELAH





INTRODUCTION
Board & card game for 2 players.
One side is Dracula and his minions.
The other side is the Vampire Hunter and his assistants.
Action takes place inside Castle Dracula.

VICTORY
You win if you kill your opponent’s Leader.

THE MAP & PIECES
Use an 8X8 chessboard.
Use chits or miniatures to represent units

VAMPIRES
#	Unit 			Hits	Notes
1	Methuselah		3	Leader
2	Elder Vampire		2
5	Lesser Vampire		1

VAMPIRE HUNTERS
#	Unit 			Hits	Notes
1	Lead Hunter		3	Leader
2	Companion		2
5	Assistant		1

SETUP
Each player places 1 figure on each square of his back row.
Units may not stack.

THE CARDS
Each player has a unique deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
Fate Phase
Move Phase
Fight Phase

FATE PHASE
Draw 3 cards from your deck.
If your deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.

MOVE PHASE
Play (discard) a Move card to move one of your figures.
The move card has a number. 
This is the number of spaces the figure moves.
Moves can be diagonal or orthogonal. 
“Knight” type move cards allow a figure to move like a knight in chess.
Leaders can make up to two moves per turn.

FIGHT PHASE
Play (discard) an Attack card to have a figure attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
“Knight” type attack cards have a range like a knight in chess.
The enemy figure that is the target of the attack takes one point of damage.
Use chits to keep track of damage.
Killed figures are removed from the map. 
Your opponent may play a defense card to negate your attack.

CARD LIST NOTATION
A = Attack
M = Move
D = Defense
V = Methuselah only
L = Not Lesser Vampires
X = Special Card
K = as a Knight would move in Chess


VAMPIRE CARD LIST
Card Name:		#	Type	Range	User	Notes
Gaseous Form		1	D	-	V
Earth Meld		1	D	-	V
Stalk			2	M	2
Approach Menacingly	2	M	1
Run			2	M	3
Levitate		1	M	K
Superhuman Speed	2	M	4
Bat Form		1	M	6	V 
Wolf Form		1	M	5	L
Suck Blood		2	A	1
Superior Strength	1	A	1	L
Claws			2	A	1
Mesmerize		1	X	2		Target cannot act next turn
Possession		1	X	3	L	Move target 1-3 spaces.
Fear			1	X	3		Move target 3 away from Vampires.
Regeneration		1	X	-		Regain 1 Hit Point
Gift of Darkness	1	A	1	L	Target if killed becomes lesser Vamp
Heightened Senses	1	X	-		Draw 3 cards
Shadows			1	D	-	
Obfuscate		1	D	-
Fortitude		1	D	-	L
Telepathy		1	X	-		Look at Opponents Hand


VAMPIRE HUNTER CARD LIST
Card Name:		#	Type	Range	Notes
Garlic			2	D	-
Holy Water		2	A	2	
Cross			2	D	-
True Faith		1	D	-
Wooden Stake		3	A	1	
Fire			2	A	2	
Relic			1	A	1	Lead Hunter Only
Mirror 			1	D	-
Crossbow		1	A	3	
Sunlight		2	A	2	
Firearms		2	A	3	Works on Lesser Vampires only
Hunting			1	X	-	Draw 3 Cards
Cautious Approach	5	M	1	
Hurry			4	M	2
Run			4	M	3


DOWNLOADS
Map, figs and cards by Codexier.
Download Page















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