MUGHAL




INTRODUCTION
Card game for 2-4+ players. 
Theme: The Mughal (Mogul, Moghul) Empire (India 1526 - 1712) 

VICTORY
The player with the most VT (Victory Tokens) at the end of the game wins. 

GAME LENGTH
The game lasts 7 Turns. 
Each turn represents the reign of one Emperor:

EMPEROR CARD USAGE CHART 
Turn	Name:			Emperor Card:			Age:
1	Babur the Tiger		7 for Military			Early
2	Humayun			3 for Any			Early
3	Akbar the Great		5 for Building or Military	Middle
4	Jahangir       		3 for Any			Middle
5	Jahan			7 for Building			Late
6	Alamgir			5 for Culture or Military 	Late
7	Bahadur			3 for Any			Late

MIDDLE AND LATE CARDS
These types of cards are kept out of the deck at the beginning of the game. 
When turn 3 starts, shuffle the Middle cards into the deck along with the discard. 
When turn 5 starts, shuffle the Late cards into the deck along with the discard. 

VICTORY
Players share a common set of Victory Tokens (VT). 

TURN SEQUENCE
Each turn has 5 Phases: 
1. Destiny Phase
2. Fate Phase
3. Action Phase
4. Scoring Phase
5. End Phase

DESTINY PHASE
Each player is dealt 2 cards face up. All players can see them. 
If the deck ever runs out, shuffle the discard and draw from it. 

FATE PHASE
Each player is dealt a hand of 5 cards. 
These are “face-down”, only the owning player can see them. 

ACTION PHASE
There are 2 Steps: 
Step 1 - Each player selects one card from their hand and places it face up on 
the table in front of them. 
Step 2 - Players then pass their hand to the next player.
(on odd turns the next player is to the left, on even turns, to the right) 
Repeat steps 1 and 2 until all cards are played to the table. Each player 
should have 7 cards face up in front of them. 

SCORING PHASE
Each card has a Suite and a Level. 
The Suites are: Military, Building, Culture, and Wealth. 
For each suite each player adds up the levels of all their cards in that suite. 
The player with the highest total level in a Suite gets 2 Victory Tokens.
If 2 or more players tie for highest, each one gets 1 VT. 
If you have cards from all 4 Suites gain 2 VT. 

END PHASE
All cards played this turn go to the discard. 

DISASTER CARDS
Getting stuck with disaster cards will hurt you in scoring phase because 
they provide no suite and no level bonuses. 

CARD LIST NOTATION
M = Military
B = Building
C = Culture
W = Wealth
D = Disaster
A Card with 2 Types listed can be used for either or. 
Unique = Remove card from game at end of Turn it is used. 
Middle = Can only be used in Middle and Late Ages
Late = Can only be used in the Late Age

COMMON DECK CARD LIST
Name				Type	Level	Notes:
Emperor				X	X	Wild Card. See Usage Chart
Taj Mahal			B	10	Unique Late
Jama Masjid			B	9	Unique Late
Red Fort	          		B	8	Unique Late
Jahangir Mausoleum		B	7	Unique Late
Shalimar Gardens       		B	6	Unique Late
Lahore Fort			B	6	Unique Middle
Tomb of Humayun			B	6	Unique Middle
Fatehpur Sikri Complex		B	8	Unique Middle
Babri Mosque			B	5	Unique
Elegant Architecture		B	5	-
Monuments			B	4	-
Engineering			B	4	-
Mosques				B	4	-
Observatories			B	3	-
Water Gardens			B	3	-
Gateways       			B	3	-
Fortresses			BM	2	-
Extravagance			BW	2	-
Palaces				B	4	-
Art				BC	2	-
Unified Empire			M	7	-
Expansion			M	6	-
Restoration			M	4	-
Timurid Ancestry       		MC	2	Unique
Desert Warriors			MC	2	Unique
Descendants of Genghis Khan	M	7	Unique
Descendants of Timur		M	7	Unique
Defeat Rebel Factions		M	5	-
Defeat Hindu Rajputs		M	5
Defeat Afghans			M	5	-
Conquer Sultanates		M	6	-
Great Siege			M	6	-
Battle of Panipat		M	7	Unique
Alliances			M	3	-
Rockets & Mortars		M	3	-
Skilled Horsemen       		M	4	-
Armored Elephants		M	4	-
Horse Archers			M	5	-
Composite Bows			M	4	-
Matchlocks			M	4	-
Field Artillery			M	5	-
Bronze Cannons			M	5	-
Military Genius			M	6	-
Damascus Steel			MW	2	-
Arms Manufacturing		MW	2	-
Religious Tolerance		C	7	Unique
Illustrious Ruler		C	7	-
Marry Rajput Princess		C	6	Unique
Persian Influence		C	5	Unique
Chagatai & Urdu Languages	C	3	-
Turko-Mongol Practices		C	4	Unique
Indo-Persian Culture		C	5	-
Syncretic Philosophy		C	3	Middle
Legendary Harem			C	5	-
Literature			C	4	-
Polo Matches			C	3	-
Miniatures & Murals		C	3	-
Mosaics				C	3	-
Patronage			C	4	-
Astronomy & Astrology		C	3	-
Muslim Faith 			C	4	-
Cultural Flowering		C	4	-
Theological Debates		C	3	Middle
Empress Noor Jahan		C	3	Unique Middle
Fatawa-e-Alamgiri		C	6	Unique Late
Wise Ruler			CW	2	-
Political Stability		CW	2	-
Golconda       			W	7	Late
Diamond Mines			W	7	-
Gems & Jewels			W	5	-
Precious Stones			W	5	-
City of Delhi			W	6	-
Vast Empire			W	6	Middle
City of Agra			W	5	-
Taxes				W	4	-
Portuguese Trade       		W	4	-
Fabled Riches			W	5	-
Peacock Throne			W	7	Late
Koh-I-Noor Diamond		W	7	Late
Centralized Administration	W	5	-
Efficient Bureaucracy		W	3	-
Spices				W	5	-
Silk				W	4	-
Cotton				W	3	-
Opium				W	3	-
Suri Dynasty			D	-	Unique
Deposed	 by Usurper		D	-	-
Nawab Insurrections		D	-	Late
Rise of the Marathas		D	-	Late
Poison, Exile & Imprisonment	D	-	-
Civil War			D	-	-
Wars of Succession		D	-	-
Rise of the Sikhs		D	-	Late
Religious Intolerance		D	-	-
British East India Company	D	-	Middle


LINKS
Mughal Empire     Wikipedia










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