MUSKETS
INTRODUCTION
Simple Card Game for 2 players.
Simulates a fight between 2 Napoleonic armies.
Easy to make: Only 10 card types.
VICTORY
Reduce your opponent to zero Morale.
THE DECK
Players share a Common deck.
10 card types x 4 = 40 card deck.
There are 4 copies of each card type described in the Card List.
MORALE
Each player starts with 20 Morale.
Use coins or dice or tokens to keep track of Morale.
SETUP
Each Player is dealt a hand of 7 cards.
TURN SEQUENCE
Players take turns.
Each turn has 10 Phases:
1. Reserves Phase
2. Battle Plan Phase
3. Deploy Phase
4. Battery Phase
5. Bombardment Phase
6. Flanking Phase
7. Fire Phase
8. Casualty Phase
9. Charge Phase
10. Rally Phase
RESERVES PHASE
Draw 2 cards.
If the deck runs out, shuffle the discard & draw from it.
BATTLE PLAN PHASE
You may play (discard) a General card to draw 2 cards.
DEPLOY PHASE
You may put one or more Infantry cards into play.
The cards are placed face up in front of you.
If you put a Light Infantry card into play you
Scout the Opponents Positions, and may look at his hand.
BATTERY PHASE
You may play (discard) a Cannon card to cause
One of your opponents Infantry cards in play to be discarded.
Your opponent may play (discard) an “Aim” card to form an
Open Formation, and negate your Cannon card.
BOMBARDMENT PHASE
You may play (discard) a Cannon card to cause your
Opponent to Lose 3 Morale Points.
FLANKING PHASE
You may play (discard) a Cavalry card to cause
your opponent to discarded two random cards from his hand.
Your opponent may play (discard) a “Ready” card to
Form an Infantry Square, and negate your Cavalry card.
FIRE PHASE
You may give a Fire Order.
A fire order requires you to play (discard) a three card combination of
The cards: Ready, Aim, and Fire.
A General card can substitute for any one of these 3 cards.
CASUALTY PHASE
If you gave a Fire Order, all of your Infantry in play fire the Muskets.
Note that each Infantry has a Force rating.
Add up the Force of all of your Infantry in play.
Your opponent discards Infantry cards with an equal or greater Force total.
If your force total is still higher after all of his infantry is discarded, his
Morale total is reduced by the difference.
CHARGE PHASE
You may play (discard) a Fire card to cause all of your
Infantry to make a Bayonet Charge.
Casualties inflicted are handled as in Casualty Phase.
All of your own charging Infantry are also discarded.
RALLY PHASE
You may play (discard) a General card to gain 3 Morale points.
Maximum hand size is 7 cards. Discard excess cards.
CARD LIST
Card Name: Notes: (There are 4 copies of each card in the deck)
General Used in Battle Plan, Fire, & Rally Phase
Cannon Used in Battery & Bombardment Phase
Cavalry Used in Flanking Phase
Light Infantry Force = 4
Line Infantry Force = 5
Grenadier Infantry Force = 6
Guard Infantry Force = 7
Ready Use in Fire & Flanking Phase
Aim Use in Fire & Battery Phase
Fire Use in Fire & Charge Phase
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