NAVAL ENGAGEMENT
INTRODUCTION
Card game for 2 players.
Simplistic WWII era Pacific sea battle simulation.
Micro-Deck Concept: Easily made minimalist deck.
CARD SET AVAILABLE
Awesome cardset by Janne Thörne:
Click here for Cardset
VICTORY
Reduce your opponent to zero Fleet Points.
FLEET POINTS
Each player begins with 10 Fleet Points.
Use coins, dice, or tokens to keep track of FP’s.
THE DECK
Players share a common deck.
There are 15 card types.
The deck contains 4 copies of each card for a total of 60 cards.
SETUP
Each player is dealt a hand of 7 cards.
Flip a coin to determine who goes first.
TURN SEQUENCE
Players take turns.
Each turn has 4 phases:
1. Maneuver Phase
2. Deploy Phase
3. Attack Phase
4. Logistics Phase
MANEUVER PHASE
Draw 1 card.
If the deck runs out, shuffle the discard and draw from it.
Ariel Reconnaissance cards are played in this phase.
Play (discard) the Air Recon card to look at your opponent’s hand and
Then draw one card from the deck.
DEPLOY PHASE
Unit cards include Planes, Ships, and Subs
Put one or more unit cards into play.
Unit cards are placed face up in front of you.
ATTACK PHASE
Use Attack cards to attack.
In order to use an attack card you must have a unit capable of using that attack card.
Attack card have specific target types (that are destroyed).
If your opponent does not have a suitable target the attack causes your foe to lose 1 FP.
Your opponent may play certain Defense cards to neutralize certain types of attack.
BIG SHIP RULE
Carriers & Battleships must be successfully attacked twice before they are destroyed.
Use a Token to mark the first attack.
LOGISTICS PHASE
Max hand size is 7 cards. Discard excess cards.
You may discard a Smoke card for the following effect:
Foul Weather: Opponent may only attack next turn if they play Air Recon.
CARD LIST NOTATION
U = Unit Card
A = Attack Card
D = Defense Card
X = Special Card
CARD LIST
Card Name: Type Notes:
Submarine U Sub; Uses Torpedoes
Destroyer U Ship; Uses Torps, Guns, & Depth Charges
Battleship U Ship; Uses Guns, & Depth Charges
Carrier U Ship; Uses Bombs
Fighters U Planes; Uses Guns
Bombers U Planes; Uses Torps, Bombs
Torpedo Attack A Destroys Ships
Bomb Attack A Destroys Ships
Gun Attack A Destroys Ships & Planes
Depth Charge Attack A Destroys Subs
Radar/Sonar A Destroys Subs & Planes
Anti-Aircraft Guns A/D Destroys Planes & Negates Bomb Attacks
Smoke D Negates Gun Attacks
Evasion D Negate Torpedo & Depth Charge Attacks
Air Recon X Look at opponent’s hand & Draw 1 card from deck
OPTIONAL RULES
Add an extra Card: National Traits
It has 2 copies in the deck.
One player is the Americans who can use it for:
Industrial Might: Draw 2 cards
The other player is the Japanese who can use it for:
Kamikaze: Discard a Plane to destroy a target ship.

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