UNCOMMON CHARACTER CLASSES



Arcane Archer: Spells: Arrow Magic, True Aim Archery+2, Bowyer+4, Fletcher+4, Dexterity+1 Items: Bow, Leather Armor, Cloak Arcane Trickster: Spells: Invisibility, Animate Object, Hocus-Pocus, Abra-Cadabra, Blink Stealth+4, Intelligence+1 Items: Dagger, Staff, Strange Garb, Hat, Cloak Archeologist: (Relicologist) Archeology+4 History+4 Religion+4 Relic Lore+4 Ancient Languages+4 Climb+4 Dexterity+1 Items: Magnifying Glass, Brushes, Dagger, Field Clothes, Rope, Sacks, Journal Armamentalist: Spells: Create Weapons, Animate Objects, Blade Magic, Armor, Shield Sword+1, Intelligence+1 Items: Sword, Unusual Garb, Dagger, Target Shield Cabalist: Spells: Artificer, Lore, Confusion, Comprehension, Age Intelligence+1, Religion+4 Items: Robes, Books, Dagger, Staff Cavalry: (Horseman) Ride+4, Spear+1, Heavy Armor, Tactics+1, Block+1, Carousing+1, Gambling+1 Items: Warhorse. Spear, Sword, Flail, Chain Mail, Shield, Cloak, Cards Charioteer: Drive+4, Quickness+1, Dexterity+1, Animal Handling+4, Protect+1, Balance+1, Ride+4 Items: 2 Man Chariot, Horse, Whip, Dagger, Leather Armor, Cloak Charlatan: Apothecary+4, Oratory+4, Bluff+4, Swift+1, Intelligence+1, Herbalism+4, Haggle+4 Items: Robes, Cap, Cart filled with Fake or Diluted Potions, Double Coins, Horse Crossbowman: Crossbow+2 Alertness+1 Dexterity+1 Carousing+4 Gambling+4 Cooking+2 Items: Heavy Crossbow, Extra Bolts, Dagger, Ring Mail, Short Sword, Pavise Shield, Cloak Desert Mage: (Sand Mage) Spells: Quicksand, Sandstorm, Summon Sand Elemental, Sleep, Call Willpower+1 Survival+4 Items: Robes, Dagger, Staff Doctor: (Physician/Surgeon) Diagnosis+4, First Aid+4, Herbalism+4, Medicine+4, Midwife+4, Surgery+4, Poison Lore+4 Items: Doctors Bag, Fine Clothing, Knives, Scalpels, Bandages, Medicinals Earth Mage: (Geomancer) Spells: Swallow, Stone Shape, Wall of Earth, Dig, Earthquake Willpower+1, Climb+4 Items: Robes, Flint Dagger, Stone Rod Emissary: (Diplomat/Ambassador) Bluff+4, Etiquette+4, Politics+4, History+4, Geography+4, Detect Lie+4, Intelligence+1 Items: Robes, Official Papers Exorcist: Spells: Detect Evil, Turn Undead, Exorcism, Chains, Pain Willpower+1 Detect Lie+4 Items: Robes, Holy Symbol, Book, Holy Water, Dagger, Flail Fire Mage: (Immolator, Pyromancer) Spells: Fireball, Wall of Fire, Resist Fire, Heat, Fire Ray Willpower+1, Constitution+1 Items: Robes, Dagger, Staff Halberdier: Heavy Armor, Polearm+2, Tactics+1, Muscle+1, Constitution+1, Carousing+1 Items: Halberd, Short Sword, Chain Mail, Dagger Hoplite: Heavy Armor, Constitution+1, Throw Spear+1, Spear+1, Block+1, Swift+1, Tactics+1 Items: Panoply, Shield, Sword, Spear, Cloak Horse Archer: Archer+2, Horse Archer, Ride+4, Constitution+1, Carousing+1, Animal Handling+4 Items: Two Horses, Composite Bow, Extra Arrows, Scimitar, Studded Leather, Cloak Ice Mage: Spells: Chill, Ice Ray, Wall of Ice, Resist Cold, Ice Shards Willpower+1, Intelligence+1 Items: Robes, Dagger, Staff Jutsu Ninja: Spells: Substitution, Jump Stealth+4, Climb+4, Swift+1, Spy+4, Throwing Stars+1 Items: A Dozen Throwing Stars, Common Garb, Costume, Short Sword Key Master: (Gate Keeper) Spells: Open, Lock, Gate, Artifice Intelligence+1, Locks+4, Traps+4 Items: Lockpick Toolkit, Common Garb, Spectacles, Keyring with lots of Keys Legionnaire: Sword+1, Throw Javelin+1, Heavy Armor, Carry+1, Dig+1, Gambling+4, Block+1 Items: Scale Mail, Large Shield, Short Sword, 2 Javelins, Shovel, Tent Mentalist: (Psion) Spells: Blink, Psionic Blast, Paralysis, Telekinetic Attack, Telepathy Willpower+1 Items: Cloak, Commoners Garb Moon Mage: Spells: Light, Darkness, Madness, Waves, Howl Willpower+1, Weather Lore+4 Items: Staff, Dagger, Robes Ninja: Stealth+4, Climb+4, Swift+1, Spy+4, Throwing Stars+1, Disguise+4, Scout+4 Items: A Dozen Throwing Stars, Common Garb, Costume, Short Sword Pagan Priest: Spells: Bless, Fortune Telling, Heal, Weather Control, Create Food Religion+4 Carousing+4 Items: Robes, Dagger, Amulet, Staff Pickpocket: (Cutpurse) Pick Pocket+4, Stealth+4, Streetwise+4, Swift+1, Discernment+1, Dexterity+1, Climb+4 Items: Common Garb, Dagger, Double Coins Pilot: (Flyer, Aeronaut) Pilot+8 Navigation+4 Geography+4 Cartography+4 Discernment+1 Quickness+1 Dexterity+1 Items: Flight Garb, Dagger, Parachute, Charts Power Monk: (Chi Warrior) Spells: Fly, Haste, Great Strength, Energy Blast Willpower+1, Brawl+1, Muscles+1 Items: Costume Rune Master: Spells: Magical Potency, Magical Trap, Comprehension, Dispel Magic Hammer+1 Intelligence+1 Masonry+4 Items: Robes, Dagger, Staff, Hammer, Chisel Samurai: (Ronin) Heavy Armor, Sword+1, Archer+1, Etiquitte+1, Poetry+1, Ride+4, Horse Archer Items: Scale Mail, Katana, Wakizashi, Long Bow, Horse Savant: Spells: Lore, Locate, See the Past, Tongues, Comprehension Intelligence+1, Relic Lore+4 Items: Robes, Books, Staff, Candles Seamancer: Primary Spell Casting: Waves, Breathe Water, Summon Sea Creature, Flood, Locate; Swim+4 Sailing+4 Items: Costume, Dagger, Trident Shield Man: (Shield Maiden) Block+2, Protect+1, Shield Bash+1, First Aid+1, Tactics+1, Heavy Armor Item: Large Shield, Chain Mail, Sword, Dagger, First Aid Kit Skirmisher: (Javelineer) Swift+1, Dexterity+1, Quickness+1, Throw Javelin+2, Tactics+1, Carousing+1 Items: 4 Javelins, Shield, Short Sword, Leather Armor, Cloak Slinger: Sling+2, Swift+1, Carousing+1, Tactics+1, Dexterity+1, Quickness+1 Items: Sling, Sling Stones, Dagger, Cloak Smuggler: Bluff+4, Sailing+4, Haggle+4, Swift+1, Stealth+4, Climb+4, Streetwise+4 Items: Dagger, Common Garb, Cloak, Double Coins, Stash of Contraband goods Solar Mage: Spells: Light, Brilliance, Heat, Fire Ray, Melt Willpower+1, Resistance to Fire+4 Items: Costume, Staff, Amulet Spearman: Spear+2, Throw Spear+1, Block+1, Tactics+1, Carousing+1, Constitution+1 Items: Scale-mail, Spear, Short sword, Shield Spell Singer Spells: Charm, Calm, Lure, Dance, Mesmerize Sing+4, Lute+4 Items: Robes, Lute Spell Sword: (Hex Blade) Spells: Blade Magic, Deflection Sword+2, Quickness+1, Intelligence+1 Items: Sword, Dagger, Studded Leather, Cloak Spell Weaver: Spells: Web, Fortune Telling, Unbind, Precognition, Memory Weaving+4 Intelligence+4 Items: Robes, Dagger, Staff, Yarn, Knitting Needles Storm Caller: (Storm Mage, Storm Lord) Spells: Weather Control, Blizzard, Twister, Lightning Bolt, Mist Magic Willpower+1, Weather Sense+4 Items: Robes: Staff, Dagger Summoner: Spells: Summon Elemental, Summon Animal, Summon Demon, Summon Monster, Summon Spirit; Willpower+1 Monster Lore+4 Items: Robe, Dagger, Amulet, Staff, Spell Components, Grimoire Swindler: (Con Man) Intelligence+1, Haggle+4, Bluff+4, Disguise+4, Streetwise+4, Etiquette+4, Swift+1 Items: Fine Clothing, Cloak, Double Coins, Dagger, Hat Tattooed Man: Spells: Tattoo Magic Muscles+1 Brawl+1 Constitution+1 Dexterity+1 Quickness+1 Willpower+1 Items: Ink, Loincloth, Dagger Tarot Mage: Spells: Fortune Telling, Heal, Luck, Love, Staff Sword+1 Gambling+4 Items: Sword, Staff, Cup, Cloak, Fine Clothing Temporal Mage: Spells: Time Stop, Rewind, Fortune Telling, Precognition, Age Intelligence+1 History+4 Items: Robes, Cloak, Staff, Dagger Technomancer: Spells: Technomancy Physics+4, Engineering+4, Optics+4, Mechanics+4, Pilot+3 Items: Minor Relic, Dagger, Robes or Costume, Mechanics Tools Traveler: Spells: Teleport, Locate, Gate, Fly, Haste Planar Lore+4, Geography+4 Items: Common Garb, Staff, Dagger, Cloak, Hat Water Mage: (Hydromancer) Spells: Hydroblast, Waves, Wall of Water, Breathe Water, Walk on Water; Willpower+1, Swim+4 Items: Robes, Dagger, Staff Wind Mage: (Aeromancer) Spells: Wind Gust, Tornado, Wall of Air, Fly, Haste Willpower+1, Swift+1 Items: Robes, Glider Staff LINKS Otherworldly Warlocks







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