OTHER WORLDLY WARLOCKS


DUNGEON ENCOUNTER TABLES



BASIC DUNGEON ENCOUNTER TABLE 1D100 Encounter: 1 Poison Arrow: Trap. One takes 1D6 damage & Poison 2 Camouflaged Spiked Pit: Trap. One takes 1D20 Damage 3 Covered Pit: Trap. One takes 1D6 Damage. Impact 4 Spear: Trap. One Takes 1D12 Damage. Impale 5 Wandering the Hallways: Giant Centipede: Monster 6 In Round Room: Blood Bats: Swarm 1D10 Damage 7 Webs Floor to Ceiling: 2D4 Giant Spiders: Monster 8 Smell of Guano: Bats: Swarm 1D4 Damage 9 Long Corridor: Rats: Swarm 1D6 Damage 10 Natural Chamber: Insects: Swarm 1D6 Damage 11 Bickering Goblins Breaking Stuff: 2D6 Humanoids 12 Scavenging Rat Men: 3D6 Humanoids 13 Hobgoblins Skulking About: 1D6 Humanoids 14 Smells Blood: Very Hungry Ogre: Humanoid 15 Attracted to Noise: Troll: Humanoid 16 Rise up in Priestly Vestments: Skeletons: 2D6 Undead 17 Zombies in Armor Slumped against the Walls: 2D6 Undead 18 Endless Staircase: Trap. All take 1D4 Damage 19 Bottomless Pit: Trap. One must Save or Vanish 20 Hissing Gets Louder: Giant Snake: Monster 21 Bells and Chimes Puzzle: Music Skill Check or Delay 22 Chest: Moldy Clothing 23 Dusty Shelves: Search for Valuable Book 24 Broken Furniture: Search for Magic Ring 25 Pile of Broken Weapons: Search for Magic Weapon or Sword 26 Holes in Walls: Search for Scroll 27 Spilled Bottles: Search for Medicinal 28 Shattered Glassware: Search for Potion 29 Exploding Runes: Trap. All Save or 3D6 Damage 30 Rust Eater SL = 5 consuming Sword: Monster 31 Junk Draw: Search for 1D6 pieces of Jewelry 32 Target Puzzle: Check vs Wits and Archery or Delay 33 Skeletons Chained to Walls: Nothing 34 Stuck Wooden Door: Open or Delay 35 Locked Iron Door: Open or Delay 36 Clutter: Search for Key: Opens Next Locked Door 37 Locked Stone Door: Open or Delay 38 Metal Bars: Bend Bars or Delay 39 Iron Portcullis: Lift Gate or Delay 40 Illusion: Detect Magic for Secret Door 41 Statue Puzzle: Wits Check to find Secret Door 42 Carefully Hidden: Perception Check Secret Door 43 Small and up High: Perception Check Secret Door 44 Storage Room: Find Old Tools 45 Behind Tapestry: Wits check for Secret Door 46 Scrawled Graffiti: +2 to next search for Secret Door 47 Pots emanating Foul Odor: Nothing 48 Troglodytes with Nets: 2D6 Humanoids 49 Poison Gas: Trap. All Weak Poison 50 Green Slime Covering Wall: Monster 51 Cistern: Water Logged Ghouls: Undead 52 Cursed Doll: Trap. One gets Minor Curse 53 Vaulted Ceiling: Wyvern: Monster 54 On Stone Dias: Basilisk: Monster 55 Dripping from Ceiling: Grey Ooze: Monster 56 Filling Corridor: Gelatinous Cube: Monster 57 Haunted Chamber: Spirit 58 Rune Carved Archway: Trap. One is Polymorphed 59 Torch lit Stairwell: Nothing 60 Perched on Upper Ledge: Gargoyle: Monster 61 Dead End: Basilisk 62 Dank Pool: Giant Toad SL = 7 63 Overgrowth: Mushroom Men: 1D8 Humanoids 64 Sub-Complex: Snake Men: 2D6 Humanoids 65 New Tunnel: Giant Horned Beetle SL = 8 Armor = 3 66 Snails Everywhere: Nothing 67 Search to find Small Chest: 1D6 x 100 Mixed Coins 68 Strange Noises: Nothing 69 Teleporter Trap: Separation for half of Party 70 Narrow Shaft: Separation for one party member 71 Toppled Statue: Nothing 72 Dark Corner: Search for Magic Shield 73 Great Hall: Search for Magic Armor 74 Game Board Puzzle: Gaming Skill Check or Separated 75 Scythe Blade. Trap One takes 1D10 Damage. Chop 76 Ceiling Blocks Fall: 1D3 take 1D8 Damage. Impact 77 Pile of Rubble: Nothing 78 Brazier and Pile of Charcoal: Nothing 79 In Mouth of Giant Carved Skull: Secret Door 80 Find Trapped Book in Pile of Books 81 Rolling Boulder: Trap. All must Save or 2D10 Damage 82 Pivoting Bookcase: Perception Check for Secret Door 83 Clouds of Flying Insects: Nothing 84 Skeletons hanging from Chains: Nothing 85 Sarcophagus: Coffin Corpse: Undead 86 Flaming Oil. Trap. 1D3 take 1D6 Damage 87 Hole in the Wall. 2D6 Giant Ants emerge 88 Heap of Trash: Search for Magic Relic 89 Pile of Rotting Wood: Search for Magic Wand or Staff 90 Lever Puzzle & Revolving Wall: Wits Check or Separated 91 Oubliette with Scratches on Walls. Nothing 92 Two Talking Doors: One is Safe. One is a Trap 93 Magic Mouth on Wall: Get +2 to Detect Next Trap 94 Water Elemental in Fountain: Monster 95 Shrinking Trap: One Shrinks for rest of Adventure 96 Flooding Room: Trap. All Drown unless Trap Disarmed 97 Altar: Trap: One loses 1 Level of Experience 98 Pool of Blood: Nothing 99 Statue: Answer Riddle or it Attacks: Monster 00 Pedestal with Bowl of Magic Fruit SECRET, LOCKED, AND STUCK DOORS If you don't find the secret Door or you can't open the Stuck or Locked Doors, you must backtrack and face 2 additional encounters in the Dungeon. DELAYS If you are delayed use up a Ration and face 2 additional encounters in the Dungeon. SEPARATION If unstated 1 party member is Separated. Both Groups will find each other after 1D4 Encounters apart. TRAPS In most cases only the first Character to come across a trap has a chance to detect it before it is sprung. Often this is one of the Characters in the Front Rank. TRAP TRIGGERS Roll on the Trap Triggers list to see what sets off a Trap. TRAP TRIGGER LIST 1D6 Trigger: 1 Opening a Door 2 Stepping on a Pressure Plate 3 Tripwire 4 Opening a Chest 5 Picking up an Object 6 Magical Proximity Detection CURSED ITEMS Make sure a few of the Magic Items are cursed ones. These situations have good roleplaying potential. GM AT WORK The GM will determine the exact details of things like numbers of Foes, Magic Items, Riddles, Puzzles, etc. GENERAL USE The Basic Dungeon can be used in conjunction with any of the more specific Encounter Tables below. The GM might alternate roll on two or more tables. ---------------------------------------------------------------------------- RUINED CASTLE ENCOUNTER TABLE 1D40 Encounter: 1 Throne room with Skeletal Remains: Nothing 2 Armory: Find 1D4 x 20 Armor and Weapons 3 Watchtower: View of the Landscape 4 Lords Chambers: Possible Magic Item 5 Kennel: Zombie Dogs Whining: 2D6 Undead 6 Iron Gates: Lift Gates or Delay 7 Torch Puzzle: Need Fire and Wits Check or Delay 8 Great Hall in Disarray 9 Giant Rats: 2D6 Hungry Vermin Attack 10 White Skinned Ghoul Wearing Noble Robes Attacks 11 Kitchen: Recover Cooking Implements 12 Study: Search to Find Valuable Book 13 Courtyard: Overgrown Rose Bushes 14 Valuable Tapestry. 1000 Gold. Heavy. Bulky 15 Battlements: Attacked by Wight 16 Crumbling Staircase: Save or Fall 2D6 Damage 17 Smithy: Recover Smiths Tools 18 Stable: Recover Riding Equipment 19 Tower with Rotting Catapult 20 Princes Chambers: Attacked by Werewolf 21 Princesses Chambers: Attacked by Banshee 22 Parapets: Hear Wolves Crying 23 Audience Chamber: Skeleton with Dagger in Back 24 Stairs: Spirit Painting on Wall 25 Courtroom: Attacked by Redcap in Jester Outfit 26 Servants Chambers: 1D100 Loose Copper Coins 27 Banquet Hall: Dancing Ghosts at one end 28 Chapel: Pray to receive Blessing 29 Dressing Room: Some Salvageable Clothing 30 Cellar: Find 1D100 Bottles of Wine 31 Torch Holder Mechanism: Find Secret Passage 32 Hollow Suit of Armor Attacks 33 Guest Bedroom: Possessed by Specter 34 Stained Glass Windows: All Get Luck +1 35 Drawbridge: Moat Monster Attacks 36 Dining Hall: Recover Silverware 400 gold 37 Chandelier Falls: Save or 2D6 Damage 38 Courtyard: Gargoyle Attacks 39 Vestibule: Recover Gold Plated Candlesticks 200 gold 40 Game Room: Recover Ornate Chess Set 300 gold DEMONIC TEMPLE ENCOUNTER TABLE 1D20 Encounter: 1 Ceremony: 2D6 Cultists with Daggers 2 Bloody Shrine: Nothing 3 Guards with Spears: 2D4 Foes 4 Empty Holding Cells: Nothing 5 Cornered Evil Priest Spell Caster Level 1D6 6 Pile of Naked Fresh Dead Bodies 7 Captive tormented by 2D6 Imps 8 Pit of Fire: All take 1D2 Damage from Embers 9 Stepping through Rift: 1D6 Minor Demons 10 Torture Chamber: Cultist with Burning Brand 11 Running toward you 1D6 Demon Dogs 12 Prisoner Cells: Rescue 2D6 Captives 13 Pair of Lesser Demons tearing a body apart 14 Giant Cauldron full of Cannibal Soup 15 Major Demon eating a Live Captive 16 Library with Books on Demon Lore 17 Room full of Bones 18 Cistern with foul Murky Water 19 Demonic Carvings on Walls: Nothing 20 Giant Demon Idol with Gemstone Eyes WIZARDS TOWER ENCOUNTER TABLE 1D20 Encounter: 1 Storage Pantry: Find Spell Ingredients 2 Wall Panel: Disintegration Trap 3 Portal to Unknown Location 4 Clockwork Beast Guard 5 Laboratory: Find 1D6 Potions 6 Chemical Jars: Poison Gas Cloud Trap 7 Observatory: Find Telescope & Star Charts 8 Trophy Room: Search for Lesser Fetish 9 Summoning Chamber: Major Abomination 10 Strange Chamber: Polymorph Trap 11 Menagerie: Giant Spider on ceiling 12 Aquarium: Electric Eels Attack 13 Aviary: Cockatrice lurking about 14 Apparatus: Electrical Trap: Save or 2D6 Damage 15 Library: Find 1D6 Valuable Books 16 Broken Vats: Slime Monster Attacks 17 Workshop: Recover Tinkers Tools 18 Gravitic Anomaly Puzzle: Physics Skill Check or Delay 19 Storage Area: Search for Minor Technomancy Device 20 Experimentation Room: Flesh Golem Attacks NATURAL CAVE SYSTEM ENCOUNTER TABLE 1D40 Encounter: 1 Stalagmite Forest: Nothing 2 Lost in Maze of Caverns: Delay 3 Blind Moths: Nothing 4 1D4 Giant Millipedes SL = 6. Armor = 1 5 Explorer: Skeletal Remains 6 Stalactite Cave: Nothing 7 1D6 Giant Earwigs SL = 5. Jump 8 Chasm: Fly or Climb or Delay 9 Giant Worm SL = 9 10 Crevice: Save or Fall for 2D6 Damage 11 1D6 Big Black Beetles SL = 3. Armor = 2 12 Dropped Item: Treasure 13 1D4 Albino Crabs SL = 4. Armor = 3 14 Dead End: Delay 15 1D6 Luminous Scorpions SL = 2. Poison 16 Rat Swarm: 1D6 Damage 17 Dripstone Cave: Nothing 18 Mushrooms: Mycology 19 Stone Arches: Nothing 20 3D6 Kobold Ambushers 21 Terraces: Nothing 22 Gap: Jump Required 23 Shaft: Climb Skill Check or Fall to Death 24 Cave In: All Save or 2D6 Damage 25 Underground River: Save or Swept Away 26 3D6 Cave Goblins 27 Ravine: Fly or Climb or Delay 28 Flying Bloodsuckers: Swarm. 2D6 Damage 29 Narrow Passages: Delay 30 2D6 Dwarf Adventurers: Neutral 31 Lofty Caverns: Nothing 32 Briny Pools: Blind Fish: Fishing Opportunity 33 Stone Staircase: Nothing 34 Phosphorescent Fungus: Nothing 35 Uneven Ground: Save or Break Leg 36 Three Armed Rock Eater SL = 8 37 Stone Bridge over Chasm: Nothing 38 Drafty Cave: Cave Bear: Animal 39 Blocking Boulder: Remove or Delay 40 Evil Eye Monster Floating About







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