OTHERWORLDLY WARLOCKS
MONSTER RULES AND TABLES
INTRODUCTION
The Bestiary ad nauseum.
COMPARATIVE SIZES
In General a Creature can carry another creature of a lower Size Level.
COMPARATIVE SIZE LEVEL (SL) CHART
SL Example: WL Others:
1 Ant 1 Bug
2 Hand Size 1 Tarantula, Rat, Bat, Fairy
3 House Cat 1 Imp, Brownie, Sprite
4 Child 1-2 Goblin, Kobold, Halfling
5 Dwarf 1-3 Elf, Satyr
6 Human 1-4 Orc, Hobgoblin, Gnoll
7 Horse 2-5 Centaur, Bugbear
8 Ogre 4-8 Troll
9 Hill Giant 10 Young Dragon, Elephant
10 Stone Giant 15 Hydra, Roc
11 Frost Giant 20 Adult Dragon
12 Fire Giant 25 Sea Serpent
13 Storm Giant 30 Elder Dragon
14 Titan 40 Behemoth, Colossus
15 Kraken 50 Leviathan
16 Kaiju 100 Godlings
WL = Wound Limit
GIANT SIZES
Anything bigger than normal can be called "Giant Size"
When a Creature is Large Size it is 1-2 Levels bigger.
When a Creature is Huge Size it is 3-4 Levels bigger.
When a Creature is Monstrous Size it is 5-6 Levels bigger.
When a Creature is Humongous Size it is 7-9 Levels bigger.
When a Creature is Gargantuan Size it is 10-15 Levels bigger.
A Tiny or Shrunken version will have a Size Level of 1D3.
NOTES ON GIANT SIZE
Creatures of SL 9+ are immune to stun and most immobilization
attacks. They are less affected by human size doses of poison.
Grappling them is not terribly effective unless you get them
around the neck possibly.
CREATURE STATS
Stats are given for Size and Level as general guidelines, however
there are other Stats, especially combat related ones, that can be
used to describe your Foes. The values can be whatever the GM desires.
Stats of interest include: Wounds, Damage, Armor, Attack, Defense,
Movement, Power Points and Magic Resistance.
WOUND LIMIT
Size Level directly ties into WL. Recommendations are given in the
above table. Creatures with Wounds in excess of their WL are killed.
DAMAGE
Damage would be influenced by both Size and Level. You might want to give
the Kobold a -1 and the Ogre a +6. A rule of thumb is to give +2 for each
SL greater than 6.
ARMOR
For roughly man-size opponents use any actual Armor they are wearing.
Larger Foes have thick hides and should get a bonus for that. The
Delicate Fairy might get -1 while the Scaled Dragon has a +5.
A rule of thumb is to give +1 for each SL greater than 6.
ATTACK
Bonus for Monster to hit when it is Attacking. The Clumsy Troll might get
a -1 whereas the skilled elf has a +3. A rule of thumb is to give +1 for every 2
Levels.
DEFENSE
Bonus for Monster to avoid being hit when Attacked. The large purple Worm
might have a -3 but the quick giant Spider has a +3. A rule of thumb is to
give +1 for every 2 Levels.
MOVEMENT
Normal human speed is 30 Feet per combat turn. You might declare your
Vampires can move 10 times as fast or 20 times faster if flying.
POWER POINTS
For casting Spells if the Monster is a Spellcaster. Note that many Monsters
have Spell like abilities that do not use PP but rather can be used a
certain number of times a day or even without any real limits.
MAGIC RESISTANCE
Larger and higher Level Monsters can often just Shrug off your Death Spells
and Teleport (50 Feet into the Ground) Spells. However, If they fail a save
the Spell might just cause a few wounds.
MORE STATS
Sometimes you will need to come up with other stats or modifiers as well,
such as Grappling or Save vs Persuasion. Size and Level are good guidelines
but the GM should always go with his gut instincts.
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BASE CREATURE TYPE AND MUTATIONS
Every creature will have a base type such as Spider, Human,
Elf, Orc, Fire Giant, Red Dragon. These are your run of the mill
Versions. The multiverse however produces a multitude of
Variations on these Themes. These variations are called
Mutations. They can be good, bad, or Inconsequential.
If on another world Base Creatures will have 1D6 Mutations.
If it is a truly Alien world the Base Creatures will be different
As well. For Example: Instead of having Cows their closest
Base Creature would be a Blind, Herbivorous, Hairless,
White, Mitotic Quadraped called a Zurt.
OTHER WORLDLY PHYSICAL MUTATION TABLE
1D100 Mutation:
1 Different Color Skin
2 Hair or Fur or Hairless
3 Sticky Attack
4 Tripod: Trilateral Symmetry
5 Scales: Reptilian or Fish
6 Amphibious Version
7 Animal Head or Human Face
8 Slippery Defense
9 Dinosaur Version
10 Different Color Hair
11 Reptilian Version
12 Hooves
13 Bird Wings: Feathers
14 Insect Wings: Dragonfly, Butterfly
15 Bat Wings: Membranes
16 Gas Attack
17 Horns: Single, Double
18 Spikes
19 Antlers
20 Aquatic Version: Fins and Gills
21 Extra Set of Arms
22 Extra Set of Legs
23 Insect Version: Limbs, Body, Head
24 Unhinging Jaw: Swallow Big Things
25 Snake Eyes or Snake Tongue
26 Large Size
27 Giant Size
28 Monstrous Size
29 Humungous Size
30 Tiny Size
31 Omnivorous Version
32 Herbivore Version
33 Carnivore Version
34 Symbiotic
35 Stealth: Ambush, Pounce
36 Cyclops
37 Levitating or Hovering
38 Snake or Worm Body
39 No Tail or Tail
40 Prehensile Tail
41 Opposable Thumbs
42 Talons or Claws
43 Tentacles
44 Elephant-Like Trunk
45 Rage or Berserk
46 Pincers: Mouth or Limbs
47 Centipede Body
48 Larval Life Stage
49 Parasitic Life Stage
50 Metamorphosis: Second Adult Stage
51 Acid Blood
52 Extra Sexual Dimorphism
53 Mitotic Asexual Reproduction
54 Lays Eggs or Live Birth
55 Exoskeleton: Carapace
56 Tusks
57 Plant Version
58 Fungus Version
59 Slime Version
60 Transforms Victims into Zombies
61 Compound Eyes or Extra Eyes
62 Multiple Heads
63 Beak
64 Eyes on Side of Head
65 Fast Runner
66 Sloth Like
67 Wall Crawling
68 Super Jump
69 Powerful Defensive Kick
70 Hopping
71 Burrowing
72 Brachiation
73 Poison Stinger in Tail
74 Poison Fangs
75 Spit Poison or Acid
76 Spines
77 Long Undulating Neck
78 Eye Stalks
79 Amoeboid
80 Extra Long Limbs
81 Danger Sense
82 Constriction Attack
83 Pheromone Lure
84 Stench Attack: Spray, Proximity
85 Bioluminescent
86 Infravision or Ultravision
87 Shoot Needles
88 Rolling Form
89 Enhanced Vision
90 Enhanced Hearing
91 Enhanced Sense of Smell: Superior Tracking
92 Echolocation
93 Hibernation
94 Camels Hump
95 Chameleon or Natural Camouflage
96 Puffer Defense
97 Super Strong Jaws
98 Hive Organization
99 Sonic Screech
00 Disease Vector
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OTHER WORLDLY MAGICAL MUTATION TABLE
1D100 Mutation:
1 Elemental Form
2 Dispel Magic
3 Psychic Powers
4 Cause Weakness, Hopelessness
5 Darkness
6 Extra Sensory Perception
7 Size Altering
8 Charm
9 Sonic Attack
10 Ethereal Form
11 Blink: Short Range Teleport
12 Magic Resistance
13 Disenchant Magic Item: Touch
14 Rust Item: Touch
15 Invisibility
16 Circle of Darkness
17 Detect Invisible
18 Phase Through Walls
19 Sleep: Individual, Mass
20 Paralysis
21 Petrification: Touch, Gaze
22 Flying or Levitation
23 Invulnerability: Immune to Normal Weapons
24 Force Field
25 Siren Song: Lure
26 Fear: Individual, Mass
27 Suggestion, Hypnotism
28 Control: Monsters, Beasts, Person
29 Drain: Hits, Luck, Power, Attributes, Soul
30 Regeneration
31 Eye Beams
32 Immunities: Fire, Weapons, Mind Magic
33 Protection: Evil, Good, Magic
34 Confusion, Discord
35 Mirror Images
36 Ventriloquism
37 Dancing Lights
38 Death Gaze
39 Insanity: Individual, Mass
40 Illusions
41 Polymorph Self
42 Polymorph Others: Individual, Mass
43 Feeblemind: Individual, Mass
44 Telekinesis Attack
45 Summon other Creatures
46 Indestructible
47 Read Minds
48 Control Vegetation
49 Shapeshifter
50 Possession
51 Haste: Self
52 Slow: Individual, Mass
53 Time Stop
54 Displacement: Appears Elsewhere
55 Animate Dead
56 Stun: All in Medium Range
57 Pyrotechnics
58 Magic Missile
59 Force Attacks
60 Light Attacks
61 Air Attack: Gust of Wind, Whirlwind
62 Ice Attack: Chill Touch, Freeze
63 Water Attack
64 Earth Attack
65 Fire Attack: Bolt, Wall of Fire
66 Lightning Attack: Shock, Bolt
67 Pain: Individual, Mass
68 Gaseous Form
69 Rot Flesh: Touch
70 Age 10 Years: Touch
71 Gas Attack
72 Acid Attacks
73 Magical Strength
74 Spell Reflection
75 Teleport Foe Away
76 Dream Attacks
77 Astral Form
78 Blindness
79 Web Attack
80 Forgetfulness: Steal Memories
81 Fragments: If Killed New Monsters Created
82 Exploding: If Killed Explodes
83 Curse
84 Presence Causes Hex
85 Telepathy
86 Tree Walk
87 Healing
88 Teleport
89 Summon Swarm
90 Hallucinations
91 Reflect Missile Attacks
92 Anti-Magic
93 Misdirection
94 Weather Control
95 Wishes: Minor, Lesser, Major
96 Shadow Form
97 Animate Objects
98 Blur: Get +2 to Evade
99 Retching: Nausea
00 Spell Caster
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CHAOS MUTATION TABLE
1D40 Mutation:
1 Arm Mutated: Huge, Claw, Tentacle, Pincers, Talons
2 Grow an extra mutated Arm
3 Evil Twin appears on Torso or grow extra Head
4 Leg Mutated: Paws, Hoof, Bird Feet
5 Face Reorganized: Charisma -1D6
6 New Face: Beast Face, Demon Face, Fish Head
7 Horn or Horns on Head
8 Spikes on Back and Limbs
9 Tail: Monkey, Cat, Horse, Dinosaur, Bird, Scorpion
10 One Eye or extra Eyes
11 Covered in Fur, Hair, Feathers, Scales
12 Skin a Color of the Rainbow or Transparent Skin
13 Something Faces Backwards
14 Glistening Organs on the Outside
15 Obese: Gain 100 Pounds of Fat. Watch it Wiggle
16 Constantly Oozing: Pus, Slime, Vomit, acid, Blood, Offal, etc.
17 Large open un-healing Wounds
18 Sex Change or extra set of misplaced sex Organs
19 Eye Wanders around Face
20 Insect Proboscis for Mouth or Bird Beak or Camel Lips
21 Oversize Head
22 Long Nose
23 Long Tongue
24 Neck can Stretch 100 Meters
25 Faceless
26 Eyeless
27 Eye Stalks
28 One Legged Hopper
29 Parts of Body Ethereal
30 Skull for Head
31 Become a Floating Skull
32 Beehive/Insect Swarm in Ribcage
33 Composed entirely of Rats/Snakes/Swarm
34 Extendable Jaw: Bite Attack +1 Damage
35 Unceasing Defecation
36 Sprout Tentacles
37 No Head: Face on Chest
38 Hands become Swords, Hammers, Whips, Flails, Scissors, etc.
39 Crystal Skin: Armor +1
40 Single Horn protrudes from Forehead
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CREATURE DESCRIPTORS
Use these to add some Detail to your encounters. Examples:
Instead of just Goblin, say Hill Goblin Runt.
Instead of just Snake, say Green Forest Viper.
Instead of just Wolf, say Silver Mist Wolf.
Alignment – Evil, Good, Chaos, Law
Young – Whelp, Runt, Hatchling, Pup
Old – Mature, Elder, Ancient
Status – Lesser, Minor, Major, Greater
Size – Large, Giant, Miniature, Pygmy
Hide – Wooly, Naked, Scaly, Horned
Element – Earth, Fire, Air, Water, Sand, Ice, Lightning
Color – Red, Green, Blue, Azure, Purple, White, Black
Pattern – Ringed, Striped, Spotted
Gem – Emerald, Ruby, Diamond, Jade, Crystal
Rock – Stone, Granite, Marble, Alabaster, Salt
Metal – Iron, Steel, Gold, Silver, Brass
Aquatic – Sea, Lake, River, Abyssal
Weight – Scrawny, Lean, Fat, Starving, Runt
Forest – Mossy, Tree, Briar, Thicket, Hedge, Wood
Health – Diseased, Infected, Plague, Blind, Rabid
Lighting – Shadow, Dark, Bright
Outer Planar – Fel, Demon, Infernal
Monstrous – Alien, Dragon, Beast
Sylvan – Elven, Fae, Goblin
Undead – Decaying, Skeletal, Bone
Group – Horde, Scourge, Hive, Pack
Ranking – Alpha, Chief, Champion
Weather – Mist, Storm, Dry, Tempest
Behavior – Skulking, Scavenging, Frolicking
Personality – Feral, Brutal, Vicious, Fanatic, Insatiable
Terrain – Desert, Hill, Mountain, Jungle, Crag
Swamp – Bog, Fen, Mire, Marsh
Arctic – Cold, Snow, Polar, Tundra
Magic – Cursed, Eldritch, Mutant, Spirit, Clockwork
Diet – Carnivorous, Man-Eating, Cannibal, Rock Eater
Toxic – Poisonous, Venomous
Job – Spy, Scout, Guard, Raider, Marauder, Hunter