OTHERWORLDLY WARLOCKS
MONSTER LIST PART TWO
HUMANOIDS
Humanoids are often found in a primitive tribal stage so
will have Shamans as their primary Spellcasters.
GOBLINS SL = 4-5 LV = 0-4+
Green, Crazy, and Slightly Magical. Tremendous Variety.
Some Fey Ancestry, but most other Fey avoid them.
They pick up Taints to a higher degree than Humans do.
Common Types: Snow, Marsh, Forest, Hill, Cave
Warriors, Shamans, Alchemists, Technomancers, Scouts,
Thieves, Farmers, Herders, Bandits, Soldiers, Pirates
ORCS SL = 6 LV = 1-4+
Brown, Grey, Tan, Black Colorations.
Often Tainted with Chaos or Demon Blood.
The Brutish Backbone of many a Fantasy Army.
Warriors, Soldiers, Shamans, Barbarians, Scouts,
Assassins, Pig Farmers, Herders, Hunters, Bandits
GNOLLS SL = 6-7 LV = 1-4+
Shaggy Hyena-Headed Humanoids.
Prefer Cool Climes. Tribal or Clannish.
Rangers, Archers, Warriors, Shamans, Barbarians, Scouts
HOBGOBLINS SL = 6 LV = 1-5+
Goblins All Grown Up.
They Assemble into Proper Armies with Good Cavalry.
Warriors, Cavaliers, Knights, Herders, Soldiers
BUGBEARS SL = 7 LV = 1-3+
Big Furry Fellows who enjoy a Good Ambush.
Warriors, Rangers, Barbarians, Hunters, Bandits
LIZARD MEN SL = 6-7 LV = 0-3+
Tough Hides. Primitive Lizard Brains.
Warriors, Shamans, Sentries, Scouts, Barbarians
FROG MEN SL = 3 LV = 0-3+
Good Jumpers. Inhabit Swamps.
Warriors, Shamans, Scouts, Bug Hunters
FIRE NEWTS SL = 5 LV = 1-5+
Fire Resistance. Hang out around Volcanoes.
Warriors, Shamans, Scouts
SNAKE MEN SL = 6 LV = 0-7+
Tails instead of legs. Evil Spellcasters common.
Ancient. Civilized. Decadent. Corrupt.
Warriors, Wizards, Alchemists, Sorcerers
DRAGON MEN SL = 6-7 LV = 1-6+
Tough Hides. Dragon Breath. Wings. Slow Flyers.
Warriors, Knights, Priests, Wizards
BEAST MEN SL = 6 LV = 1-3+
Animal Heads. Bestial.
Warriors, Shamans, Hunters, Scouts, Barbarians
KOBOLDS SL = 4 LV = 0-2+
Short Scaly Dog Men Ambushers. Cave Dwellers.
Warriors, Bandits, Soldiers, Hunters
CAT PEOPLE SL = 5-6 LV = 1-7+
Fast, Nimble, Fierce Opponents.
Appearance varies: Lions, Tigers, Lynx, Panthers
Scouts, Hunters, Rangers, Thieves, Assassins, Dancers
HAWK MEN SL = 6 LV = 0-5+
Wings. Fast Fliers.
Helmets, Shields, Bare Chests, Javelins, Clawed Maces
Scouts, Warriors, Hunters
FLYING APES SL = 6 LV = 2-3
Fierce, Winged, Blue-Furred Baboons. Medium Fliers.
They like to torment their prey. Whips, Spears, and Swords
BIRD MEN SL = 5-6 LV = 0-4+
Bird Heads. Most Types have Wings.
Variety of Types: Owls, Ducks, Falcons, Vultures, etc.
Scouts, Warriors, Hunters, Fishermen
APE MEN SL = 6-8 LV = 0-4+
Not so primitive Primates. Caste Societies.
Several Varieties: Chimp, Gorilla, Orangutan, Baboon.
Warriors, Shamans, Priests, Hunters, Fishermen, Farmers
MOLE MEN SL = 5 LV = 1-3
Blind. Live in Darkness. Good Hearing and Smell. Claw Attacks.
RAT MEN SL = 4 LV = 0-4+
Also called Ratlings. Stealthy. Great Numbers.
Warriors, Shamans, Scouts, Thieves, Rangers
TROGLODYTES SL = 6-7 LV = 0-2+
Subterranean Luddites. Stone Axes and Spears.
Scaly Hides. Armor = 1
Warriors, Shamans, Hunters, Fishermen
GREAT MEN SL = 7 LV = 1-9+
Various Northern Forest Tribes. Often Associated with Werebears.
Rangers, Warriors, Farmers, Shamans, Fishermen, Barbarians
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GIANTS
All Giants can Throw Boulders:
Medium Range for +3 Damage for Hill and Stone
Long Range for +4 for Frost and Higher.
Occasional Shamans and other Spell caster types.
OGRES SL = 8-11 LV = 3+
Large Brutes. Simple Weapons. Red Warty Skin.
Double Range with Ranged Weapons.
YETI SL = 7-8 LV = 3+
Solitary White Furred Mountain Dwellers.
Cold resistance. Clawed Hands. Fangs.
HILL GIANTS SL = 7-9 LV = 4+
Spears and Clubs. Triple Range with Bows.
Known for unusual Mounts: Mastodons, Wyverns, etc.
ETTIN SL = 9-10 LV = 4+
Two Headed Giant. The Two Heads are often
arguing and distracting each other.
STONE GIANTS SL = 8-10 LV = 5+
Some can use Earth type Spells.
Stone Clubs and Boulders. Armor = 2
SAND GIANTS SL = 8-10 LV = 6+
Some can use Sand type Spells. Jackal Heads.
Will have Armor and Scimitars.
MOUNTAIN GIANTS SL = 10-11 LV = 7+
Also called Tor Giants. Resistant to Cold.
FROST GIANTS SL = 8-11 LV = 7+
Some can use Ice type Spells. Resistant to Cold.
FIRE GIANTS SL = 8-12 LV = 8+
Some Can use Fire type Spells. Resistant to Fire.
CLOUD GIANTS SL = 10-12 LV = 9+
Can use Air type Spells. Live in Cloud Castles.
STORM GIANTS SL = 11-13 LV = 10+
Some can use Lightning, Air, and/or Water type Spells.
TITANS SL = 12-14 LV = 15+
Titans can use a variety of Spells.
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DEMI-HUMANS
More Sophisticated than your typical Humanoid.
ELVES SL = 5 LV = 1-8+
Svelte Forest Dwellers. Related to Fey. Long Lived. Superiority Complexes.
Variants: Wood, Grey, High, Desert, Valley.
Spell Casters, Rangers, Healers, Druids, Archers, Warriors, Bards,
Battle Mages, Green Knights
ELFLINGS SL = 4 LV = 1-4+
Small Elves. Fey Tainted. The Girls have Butterfly Wings.
DWARVES SL = 5 LV = 1-6+
Stocky Underground Dwellers. Clannish.
Variations: Mountain, Hill, Deep, Degenerate
Warriors, Miners, Smiths, Soldiers, Avengers, Sentinels,
Berserkers, Bards, Brewers, Rune Masters, Battle Masters,
Artificers, Champions
GNOMES SL = 3-4 LV = 1-4+
Diminutive Hill People. Cheerful.
Woodsmen, Tinkerers, Farmers, Artificers, Tricksters,
Jesters, Illusionists, Woodworkers, Carpenters.
HALFLINGS SL = 4 LV = 1-3+
Half pint Farmers, Skirmishers, Scouts, Thieves, Brewers,
Gardeners, Archers, Lookouts, and Cooks.
DROW SL = 5 LV = 1-7+
Evil Elves. Subterranean.
Powerful Spell Casters. Cultists, Warriors.
Worship Spider Gods.
CHAOS DWARVES SL = 4-5 LV 1-5+
Corrupted by Chaos.
Warriors, Chaos Priests, Chaos Warriors, Berserkers
Cultists, Blackguards, Warlock
DUERGAR SL = 4-5 LV = 1-6+
Evil Deep Dwarves.
DERRO SL = 4-5 LV = 1-7+
Insane Mage Dwarves.
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AQUATIC HUMANOIDS
The Trident and Net Crowd.
MERFOLK SL = 6 LV = 1-4+
Good or Neutral. Use Giant Mantas as Mounts.
Traders, Raiders, Warriors, Fishermen, Kelp Farmers, Scouts.
SEA DEVILS SL = 6 LV = 1-5+
Ancient Evil Race. Reptilian Scales.
Warriors, Raiders, Priests, Fishermen, Hunters.
FISH MEN SL = 5- 6 LV = 0-3+
Also known as Fish Heads. Neutral.
Fishermen, Raiders, Hunters, Shamans, Warriors, Scouts.
SEA ELVES SL = 5 LV = 1-6+
Use Sea Horses as Mounts.
Warriors, Scouts, Traders, Explorers, Guides, Reef Pirates.
TRITONS SL = 6 LV = 1-7+
Good or Neutral. Use Hippocampi as Mounts.
Fishermen, Warriors, Paladins, Priests, Scouts
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