OTHER WORLDLY WARLOCKS
MONSTER LISTS PART SIX
CONSTRUCTS
Precision Machines brought to life with a with a Dollop of Magic
DRAGON ENGINES SL = 13 LV = 15
Mechanical Dragon. Armor +4
TRISKELION SL = 10 LV = 10
Moving Gun Tower. Armor +5. A Dozen Turrets.
JUGGERNAUGHT SL = 11 LV = 12
Army Crusher. Armor +5
TIN SOLDIER SL = 6 LV = 3
Armor +2. Shield and Weapon.
CLOCKWORK ASSASSIN SL = 6 LV = 14
Terminator Style. Built in Poisoned Blades and Repeating Crossbow.
Retractable Wings. Gets +4 to Tracking. Armor +3
MECHANICAL MINOTAUR SL = 7 LV = 9
Bronze Armor +3
CLOCKWORK BEAST SL = 8 LV = 7
Regenerates 2 Hits per Turn. Armor +2
---------------------------------------------------------------------
GOLEMS
These can be made out of pretty much anything.
They can also be sized up. Usually but nor always Man Shaped.
HOMUNCULUS SL = 2-3 LV = 1-2
Tiny Men. Used as Servants, Spies, or for experimenting on.
Some can Fly. Stealthy.
CLAY GOLEM SL = 5-7 LV = 3
Regenerates.
BRICK GOLEM SL = 6-7 LV = 4
Armor +1
FLESH GOLEM SL = 6-7 LV = 5
Undead. Regenerates.
BONE GOLEM SL = 6-8 LV = 8
Undead. Armor +2
WOOD GOLEM SL = 8 LV = 6
Armor +2
STONE GOLEM SL = 10 LV = 10
Armor +3
IRON GOLEM SL = 9 LV = 12
Armor +4
COLOSSUS SL = 14 LV = 16
Will step on Foes. Brass Armor +5
--------------------------------------------------------------------
ANIMATED
These are animated by pure magic.
GARGOYLES SL = 5-7 LV = 3-12+
Just part of the Furniture. Armor +3
Medium Speed Flyers. Claws and Horns.
LIVING STATUES SL = 5-8 LV = 4-10+
Get +2 to Surprise. Armor +3
Mostly Human Shaped but any Shape Possible. Other Favorites
include Minotaurs, Griffons, and Dragons.
HOLLOW ARMOR SL = 6 LV = 3-8+
Ye Olde Empty Suit of Plate Mail.
Wields Weapon and sometimes Shield. Armor +3
DANCING WEAPON SL = 2-3 LV = 2-8+
Scimitars, Swords, and Spears are Favorites. Armor +4
ANIMATOMES SL = 2-3 LV = 2-4
Books with Teeth. Bite for -2 Damage. Animal Intelligence.
Sometimes with Legs and or Wings.
ANIMATED CHEST SL = 3-5 LV = 4-8
Looks like a chest but has a Bite attack and sometimes has
clawed arms and legs. Mimics Inanimate objects.
SCARECROWS SL = 6 LV = 3-9
Can Cause Fear. Take Double Damage from Fire.
PRIMORDIAL CLAY SL = 6 LV = 1-8+
Can be formed into any shape. Regenerates.
---------------------------------------------------------------
ELEMENTALS
Animated by an Elemental Spirit or pure magic.
They take no damage from their own Element.
They are immune to normal weapons.
In general they have an SL = 3-10 LV = 6-12
They make HTH Attacks for +2 Damage.
FIRE ELEMENTALS
Causes Secondary Fires
Also Flame Attack: Short Range for +1 Damage.
ICE ELEMENTALS
Freeze Attack: Short Range Immobilize for 1D3 Turns. Armor +1
EARTH ELEMENTALS
Can Pass through Walls and Solid earth. Armor +3
WATER ELEMENTALS
Water Jet Attack: Short Range: Damage and Knockdown
AIR ELEMENTALS
Whirlwind: HTH Attack hits all in Range. Fast Flyer
LIGHTNING ELEMENTALS
Lightning Bolts: Medium Range for +2 Damage
SAND ELEMENTALS
Regenerates.
LAVA ELEMENTALS
Lava Spray. Close Range. 1D2 Foes for +3 Damage
-------------------------------------------------------------
MECHANOIDS
COMMON MECHANOID SL = 3-7 LV = 1-4+
These are Animated Mechanical beings of near Human Intelligence.
They are created to act as servants and sometimes guards.
They run on a Battery with 10 Charges. They use up 1 Charge per day.
They have 2D2 Arms. Roll 1D4 on the Arm table for the first Arm and
Roll 1D20 for the rest.
They roll twice on the Chassis Table.
They roll once on the Locomotion and Head Tables.
All Have Armor +2
LOCOMOTION TABLE
1D8 Movement: Notes:
1 Two Legs Can Walk Stairs
2 Treads Balance +1
3 Wheels Speed +10
4 Rollerball Speed +5
5 Levitation Very Slow Flier
6 3 or 4 Legs Kick at +2 Damage
7 6 or 8 Legs Climbing +4
8 Wings & Rocket Medium Flier. Also Roll Again
CHASSIS TABLE
1D6 Function: Notes:
1 Armor Armor +1
2 Reinforcement Extra 1 Wound
3 Extra Battery 10 More Charges
4 Winch 20 Feet of Rope with Hook
5-6 Storage Space Hidden. Size of a Bread Box
HEAD TABLE
1D12 Function: Notes:
1 Telescope See Very Far
2 Detect-o-Meter 1D4 Detection type Spells
3 Language Module Speaks an extra 2D6 Languages
4 Calculator Gets +5 to Mathematics Rolls
5 Navigation Module Gets +5 to Navigation Rolls
6 Antennae Long Range Telepathy
7 Motion Detector Gets +5 to Perception Rolls
8 Illusion Projector Can Record Messages too
9 Flood Light Out to Medium Range one Direction
10 Flare Gun Shoots Straight Up. Uses up a Charge
11 Nut Cracker Does Party Tricks. Bite.
12 Helicopter Blades Fly Slow Speed
ARM TABLE
1D10 Function: Notes:
1 Hand Like a Human Hand
2 Grasper Hand with -1 Damage
3 Claw Hand with +1 Damage
4 Tentacle Hand substitute
5 Wand Pick one off the Wand Spell List
6 Crossbow Repeating
7 Water Hose Must Have Storage Space
8 Acid Sprayer Must Have Storage Space
9 Zapper Electrical. HTH. 1D6 Hinderances for 1D6 Turns
10 Sprayer Fungicide or Herbicide. Must Have Storage Space
11 Forklift Or Winch or Luggage Rack
12 Blow Torch Burn for +2 Fire Damage
13 Jack Hammer Or Chainsaw. Attack
14 Drill Attack
15 Skeleton Key Open Locks at +4
16 Scissors Or Garden Shears. Attack
17 Mop or Duster Cleaning Tool Attachment
18 Scalpel Surgical Tool Attachment
19 Turkey Baster Cooking Tool Attachment
20 Leaf Blower Landscape Tool Attachment
----------------------------------------------------------------------