OTHERWORLDLY WARLOCKS
AIR AND SEA VOYAGES
SEA VOYAGES
These can be perilous.
To cross the sea will require 1D8 consecutive encounters.
Roll 1D50 on the Sea Voyage Table:
SEA VOYAGE TABLE
1D50 Encounter:
1 Desert Island: Nothing
2 Sargasso Sea: Delayed
3 Doldrums: Delayed
4 Lost: Delayed
5 Monsoon: Storm
6 Tidal Wave: Storm
7 Hurricane: Storm
8 Tropical Paradise: Resupply
9 Ghost Ship: Pirates
10 Sea Serpent: Monster
11 Kraken: Monster
12 Leviathan: Monster
13 Merfok: Sea People
14 Cursed Ship: Pirates
15 Skeleton Crew: Pirates
16 Port: Ressuply
17 Harbor: Resupply
18 Cannibal Island: Dangerous Resupply
19 Sea Devils: Sea People
20 Safe Passage: Counts as 2 Encounters
21 School of Fish: Resupply Rations
22 Tritons: Sea People
24 Shipwreck Survivors: Add Crew
25 Spoilage: Out of Rations
26 Mutinous Crew: Mutiny
27 Sirens: Monster
28 Giant Octopus: Monster
29 Sea Dragon: Monster
30 Crab Men: Sea People
31 Buccaneers: Pirates
32 Corsairs: Pirates
33 Undead Sea Rovers: Pirates
34 Fishing Village: Resupply
35 Pirate Town: Dangerous Resupply
36 Reef: Damage Hull
37 Rocks: Damage Hull
38 Shallows: Damage Hull
39 Giant Whirlpool: Storm
40 Dolphins: All Gain Luck +1
41 Strong Headwinds: Delay
42 Sea Turtles: Resupply Food
43 Whale Sighting: Nothing
44 Dinosaur Island: Dangerous Resupply
45 Flying Fish: Resupply Fish
46 Calm Sea: Nothing
47 Driftwood: Nothing
48 Stowaway: Add Crew
49 Giant Squid: Monster
50 Flotsam and Jetsam: Nothing
SEA VOYAGE MONSTERS
You will have to fight these. Cutting off a Few Tentacles,
Hurting an Eye, or Feeding them a Few Crew Members is
Often enough to send them on their way.
PIRATES
A Pirate ship will have average 50 Crew. If less they may
Offer you to join their crew. Outrun them if you can.
Some you have to fight. Some it may just be better to
Surrender to.
SEA PEOPLE
Some races are nicer than others. Often they just want to trade.
If you look weak and they are strong, they will attack.
DELAYS
Each Delay has a 50% chance of using up all your rations.
At the end of every encounter without rations there is a
25% the Crew will Mutiny.
RESUPPLY
Fill up on Rations and Water. Medical Help may be available.
Regain Power Points and Luck Points.
STORMS & HULL DAMAGE
If you lose the Ship you are shipwrecked. Drowning, Sharks, and
Dehydration are now options. It is assumed the Survivors are on
A raft or grabbing onto some Flotsam and Jetsam.
Roll 1D6 on the For each Day without a Ship Table:
FOR EACH DAY WITHOUT A SHIP TABLE
1D10 Result
1 Someone Dies of Dehydration
2 Storm: Someone Drowns
3 Possible Hypothermia or Heat Stroke
4 Shark Attack
5 Picked up by a Fishing Boat
6 Picked up by a Merchant Vessel
7 Captured by Sea People
8 Washed up on a Friendly Shore
9 Washed up on a Dangerous Shore
10 Picked up by Pirates
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ARIAL ENCOUNTER TABLE
1D60 Encounter:
1 Dragon
2 Clear Skies
3 Roc
4 Headwinds: Delay
5 Giant Eagles
6 Air Pirates
7 Bat Swarm
8 Flying Apes
9 Air Elemental
10 Blue Sky
11 Wind Spirit
12 Cloudy
13 Hawk Men
14 Rain
15 Wind Demon
16 Storm
17 Cloud Giant Floating Cloud Castle
18 Bird Men
19 Storm Giants Throwing Lightning
20 Tornado
21 Wyvern
22 Updraft
23 Hail Stones
24 Drakes
25 Cold Air
26 Downdraft
27 Thin Air
28 Flying Serpent
29 Jet Stream
30 Angel, Deva, or Cherub: Gives Blessing
31 Wind Tunnel
32 Manticore
33 Blown Off Course
34 Gryphon
35 Migrating Birds
36 Hippogryph
37 Flock of Birds
38 Djinn
39 Overcast
40 Sphinx
41 Cirrus Clouds
42 Giant Wasps
43 Cumulous Clouds
44 Slyphs
45 Thunderhead
46 Giant Owl
47 Cold Front
48 Thunder Bird
49 Wind at Your Back
50 Phoenix
51 Men on Flying Carpets
52 Howling Wind
53 Pterodactyls with Lizardmen Riders
54 Turbulence
55 Goblin Balloon Brigade
56 Gust of Wind
57 Pot Shots from the Ground
58 Dark Skies
59 Gargoyles
60 Dusk
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GREEK ISLAND ENCOUNTER TABLE
1D30 Encounter:
1 Rocky Shore
2 Minotaur’s Maze
3 Roman Wilderness of Pain
4 Alluring Forest Nymphs
5 Deserted Battlefield
6 Frolicking Satyrs and Fauns
7 Shepard with Goats
8 Medusa’s Lair
9 Grove of Olive Trees
10 Prowling Cerebus
11 Small Farms: Wheat
12 Drunken Centaurs
13 Vineyard
14 Hydra
15 Pagan Temple
16 Cyclops with Club
17 Oracle in Mountain Cave
18 Cretans with Slings
19 City State
20 Maenad Ceremony
21 Rocky Hills
22 Harpy Nest
23 Sheer Cliffs
24 Sorceress
25 Ruins
26 Bandits
27 Traveling Merchants
28 Hoplites
29 Noble in Disguise
30 Pagan Procession