OTHER WORLDLY WARLOCKS


WILDERNESS ENCOUNTER TABLES



INTRODUCTION See the Adventure Table System page to see how these Tables are used. TEMPERATE FOREST ENCOUNTER TABLE 1D80 Encounter: 1 Black Bears: Animal 2 Wolf Pack: Animal 3 Cougar: Animal 4 Poisonous Snake: Animal 5 Witches House: Hostile 6 Deer: Hunting 7 Stream: Fishing 8 Lake: Fishing 9 Lake Monster: Monster 10 Giant Spider: Monster 11 Treant: Monster 12 Lost in the Woods: Delay 13 Ford Stream: Delay 14 Gnoll Band: Humanoids 15 Orc Patrol: Humanoids 15 Hunter: Neutral 16 Ranger: Neutral 17 Wood Cutter: Neutral 18 Traders: Neutral 19 Trapper: Neutral 20 Foxes: Nothing 21 Rabbits: Hunting 22 Squirrels: Nothing 23 Berry Bushes: Forage 24 Bandits: Hostile 25 Brigands: Hostile 26 Highwaymen: Hostile 27 Brown Bears: Animal 28 Waterfall: Delay 29 Grizzly Bears: Animal 30 Warthogs: Hunting 31 Young Green Dragon: Monster 32 Bridge Troll: Monster 33 Chimera: Monster 34 Roc: Monster 35 Faeries: Fey 36 Pixies: Fey 37 Brownies: Fey 38 Gypsies: Neutral 39 Storm: Delay 40 Wood Elves: Neutral 41 Druid: Neutral 42 Minstrels: Friendly 43 Noble with Escort: Neutral 44 Village: Resupply 45 Hamlet: Resupply 46 Farmstead: Resupply 47 Keep: Resupply 48 Crossroads: Nothing 49 Roadside Inn: Settlement 50 Toll Road: 1 Gold each to pass 51 Clearing: Nothing 52 Rare Herbs: Herbalism 53 Rare Mushrooms: Mycology 54 Four Leaf Clover: All get Luck +1 55 Poison Ivy: 1D3 Get -1 to all Rolls next Encounter 56 Training Montage: Someone gets +1 XP 57 Quail: Hunting 58 Tree Syrup: Forage 59 Acorns: Forage 60 Illness Flu: One Disease 61 Bad Footing: Accident 62 Bear eats your Food: Zero Rations 63 Mysterious Traveler: Neutral 64 Fresh Water: Nothing 65 Shady Glen: Nothing 66 Dense Hedgerows: Delay 67 Owl: Nothing 68 Hippogriff: Monster 69 Stag: Hunting 70 Elk: Hunting 71 Owlbear: Monster 72 Werewolf: Monster 73 Skunk: Someone Gets Charisma -4 next Encounter 74 Moss Monster: Monster 75 Nature Priestess and Followers: Neutral 76 Warg: Monster 77 Goblin Raiders: Humanoids 78 Ghost: Spirit 79 Ghoul: Undead 80 Harpy: Monster
DESERT ENCOUNTER TABLE 1D40 Encounter: 1 Desert Twister: Delay and 1D6 Damage 2 Minor Sphinx: Monster 3 Dao Djinn: Monster 4 Quicksand: Trap 5 Sand Storm: Delay and 1D4 Damage 6 Nomads: Neutral 7 Caravan: Neutral 8 Dunes: Nothing 9 Lost in the Desert: Delay 10 Heat Stroke: Someone 3D6 Damage 11 Out of Water 12 Sunburns: Someone gets -2 to all Rolls for 4 Days 13 Oasis: Resupply 14 Dervishes: Neutral 15 Giant Scorpion: Monster 16 Scorpion Men: Humanoids 17 Well: Resupply 18 Heat: Nothing 19 Sun: Nothing 20 Sand: Nothing 21 Poisoned Well: Weak Poison 22 Walking in Circles: Delay 23 Buried Ruins: Side Quest 24 Sand Giant: Monster 25 Locust Swarm 26 Vultures: Nothing 27 Giant Ant Lion: Monster 28 Poisonous Asp: Animal 29 Jackals: Animal 30 Cactuses: Resupply 31 Nomad Tribe Camp: Neutral 32 Lesser Sphinx: Monster 33 Arid Landscape 34 Jinn Djinn: Monster 35 Soft Sand: Delay 36 Bandits: Hostile 37 Heat: Nothing 38 Giant Crocodile in Waterway: Monster 39 Parched Earth: Nothing 40 Cold Nights: Nothing OUT OF WATER IN THE DESERT Everyone must save (Partial Success or better) or Die after every Encounter until resupplied. Add your Constitution Bonus to the Roll. Note: After a Delay there is a 50% of running out of Water. Neutral Encounters will 75% give you Water. SIDE QUEST Possible Minor Dungeon or adventure. FROZEN WILDERNESS ENCOUNTER LIST 1D60 Encounter: 1 Frozen Tundra: Nothing 2 Windswept Plains: Nothing 3 Snow Flurry: Nothing 4 Frost Giant: Monster 5 Northern Barbarians: Hostile 6 White Dragon: Monster 7 Glacier: Nothing 8 Icy Peaks: Nothing 9 Snow Drifts: Nothing 10 Winter Wolves: Animal 11 Polar Bear: Animal 12 Kodiak Bear: Animal 13 Arctic Foxes: Nothing 14 River Salmon: Fishing 15 Ice Fishing: Fishing 16 Walrus: Hunting 17 Seals: Hunting 18 Penguins: Hunting 19 Yeti: Monster 20 Ice Witch: Hostile 21 Snow Sprites: Fey 22 Fishing Village: Resupply 23 Northern Dwarves: Neutral 24 Blizzard: Delay and All 1D6 Damage 25 Cold Snap: Delay and All 1D6 Damage 26 Frozen Winds: Delay and All 1D6 Damage 27 Snow Goblins: Humanoids 28 Gnoll War Band: Humanoids 29 Rams: Hunting 30 Moose: Hunting 31 Reindeer Herders: Neutral 32 Elk: Hunting 33 Snow Hares: Hunting 34 Ice Fields: Delay 35 Fall through the Ice: Someone takes 2D6 Damage 36 Mammoths: Animal 37 Mastodons: Animal 38 Sabre Tooth Tiger: Animal 39 Cavemen: Neutral 40 Heavy Snow: Delay 41 Ice Springs: Shelter 42 Ice Cave: Shelter 43 Icy Wastes: Nothing 44 Avalanche: All Take 2D6 Damage 45 Aurochs: Hunting 46 Barbarian Guides 47 Snow Beast: Monster 48 Caribou Range: Hunting 49 Frozen Dead: Undead 50 Dire Wolves: Animal 51 Pinelands: Nothing 52 Wolverine: Animal 53 Glacial Crevasse: Shelter 54 Hoar Shade: Spirit 55 Viking Raiders: Hostile 56 Tribal Hunters: Neutral 57 Wendigo: Monster 58 Snow Blind: Delay 59 Snow Devil: Monster 60 Winters Chill: All Take 1D6 Damage FREEZING After every Encounter in Freezing Wilderness that is not a resupply or Shelter, or the party must make a survival roll. On a Failure they each take 1D6 Cold Damage.
SWAMP ENCOUNTER TABLE 1D50 Encounter: 1 Will o Wisp: Delay 2 Marsh Gas: All -2 to all Rolls next Encounter 3 Young Black Dragon: Monster 4 Sawgrass: All take 1D4 Damage 5 Biting Insects: All -2 to all Rolls next Encounter 6 Swamp Fever: All Disease 7 Bog Wraith: Spirit 8 Giant Toad: Monster 9 Water Moccasin: Animal 10 Mired Down: Delay 11 Owlbear: Monster 12 Slogging through Mud: Delay 13 Bog Troll: Monster 14 Shambling Mound: Monster 15 Quagmire: Delay 16 Marsh Goblins: Humanoids 17 Goblin Shaman: Hostile 18 Giant Rats: Monster 19 Alligator Pit: Animals 20 Leeches: All -2 to all Rolls next Encounter 21 Herbs: Herbalism 22 Mushrooms: Mycology 23 Fetid Pools: Nothing 24 Giant Wasp: Monster 25 Sunken Hollow: Delay 26 Hydra: Monster 27 Blue Bayou: All -1 to all Rolls next Encounter 28 Swamp Thing: Monster 29 Mucking Around: Delay 30 Swamp Ghoul: Undead 31 Pond Apple Slough: Forage 32 Mud Monster: Monster 33 Peat Bog: Nothing 34 Lizard Men: Humanoids 35 Fen: Nothing 36 Troglodytes: Humanoids 37 Glade: Nothing 38 Bog Beast: Monster 39 Morass: Delay 40 Eels: Fishing 41 Foot Rot: One Disease 42 Fiddler Crabs: Foraging 43 Frog Men: Humanoids 44 Giant Snapping Turtle: Monster 45 Estuary: Nothing 46 Anhingas: Hunting 47 Mangroves: Nothing 48 Black Bear: Animal 49 Wetlands: Nothing 50 Cypress Hammock: Nothing DISEASE Characters must Save with partial success or better or Get -2 to all Rolls for 2 Weeks. The prefix indicates whether This applies to all Characters or just one. A Fumble will Result in Death. JUNGLE ENCOUNTER TABLE 1D80 Encounter: 1 Giant Anaconda: Monster 2 Jungle Fever: All Disease 3 Striped Tiger: Animal 4 Pouncing Jaguar: Animal 5 Lion Lord of the Jungle: Animal 6 Piranhas: Swarm. All take 3D6 Damage 7 Jungle Guide: Counts as 2 Encounters 8 Lost in the Jungle: Delay 9 Going in Circles: Delay 10 Cat Men: Humanoids 11 Beast Men: Humanoids 12 Beast Man Shaman: Hostile 13 Cannibals: Hostile 14 Pygmies: Neutral 15 Tribal Warriors: Hostile 16 Lost Ruins: Side Quest 17 Thick Foliage: Nothing 18 Shady Canopy: Nothing 19 Giant Carnivorous Plant: Monster 20 Tangle Vines: Monster 21 Giant Ants: Monster 22 Giant Spider: Monster 23 Downpour: Delay 24 Steamy Jungle: Nothing 25 Naga: Monster 26 Giant Sloth: Nothing 27 River Crossing: Nothing 28 Gorillas: Animal 29 Rain Forest: Nothing 30 Ape Men: Humanoids 31 Herbs: Herbalism 32 Mushrooms: Mycology 33 Tropical Fruit: Forage 34 Cobra: Animal 35 Leopard: Animal 36 Howler Monkeys: Animal 37 Termite Mounds: Nothing 38 Fruit Bats: Nothing 39 Charging Rhino: Animal 40 Frog Men: Humanoids 41 Jungle Elephants: Animal 42 Cobra: Animal 43 Water Buffalo Stampede: Animal 44 Orangutans: Animal 45 Crocodile Nest: Animal 46 Territorial Baboons: Animal 47 Hungry Hippos: Animal 48 Python: Animal 49 Chimps Throwing Poo: Animal 50 Tropical Birds: Animal 51 Tapirs: Hunting 52 Capybaras: Animal 53 Giant Poison Dart Frogs: Monster 54 Capuchin Monkeys: Animal 55 Sun Bear: Animal 56 Tropical Fish: Fishing 57 Black Panther: Animal 58 Boa Constrictor: Animal 59 Poisonous Plant: All Weak Poison 60 Wild Boar: Hunting 61 Giant Scorpion: Monster 62 Pit Viper: Animal 63 Trench Foot: Someone Disease 64 Parasites: All Disease 65 Malaria: All Disease 66 Dengue Fever: All Disease 67 Yellow Fever: All Disease 68 Lizard Men: Humanoids 69 Jungle Basin: Nothing 70 Jungle Creeper: Monster 71 Jungle Wurm: Monster 72 Jungle Dryads: Fey 73 Jungle Shrine: Side Quest 74 Jungle Rot: Someone Disease 75 Beast Master: Hostile 76 Wild Growth: Delay 77 Village: Resupply 78 Hunters: Neutral 79 River Traders: Neutral 80 Jungle Outpost: Resupply
HILLS ENCOUNTER TABLE 1D50 Encounter: 1 Hill Giants: Monsters 2 Rocky Ground: Accident 3 Traveler in a Hurry: Friendly 4 Steep Slopes: Delay 5 Knight & Retainers: Neutral 6 Gnome Lookouts: Neutral 7 Ranger: Neutral 8 Walled Village: Resupply 9 Bugbear Ambushers: Humanoids 10 Border Keep: Resupply 11 Gnoll Hunters: Humanoids 12 Bridge Troll: Monster 13 Kobold Commandos: Humanoids 14 Ogre Band: Monsters 15 Dwarf Traders: Friendly 16 Orc Marauders: Humanoids 17 Land Slide: All Save or take 2D6 Damage 18 Goblin Raiders: Humanoids 19 Bandits: Hostile 20 Gully: Nothing 21 Hill People: Neutral 22 Hillock: Nothing 23 Red Cap: Fey 24 Hillside: Nothing 25 Halfling Travelers: Friendly 26 Hilltop: Nothing 27 Wyvern: Monster 28 Highlands: Nothing 29 Giant Weasel: Monster 30 Knoll: Nothing 31 Killer Frog: Monster 32 Wargs: Monster 33 Stag: Hunting 34 Stream: Fishing 35 Herbs: Herbalism 36 Mushrooms: Mycology 37 Rabbits: Hunting 38 Thrush: Hunting 39 Berry Patch: Forage 40 Wild Boar: Hunting 41 Bull: Animal 42 Goats: Hunting 43 Brown Bear: Animal 44 Harpies: Monster 45 Zombies: Undead 46 Ghost: Spirit 47 Barrow Wight: Undead 48 Hill Shade: Spirit 49 Griffon: Monster 50 Giant Lynx: Monster ACCIDENT You may Save at Success or better to avoid an Injury. Dexterity and Tumbling Skill add to the roll. When you get an Injury do to an Accident roll on the Injury Table. These are usually of the slip and fall variety. INJURY TABLE 1D6 – Injury 1 – Muscle Strain: -1 to physical Skill Checks for 1 Week 2 – Ankle Sprain: Half Move and -2 to physical Skill Checks for 1 Week 3 – Broken Foot: 1D4 Damage and Quarter Move and -2 to physical Skill Checks for 4 Weeks. Need Crutch 4 – Broken Leg: 1D6 Damage and Quarter Move and -3 to physical Skill Checks for 4 Weeks. Need Crutch 5 – Broken Finger: 1D2 Damage. Tape it Good. Get -1 to Hand related Rolls for 3 Weeks 6 – Broken Arm: 1D6 Damage. Cannot Wield Weapon or Shield. Useless. Requires Sling. 4 Weeks VOLCANIC ENCOUNTER TABLE 1D30 Encounter: 1 Pyroclastic Flow: All Save or 2D6 Damage 2 Volcanic Eruption: All Save or 3D6 Damage 3 Hot Ash: All 1D6 Damage 4 Smoldering Ground: Nothing 5 Poison Gasses: All Weak Poison 6 Tremor: Nothing 7 Laval Flow: Delay 8 Treacherous Ground: Accident 9 Minor Quake: All save or 1D6 Damage 10 Minor Demons: Monster 11 Minor Devils: Monster 12 Crater Lip: Nothing 13 Steep Slopes: Delay 14 Magma Elemental: Monster 15 Lavamancer: Hostile 16 Oppressive Heat: All 1D4 Damage 17 Fire Salamander: Monster 18 Fire Sprite: Fey 19 Sulfurous Pits: All 1D2 Damage 20 Young Red Dragon: Monster 21 Hot Foot: All 1 Damage 22 Fire Newts: Humanoids 23 Burning Earth: All 1D2 Damage 24 Pyroclasm: All Save or 2D6 Damage 25 Magma Vents: Nothing 26 Magma Spray: Someone Save or 3D6 Damage 27 Magma Jet: : All Save or 2D6 Damage 28 Magma Rift: Delay 29 Fire Giants: Monster 30 Fall into Volcano: One Save or Die PLAINS ENCOUNTER TABLE 1D30 Encounter: 1 Out Riders: Neutral 2 Hobgoblin Cavalry: Humanoids 3 Wild Horses: Animals 4 Buffalo Herd: Hunting 5 Wild Cattle: Hunting 6 Wild Dogs: Animal 7 Hunting Village: Resupply 8 Horse People: Neutral 9 Giant Eagle: Monster 10 Farther than it Looks: Delay 11 Wagons: Friendly 12 Herders: Friendly 13 Ranch: Resupply 14 Brigands: Hostile 15 Farmstead: Resupply 16 Orc Marauders: Humanoids 17 River Crossing: Delay 18 Hidden Valley: Side Quest 19 Lotus Fields: Delay 20 Berry Patches: Forage 21 Herbs: Herbalism 22 Steppes: Nothing 23 Flash Flood: All Save or 1D6 Damage 24 Flood Plain: Delay 25 Arid Mesa: Run out of Water 26 Outpost: Resupply 27 Scrubland: Nothing 28 Shattered Plains: Accident 29 Irrigated Crops: Forage 30 Meadows: Nothing 31 Hay Stacks: Nothing 32 Streams: Fishing 33 Lake: Fishing 34 Fields of Flowers: Nothing 35 Stonehenge: Cast Spells at +2 36 Plateau: Nothing 37 Pegasus: Monster 38 Caravan: Friendly 39 Hippogriff: Monster 40 Shepard: Friendly 41 Dire Wolves: Monsters 42 Wargs: Monsters 43 Plains Lion: Animal 44 Marching Army: Neutral 45 Roc: Monster 46 Mounted Archer Raiders: Hostile 47 Locust Swarm: Delay and 1D2 Damage 48 Centaurs: Humanoids 49 Tribal Minotaurs: Humanoids 50 Farming Village: Resupply SYLVAN FOREST ENCOUNTER TABLE 1D50 Encounter: 1 Talking Raven: Neutral 2 Talking Beavers: Friendly 3 Pestering Pixies: Fey 4 Sprite Squadron: Fey 5 Naughty Nymphs: Fey 6 Spring: Fishing 7 Herbs: Herbalism 8 Mushrooms: Mycology 9 Babbling Brook: Nothing 10 Disapproving Dryads: Fey 11 Ill Tempered Treant: Monster 12 Fairy Circle Ring: Cast Spells at +2 13 Wood Elf Patrol: Neutral 14 Attack Squirrels: Swarm. 1D6 Damage 15 Helpful Brownie: Fey 16 Stag: Hunting 17 Questing Beast: Delay 18 Faerie Dragon: Monster 19 Annoyed Leprechaun: Fey 20 Curious Black Bear: Animal 21 Giant Owl on the Hunt: Monster 22 Devious Fox Spirit: Spirit 23 Drunken Centaurs: Humanoids 24 Piping Satyr: Fey 25 Prancing Faun: Fey 26 Nixie Trickster: Fey 27 Fire Starting Fire Sprites: Fey 28 Singing Sylphs: Fey 29 Sidhe Ranger: Neutral 30 Four Leaf Clover: Gain +1 Luck 31 Berry Bushes: Forage 32 Will o Wisp: Spirit 33 Apple Trees: Forage 34 Elf Village: Dangerous Resupply 35 Pleasant Gnome Village: Resupply 36 Jesting Bridge Troll: Monster 37 Taunting Goblins: Humanoids 38 Music Loving Gypsies: Friendly 39 Foxfire: Nothing 40 Menhaden: Rune Trap 41 Riddling Giant: Monster 42 Jackelope: Animal 43 Questioning Druid: Neutral 44 Quickling Thief: Fey 45 Hysterical Fairy Sentinel: Fey 46 Bored Faerie Enchanter: Fey 47 Bee Hive: Swarm. 1D6 Damage 48 Mist: Delay 49 Poetic Faerie Noble: Fey 50 Judgmental Unicorn: Fey FEY Note that Fey rarely attack to Kill. They prefer to Harass (Some Damage), Curse, Steal, Mislead (Delay), Trick, Trap, Torture, Lead you into Danger, Help or Hinder, Frolic, Poison, Make Ill, Taunt, Mock, Insult, Enchant, Prank, Tell Stories, Riddles, Jests, Make Music, Dance, Sing, Recite Poems, Chase and be chased, and have Fun and Mischief at your expense. If attacked, they will Flee or show their True Power. SAVANNAH ENCOUNTER TABLE 1D20 Encounter: 1 Lion Pride: Animals 2 Zebras: Animal 3 Antelopes: Animals 4 Elephants: Animals 5 Giraffes: Animals 6 Hungry Jackals: Animals 7 Man Eating Lions: Animals 8 Ostriches: Animals 9 Watering Hole: Hunting 10 Wildebeest Stampede: All Save or 2D6 Damage 11 Elephant Graveyard: Nothing 12 Scavenging Hyenas: Animals 13 Charging Rhinos: Animals 14 Tribal Hunters: Neutral 15 Tribal Warriors: Hostile 16 Tribal Shaman: Hostile 17 Village: Resupply 18 Grasslands: Nothing 19 Hunting Grounds: Hunting 20 Brush: Foraging MOUNTAIN ENCOUNTER TABLE 1D30 Encounter: 1 Crags: Accident 2 Stone Giant throwing Boulders: Monster 3 Peaks: Delay 4 Mountain Goats: Hunting 5 Ravines: Delay 6 Cave Opening: Side Quest 7 Cliffs: Nothing 8 Young Blue Dragon: Monster 9 Bluffs: Delay 10 Roc with Nest Above: Monster 11 Precipice: Delay 12 Dwarf Warriors: Hostile 13 Summit: Delay 14 Orcs: Humanoids 15 Mountain Range: Delay 16 Goblins with Bows: Humanoids 17 Mountain Pass: Counts as 2 Encounters 18 Mountain Troll: Monster 19 Sheer Wall: Delay 20 Granite Boulders: Nothing 21 Winter Starts: All 1D6 Damage every Encounter 22 Sheltering Ledge: Nothing 23 Rock Slide: All Must Save or 2D6 Damage 24 Uneven Footing: Accident 25 Rope Bridge: 10% per Person it Snaps 26 Mountain Lion: Animal 27 Gaping Chasm: First Person must Jump 28 Strong Wind: Someone Saves or Falls 29 High Winds: Someone Loses their Hat 30 Cold Stone: Nothing MOUNTAIN DELAYS Your party must make a collective 50% Climbing or 50% Survival Roll at each Delay at Partially Successful or Better or else get 2 additional Encounters. They get +1 to The rolls if the GM says there is a trail. Any Fumble any Time means you are falling down the Mountain. BADLANDS ENCOUNTER TABLE 1D30 Encounter: 1 Rocky Ground: Nothing 2 Goblins: Humanoids 3 Broken Ground: Accident 4 Orc War Party: Humanoids 5 Canyons: Delay 6 Cracked Earth: Nothing 7 Gnoll Hunters: Humanoids 8 Ridges: Nothing 9 Beast Men: Humanoids 10 Buttes: Nothing 11 Ogres: Monsters 12 Brushland: Forage 13 Sandstone Arches: Nothing 14 Dust Storm: Delay 15 Outpost: Resupply 16 Barrens: Nothing 17 Canyon Village: Resupply 18 Borderland: Nothing 19 River Rapids: Delay 20 Wasteland: Nothing 21 Revenant: Undead 22 Natural Cistern: Water 23 Velociraptors: Animal 24 Flash Flood: All Save or Separated 25 Canyon Drake: Monster 26 Brine Lake: Nothing 27 Terraces: Delay 28 Ancient Graveyard: Spirits 29 Giant Cougar: Monster 30 Water Geyser: Water







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