PACIFICATION OF THE MIDDLE EAST




INTRODUCTION
Solo card game. 
Low-Complexity Simulation of current efforts by Western Powers to 
Stabilize the Mid-East Region in their favor. 
The Player takes on the Role of the US President. 

VICTORY
The Game ends at the end of 10 turns.
You win a Peace Victory if at the end of the game, both the Western Fear Meter and 
the Arab Hostility Meter are at 5 or less. 
You win an Oil Victory if at the end of the game, your Oil Control Meter is 15+. 

DEFEAT
You lose if the PTM is ever 5+ at the end of your turn: You are 
kicked out of Office.  
You lose if the AHM is ever 30+ at the end of your turn: All the 
Arab Countries declare war against you. 

METERS
The minimum score for any meter is zero. 
The maximum score for any meter is thirty. 

WESTERN FEAR METER (WFM)
Use tokens to keep track. 
Start at level 5. 
5 or less = Low Fear Level
6-14 = Medium Fear Level
15+ = High Fear Level

ARAB HOSTILITY METER (AHM)
Use tokens to keep track. 
Start at level 10. 
5 or less = Low Hostility Level
6-14 = Medium Hostility Level
15+ = High Hostility Level

POLITICAL TURMOIL METER (PTM)
Use tokens to keep track. 
Start at level 0. 
0 or Less = Popular Presidency
1-4 = Damage Control Required
5+ = Impeachment, Lame Duck, or Lost Election

OIL CONTROL METER (OCM)
Use tokens to keep track. 
Start at level 5. 
5 or Less = Marginal Control
6-14 = Partial Control
15+ = Major Control


THE DECKS
There are 2 Decks: 
The Event Deck
The Decision Deck
Event cards and Decision cards usually act to increase or 
decrease one or more of the above Meters. 

THE EVENT DECK
These are things that must happen and are beyond your control. 

THE DECISION DECK
These are policy decisions that you may choose to implement or not. 

TURN SEQUENCE
Each turn has 5 Phases: 
Event Phase
Policy Phase
Implementation Phase
Damage Control Phase
End Phase

EVENT PHASE
Flip over the top card of the Event Phase. 
It immediately takes effect and is then discarded. 
If the Arab Hostility Meter is 11+ draw and play 2 Event cards. 
Some Event cards have specific requirements in order to go into effect. 
If these requirements are not met, the Event is simply discarded without 
Taking effect and no replacement is drawn. 

POLICY PHASE
Draw 2 cards from the decision Deck and put them in your hand. 
Straddle the Fence: You may opt for PTM+1 to draw an extra card. 

IMPLEMENTATION PHASE
You may play one Decision card from your hand. 
It immediately takes effect and is then discarded. 
Deficit Spending: You may opt for PTM+1 to play an extra card.

DAMAGE CONTROL PHASE
You PTM decreases by 1 Point. (Minimum = 0)

END PHASE
Keep track of Turn number in this phase. 
Max hand size is 5 cards. Discard excess cards. 
If your WFM is High get +1 to your PTM.


EVENT DECK NOTATION
REQ = Requirements to take effect
AHM = Arab Hostility Meter
WFM = Western Fear Meter
PTM = Political Turmoil Meter
OCM = Oil Control Meter
AM = Arab Hostility Meter at Medium or Greater
AH = Arab Hostility Meter at High
WM = Western Fear Meter at Medium or Greater
WH = Western Fear Meter at High


EVENT DECK CARD LIST
Card Name:			REQ	Notes:
Major Terrorist Attack		AM	WFM+4
Suicide Bombers			AM	WFM+2
Biological Attack		AM	WFM+3
Chemical Attack			AM	WFM+3
Attack Mass Transit		AM	WFM+3
Islamic Jihad			AM	AHM+1 WFM+2
Incendiary Video Tapes		AH	AHM+1 WFM+2
Prison Atrocities		AM	AHM+3 
Missile Attack vs Israel	AH	WFM+3 
Oil Fields Burn			AH	WFM+2 OCM-1
Israeli Pre-Emptive Strike	AM	AH+3 
Israeli Retaliatory Strike	AH	AH+3 
Islamic Extremists		-	WFM+1 
Insurgency			AH	WFM+2 PTM+1 OCM-2
Stalled Peace Talks		-	WFM+1 AHM+1
Bar Weapon Inspectors		-	WFM+2 
Threaten Oil Embargo		-	WFM+2 OCM-1
Mad Dictator			AM	WFM+2 OCM-2
Muslim Fundamentalist Regime	-	WFM+2 OCM-1
Hostage Taking			-	WFM+2
False Intelligence Reports	-	PTM+1
Accusations of Corruption	-	PTM+1
Allegations of Conspiracy 	-	PTM+1
Political Backlash		WM	PTM+1 
Anti-US Protests		AM	WFM+1 
Taliban Seize Power		AM	WFM+3 OCM-1
Catch Terrorists		-	WFM-2
Coup in Pakistan		AM	WFM+4 OCM-1
Hezbollah Activity		-	WFM+1
Moderate Arab Cleric Killed	AM	WFM+1 AHM+1
Riots in Jordan			AM	WFM+1
Embassies Attacked		AM	WFM+2 
Power Vacuum in Afghanistan	-	WFM+1 OCM-1	
Al Queda Attacks		AM	WFM+3 
Kurd Rebellion			-	WFM+1 
Iraq Invades Neighbor		-	WFM+4 OCM-2
Iran Invades Neighbor		-	WFM+4 OCM-2
Revolt in Saudi Arabia		AM	WFM+4 OCM-3
Shia Uprising			AM	WFM+2 
Nuclear Proliferation		-	WFM+4 
Silkworm Missile Attack		AM	WFM+2 	
SCUD Missile Attack		AH	WFM+2 
Get Support from Allies		AM	WFM-2 
Executions			-	WFM+2 
American Casulties Mount	-	PTM+1
Bases Expelled 			AM	WFM+2 PTM+1 OCM-2
Reform Failure			-	AHM+2
Western Support of Israel	-	AHM+3
Car-Bombings			-	WFM+1
Infatada			-	WFM+2 AHM+1
Palestinian Oppression		-	AHM+2
Hijackings			-	WFM+2


DECISION DECK CARD LIST
Card Name:			REQ	Notes:
Wag the Dog			WM	PTM-2 WFM+2
Road Map to Peace		-	PTM-2 WFM-1
Stay the Course			-	PTM-1 WFM-2
Connect the Dots		WM	PTM-2 WFM+2
Build Patriotism		WM	PTM-3 WFM+4
Raise Threat Level to Red	-	PTM-2 WFM+2
Military Operation		WM	WFM-1 AHM+1 OCM+1
Deploy Troops			WH	WFM-2 AHM+2 OCM+2
Invasion			WH	WFM-2 AHM+3 OCM+3
Occupation			WH	WFM-3 AHM+3 OCM+3
Sieze Oil Fields		WH	OCM+2
Naval Blockade  		WH	WFM+1 AHM+1 OCM+1
Counter Terrorist Operations	-	WFM-2	
State Plan for Victory		-	WFM-2
Positive Propaganda		WM	WFM-1 AHM-2
Strong Rhetoric 		WM	WFM+2 AHM+2
Covert Operations		-	WFM-1 
Increase Homeland Security	WM	WFM-1 PTM+1 
Appeasement			-	AHM-4 PTM+1 OCM-1
Military Withdrawals		WM	AHM-5 PTM-1 OCM-2
Land for Peace			WH	AHM-5 PTM-1 OCM-2
Negotiations			-	AHM-1 OCM+1
Ceasefire			AH	WFM-1 
Set Timetable			-	WFM-2
Diplomacy			WM	AHM-1 
Peace Talks			WH	AHM-1 
Humanitarian Aid		-	AHM-1 WFM-1
Build War Fevor			WM	PTM-2 WFM+3 
Build International Coalition	-	WFM-2 
De-Rail Investigations		-	PTM-2
Anti-Civil Rights Legislation	WM	PTM+1 WFM+2 
Cover-Ups			-	PTM-2
Spin Doctors			-	PTM-1 WFM-2
Control the Press		-	PTM-2
Embedded Journalists		-	PTM-1 WFM+1
Investment			-	AHM-2 OCM+1 
Encourage Democratic Reform	-	AHM-2
Economic Aid			-	AHM-1 OCM+1 
Terrorist Trials		-	WFM-1 AHM+1 
Nation Building			-	AHM-3 PTM+1 OCM+1 
Air Strikes			WM	WFM-1 AHM+3 OCM+1
Precision Bombing Campaign	WM	WFM-1 AHM+3 
Cruise Missle Attacks   	WM	WFM-1 AHM+3 
Pre-Emptive Strike		WM	WFM-1 AHM+3 OCM+1
Ultimatums			WH	AHM+2 WFM-1 
Liberate Nation			WH	AHM-2 PTM+1 OCM+3 
War on Terror			WH	AHM+2 PTM+1 OCM+3
Overthrow Regime		WH	AHM+1 PTM+1 OCM+2
Set Up Puppet Dictator		-	WFM+1 OCM+2
Put Pressure on Arab Allies	-	PTM-2 AHM+1 OCM+1
Secure Contracts		-	OCM+1
Secret Machinations		-	OCM+1
Broker Deals			-	OCM+1
Control Pipelines 		-	OCM+1
Cronyism			-	OCM+2 PTM+1
Ties with Royal Family		-	AHM+1 OCM+2
Protect Rich Arab Investors	-	OCM+1
Force UN Resolutions		WM	WFM-2 AHM+2



LINKS
Gulf War II
Fahrenheit 9/11
Computer Version of this Game Waddl 

GAME DESIGNER NOTES
Other Meters I was considering include: 
Crony Enrichment Meter
Conservative Agenda Meter
Terrorist Capability Meter








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