PACIFICATION OF THE MIDDLE EAST
INTRODUCTION
Solo card game.
Low-Complexity Simulation of current efforts by Western Powers to
Stabilize the Mid-East Region in their favor.
The Player takes on the Role of the US President.
VICTORY
The Game ends at the end of 10 turns.
You win a Peace Victory if at the end of the game, both the Western Fear Meter and
the Arab Hostility Meter are at 5 or less.
You win an Oil Victory if at the end of the game, your Oil Control Meter is 15+.
DEFEAT
You lose if the PTM is ever 5+ at the end of your turn: You are
kicked out of Office.
You lose if the AHM is ever 30+ at the end of your turn: All the
Arab Countries declare war against you.
METERS
The minimum score for any meter is zero.
The maximum score for any meter is thirty.
WESTERN FEAR METER (WFM)
Use tokens to keep track.
Start at level 5.
5 or less = Low Fear Level
6-14 = Medium Fear Level
15+ = High Fear Level
ARAB HOSTILITY METER (AHM)
Use tokens to keep track.
Start at level 10.
5 or less = Low Hostility Level
6-14 = Medium Hostility Level
15+ = High Hostility Level
POLITICAL TURMOIL METER (PTM)
Use tokens to keep track.
Start at level 0.
0 or Less = Popular Presidency
1-4 = Damage Control Required
5+ = Impeachment, Lame Duck, or Lost Election
OIL CONTROL METER (OCM)
Use tokens to keep track.
Start at level 5.
5 or Less = Marginal Control
6-14 = Partial Control
15+ = Major Control
THE DECKS
There are 2 Decks:
The Event Deck
The Decision Deck
Event cards and Decision cards usually act to increase or
decrease one or more of the above Meters.
THE EVENT DECK
These are things that must happen and are beyond your control.
THE DECISION DECK
These are policy decisions that you may choose to implement or not.
TURN SEQUENCE
Each turn has 5 Phases:
Event Phase
Policy Phase
Implementation Phase
Damage Control Phase
End Phase
EVENT PHASE
Flip over the top card of the Event Phase.
It immediately takes effect and is then discarded.
If the Arab Hostility Meter is 11+ draw and play 2 Event cards.
Some Event cards have specific requirements in order to go into effect.
If these requirements are not met, the Event is simply discarded without
Taking effect and no replacement is drawn.
POLICY PHASE
Draw 2 cards from the decision Deck and put them in your hand.
Straddle the Fence: You may opt for PTM+1 to draw an extra card.
IMPLEMENTATION PHASE
You may play one Decision card from your hand.
It immediately takes effect and is then discarded.
Deficit Spending: You may opt for PTM+1 to play an extra card.
DAMAGE CONTROL PHASE
You PTM decreases by 1 Point. (Minimum = 0)
END PHASE
Keep track of Turn number in this phase.
Max hand size is 5 cards. Discard excess cards.
If your WFM is High get +1 to your PTM.
EVENT DECK NOTATION
REQ = Requirements to take effect
AHM = Arab Hostility Meter
WFM = Western Fear Meter
PTM = Political Turmoil Meter
OCM = Oil Control Meter
AM = Arab Hostility Meter at Medium or Greater
AH = Arab Hostility Meter at High
WM = Western Fear Meter at Medium or Greater
WH = Western Fear Meter at High
EVENT DECK CARD LIST
Card Name: REQ Notes:
Major Terrorist Attack AM WFM+4
Suicide Bombers AM WFM+2
Biological Attack AM WFM+3
Chemical Attack AM WFM+3
Attack Mass Transit AM WFM+3
Islamic Jihad AM AHM+1 WFM+2
Incendiary Video Tapes AH AHM+1 WFM+2
Prison Atrocities AM AHM+3
Missile Attack vs Israel AH WFM+3
Oil Fields Burn AH WFM+2 OCM-1
Israeli Pre-Emptive Strike AM AH+3
Israeli Retaliatory Strike AH AH+3
Islamic Extremists - WFM+1
Insurgency AH WFM+2 PTM+1 OCM-2
Stalled Peace Talks - WFM+1 AHM+1
Bar Weapon Inspectors - WFM+2
Threaten Oil Embargo - WFM+2 OCM-1
Mad Dictator AM WFM+2 OCM-2
Muslim Fundamentalist Regime - WFM+2 OCM-1
Hostage Taking - WFM+2
False Intelligence Reports - PTM+1
Accusations of Corruption - PTM+1
Allegations of Conspiracy - PTM+1
Political Backlash WM PTM+1
Anti-US Protests AM WFM+1
Taliban Seize Power AM WFM+3 OCM-1
Catch Terrorists - WFM-2
Coup in Pakistan AM WFM+4 OCM-1
Hezbollah Activity - WFM+1
Moderate Arab Cleric Killed AM WFM+1 AHM+1
Riots in Jordan AM WFM+1
Embassies Attacked AM WFM+2
Power Vacuum in Afghanistan - WFM+1 OCM-1
Al Queda Attacks AM WFM+3
Kurd Rebellion - WFM+1
Iraq Invades Neighbor - WFM+4 OCM-2
Iran Invades Neighbor - WFM+4 OCM-2
Revolt in Saudi Arabia AM WFM+4 OCM-3
Shia Uprising AM WFM+2
Nuclear Proliferation - WFM+4
Silkworm Missile Attack AM WFM+2
SCUD Missile Attack AH WFM+2
Get Support from Allies AM WFM-2
Executions - WFM+2
American Casulties Mount - PTM+1
Bases Expelled AM WFM+2 PTM+1 OCM-2
Reform Failure - AHM+2
Western Support of Israel - AHM+3
Car-Bombings - WFM+1
Infatada - WFM+2 AHM+1
Palestinian Oppression - AHM+2
Hijackings - WFM+2
DECISION DECK CARD LIST
Card Name: REQ Notes:
Wag the Dog WM PTM-2 WFM+2
Road Map to Peace - PTM-2 WFM-1
Stay the Course - PTM-1 WFM-2
Connect the Dots WM PTM-2 WFM+2
Build Patriotism WM PTM-3 WFM+4
Raise Threat Level to Red - PTM-2 WFM+2
Military Operation WM WFM-1 AHM+1 OCM+1
Deploy Troops WH WFM-2 AHM+2 OCM+2
Invasion WH WFM-2 AHM+3 OCM+3
Occupation WH WFM-3 AHM+3 OCM+3
Sieze Oil Fields WH OCM+2
Naval Blockade WH WFM+1 AHM+1 OCM+1
Counter Terrorist Operations - WFM-2
State Plan for Victory - WFM-2
Positive Propaganda WM WFM-1 AHM-2
Strong Rhetoric WM WFM+2 AHM+2
Covert Operations - WFM-1
Increase Homeland Security WM WFM-1 PTM+1
Appeasement - AHM-4 PTM+1 OCM-1
Military Withdrawals WM AHM-5 PTM-1 OCM-2
Land for Peace WH AHM-5 PTM-1 OCM-2
Negotiations - AHM-1 OCM+1
Ceasefire AH WFM-1
Set Timetable - WFM-2
Diplomacy WM AHM-1
Peace Talks WH AHM-1
Humanitarian Aid - AHM-1 WFM-1
Build War Fevor WM PTM-2 WFM+3
Build International Coalition - WFM-2
De-Rail Investigations - PTM-2
Anti-Civil Rights Legislation WM PTM+1 WFM+2
Cover-Ups - PTM-2
Spin Doctors - PTM-1 WFM-2
Control the Press - PTM-2
Embedded Journalists - PTM-1 WFM+1
Investment - AHM-2 OCM+1
Encourage Democratic Reform - AHM-2
Economic Aid - AHM-1 OCM+1
Terrorist Trials - WFM-1 AHM+1
Nation Building - AHM-3 PTM+1 OCM+1
Air Strikes WM WFM-1 AHM+3 OCM+1
Precision Bombing Campaign WM WFM-1 AHM+3
Cruise Missle Attacks WM WFM-1 AHM+3
Pre-Emptive Strike WM WFM-1 AHM+3 OCM+1
Ultimatums WH AHM+2 WFM-1
Liberate Nation WH AHM-2 PTM+1 OCM+3
War on Terror WH AHM+2 PTM+1 OCM+3
Overthrow Regime WH AHM+1 PTM+1 OCM+2
Set Up Puppet Dictator - WFM+1 OCM+2
Put Pressure on Arab Allies - PTM-2 AHM+1 OCM+1
Secure Contracts - OCM+1
Secret Machinations - OCM+1
Broker Deals - OCM+1
Control Pipelines - OCM+1
Cronyism - OCM+2 PTM+1
Ties with Royal Family - AHM+1 OCM+2
Protect Rich Arab Investors - OCM+1
Force UN Resolutions WM WFM-2 AHM+2
LINKS
Gulf War II
Fahrenheit 9/11
Computer Version of this Game Waddl
GAME DESIGNER NOTES
Other Meters I was considering include:
Crony Enrichment Meter
Conservative Agenda Meter
Terrorist Capability Meter
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