POW
INTRODUCTION
Solitaire Card Game.
You are a POW trying to survive and/or escape.
VICTORY
You successfully escape if your total Escape level is ever +3.
If you go through the whole deck and survive, you are sent back
Home after the War ends.
DEATH
If your Health level is ever 3 you die from physical ailments.
If your Sanity level is ever 3 you lose the will to live and die.
STARTING LEVELS
You start with a Level of zero in the following 3 categories:
Health, Sanity, and Escape.
SETUP
Shuffle the deck.
TURN SEQUENCE
Draw a card.
The card will alter the level of one of the 3 Categories.
An Escape X card will reset your Escape Level to Zero.
DECISION MAKING
Early Escape: Before Drawing a card you may decide to attempt an Early Escape:
If you draw a Sanity +1 card, you may use it as an Escape +1 instead.
Good Behavior: Before Drawing a card you may decide to be on Good Behavior:
If you draw an Escape +1 card, you may use it as a Health +1 instead.
Role Model: Before Drawing a card you may decide to help the other Prisoners:
If you draw an Escape +1 card, you may use it as a Sanity +1 instead.
Bad Behavior: Before Drawing a card you may decide to be on Bad Behavior:
If you draw a Sanity 1 card, you may use it as a Health 1 instead.
CARD LIST
Card Name: Notes:
Steal Food Health +1
Rest Health +1
Bread & Water Health +1
Medical Attention Health +1
Exercise Health +1
Keep Clean Health +1
Medical Lore Health +1
Extra Clothing Health +1
Rat Stew Health +1
Calisthenics Health +1
Red Cross Health +1
Housekeeping Health +1
Medicine Health +1
Lye Soap Health +1
Malnutrition Health 1
Hard Labor Health 1
Dysentary Health 1
Yellow Fever Health 1
Crowding Health 1
Hypothermia Health 1
Boils & Abscesses Health 1
Beatings Health 1
Parasites Health 1
Typhoid Fever Health 1
Poor Sanitation Health 1
Brutal Guards Health 1
Skin Infections Health 1
Physical Punishment Health 1
Locked in Irons Health 1
Tuberculosis Health 1
Exposure Health 1
Starvation Health 1
Poor Ventilation Health 1
Isolation Sanity 1
Boredom Sanity 1
Solitary Confinement Sanity 1
Interrogations Sanity 1
Passivity Sanity 1
Self-Pity Sanity 1
Propaganda Sanity 1
Deprivations Sanity 1
Hopelessness Sanity 1
Light Deprivation Sanity 1
Emotional Distress Sanity 1
Desperation Sanity 1
Sodomized Sanity 1
Threats Sanity 1
Water Torture Sanity 1
Storytelling Sanity +1
Discipline Sanity +1
Problem Solving Sanity +1
Creative Visualization Sanity +1
Music & Poetry Sanity +1
Makeshift Radio Sanity +1
Time is on our Side Sanity +1
Camaraderie Sanity +1
Keep the Mind Occupied Sanity +1
Card Games & Chess Sanity +1
Brain Teasers Sanity +1
Tap Code Sanity +1
Escape Plan Escape +1
Dig Tunnel Escape +1
Escape Route Escape +1
Fake Identification Escape +1
Changing of the Guard Escape +1
Conspiracy Escape +1
Improvisation Escape +1
Wire Cutters Escape +1
Perfect Timing Escape +1
Lookouts Escape +1
Hand Tools Escape +1
Deception Escape +1
Dead of Night Escape +1
Confiscation Escape 1
Moved to New Cell Escape X
Discovered Escape X
Captured Escape X
Surprise Inspection Escape X
Patrols Escape X
Snitch Escape X
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