PACIFIC RIM MATCHUP
INTRODUCTION
Card Game for 2+ players.
Based on The Pacific Rim Movie.
Kaiju vs Jaeger Combat.
DISCLAIMER
Pacific Rim is a licensed, copyrighted property.
This is merely a fan site.
VICTORY
Destroy all enemy units.
Units are destroyed when they are reduced to zero or less Hits.
HITS
Each unit (Kaiju and Jaeger) start with 20 Hits.
Use Tokens to keep track of hits.
THE DECK
Players share a common 52 card deck.
FACE CARDS
Each Face card has a unique ability for each unit.
These are described in each Units unique Face card list.
NUMBER CARDS
Number cards are used the same way by all units depending on their Suite.
HEART SUITE --- ATTACK CARDS
Numbered cards of the Heart Suite are Attack cards.
In order for your unit to attack during a turn, it must play an Attack card (or
Play a Face card that provides an attack bonus).
DIAMOND SUITE --- DODGE CARDS
Numbered cards of the Diamond Suite are Dodge cards.
If your opponent plays an Attack card, you may dodge it, if you play a
Dodge card of equal or higher value. (Or a Face card that provides a Dodge bonus)
CLUB SUITE --- DAMAGE CARDS
Numbered cards of the Club Suite are Damage cards.
If you made an attack that was not dodged by your opponent, you may play a
Damage card to determine how many Hits worth of damage the Attack will cause.
(You may play a Face card that provides a Damage bonus instead)
SPADE CARDS --- ARMOR CARDS
Numbered cards of the Spade Suite are Armor cards.
If you were hit by an attack and damaged, you may play an Armor card to
Reduce the damage by that amount.
(You may play a face card that provides an Armor bonus instead)
HAND SIZE
All players have a Base Hand Size of 7 Cards.
This may be decreased by Critical Hits.
SETUP
Each player picks one Kaiju or Jaeger to control.
There should be equal numbers of each if possible.
Players may play 2 units, but must have a separate hand for each.
Shuffle the deck. Each player draws 1 card. High card goes first (Aces High).
Play proceeds clockwise.
TURN SEQUENCE
Players take turns.
Each turn has 8 Phases:
1. Draw Phase
2. Tactics Phase
3. Attack Phase
4. Dodge Phase
5. Damage Phase
6. Armor Phase
7. Combo Counter Phase
8. End Phase
DRAW PHASE
Each player fills their card hand to their base Hand size.
Seven is the base hand size of all units.
Hand size can be decreased
If the deck ever runs out, shuffle the discard and draw from it.
TACTICS PHASE
The current player may discard up to 4 cards and draw replacements.
ATTACK PHASE
The current player (the attacker) picks a target enemy unit to attack (the defender).
The attacker plays an Attack (Heart) card.
The attacker may play 1 or more Face cards to increase his Attack Score.
DODGE PHASE
The Defender may play a Dodge (Diamond) card.
The Defender may play 1 or more Face cards to increase his Dodge Score.
If the Dodge Score is equal to or greater than the Attack score, the
Attack misses: Skip Damage and armor phases.
DAMAGE PHASE
If the Attack Hit (was not Dodged), the Attacker plays a Damage (Club) card.
The attacker may play 1 or more Face cards to increase his Damage Score.
ARMOR PHASE
The Defender may play an Armor (Spade) card.
The Defender may play 1 or more Face cards to increase his Armor Score.
If the Armor Score is equal to or greater than the Damage score, the
Attack does no damage. If the Damage score is higher, the Defender takes
Hits equal to the difference.
COMBO COUNTER PHASE
The Attacker may play a Face card with the Combo ability to attack an additional
Time this turn. This attack may be against a different opposing unit.
After this, the Defender may play a Face card with the Counter trait to
Also make an attack this turn (against the current player).
Note: All played cards are discarded after their effect takes place.
END PHASE
All players may discard up to 2 cards.
FACE CARD TRAITS
Some face cards will enable special abilities such as:
Critical, Combo, Incapacitate, Acid, Pilot, etc. These abilities are referred to as traits.
TRAIT: CRITICAL
Play a Face card with the Critical Trait when you do Damage to an opponent.
The opponent’s Base Hand size will be reduced by 1 for the rest of the game.
TRAIT: INCAPACITATE
Kaiju may play this when they damage a Jaeger. One of the pilots is knocked out.
Randomly determine which Pilot.
That Pilot card cannot be played for the rest of the game.
TRAIT: NEGATE
These cards can be played immediately by the defender to negate the
Appropriate Card (or Trait) just played or to prevent it from being played this turn.
TRAIT: ACID
Kaiju may play this when they damage a Jaeger.
At the beginning of each of its turns the Jaeger takes 1 Hit and then must flip a coin:
Heads: Nothing. Tails: the Acid is used up: the Acid attack does no more damage.
Note: Kaiju Blue is the Glowing Acidic Blood common to all Kaiju.
Attacks that cauterize the wounds they inflict will negate Kaiju Blue.
TRAIT: OPPORTUNITY
You may immediately draw 1 card from the deck and put it into your hand.
TRAIT: GRAPPLE
The opposing unit must immediately discard one card from its hand.
TRAIT: EMP
Instead of Making a normal attack the Kaiju may play an EMP.
One opposing Jaeger may not attack on its next turn and may not play
Counters or Dodge cards until after this Kaiju finishes its next turn.
GIPSY DANGER JAEGER FACE CARD LIST
Card Name Notes
JH Plasma Casters Damage +3 and Negate Kaiju Blue
QH Chain Sword Slice Damage +4 and Attack +1
KH Elbow Rocket Attack +3 and Damage +2
AH Raleigh Pilot Opportunity and Damage +2
JD Analog Armor +3 and Negate EMP
QD Gunslinger Opportunity and Damage +2
KD Rear Jets Grapple and Attack +2
AD Stabilizers Opportunity and Dodge +2
JC Vortex Turbine Grapple and Damage +2
QC Coolant Vent Grapple and Counter
KC Chain Whip Attack +4 and Damage +1
AC Torque Drivers Counter and Dodge +2
JS Mako Mori Pilot. Opportunity and Combo
QS Uppercut Draw 1 Card and Attack +2
KS Bisection Critical
AS Find Weak Point Damage +5
KNIFE HEAD KAIJU FACE CARD LIST
Card Name Notes
JH Heavy Built Armor +5
QH Impale Incapacitate
KH Shell Back Armor +4 and Dodge +1
AH Dominant Arms Damage +2 and Attack +3
JD Secondary Arms Grapple and Attack +2
QD Lunge Attack +4 and Damage +1
KD Jagged Jaws Grapple and Damage +2
AD Play Dead Attack +5
JC Claws Attack +2 and Damage +3
QC Cunning Opportunity and Attack +2
KC Roar Opportunity and Dodge +2
AC Snout Blade Damage +5
JS Rip Off Arm Critical
QS Relentless Assault Combo and Damage +2
KS Slashing and Snapping Counter and Attack +2
AS Kaiju Blue Grapple and Acid
STRIKER EUREKA JAEGER FACE CARD LIST
Card Name Notes
JH Angel Wings Dodge +5
QH Brass Knuckles Grapple and Damage +2
KH Sting Blades Damage +3 and Negate Kaiju Blue
AH Chuck Pilot. Opportunity and Attack +2
JD Herc Pilot. Opportunity and Damage +2
QD Mark-5 Any +2
KD Anti-Kaiju Missiles Damage +5
AD Dirty Boxer Opportunity and Grapple
JC Six Shooter Combo and Attack +2
QC Chest Launcher Counter and Damage +2
KC Strong Armor +3 and Damage +2
AC Speed & Agility Attack +2 and Dodge +3
JS Brutal Brawler Armor +2 and Damage +3
QS Stunner Warheads Damage +4 and Attack +1
KS Dispatch Critical
AS Advanced Visors Opportunity and Dodge +2
OTACHI KAIJU FACE CARD LIST
Card Name Notes
JH Evasion Dodge +5
QH Tail Lash Attack +3 and Damage +2
KH Ambush Attack +5
AH Acid Spit Opportunity and Acid
JD Head Crush Incapacitate
QD Talons Grapple and Attack +2
KD Winged Fury Dodge +3 and Counter
AD Acid Stream Acid and Damage +2
JC Disarm Opportunity and Combo
QC Kaiju Blue Grapple and Acid
KC Flying Slam Grapple and Damage +2
AC Dragon Opportunity and
JS Bony Plates Armor +5
QS Tail Sweep Attack +4 and Damage +1
KS Head Spikes Armor +2 and Damage +3
AS Pincer Crush Critical
CHEMO ALPHA JAEGER FACE CARD LIST
Card Name Notes
JH Aleksis Pilot. Opportunity and Dodge +2
QH Incinerator Turbines Attack +3 and Damage +2
KH Tesla Fists Grapple and Armor +2
AH Sluggernaught Opportunity and Armor +2
JD Headshock Critical
QD Wrestle Grapple and Combo
KD Headlock Grapple and Attack +2
AD Pummel Damage +3 and Attack +2
JC Heavy Armor +4 and Damage +1
QC Best Armored Armor +5
KC Power Punch Damage +4 and Attack +1
AC Electric Arc Grapple and Damage +2
JS Taunt Opportunity and Counter
QS Foot Spikes Armor +2 and Damage +3
KS Head Reactor Armor +3 and Negate Incapacitate
AS Sasha Pilot. Opportunity and Damage +2
LEATHERBACK KAIJU FACE CARD LIST
Card Name Notes
JH Hit and Run Tactics Dodge +3 and Attack +2
QH Hard Protrusions Armor +3 and Damage +2
KH Thick Skin Armor +5
AH Rage Opportunity and Damage +2
JD Organic EMP EMP
QD Attack from Behind Attack +5
KD Crush Cockpit Incapacitate
AD Kaiju Blue Grapple and Acid
JC Rip Apart Critical
QC Charge Attack +1 and Damage +4
KC Bearhug Grapple and Opportunity
AC Throw Grapple and Damage +2
JS Improvised Weapon Counter and Attack +2
QS Shoving Match Grapple and Attack+2
KS Gorilla Guile Combo and Attack+2
AS Head Crest Attack +2 and Damage +3
CRIMSON TYPHOON JAEGER FACE CARD LIST
Card Name Notes
JH Cheung Pilot. Opportunity and Attack +2
QH Jin Pilot. Opportunity and Combo
KH Hu Pilot. Opportunity and Dodge +2
AH Thundercloud Formation Damage +5
JD High Kick Attack +2 and Damage +3
QD Rotating Claws Attack +3 and Damage +2
KD Flexibility Dodge +4 and Attack +1
AD Counter Attack Counter and Attack +2
JC Flip Dodge +5
QC Toss Grapple and Attack +2
KC Triple Threat Draw 3 Cards and Discard 2 Cards
AC Titanium Alloys Armor +5
JS Mobility Dodge +2 and Attack +3
QS Shoulder Shields Armor +3 and Attack +2
KS Rear Jets Grapple and Damage +2
AS Situational Awareness Any +2
RAIJU KAIJU FACE CARD LIST
Card Name Notes
JH Armored Back Armor +5
QH Tripartite Jaw Damage +4 and Attack +1
KH Kaiju Blue Grapple and Acid
AH Stalk Attack +5
JD Tear off Arm Critical
QD Circle Back Dodge +5
KD Speed Attack +3 and Dodge +2
AD Fastest Kaiju Combo and Attack +2
JC Heavy Armor +4 and Damage +1
QC Iguana Opportunity and Attack +2
KC Croc Opportunity and Damage +2
AC Tail Smack Grapple and Damage +2
JS Bite Incapacitate
QS Strength Attack +2 and Damage +3
KS Thrash Counter and Damage +2
AS Agility Opportunity and Dodge +2
COYOTE TANGO JAEGER FACE CARD LIST
Card Name Notes
JH Mortar Cannons Damage +4 and Attack +1
QH Counter Striker Counter and Attack +2
KH Energy Casters Damage +2 and Attack +3
AH Gunnar Pilot. Opportunity and Attack +2
JD Vic Pilot. Opportunity and Dodge +2
QD Light Armor Armor +1 and Dodge +4
KD Warship Motif Armor +3 and Damage +2
AD Cobra Attack Attack +2 and Damage +3
JC Synchronized Blast Combo and Attack +2
QC Low Neural Load Dodge +3 and Negate Incapacitate
KC Throwdown Grapple and Damage +2
AC Deadly Maneuver Critical
JS Great Speed Dodge +5
QS Long Range Attack Opportunity and Damage +2
KS Mecha Any +2
AS Hand to Hand Grapple and Attack +2
SCUNNER KAIJU FACE CARD LIST
Card Name Notes
JH Bull Rush Attack +1 and Damage +4
QH Gore Incapacitate
KH Battering Ram Attack +3 and Damage +2
AH Four Arms Grapple and Attack +2
JD Plated Body Armor Armor +5
QD Kaiju Blue Grapple and Acid
KD Claws Grapple and Damage +2
AD Thrash Combo and Damage +2
JC Protrusions Armor +3 and Damage +2
QC Largest Category IV Opportunity and Armor +2
KC Coordination Opportunity and Attack +2
AC Curved Horns Attack +2 and Damage +3
JS Dangerous Foe Counter and Attack +2
QS Ambush Attack +5
KS Move Fast Dodge +3 and Attack +2
AS Sonic Ball Critical
GENERIC JAEGER FACE CARD LIST
Card Name Notes
JH Primary Pilot Pilot. Opportunity and Attack +2
QH Secondary Pilot Pilot. Opportunity and Dodge +2
KH Energy Blast Attack +3 and Damage +2
AH Armor Armor +5
JD Giant Robot Armor +3 and Damage +2
QD Tactics Opportunity and Dodge +2
KD Maneuver Dodge +3 and Attack +2
AD Suplex Grapple and Damage +2
JC Hold Grapple and Attack +2
QC Evasion Dodge +5
KC Critical Hit Critical
AC Power Attack Damage +5
JS Mecha Any +2
QS Counter Blow Counter and Attack +2
KS Combo Attack Combo and Attack +2
AS Punch Damage +3 and Attack +2
GENERIC KAIJU FACE CARD LIST
Card Name Notes
JH Giant Monster Opportunity and Armor +2
QH Kaiju Blue Grapple and Acid
KH Bite Critical
AH Smash Damage +5
JD Tail Swipe Combo and Attack +2
QD Grab Grapple and Attack +2
KD Evade Dodge +5
AD Tough Hide Armor +5
JC Heavy Armor +2 and Damage +3
QC Throw Grapple and Damage +2
KC Strength Attack +2 and Damage +3
AC Speed Dodge +3 and Attack+2
JS Thrash Counter and Damage +2
QS Crush Incapacitate
KS Surprise Attack +5
AS Alien Powers Opportunity and Dodge +2
OPTIONAL VETERAN PILOT BONUSES
Veteran or Gifted Pilots such as Raleigh and Mako Mori get 1 random extra
Bonus to differentiate them from Generic Pilots:
1D6 Bonus
1 Attack +2
2 Damage +2
3 Dodge +2
4 Armor +2
5 Combo
6 Counter
OPTIONAL UNIT CLASS STAT MODIFIERS
All Mark I Jaegers get -1 to all played Number Cards.
All Mark II Jaegers get no modifier to all played Number Cards.
All Mark III Jaegers get +1 to all played Number Cards.
All Mark IV Jaegers get +2 to all played Number Cards.
All Mark V Jaegers get +3 to all played Number Cards.
All Category I Kaiju get -1 to all played Number Cards.
All Category II Kaiju get no modifer to all played Number Cards.
All Category III Kaiju get +1 to all played Number Cards.
All Category IV Kaiju get +2 to all played Number Cards.
All Category V Kaiju get +3 to all played Number Cards.
For every level above the first a Unit is, it gets 2 extra Hits.
OPTIONAL SAMPLE SCENARIO RULES
Thermonuclear Device: The Jaeger carrying it may activate it,
Destroying himself and doing 10 Hits of damage to one target Kaiju
And 5 Hits to all other Kaiju.
LINKS
Pacific Rim Wiki
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