PAPER RAILS USA
INTRODUCTION
Rail Road Building Theme.
Pen and Paper Game: No cards or dice needed.
This is a modified PnP version of Railroad Dispatch USA
MATERIALS REQUIRED
Each player needs a pen with a different color ink.
One Coin for flipping.
A copy of the Map is needed (Black and White will work).
A copy of the Scoring Tables are needed.
VICTORY
The player with the most Victory Points (VP) at the end of the game wins.
END OF GAME
The game ends at the end of the turn when the last possible Rail Connection is made.
Immediately proceed to End of Game Scoring.
POINTS
There are several types of points each player needs to keep track of:
VP = Victory Points
IP = Income Points
RP = Research Points
SP = Stock Points
SETUP
The player who brought the components goes first.
Play proceeds clockwise.
Players must start from an eastern seaboard city.
TURN SEQUENCE
Players take turns.
On your turn you may take 3 Actions (out of 5 available):
You can take the same action up to 2 times in the same turn.
1. Build Action
2. Event Action
3. Stock Option Action
4. Operate Action
5. Research Action
BUILD ACTION
This Costs 1 IP.
The second time you take it in the same turn costs 2 IP.
Build 1 connection: Using your pen, initial one rail connection between 2 cities.
You have built that connection, you own it, no other player may initial it.
You must connect to 1 city you are already connected to. If you cannot, you may
build anywhere, but you must pay 1 extra IP.
EVENT ACTION
This costs 1 RP.
The second time you take it in the same turn costs 2 RP.
Gain control of the next unclaimed Event on the Event Scoring Table.
With your pen initial the Event.
STOCK OPTION ACTION
This costs 1 IP.
The second time you take it in the same turn costs 2 IP.
Gain 1 SP.
OPERATE ACTION
Gain 2 IP.
RESEARCH ACTION
This costs 1 IP.
The second time you take it in the same turn costs 2 IP.
Gain 1 RP.
END OF GAME SCORING
This proceeds in 3 Phases:
1. Commodity Scoring Phase
2. Railroad Scoring Phase
3. Stock Scoring Phase
COMMODITY SCORING PHASE
Consult the Commodity Scoring Table.
For each commodity determine which player is connected to the
most cities that produce it; That player gets 2 VP.
If there is a tie, each tied player gets 1 VP.
RAILROAD SCORING PHASE
Consult the Railroad Scoring Table.
For each Railroad determine if any player is connected to all the cities in it.
That player scores VP equal to the number of cities connected to that RR.
If more than 1 player is completely connected, determine which player was
fully connected first; only that player scores for that RR.
STOCK SCORING PHASE
The Player with the most SP gets 20 VP.
The second place player gets 10 VP.
Third place gets 5 VP.
EVENT SCORING TABLE
Event: Notes:
Switch Frog Gain 2 Victoty Points (VP)
New York Stock Exchange Gain 2 Stock Points (SP)
Stourbridge Lion Gain 1 VP
First Railroad Charter Build 1 Rail Line (RL)
Tom Thumb Gain 3 VP
Flat Bottomed T-Rail Gain 2 VP
John Bull 0-4-0 Gain 1 VP
Old Ironsides 2-2-0 Gain 2 VP
Iron Bar Frames Build 1 RL
Semaphores Gain 2 VP
Telegraph Gain 3 VP
Bunk Cars Gain 1 VP
Panic of 1837 All other players lose 1 SP
American 4-4-0 Gain 3 VP
Head Lights Gain 1 VP
Standard Gauge Build 1 RL
Mogul 4-6-0 Gain 3 VP
Whistle Stop Tours Gain 5 VP
Land Grant Act Build 1 RL and gain 1 SP
Gold Rush Gain 2 VP
Pacific Railroad Surveys Build 1 RL
Steam Injector Gain 2 VP
Industrialization Gain 2 VP
Coal Burning Gain 1 RP and 1 VP
Railroad Bridges Build 1 RL
Civil War All other players lose 2 IP
Pullman Sleeping Car Gain 2 VP
Consolidation 2-8-0 Gain 2 VP
Tank Cars Gain 1 VP
Giant Stockyards Gain 2 VP
Block Signaling Gain 2 VP
Steel Rails Build 1 RL
Swiveling Pony Truck Gain 3 VP
Refrigerator Cars Gain 1 VP
Cog Railroads Build 1 RL and gain 1 VP
Automatic Air Brakes Gain 3 VP
Snow Sheds Build 1 RL
Jay Gould Build 1 RL and gain 1 VP
Cyrus W. Field Gain 3 VP
Edward H. Harriman Gain 2 SP and 1 VP
Cornelius Vanderbilt Build 1 RL and gain 1 SP
Daniel Drew Gain 3 SP
Leland Stanford Build 1 RL and Gain 2 VP
Collis P. Huntington Gain 3 VP
Mark Hopkins Gain 2 VP
Andrew Carnegie Gain 4 VP
Black Friday All other players lose 2 SP
Gilded Age Gain 3 VP
Panic of 1873 All other players lose 1 IP
Knuckle Coupler Gain 3 VP
Rail Tunnels Build 1 RL
Camelback Gain 2 VP
Granger Laws All other players lose 1 IP
Closing of the Frontier All other players lose 1 VP
COMMODITY SCORING TABLE
Commodity: Cities that Produce the Commodity:
Petroleum Columbus, Buffalo, Dallas, Houston, KC, LA, Gasper
Meat Packing Chicago, NY, Indianapolis, Milwaukee, Columbus, Dallas, Omaha
Textiles PL Maine, Boston, NY, Charleston, Atlanta, Philly, Montg
Steel Works Chicago, Pittsburgh, Buffalo, Davenport, Cleveland
Timber & Lumber PL Oregon, Corinth, Charlotte, Montg, Jax, Houston, LR
Gold & Silver Denver, Spokane, San Francisco, Helena, Seattle, Pocatello
Coal Dallas, KC, Pitts, St Joe, St Louis, Cleveland, Cincinnati
Manufacturing NY, Cleveland, Detroit AACC SF, LA, NO, KC, Milwaukee, Omaha
Sugar Beets Jax, NO, Mobile, SF, Denver, SLC, Detroit
Hogs Davenport, Columbus, Cincinnati, Indianapolis
Cattle Davenport, Houston, Dallas, Bismark, SF, Denver, DC
Wheat Helena, Bismark, Denver, Spokane, DC
Tobacco Wilmington AACC and Nashville
Corn St Joe, KC, St Luis, Davenport, Indianapolis, Cleveland
Cotton Vicksburg AACC and Dallas, Atlanta, Montg, Columbia
Dairy Milwaukee, Portland Both, Seattle, Duluth, Detroit, Pitts
Apples New York, Spokane
Grapes San Francisco, Buffalo
Oranges Jacksonville, LA, Phoenix
Rice SF, NO, Houston, Savannah, LR, Corinth
AACC = And all Connected Cities
RAILROAD SCORING TABLE
Railroad: Cities Connected to the Railroad:
Pennsylvania RR Philadelphia, Pittsburgh Columbus, Indianapolis AACC
Norfolk & Western Richmond, Columbus, Cincinnati
Baltimore & Ohio Washington DC, Columbus, Indianapolis AACC
Three Boston Lines Boston AACC
South Carolina Canal & RR Columbia AACC
Chicago, Burlington, & Quincy St Joseph AACC and Chicago, Omaha, St Paul, St Luis
Illinois Central Chicago, St Louis, Memphis, Vicksburg, New Orleans
Chicago, Rock Island & Pacific St Joseph AACC Chicago, Dallas, Houston, LR, DC, WT
New York Central Cleveland, Columbus, Indianapolis AACC and NY, Cincinnati
Missouri Pacific Kansas City, Little Rock AACC and New Orleans, El Paso
Louisville & Nashville RR Nashville AACC and Mobile, New Orleans
Erie Lackawanna RR NY, Buffalo, Cleveland, Cincinnati, Chicago, Indianapolis
Union Pacific Seattle AACC and St Joseph, Denver, SL-City, Los Angeles
Central Pacific San Francisco, Salt Lake City
Chesapeake & Ohio RR Richmond, Cincinnati, Columbus, Chicago, Detroit
Chicago & Northwestern Milwaukee, Gasper, Chicago, Duluth, WT, Omaha, St Paul
Chicago, Milwaukee, & St Paul Chicago, Milwaukee, St Paul, Kansas City, St Joseph, Omaha
Atchison, Topeka, & Santa Fe Los Angeles, El Paso AACC and Denver, St Jo, KC, Chicago
Denver & Rio Grand Western Salt Lake City, Denver
NY, New Haven, & Hartford New York, Boston
Northern Pacific Spokane AACC and Duluth
AACC = And all Connected Cities