POWER UP






INTRODUCTION
Two player card game of Super Powered Martial Arts Combat.

FIGHTERS
Each fighter starts with 100 hits and 10 Power points.

VICTORY
Reduce your opponent to 0 Hits.

SETUP
Each player draws a hand of 3 cards.
Roll high on 1D6 to see who goes first.

THE DECK
Players share a common deck.

TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
1. Strategy Phase
2. Attack Phase
3. Power Up Phase

STRATEGY PHASE
Draw 1 card from the deck.
If the deck runs out shuffle the discard and draw from it.
Max hand size is 7 cards. Discard excess cards.

ATTACK PHASE
You may freely make one basic Hand to Hand (HTH) Attack for 1D6 points of Damage.
A basic HTH attack costs 1 power point to make.
Or you may play an energy blast card to make an energy attack.
You may play Attack cards to cause extra damage or make extra attacks.
Your opponent may play defensive cards to evade attacks.
Play a Stare Down card instead of Attacking.
Play a Knock Back card only if you did damage with an attack this turn.

POWER UP PHASE
If you did not attack this turn gain 2D6 power points.


CARD TYPE CODES
A = Attack
D = Defense
O = Other
Num# = Number of that card in the deck
Cost = Cost in Power Points to use that card

POWER DECK CARD LIST
Card Name:		Num#	Type	Cost	Effect:
Special Technique       	10	A	2	+1D6 Damage: Add to Hand to Hand Attack
Power Strike    		5	A	5X	+XD6 Damage: Add to Special Technique
Boost Speed     		10	A	3	Make 1 extra HTH Attack this turn.
Multiple Image Attack   	5	A	5X	Make X extra HTH Attacks this turn. Add to Boost Speed
Block   			10	D	1	Negate one HTH attack
Energy Blast    		15	A	3	Does 2D6 Damage
Energy Bomb     		5	A	5X	+XD6 Damage: Add to energy Blast
Hypersonic Dodge	        10	D	3	Negate one Attack
Homing  			5	O	2	Negate a Dodge card used against an energy attack
Discern 			5	O	1	Look at opponents hand then draw 1 card from the deck
Deflection      		10	D	X	Negate X points of damage done from an energy attack
Reflection      		5	D	5X	Turn an X Dice energy attack back at its source.
Knock Back      		5	A	0	Opponent cannot attack next turn and must discard a card.
Stare Down      		5	A	1	Opponent must discard 2 random cards.
Think   			5	O	1	Draw 3 cards in Power-up Phase: Do not attack or Power up
Super Power Up  		10	O	0	When Powering up gain an extra 2D6 power points
Regenerate      		5	O	5X	In Power Up phase heal XD6 Hits
Physical Drain  		5	O	0	In Power Up phase convert X Hits into X power points






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