PACIFIC GAMBLE
INTRODUCTION
Card game for 2 players representing the Pacific Theatre of WWII.
One player is the USA. The other player is Imperial Japan.
VICTORY
Reduce your opponent to Zero Fleet Tokens or win 4 Battles (Hands) in a Row.
FLEET TOKENS
Each Fleet Token represents a large number of Ships, Men, and Planes including
Naval Forces, Ground Forces, Subs, and Merchant Marine.
INDUSTRIAL CAPACITY
Each player starts with an Industrial Capacity (IC) = 1.
IC determines how many fleets can be produced per turn.
For both players: Minimum IC =Zero
Japanese Maximum IC = 4
American Maximum IC = 5
THE DECK
Players share a common Deck.
CARDS
Each card has a score in 5 Stats:
Leadership
Intelligence
Air Power
Sea Power
Ground Power
Some cards can be used by both players or just 1 specific Nationality.
SETUP
Each player starts with 10 Fleet Tokens.
TURN SEQUENCE
Each Turn is divided into 5 Phases:
1. Industry Phase
2. Logistics Phase
3. Strategy Phase
4. Battle Phase
5. End Phase
INDUSTRIAL PHASE
Each Player gains Fleet Tokens = Industrial Capacity.
LOGISTICS PHASE
Each player draws 10 cards
The player with more Fleet Tokens may draw an extra card.
STRATEGY PHASE
Players may discard up to 5 cards and draw replacements.
BATTLE PHASE
Players reveal their hands.
If your hand contains any cards you cannot use, immediately discard them.
The player with the highest Leadership Score may Immediately draw
2 extra cards and put 1 into play and discard the other.
The player with the highest Intelligence Score may
Immediately draw 2 extra cards and put 1 into play and discard the other.
The player with the highest Air Score wins the battle.
(If Air Scores are tied, Highest Sea score wins)
The winner of the battle automatically destroys 1 Enemy FT
If the winner had a greater Sea Score, he destroys an additional 1 FT
If the winner had a greater Ground Score, he destroys an additional 1 FT
END PHASE
Players discard their hands.
PEARL HARBOR RULE
The Japanese get Air +5 on the First Turn of the Game.
OVERWHELMING FORCE RULE
If you have twice as many or more FT than your opponent, you
get an additional A+3 S+2 G+1 in Battle Phase.
CARD LIST NOTATION
A = Air Power
S = Sea Power
G = Ground Power
L = Leadership
I = Intelligence
U = American Player only
J = Japanese Player only
B = Both Players
IC = Industrial Capacity
FT = Fleet Tokens
OL = Opponent Loses Extra
OD = Opponent Draws
D1NT = Draw 1 extra card next Turn
COMMON DECK CARD LIST
Card Name: Use Notes:
Carriers B A = 5
Super Battleship J S = 5
Battleships B S = 4
Turkey Shoot U A = 5 If you win battle OL 2 FT
Yamamoto J L = 5 A = 2
Admiral Koga J L = 4
Imperial Japanese Navy J S = 5
Midget Subs J I = 1 S = 1
Sneak Attack J I = 4 If you win battle OL 2 FT
General MacArthur U L = 5 G = 2
Break Japanese Codes U I = 5
Spies B I = 3
P-38 Lightnings U A = 4
Secret Mission B I = 2 D1NT
Flying Boat B I = 1 A = 1
Admiral Nimitz U L = 4
Guerrillas B I = 2 G = 2
Swift PT Boats U I = 1 S = 1
Propaganda B IC +1
Invasion Force B A = 2 S = 2 G = 2
Expeditionary Force B A = 2 S = 2 G = 2
Headquarters B L = 1 I = 1
Flagship B L = 2 S = 1
Radio B I = 3
Radar U I = 3
Bombing Raid B A = 4
Long Lance Torpedoes J S = 3
Zero Fighters J A = 5
Kamikazes J A = 2 OL 1 FT
Overcomplicated Plan B I = 4 If you win battle OL 1 FT
Gross Miscalculation B I = 5 If you win battle OL 1 FT
Lack of Convoy Protection U Japanese IC –1
Diversionary Force B I = 1 OD 1 Less card next Turn
Search Planes B I = 4
Spirit of Bushido J A = 1 S = 1 G = 1
Night Battles B S = 4
Zeke Fighters J A = 5
Lure Opponent B I = 4 If you win battle OL 2 FT
Tokyo Express J IC +1
Attrition U OL 1 FT
Great Victory B A = 2 If you win battle OL 2 FT
US Sub Campaign U Japanese IC –1
Better Pilots B A = 4
Waken A Sleeping Giant U IC +1 D1NT
Occupy Dutch East Indies J If you win battle IC +1
Conquer SE Asia J If you win battle IC +1
Take French Indochina J If you win battle IC +1
Invade Philippines J If you win battle IC +1
Germany Surrenders U IC +1
Coral Sea B A = 2 If you win battle OL 1 FT
Midway U A = 4 If you win battle OL 2 FT
Guadalcanal B S = 2 If you win battle OL 1 FT
Marianas U A = 5 If you win battle OL 2 FT
Leyte Gulf B A = 3 If you win battle OL 2 FT
Iwo Jima B G = 4 You Lose 1 FT OL 2 FT
Okinawa B A = 4 You Lose 1 FT OL 2 FT
Human Bombs J OL 1 FT
Doolittle Raid U OD 1 Less card next Turn D1NT
Roosevelt U L = 5
Divine Wind J OL 1 FT
Escort Carriers B A = 4
American Might U IC +1
Airbases B A = 4
Mines B OL 1 FT
Attack Merchant Marine U Japanese IC –1
Val Dive Bombers J A = 4
Kate Torpedo Bombers J A = 3
Submarines B S = 1 OL 1 FT
Cruisers & Destroyers B S = 3 D1NT
Battle Fleet B A = 3 S = 3
Air Superiority B A = 5
Light & Medium Tanks B G = 4
Artillery B G = 5
Infantry B G = 3
Marines U G = 4
Japanese Fortifications J If you lose battle OL 1 FT
Island Hopping U G = 2 D1NT
Dominate the Seas J If you win battle IC +1
British Royal Navy U A = 1 S = 2 G = 1
Fail to Act B S = 1
Vastness of the Pacific B OD 1 Less card next Turn
Bad Weather B OD 1 Less card next Turn
Grumman Hellcats U A = 5
Corsair Fighters U A = 5
B-17 Flying Fortresses U OL 1 FT OD 1 Less card next Turn
Dauntless Dive Bombers U A = 4
Devastator Torpedo Bombers U A = 3
Trap B I = 4
Mass Production B IC +1
Carrier Planes B A = 3
Photographic Reconnaissance B I = 3
Tide has Turned B A = 1 If you win battle OL 1 FT
Capture Malaya J G = 2 If you win battle IC +1
Masters of Infiltration J I = 2 G = 3
Garrison B G = 2
Wreck Communications B I = 1 OD 2 Less cards next Turn
Cause Panic & Confusion J I = 1 OD 2 Less cards next Turn
Hiroshima & Nagasaki U Win game if turn 10 or later
CARDSET AVAILABLE!!!
Thanks Alessandro!
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LINKS
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