PACIFIC GAMBLE






INTRODUCTION Card game for 2 players representing the Pacific Theatre of WWII. One player is the USA. The other player is Imperial Japan. VICTORY Reduce your opponent to Zero Fleet Tokens or win 4 Battles (Hands) in a Row. FLEET TOKENS Each Fleet Token represents a large number of Ships, Men, and Planes including Naval Forces, Ground Forces, Subs, and Merchant Marine. INDUSTRIAL CAPACITY Each player starts with an Industrial Capacity (IC) = 1. IC determines how many fleets can be produced per turn. For both players: Minimum IC =Zero Japanese Maximum IC = 4 American Maximum IC = 5 THE DECK Players share a common Deck. CARDS Each card has a score in 5 Stats: Leadership Intelligence Air Power Sea Power Ground Power Some cards can be used by both players or just 1 specific Nationality. SETUP Each player starts with 10 Fleet Tokens. TURN SEQUENCE Each Turn is divided into 5 Phases: 1. Industry Phase 2. Logistics Phase 3. Strategy Phase 4. Battle Phase 5. End Phase INDUSTRIAL PHASE Each Player gains Fleet Tokens = Industrial Capacity. LOGISTICS PHASE Each player draws 10 cards The player with more Fleet Tokens may draw an extra card. STRATEGY PHASE Players may discard up to 5 cards and draw replacements. BATTLE PHASE Players reveal their hands. If your hand contains any cards you cannot use, immediately discard them. The player with the highest Leadership Score may Immediately draw 2 extra cards and put 1 into play and discard the other. The player with the highest Intelligence Score may Immediately draw 2 extra cards and put 1 into play and discard the other. The player with the highest Air Score wins the battle. (If Air Scores are tied, Highest Sea score wins) The winner of the battle automatically destroys 1 Enemy FT If the winner had a greater Sea Score, he destroys an additional 1 FT If the winner had a greater Ground Score, he destroys an additional 1 FT END PHASE Players discard their hands. PEARL HARBOR RULE The Japanese get Air +5 on the First Turn of the Game. OVERWHELMING FORCE RULE If you have twice as many or more FT than your opponent, you get an additional A+3 S+2 G+1 in Battle Phase. CARD LIST NOTATION A = Air Power S = Sea Power G = Ground Power L = Leadership I = Intelligence U = American Player only J = Japanese Player only B = Both Players IC = Industrial Capacity FT = Fleet Tokens OL = Opponent Loses Extra OD = Opponent Draws D1NT = Draw 1 extra card next Turn COMMON DECK CARD LIST Card Name: Use Notes: Carriers B A = 5 Super Battleship J S = 5 Battleships B S = 4 Turkey Shoot U A = 5 If you win battle OL 2 FT Yamamoto J L = 5 A = 2 Admiral Koga J L = 4 Imperial Japanese Navy J S = 5 Midget Subs J I = 1 S = 1 Sneak Attack J I = 4 If you win battle OL 2 FT General MacArthur U L = 5 G = 2 Break Japanese Codes U I = 5 Spies B I = 3 P-38 Lightnings U A = 4 Secret Mission B I = 2 D1NT Flying Boat B I = 1 A = 1 Admiral Nimitz U L = 4 Guerrillas B I = 2 G = 2 Swift PT Boats U I = 1 S = 1 Propaganda B IC +1 Invasion Force B A = 2 S = 2 G = 2 Expeditionary Force B A = 2 S = 2 G = 2 Headquarters B L = 1 I = 1 Flagship B L = 2 S = 1 Radio B I = 3 Radar U I = 3 Bombing Raid B A = 4 Long Lance Torpedoes J S = 3 Zero Fighters J A = 5 Kamikazes J A = 2 OL 1 FT Overcomplicated Plan B I = 4 If you win battle OL 1 FT Gross Miscalculation B I = 5 If you win battle OL 1 FT Lack of Convoy Protection U Japanese IC –1 Diversionary Force B I = 1 OD 1 Less card next Turn Search Planes B I = 4 Spirit of Bushido J A = 1 S = 1 G = 1 Night Battles B S = 4 Zeke Fighters J A = 5 Lure Opponent B I = 4 If you win battle OL 2 FT Tokyo Express J IC +1 Attrition U OL 1 FT Great Victory B A = 2 If you win battle OL 2 FT US Sub Campaign U Japanese IC –1 Better Pilots B A = 4 Waken A Sleeping Giant U IC +1 D1NT Occupy Dutch East Indies J If you win battle IC +1 Conquer SE Asia J If you win battle IC +1 Take French Indochina J If you win battle IC +1 Invade Philippines J If you win battle IC +1 Germany Surrenders U IC +1 Coral Sea B A = 2 If you win battle OL 1 FT Midway U A = 4 If you win battle OL 2 FT Guadalcanal B S = 2 If you win battle OL 1 FT Marianas U A = 5 If you win battle OL 2 FT Leyte Gulf B A = 3 If you win battle OL 2 FT Iwo Jima B G = 4 You Lose 1 FT OL 2 FT Okinawa B A = 4 You Lose 1 FT OL 2 FT Human Bombs J OL 1 FT Doolittle Raid U OD 1 Less card next Turn D1NT Roosevelt U L = 5 Divine Wind J OL 1 FT Escort Carriers B A = 4 American Might U IC +1 Airbases B A = 4 Mines B OL 1 FT Attack Merchant Marine U Japanese IC –1 Val Dive Bombers J A = 4 Kate Torpedo Bombers J A = 3 Submarines B S = 1 OL 1 FT Cruisers & Destroyers B S = 3 D1NT Battle Fleet B A = 3 S = 3 Air Superiority B A = 5 Light & Medium Tanks B G = 4 Artillery B G = 5 Infantry B G = 3 Marines U G = 4 Japanese Fortifications J If you lose battle OL 1 FT Island Hopping U G = 2 D1NT Dominate the Seas J If you win battle IC +1 British Royal Navy U A = 1 S = 2 G = 1 Fail to Act B S = 1 Vastness of the Pacific B OD 1 Less card next Turn Bad Weather B OD 1 Less card next Turn Grumman Hellcats U A = 5 Corsair Fighters U A = 5 B-17 Flying Fortresses U OL 1 FT OD 1 Less card next Turn Dauntless Dive Bombers U A = 4 Devastator Torpedo Bombers U A = 3 Trap B I = 4 Mass Production B IC +1 Carrier Planes B A = 3 Photographic Reconnaissance B I = 3 Tide has Turned B A = 1 If you win battle OL 1 FT Capture Malaya J G = 2 If you win battle IC +1 Masters of Infiltration J I = 2 G = 3 Garrison B G = 2 Wreck Communications B I = 1 OD 2 Less cards next Turn Cause Panic & Confusion J I = 1 OD 2 Less cards next Turn Hiroshima & Nagasaki U Win game if turn 10 or later CARDSET AVAILABLE!!! 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