PANTHEONS
INTRODUCTION
Card game for 2 players.
Each player is a Greater God trying to build up his pantheon.
VICTORY
Be the first player to have 7 or more Gods in play on your side.
THE DECK
Players share a common deck.
TOKENS
Tokens are used to keep tract of Worshipers.
CARD TYPES
There are 7 types of cards:
Gods
Armies
Heroes
Priests
Monsters
Miracles
Temples
SETUP
Each player starts with 12 Worshiper tokens.
Each player starts with a hand of 5 cards.
Players roll high on 1D6 to determine who goes first.
The other player gets an extra 6 Worshippers.
TURN SEQUENCE
Players take turns.
Each turn has 9 phases:
Faith Phase
Worshiper Phase
Miracle Phase
Fate Phase
Destiny Phase
War Phase
Hero Phase
Monster Phase
Priest Phase
FAITH PHASE
Gain 1 Faith point for every Worshiper you control.
Gain 2 Faith points for every Priest you control.
Gain 3 Faith points for every Temple you control.
Faith points are not saved from turn to turn.
Unused Faith points are lost at the end of the turn.
WORSHIPER PHASE
Gain 1D6 Worshiper Tokens.
MIRACLE PHASE
You may play up to one miracle card for every God card or Priest card you have in play.
A miracle also costs 3 Faith points to play.
FATE PHASE
Draw 2 cards.
Pay 7 Faith points to draw an additional card.
Maximum hand size = 7 cards. Discard excess cards.
If the deck ever runs out, shuffle the discard and draw from it.
DESTINY PHASE
Play Unit cards:
Armies cost 3 Faith Points and discard 1 Worshiper token.
Heroes, Priests, Monsters, and Temples cost 5 Faith Points.
Gods cost 10 Faith Points.
Cards are placed face up on the table.
Unit cards remain in play until destroyed.
WAR PHASE
Each of your Armies can make one attack.
For each army pick a target and roll 1D6.
Attack with one army at a time.
Enemy armies must be targeted before other units.
On a roll of 6+ a target army is destroyed.
On a roll of 6+ a target temple is destroyed.
On a roll of 3+ an enemy worshiper is controlled.
HERO PHASE
Each of your Heroes can make one attack.
For each hero pick a target and roll 1D6.
Attack with one hero at a time.
On a roll of 6+ a target hero is destroyed.
On a roll of 5+ a target monster is destroyed.
On a roll of 4+ a target priest is destroyed.
MONSTER PHASE
Each of your Monsters can make one attack.
For each monster pick a target and roll 1D6.
Attack with one monster at a time.
Enemy heroes and armies must be targeted before other units.
On a roll of 6+ a target hero is destroyed.
On a roll of 5+ a target army is destroyed.
On a roll of 4+ a target temple is destroyed.
On a roll of 2+ an enemy worshiper is destroyed.
PRIEST PHASE
Each of your Priests can make one attack.
For each priest pick a target and roll 1D6.
Attack with one priest at a time.
On a roll of 4+ an enemy worshiper is controlled.
GOD LIST
Card Name: Special Effects:
God of War Your Heroes & Armies get +1 to attack rolls
God of Love Your Priests get +1 to attack rolls
God of the Mountains Play Earth Monsters and Miracles for Free
God of Blacksmiths Your Armies get +1 to attack rolls
God of the Harvest Worshiper recruit roll +1
God of Thieves Steal 1 Card from oppont’s hand for 10 Faith Pnts in Miracle Phase
God of the Dead Put your killed Heroes back into your hand
God of Archery Heroes get +1 to attack rolls
God of Beauty Discard 2 cards to take control of target Hero
God of the Sea Play Water Monsters and Miracles for Free
God of Luck Reroll one dice roll per turn
God of Creation Your Units cost 1 less Faith point to play
God of the Sky Play Air Monsters and Miracles for Free
God of Knowledge Pay 1 Faith Point to look at opponents hand or top 3 cards in deck
God of Fate In Fate phase draw 3 cards and discard 2
God of the Sun Play Fire Monsters and Miracles for Free
God of Healing Put your killed Heroes back into your hand
God of Fertility Worshiper recruit roll +1
MORTALS LIST
Card Name:
Armies
Heroes
Priests
Temples
Notes: The Deck contains 10 of each card listed in the Mortals List.
MONSTER LIST
Card Name: Notes:
Leviathan Water
Kraken Water
Giant Earth
Titan Earth
Dragon Air
Gorgon Earth
Demon Fire
Devil Fire
Serpent Water
Phoenix Fire
MIRACLE LIST
Card Name: Type: Effect:
Earthquake Earth Destroy 1D6 Worshipers or Temple
Crumble Earth Destroy Temple
Tidal Wave Water Destroy 1D6 Worshipers
Volcano Fire Destroy 1D6 Worshipers or Temple
Flood Water Destroy 1D6 Worshipers
Sacrifice Death Sacrifice 2 worshipers to gain 10 Faith Points
Prophet --- Gain one Priest for free
Holy War --- Your Armies get +2 to attacks this turn
Chasm Earth Destroy Hero, Monster, or Army
Inferno Fire Destroy 1D6 Worshipers
Famine Fire Destroy 1D6 Worshipers
Plague Death Destroy 1D6 Worshipers or Army
Fertility --- Gain 1D6 Worshipers
Blight Death Destroy 1D6 Worshipers
Sanctuary --- Opponent cannot attack you next turn
Draught Fire Destroy 1D6 Worshipers
Godspeed --- Draw 3 cards
Pestilence Death Destroy 1D6 Worshipers
Resurrection Death Put killed hero or priest back into play
Abjuration --- Negate Miracle just played
Hurricane Air Destroy 1D6 Worshipers
Gift of the Gods --- Hero gets +2 to attack rolls permanently
Prosperity --- Gain 1D6 Worshipers
Mana from Heaven --- Gain 1D6 Worshipers
War in Heaven --- Destroy target God Card
Lightning Bolt Air Destroy target Hero or Priest
Banish --- Destroy target Monster