PANTHEONS






INTRODUCTION Card game for 2 players. Each player is a Greater God trying to build up his pantheon. VICTORY Be the first player to have 7 or more Gods in play on your side. THE DECK Players share a common deck. TOKENS Tokens are used to keep tract of Worshipers. CARD TYPES There are 7 types of cards: Gods Armies Heroes Priests Monsters Miracles Temples SETUP Each player starts with 12 Worshiper tokens. Each player starts with a hand of 5 cards. Players roll high on 1D6 to determine who goes first. The other player gets an extra 6 Worshippers. TURN SEQUENCE Players take turns. Each turn has 9 phases: Faith Phase Worshiper Phase Miracle Phase Fate Phase Destiny Phase War Phase Hero Phase Monster Phase Priest Phase FAITH PHASE Gain 1 Faith point for every Worshiper you control. Gain 2 Faith points for every Priest you control. Gain 3 Faith points for every Temple you control. Faith points are not saved from turn to turn. Unused Faith points are lost at the end of the turn. WORSHIPER PHASE Gain 1D6 Worshiper Tokens. MIRACLE PHASE You may play up to one miracle card for every God card or Priest card you have in play. A miracle also costs 3 Faith points to play. FATE PHASE Draw 2 cards. Pay 7 Faith points to draw an additional card. Maximum hand size = 7 cards. Discard excess cards. If the deck ever runs out, shuffle the discard and draw from it. DESTINY PHASE Play Unit cards: Armies cost 3 Faith Points and discard 1 Worshiper token. Heroes, Priests, Monsters, and Temples cost 5 Faith Points. Gods cost 10 Faith Points. Cards are placed face up on the table. Unit cards remain in play until destroyed. WAR PHASE Each of your Armies can make one attack. For each army pick a target and roll 1D6. Attack with one army at a time. Enemy armies must be targeted before other units. On a roll of 6+ a target army is destroyed. On a roll of 6+ a target temple is destroyed. On a roll of 3+ an enemy worshiper is controlled. HERO PHASE Each of your Heroes can make one attack. For each hero pick a target and roll 1D6. Attack with one hero at a time. On a roll of 6+ a target hero is destroyed. On a roll of 5+ a target monster is destroyed. On a roll of 4+ a target priest is destroyed. MONSTER PHASE Each of your Monsters can make one attack. For each monster pick a target and roll 1D6. Attack with one monster at a time. Enemy heroes and armies must be targeted before other units. On a roll of 6+ a target hero is destroyed. On a roll of 5+ a target army is destroyed. On a roll of 4+ a target temple is destroyed. On a roll of 2+ an enemy worshiper is destroyed. PRIEST PHASE Each of your Priests can make one attack. For each priest pick a target and roll 1D6. Attack with one priest at a time. On a roll of 4+ an enemy worshiper is controlled. GOD LIST Card Name: Special Effects: God of War Your Heroes & Armies get +1 to attack rolls God of Love Your Priests get +1 to attack rolls God of the Mountains Play Earth Monsters and Miracles for Free God of Blacksmiths Your Armies get +1 to attack rolls God of the Harvest Worshiper recruit roll +1 God of Thieves Steal 1 Card from oppont’s hand for 10 Faith Pnts in Miracle Phase God of the Dead Put your killed Heroes back into your hand God of Archery Heroes get +1 to attack rolls God of Beauty Discard 2 cards to take control of target Hero God of the Sea Play Water Monsters and Miracles for Free God of Luck Reroll one dice roll per turn God of Creation Your Units cost 1 less Faith point to play God of the Sky Play Air Monsters and Miracles for Free God of Knowledge Pay 1 Faith Point to look at opponents hand or top 3 cards in deck God of Fate In Fate phase draw 3 cards and discard 2 God of the Sun Play Fire Monsters and Miracles for Free God of Healing Put your killed Heroes back into your hand God of Fertility Worshiper recruit roll +1 MORTALS LIST Card Name: Armies Heroes Priests Temples Notes: The Deck contains 10 of each card listed in the Mortals List. MONSTER LIST Card Name: Notes: Leviathan Water Kraken Water Giant Earth Titan Earth Dragon Air Gorgon Earth Demon Fire Devil Fire Serpent Water Phoenix Fire MIRACLE LIST Card Name: Type: Effect: Earthquake Earth Destroy 1D6 Worshipers or Temple Crumble Earth Destroy Temple Tidal Wave Water Destroy 1D6 Worshipers Volcano Fire Destroy 1D6 Worshipers or Temple Flood Water Destroy 1D6 Worshipers Sacrifice Death Sacrifice 2 worshipers to gain 10 Faith Points Prophet --- Gain one Priest for free Holy War --- Your Armies get +2 to attacks this turn Chasm Earth Destroy Hero, Monster, or Army Inferno Fire Destroy 1D6 Worshipers Famine Fire Destroy 1D6 Worshipers Plague Death Destroy 1D6 Worshipers or Army Fertility --- Gain 1D6 Worshipers Blight Death Destroy 1D6 Worshipers Sanctuary --- Opponent cannot attack you next turn Draught Fire Destroy 1D6 Worshipers Godspeed --- Draw 3 cards Pestilence Death Destroy 1D6 Worshipers Resurrection Death Put killed hero or priest back into play Abjuration --- Negate Miracle just played Hurricane Air Destroy 1D6 Worshipers Gift of the Gods --- Hero gets +2 to attack rolls permanently Prosperity --- Gain 1D6 Worshipers Mana from Heaven --- Gain 1D6 Worshipers War in Heaven --- Destroy target God Card Lightning Bolt Air Destroy target Hero or Priest Banish --- Destroy target Monster




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