ROBBER BARONS OF THE GILDED AGE
INTRODUCTION
Board game for 2-6+ players.
Theme: America Post Civil War; Age of Steel; Gilded Age Economic Empire Building
BOARD & CARD SET AVAILABLE
Click Here
VICTORY
The player with the most Legacy points at the end of the game wins.
GAME END
The game ends when the Legacy Deck is Empty.
DICE
Six sided dice are needed.
LEGACY DECK
This deck contains cards representing acts of Philanthropy that
Contribute to your Legacy.
Each card has a Legacy Point Value.
Legacy cards you buy go to your Legacy Pile.
BUSINESS DECK
This deck contains cards that represent various Events that will
Enrich or impoverish you.
Most Business Cards are discarded after being played; Others ago to your Legacy Pile.
MONEY
The basic form of currency in this game is the $1 Million dollar Note.
THE BANK
Where the Money is.
One player is the Banker.
The Banker makes Change and prevents thefts.
CONTROL MARKERS
Each player gets a set of control markers of a unique color.
PAWNS
Each player gets one unique pawn (figure) to represent themselves on the board.
THE BOARD
The Board is a Square Track divided up into spaces.
Each side has 11 spaces including the corners:
Space Description:
1 *Start Space (Corner)
2 Railroads (Great)
3 Railroads (Great)
4 Railroads (Great)
5 Lumber (Minor)
6 *Business
7 Shipping (Major)
8 Shipping (Major)
9 Sugar (Minor)
10 Tobacco (Minor)
11 *Legacy (Corner)
12 Steel (Great)
13 Steel (Great)
14 Steel (Great)
15 Coke (Minor)
16 *Business
17 Mining (Major)
18 Mining (Major)
19 Gold (Minor)
20 Silver (Minor)
21 *Legacy (Corner)
22 Banking (Great)
23 Banking (Great)
24 Banking (Great)
25 Machinery (Minor)
26 *Business
27 Utilities (Major)
28 Utilities (Major)
29 Textiles (Minor)
30 Meat Packing (Minor)
31 *Legacy (Corner)
32 Oil (Great)
33 Oil (Great)
34 Oil (Great)
35 Coal (Minor)
36 *Business
37 Real Estate (Major)
38 Real Estate (Major)
39 Merchandising (Minor)
40 Retail (Minor)
BOARD SPACE TYPES
There are 6 types of spaces on the Boards:
The Start Space
Legacy Spaces
Business Spaces
Great Industry Spaces
Major Industry Spaces
Minor Industry Spaces
INVESTMENTS, TRUSTS & MONOPOLIES
If you have a Control Marker on an Industry space, that Space is one of your Investments.
If you own all the Control Markers on an Industry space, you have a Trust.
If you have Trusts on both spaces of a Major Industry, you have a Monopoly.
If you have Trusts on both spaces of a Great Industry, you have a Great Monopoly.
SETUP
Each player starts with $10 Million Dollars.
Each Player selects his Pawn and his Control Tokens
All Pawns begin on the Start space.
Players roll high on 1D6 to see who goes first.
TURN SEQUENCE
Players take turns.
Each turn has 2 Phases:
Revenue Phase
Speculation Phase
REVENUE PHASE
Gain $1 Million for each Control Marker you have on the Board.
Gain $1 Million for each Trust you control.
Gain $3 Million for each Monopoly you control.
Gain $5 Million for each Great Monopoly you control.
SPECULATION PHASE
Choose 1, 2, or 3 Dice: Roll that many dice.
Get a Total and move your Pawn clockwise that many spaces.
FLEECING YOUR OPPONENTS
If you land on an opponent’s pawn steal $1 Million from him and
Immediately move forward another 1D6 spaces.
INVESTMENTS
If you land on an Industry Space you may pay $1 Million to:
Option 1 = Put 1 of your Control Markers (CM) on it or you may pay $2 Million for
Option 2 = Put 1 of your CM’s on it and remove 1 CM of an Opponent’s.
Option 3 = Do Nothing
All Money paid goes to the Bank.
Note that a single space may have multiple Control Markers.
You may repeat Option 2 multiple times.
START SPACE
If you land on or go past the Start Space gain $1 Million or
draw 1 card from the Legacy Deck.
If you land on a Legacy Space draw 1 card from the Legacy Deck.
LEGACY CARDS
If you land on a Legacy Space draw & reveal 1 card from the Legacy Deck.
When you draw a card from the Legacy Deck, you must either buy it or
Put it on the bottom of the Legacy deck.
The cost of a Legacy card is equal to its Legacy Value in Millions.
Place the Legacy card you bought into your Legacy pile.
BUSINESS SPACES
If you land on a Business Space draw & Reveal 1 card from the Business Deck.
If the Business deck runs out, shuffle the discard and draw from it.
BANKRUPTCY
Before going Bankrupt you must sell off your Control Markers to the
Bank for 1$ Million per Marker.
Sold Markers are removed from the board.
If you ever run out of money, you are out of the game:
Shuffle your Legacy cards back into the Legacy deck.
You may reenter the game on a later turn just as if you were starting a new game.
BUSINESS DECK CARD NOTATION
*Risky Venture: Roll two dice. Subtract the second from the first.
This may be a negative number. Gain (or lose) that much in Millions.
*Bad Legacy: Add this card to your Legacy Pile. Gain Millions
Equal to its value, however, its value counts against your Legacy.
* Business Legacy: Put this card in your Legacy Pile. Its Value adds to your Legacy
* Innovation: Add this card to your Legacy Pile. Gain Millions
Equal to its value, plus, its value adds to your Legacy.
* Demand: Place a Control Marker on one of your Trusts.
* Production: Place a Control Marker on one of your non-Trust Investments.
* Scandal: Add this card to your Legacy Pile. Its value counts against your Legacy.
* Costly Scandal: Add this card to your Legacy Pile. Lose Millions
Equal to its value, Plus its value counts against your Legacy.
* Monopolize: Replace an Opponents CM with one of your own.
* Business Plan: Move your Pawn to any target Space.
BUSINESS DECK CARD LIST
Card Name: Notes:
Income Tax All Players pay 10% of their Money to the Bank.
Estate Tax Pay 10% of your Money to the Bank
Taxes All Players lose 1D6 Million
Speculation Risky Venture
Depression No one collects revenue on their next 2 Turns
Market Panic No one collects revenue on their next 2 Turns
Price Fixing Bad Legacy = 9
Self Made Man Gain 2 extra Speculation Phases
Collusion Monopolize & Bad Legacy = 3
War Profiteering Bad Legacy = 9
Gilded Age Gain 1D6 Million
Manipulate Stock Prices Bad Legacy = 7
Unfair Business Practices Bad Legacy = 8
Captain of Industry Business Legacy = 6
Tycoon Business Legacy = 7
Magnate Business Legacy = 5
Industrialist Business Legacy = 4
Mogul Bad Legacy = 4
Robber Baron Bad Legacy = 5
Welfare Capitalism Innovation = 6
Mass Production Innovation = 5
Global Vision Innovation = 7
Consumerism Demand
Expansion Demand
Homestead Act Demand
Immigrant Labor Demand
Growing Middle Class Demand
Franchising Innovation = 5
Intimidation & Brute Force Bad Legacy = 4
Deception & Dishonesty Bad Legacy = 5
Criticism Scandal = 5
Profit Sharing Innovation = 6
Minimum Wage Business Legacy = 5
Shorter Work Day Business Legacy = 4
Improve Standard of Living Business Legacy = 3
Bribe Officials Bad Legacy = 6
Pay off Judges Bad Legacy = 7
Buy Politicians Bad Legacy = 8
Purchase Congressmen Bad Legacy = 7
Influence Peddling Bad Legacy = 4
Wrong Guess Lose 1D6 Million
Corner the Market Monopolize
Labor Unions Lose 1D6 Million
Shrewd Dealing Monopolize
Controversy Scandal = 6
Investigation Scandal = 5
Misanthropy Scandal = 4
General Strike Lose 1D6 Million
Labor Confrontations Costly Scandal = 4
Gospel of Wealth Gain 1D6 Million
The American Dream Business Legacy = 4
Rags to Riches Business Legacy = 5
Theory of the Leisure Class Scandal = 3
Exploitation Bad Legacy = 5
Cunning Business Plan
Wits & Energy Business Plan
Ruthlessness Business Plan
Scheme Business Plan
Prospecting Risky Venture
Entrepreneur Innovation = 2
Conspiracy Bad Legacy = 4
Overproduction Target Opponent loses 1D6 Million
Raise Capital Gain 1D6 Million
Mechanization Production
Applied Technology Production
Mergers Monopolize
Patents Production
Increased Trade Demand
Boom Times Demand x2
Distribution Problems Target Opponent loses 1D6 Million
New Manufacturing Processes Production
Invention Production
Government Contracts Demand & Bad Legacy = 4
Massive Fraud Bad Legacy = 10
Child Labor Bad Legacy = 5
Sweatshops Bad Legacy = 4
Dog-eat-dog Monopolize
Discovery Production
Black Friday All Players pay you $2 Million
Black Gold Go to an Oil Space
Age of Steel Go to a Steel Space
Iron Horse Go to a Railroad Space
Miner 49er Go to any Ore Space
Kick-Backs Bad Legacy = 5
Extravagance Scandal = 2
Mass Marketing Demand
Laissez faire Gain 1D6 Million
Favorable Legislation Gain 1D6 Million
Excessive Wealth Target Opponent gets Scandal = 4
Massacre Strikers Scandal = 5
Factory Fire Costly Scandal = 2
Trouble in the West Lose 1D6 Million
Financial Battle Monopolize x2
Modernization Production
Industrial Revolution Production & Demand
Rings of Corruption Bad Legacy = 9
Government Land Grants Gain 1D6 Million
Government Loans Gain 1D6 Million
Public Funding Gain 1D6 Million
Stock Watering Bad Legacy = 3
Skim Assets Bad Legacy = 4
Milk Companies Bad Legacy = 5
Siphon Proceeds Bad Legacy = 6
Manipulate the Stock Market Bad Legacy = 9
Charge for Services Steal 1D6 Million from Target Opponent
Force a Deal Steal 1D6 Million from Target Opponent
Cutthroat Competition Steal 1D6 Million from Target Opponent
Mass Production Production
Economic Crash No one collects revenue on their next 2 Turns
Workers Uprising Target Opponent loses 1D6 Million
Labor Demands Target Opponent loses 1D6 Million
Populist Revolt All Players lose 1D6 Million
Anti-Trust Act Place a Control Marker on an Opponents Trust
Interstate Commerce Laws Target Opponent loses 1D6 Million
Absorb Competitors Monopolize
High Tariffs Gain 1D6 Million
Dividends Gain 1D6 Million
Line of Credit Gain 1D6 Million
LEGACY DECK CARD LIST
Card Name Legacy Value:
Schools 2
Grand Hotels 3
Hunting Lodge 1
Museum 4
Grand Station 5
Art Collection 3
Foundation 9
Humanitarianism 5
Public Libraries 4
Patronage 3
Benefactor 2
Infrastructure 4
Education 3
Monumental Architecture 5
University 8
Colleges 7
Hospitals 6
Concert Halls 5
Philanthropy 6
Contributions 5
Parklands 3
Churches 3
Opulence 4
Charities 5
Orchestras 3
Mansions 2
Estates 3
Castles 4
Endowments 6
Institutes 5
Land development 4
LINKS
Robber Barons
The Gilded Age
Railroads
The Landlord's Game
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