RAGING GUN BATTLE






INTRODUCTION 
Each player controls one character in a Raging Gun Battle.

DECK & DICE
Players share a common deck.
Dice are needed.

CHARACTER ARCHETYPES
Each player picks one type of Character:
Bruiser, Thug, Fem Fatale, Secret Agent, Mercenary, 
Black Ops Specialist, Hard-Boiled Cop, Enforcer, Hit-man, 
Rookie Cop, Assassin, Crime Boss, Gangster, Gun Nut, etc.
Roll twice on the Ability table for your character.

ABILITY TABLE
1D10:	Ability:		Notes
1	Tough			+2 Hit Points
2	Danger Sense		Attacks to hit character are at -1
3	Armed to the Teeth	Starts with 1 extra gun card
4	Smart			Draw +1 card per turn
5	Fast			One extra attack per turn at –1
6	Stealth			One Attack per turn at +1
7	Resourceful		Hand Size +1
8	Lucky			Reroll 1 dieroll per turn
9	Tactics			Look at opponents hand anytime
10	Sharpshooter		Damage +1 on one attack per turn
Each Character Starts with 10 hit points and 1 Gun card.


TURN SEQUENCE
Players take turns.
The player with the most knowledge of guns or John Woo Movies goes first.
A player may only attack on his turn.

DRAW 
On the beginning of your turn draw 4 cards.
Max hand is 7 cards. Discard excess cards.

SHOOTING
An opponent may play a "Opponent cannot Attack you this turn" card to 
prevent you from attacking them this turn.
Every time you attack roll 1D6.
Before rolling your target may play a Negate card to cause your 
Attack to automatically miss.
Before rolling you may play an "A" type card to add 1 to your roll. 
On a roll of 4 or higher you hit the target opponent.

DAMAGE 
Roll 1D6 for every attack that hits:
1D6	Damage Points Inflicted
1-3	1
4-5	2
6	3
A player may play a damage card to increase or decrease damage done.

EXTRA ATTACKS
You get one free attack per turn.
You may play cards to gain additional attacks.

AMMO
You may have only one weapon in play at a time.
If you play a new weapon discard the old one.
When you play a new weapon card place 6 Ammo Counters on it.
Every time you attack remove an ammo counter. 
A weapon with no ammo cannot be used to attack.

CARD TYPES
D = Damage
N = Negate Attack
X = Extra Attack
A = Attack Advantage
B = Bullets
C = Cardplay
G = Gun

CARD LIST
Card Name:			Type	Notes:
Dive For Cover 			N	Negate Attack
Flip Over Table			N	Negate Attack
Jump Through Window		N	Negate Attack
Dodging Bullets			N	Negate Attack
Duck				N	Negate Attack
Turn Corner			N	Negate Attack
Covering Fire			N	Negate Attack
Take Cover			N	Negate Attack
See Adversary in Mirror		N	Negate Attack
Mad Dash			N 	Negate Attack
Decoy				N	Negate Attack
Fumble Weapon			N	Negate Attack
Explosions			N	Negate Attack
Grapple				N	Negate Attack
Acrobatic Stunt			N	Negate Attack
Grazed				D	Damage –1
Just a Scratch			D	Damage –1
Flak Jacket			D	Damage –1
Flesh Wound			D	Damage –1
Dum Dum Shells			D	Damage +1
Armor Piercing Bullets		D	Damage +1
Head Shot			D	Damage +1
Bloodbath			D	Damage +1
Limp				D	Damage +1
Point Blank			A	Attack at +1
Fake Out			A	Attack at +1
Laser Sight			A	Attack at +1
Telescopic Sight		A	Attack at +1
Deflection			A	Attack at +1
Aimed Shot			A	Attack at +1
Squeeze off Shot		A	Attack at +1
Dirty Trick			A	Attack at +1
Ambush				A	Attack at +1
Surprise			A	Attack at +1
Crosshairs			A	Attack at +1
Attack from Behind		A	Attack at +1
Lock & Load			B	Add 1D6 Ammo
Reload				B	Add 1D6 Ammo
Double Clip			B	Add 1D6 Ammo 
Extra Clips			B	Add 1D6 Ammo
Bandolier			B	Add 1D6 Ammo
Loose Rounds			B	Add 1D6 Ammo
Out of Ammo			B	Subtract 1D6 Ammo
Firepower			X	Extra Attack at –1
Pot Shot			X	Extra Attack at -1
Shoot First, Ask Later		X	Extra Attack at -1				
Quick Draw			X	Extra Attack at –1
Shoot from the Hip		X	Extra Attack at -1
Two fisted Shooting		X	Extra Attack at -1
Wild Spray 			X	Extra Attack at –1
Opportunity Shot		X	Extra Attack at –1
Shoot Through Wall		X	Extra Attack at -1
Shoot Through Door		X	Extra Attack at -1	
High Speed Chase 		X	Extra Attack at –1
Shoot Through Ceiling		X 	Extra Attack at –1
Over the Shoulder Shot		X	Extra Attack at –1
Adrenaline Rush			X	Extra Attack at –1
Sliding Attack			X	Extra Attack at –1
Full Auto			X	Extra Attack at –1
Hair Trigger			X	Extra Attack at –1
Hail of Bullets			X	Extra Attack at –1
Guns Blazing			X	Extra Attack at –1
Sawed-off Shotgun		G	Damage +1
Uzi 				G	Extra Attack at –1
Hand Cannon			G	Damage +1
Saturday Night Special		G	
Glock				G	
22 Beretta			G	
357 Snub-nosed Revolver		G	
Smith & Wesson			G	Damage +1
M61 Skorpion			G	Extra Attack at –1
Assault Rifle			G	Extra Attack at –1
Sniper Rifle			G	Attack +1 
Machine Pistol			G 	Extra Attack at –1
Browning 9mm			G
MAC 10				G	Extra Attack at –1
45 Automatic			G	Damage +1
44 Magnum			G	Damage +1
Ingram M-11			G	Extra Attack at –1
Heckler & Koch G3		G	Extra Attack at –1
Gunplay				C	Discard to draw 2 cards
Firefight			C	Discard to draw 2 cards
Showdown			C	Discard to draw 2 cards
Standoff			C	Opponent must Discard 2 cards
Face-to-Face Staredown		C	Opponent must Discard 2 cards
Taunt				C	Opponent must Discard 2 cards
Play Dead			C	Opponent cannot Attack you this turn
Hide				C	Opponent cannot Attack you this turn
Innocent Bystanders		C	Opponent cannot Attack you this turn
Hostage				C	Opponent cannot Attack you this turn


JOHN WOO LINKS King of Gunfire A God Among Directors A Few Bullets More






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