ROMAN INVASION OF BRITAIN




INTRODUCTION
Board Game for 2-4+ players. 
Roman Expansion into the British isles circa 43-84 AD. 
Players take turns capturing Regions. 

VICTORY
The player with the most VT at the end of the game wins. 

GAME END
The game ends when all Regions have been captured. 

THE MAP 
Britain is divided into Native Tribal Regions. 
Each Region has a Resistance Level of 2 to 5. 



TOKENS
Players share a common set of Victory Tokens (VT) and Capture Tokens (CT). 

DICE
Six sided dice are needed for the Revolt Phase. 

THE DECKS
There are 2 Common Decks: 
1. The Roman Deck
2. The Briton Tribe Deck
The Roman Deck is kept face Down. 
The Briton Deck is kept Face up, the topmost card is always visible. 
Keep a separate discard for each. 

ROMAN DECK
There are 10 card types: 
Victory
Auxiliary  
Strategy
Base
Tactics
Motivation
Commander
Diplomacy
Legion
Weakness
Each card has a Strength from 3-7

THE BRITON DECK
Each card has a Strength from 3-7

FIRST ATTACK
The first attack(s) of the game must be against Cantiaci 
(Most South Eastern Region). 
No other Regions may be attacked until Cantiaci is Captured. 

SETUP
Each player starts with 3 VT. 
Each player draws 1 card from the Roman deck and puts it in their Hand. 
Flip over 6 pairs of cards from the Roman Deck. 
These are placed face up in the middle of the Table. 
These are called Resource Pairs. 
The player with the most knowledge of Roman History goes first. 
Play proceeds clockwise. 

TURN SEQUENCE
Players take turns. 
Each turn has 6 Phases: 
Resource Phase
Muster Phase
Campaign Phase
Occupation Phase
Revolt Phase
Fortify Phase

RESOURCE PHASE
If there are less than 6 Resource Pairs available, flip over 
pairs from the Roman Deck until there are six. 
--- Clarification- A Resource pair is just 2 cards from the top of the 
Roman deck placed face up to the center of the table.

MUSTER PHASE
Take Resource pairs of your choice until you have 6 or 7 cards in your hand. 
--- Clarfication- There are 6 pairs available from resource phase. 
If you have 5 or less cards in your hand pick one of these pairs and put 
them in your hand (you have to take both cards in the pair). If you still have 
less than 5 cards pick another pair and so on. 

CAMPAIGN PHASE
You may attack an adjacent uncaptured Region. 
(The Target Region must share a border with a Captured Region)
Commit as many Roman cards as you want from your hand. 
(This is called the Commitment Action).
Flip over a number of Briton cards equal to the Resistance Level of the Region. 
(This is called the Briton Draw)
If the total Strength of the Roman cards is greater than that of the total 
Strength of the Briton cards, the Region is captured. 
Place a Capture Token (CT) on a captured Region.  
If the total Strength of the Britons was equal or greater, the player with the 
least VT (if tied, the player to your left) may play up to 1 Roman card from his 
hand to complete the capture. (This is called a Reserve Play). 

OCCUPATION PHASE
If you captured a Region gain VT according to the Resistance Level of the Region: 
Resistance	VT gain: 
2		3
3		5
4		7
5		9
If you tried and failed to capture a Region this turn lose 1 VT (for each failure). 
If you required the help of another player, you must share the VT award: 
You get half the VT rounded up. The helper gets half the VT rounded Down. 
If you still have cards in your hand and you so desire, you may attack an 
additional Region: Repeat the Campaign and Occupation Phases.  

REVOLT PHASE
Roll 1D6 (Revolt Roll): On a Roll of 6 there is a Revolt: 
Remove a Capture Token from a Region as determined by a second roll: 
1D6	Region: 
1	Iceni
2	Silures
3	Cornovii
4	Atrebates
5	North Most Brigantes 
6	North Most Caledonii
Ignore this if the region does not have a CT. 
If you recapture a Region that has revolted gain an extra 2 VT. 

FORTIFY PHASE
Max hand size is 5 cards. 
Discard excess cards. 

SPECIAL SCORING REGIONS
Triovantes is worth an extra 2 VT because it contains the towns of 
Camulodunum and Londinium. 
South most Dobunni is worth an extra VT because it has the town of Verulamium. 
Ordovices is worth an extra VT because it has the town of Viroconium. 
East Brigantes is worth an extra VT because it has the town of Eboracum. 
Silures is worth an extra VT because it has the town of Caerleon. 
Cornovii is worth an extra VT because it has the town of Deva. 

BRITON TRIBE CARD NOTATION & DISCUSION
Luck = Discard in Fortify Phase if Topmost card of deck. 
A Briton Draw that contains 2 different card types gets +1 Strength.  
A Briton Draw that contains 3 different card types gets +2 Strength.  
A Briton Draw that contains all 4 card types gets +3 Strength.  

BRITON TRIBE DECK CARD LIST
Name:			Strength        Type: 		Notes:
Ambush         		7		Gambit		Luck
Great Leader		7		Leader		
Tribal Center		7		Troops		
Serious Reverse		7		Gambit				
Outnumber Romans       	7		Troops		
King			7		Leader		
Surprise       		6		Gambit		Luck
Druids			6		Leader		
Fierce Defense		6		Gambit		
Revolt			6		Gambit				
Substantial Force	6		Troops		
Stronghold		6		Terrain		
War Chief		5		Leader		
Horsemen       		5		Troops		
Just Cause		5		Troops				
Raid			5		Gambit		Luck
Chariots       		5		Troops		
Frontier       		5		Terrain		
River Crossing		4		Terrain		
Warriors       		4		Troops		
Resistance		4		Troops		
Opposition		4		Troops		
Guerilla Warfare       	4		Gambit		
High Ground		4		Terrain		
Skirmish 		3		Gambit		
Hill Fort		3		Terrain		
Rebels			3		Troops		
Refuge			3		Terrain		
Marshes			3		Terrain		
Natives			3		Troops		


ROMAN CARD NOTATION & DISCUSION
V = Victory
A = Auxiliaries
S = Strategy
B = Base
T = Tactics
M = Motivation
C = Commander
D = Diplomacy
L = Legion
W = Weakness
Sea = Cannot be used to capture landlocked regions.
Important: A Commitment Action and supplementary Reserve Play must not 
contain cards of the same type. All played cards must be of different types. 


ROMAN DECK CARD LIST
Name				Strength       	Type	Notes:
Invasion       			7		S	
Conquered	   		7		V	
Claudius       			7		M
Triumphant General		7		C
Client States			7		D
Tribes Divided			7		W
Legionary Fort			7		B	
Campaign       			7		S
Open Battle			6		T
No Common Purpose		6		W
Governor       			6		C
Siege				6		T
Glory				6		M
Exterminated			6		V
Senator				6		C	
Come to Terms			6		D
Petty Quarrels			6		W
Prestige       			6		M	
Expedition			5		S
Legio Augusta II       		5 		L
Legio Hispana IX       		5		L
Legio Gemina XIV       		5		L
Legio Valeria Victrix XX       	5		L
Expansion			5		S
Naval Supply			5		S	Sea
Fleet Support			5		S	Sea	
Captured       			5		V
Romanized Populace		5		S
Force Engagement       		5		T
Military Tribune       		5		C
Assimilation			4		S
Defeated       			4		V
Annexed				4		V
March				4		T
Occupation			4		S
Politics       			4		M
Submission			4		V
Truce				4		D
Massacre       			4		T
Hostages       			4		D
Suppressed			3		V
Surrender			3		V
Routed				3		V
Engineers			3		A	
Allies				3		A
Ballista       			3		A	
Tribute				3		D
Cavalry				3		A





LINKS
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