RAVENLOFT QUEST
INTRODUCTION
Each player controls a party of Heroes traveling through
The Northern Core of Ravenloft, the Demi-Plane of Dread.
DISCLAIMER
Ravenloft is a copyrighted property.
This is merely a fan site.
THE BOARD
The Board is a track of 90 spaces.
The start & end spaces are Mist spaces.
The other spaces are Domain spaces.
There are 11 Domains.
Each Domain is 8 spaces long.
THE DOMAINS
Lamordia
Dementlieu
The Boglands
Forest of Shadows
The Jagged Coast
The Mistlands
Mountains of Mystery
The Vale of Tears
Falkovnia
Keening
Tepest
VICTORY
The first player whose party (pawn) reaches the end space wins.
You lose if all of your Heroes are killed.
PIECES
Each player’s party is represented by a pawn of a unique color.
SETUP
Pawns start the game in the Start space.
Each player is dealt 5 Power cards.
The creepiest player goes first.
PARTY COMPOSITION
Each party starts with 6 Heroes.
Roll on the Hero table to determine each Heroes Identity:
HERO TABLE
1D20 Hero Type: Fight Holy Magic Scout Notes:
1 Paladin 2 1 - - Darklords get +2 vs you
2 Priest - 3 - -
3 Cleric 1 1 - - +1 vs Undead
4 Monk 1 1 - 1
5 Knight 3 - - -
6 Wizard - - 3 -
7 Illusionist - - 1 1 +1 vs Men
8 Bard - 1 1 1
9 Ranger 1 - - 1 +1 vs Locations
10 Elf 1 - 1 1
11 Thief 1 - - 2
12 Druid - 1 - 1 +1 vs Locations
13 Avenger 3 - - -
14 Gypsy - - - 3
15 Arcanist - 1 2 -
16 Elementalist 1 - 2 -
17 Anchorite 1 2 - -
18+ Pick One
TURN SEQUENCE
Players take turns.
Each turn has 4 phases:
Aid Phase
Travel Phase
Encounter Phase
Resolution Phase
AID PHASE
Draw 1 card from the power deck.
Max hand size is 7 cards.
Discard excess cards.
If the deck runs out, shuffle the discard & draw from it.
TRAVEL PHASE
Roll 1D6 and move that many spaces forward.
ENCOUNTER PHASE
Every Domain has an encounter Table.
Roll once on the Encounter Table of the Domain your party is in.
This is the Encounter roll.
RESOLUTION PHASE
Resolve the randomly determined encounter.
Every encounter requires a challenge roll.
There are 4 types of Challenge rolls:
Fight, Holy, Magic, and Scout.
Each Encounter has a Difficulty level from 1 to 3.
(Note each hero also has a level in each type or trait)
Roll 1D6 for the Encounter & add the Difficulty Level.
This is the Challenge Total.
Roll 1D6 and add the levels of your Heroes in the indicated trait.
This is the Hero Total.
Players may play Power cards to modify the Totals.
If the Hero Total is equal or greater than the Challenge Total, the Heroes win.
Winning Heroes draw 1 card, and may move next turn.
If the party loses, one of two things will happen depending on the
Challenge description: 1 random party member is killed, or
The party may not move next turn.
In the case of Quest challenges, if the party wins, they move forward
1d6 spaces, if they loose they must move back to the first space of the Domain.
DOMAIN NOTATION
D = Darklord Encounter
E = Event Encounter
C = Creature Encounter
M = Magic Test
F = Fight Test
H = Holy Test
S = Scout Test
L = Lose 1 Hero
X = Miss next move
DOMAIN LISTING
Lamordia – Renaissance
1D10 Encounter: Type Test Fail Notes
1 Fight Adam the Flesh Golem D M2 L Undead
2 Blizzard E M2 X Location
3 Isle of Agony E S1 X Location
4 Investigate Dr. Victor Mordenheim E H1 X Men
5 Deformed Beasts C F1 L
6 Chased by Angry Mob C H2 X Men
7 Flesh Golems C F1 L Undead
8 Chase Adam D S3 X Undead
9 Experimental Surgery E M1 L Men
10 Hope for Redemption Q H3 Q Men
Dementlieu – Renaissance
1D10 Encounter: Type Test Fail Notes
1 Dominic d’Honaire the Mesmerist D H3 X Men
2 Pistol Duel C F1 L Men
3 Locked up in Sanatorium E S1 X Men
4 Coastal Sea Spawn C F1 L
5 Gentry Intrigue E M1 X Men
6 Romantic Entanglement E H2 X
7 Low Class Rogues C S1 L Men
8 Decadence E H1 X Men
9 Plots within Plots D M1 X Men
10 Thwart Insidious Plot Q S3 Q Men
The Boglands – Necropolis – Chivalric
1D6 Encounter: Type Test Fail Notes
1 Glennis the Green Hag D F2 L
2 Expose Plot for Revenge Q M2 Q
3 Poisonous Creatures C F1 L
4 The Great Salt Swamp E S2 X Location
5 Stagnus Lake E S2 X Location
6 Help Refugees Q H1 Q
The Forest of Shadows – Necropolis – Chivalric
1D10 Encounter: Type Test Fail Notes
1 Death (The Grim Reaper) D H3 L Undead
2 Armies of the Dead C F2 L Undead
3 Ruins of Castle Avernus Q F3 Q Location
4 Werewolves C F2 L
5 Stone Circle E H2 X Location
6 Giant Spiders C F1 L
7 Doomsday Device E M3 L
8 Unholy Order of the Grave C H2 L Undead
9 Zombies C H1 L Undead
10 Halfling Wererat Thieves C F2 L
The Jagged Coast – Necropolis – Dark Ages
1D6 Encounter: Type Test Fail Notes
1 Damon Skragg the Ghoul Lord C H1 L Undead
2 Look for Treasure Caches Q S3 Q Location
3 Smugglers C F1 L Men
4 Strange Whirlpool E M2 X Location
5 Underwater Dwellers C F2 L
6 Ghast Pirates C F2 L Undead
The Mistlands – Necropolis – Dark Ages
1D8 Encounter: Type Test Fail Notes
1 Elf Ghost Mistwalker D M2 L Undead
2 The Church of Ezra E H1 X Men
3 Sinkholes of Silence E M1 X Location
4 Pockets of Mist E S2 X Location
5 Goblins C F1 L
6 Dark Elves C F2 L
7 Find Mysterious Tower Q S3 Q Location
8 Obsession E H2 X
The Mountains of Misery – Necropolis – Dark Ages
1D10 Encounter: Type Test Fail Notes
1 Silvertress the Dwarf Vampire D H2 L Undead
2 Dark Elves C F2 L
3 Broken Ones C F2 L
4 Darklings C F1 L
5 Tremors E S1 X Location
6 Volcanic Activity E S2 X Location
7 Jagged Foothills E S1 X Location
8 Goblins C F1 L
9 Aid Gnome Miners Q M X
10 Karganate Secret Society C H2 L Men
The Vale of Tears – Necropolis – Dark Ages
1D6 Encounter: Type Test Fail Notes
1 Yako the Vassalich D H2 L Undead
2 Lycanthropes C F2 L Undead
3 Flooding E M1 X Location
4 Maggot Golem C F2 L
5 Giant Flesh Golems C F2 L
6 Protect the Halfling Village Q S2 Q
Falkovnia – Medieval
1D12 Encounter: Type Test Fail Notes
1 Vlad Drakov the Impaler D H3 L Men
2 Dead Forest E S1 X Location
3 Executions E M2 L Men
4 Beggars C F1 X Men
5 Torture E S2 X Men
6 Ruthless Soldiers C F2 X Men
7 Militia Brutality C F1 X Men
8 Military Tribunal E H2 X Men
9 Impalements E M2 L Men
10 Border Patrols C F2 L Men
11 Help Rebels Q S3 Q Men
12 Defend the Innocent Q F3 Q Men
Keening – Ruins
1D6 Encounter: Type Test Fail Notes
1 Tristessa the Banshee D H3 L Undead
2 Zombies C F2 L Undead
3 Mount Lament E S2 X Location
4 Wall of Wind E M2 X
5 Faerie Fire E M1 X
6 Darkness E M1 X
Tepest – Early Medieval
1D12 Encounter: Type Test Fail Notes
1 Laveeda the Annis D M2 L
2 Leticia the Sea Hag D H3 L
3 Lorinda the Greenhag D S1 L
4 Goblins (Little Beasties) C F1 L Men
5 The Shadow Rift E S2 X
6 Superstitious Witch Hunt E H2 L
7 Blackroot the Evil Treant C F2 L
8 Violent Storm E F3 X Location
9 Terrible Curse E M1 X
10 Force Cage & Mindblank E M2 X
11 Rescue Children Q S3 Q
12 Prove Innocence Q H3 Q
POWER CARD LIST NOTATION
A = Aid: Use to increase your chances of winning an Encounter.
F = Foe: Use against opposing player to make their Encounter tougher
X = Special
POWER CARD LIST
Card Name Type Notes:
Matchlock pistol A Fight +2
Rapier A Fight +2
Fear F Creature gets +1
Revulsion F Creature or Darklord gets +1
Horror F Creature gets +2
Madness F Creature or Darklord gets +2
Closed Border F Darklord gets +3
Holy Water A +2 vs undead
Turn Undead A +2 vs undead
Find Weakness A +2 vs Darklord
Know Vulnerabilities A +1 vs Creature or Darklord
Holy Symbol A +2 vs undead
Holy Word A +2 vs Holy Encounter (Needs Holy Hero)
Good Secret Society A +1 vs any Encounter
Vistani Gypsies X Opponent must discard 3 random cards
Carnival X Opponent misses his next turn
The Fraternity of Shadows X Draw 3 cards
Dark Secrets X Cause Encounter Roll to be rerolled
Split up F Event Encounter gets +2
Something Sinister F Any Encounter gets +1
Macabre & Supernatural F Magic Encounter gets +2
Sinkhole of Evil F Undead gets +2
Corruption F Holy Test gets +2
Terror F Fight Test gets +2
Faith Magic A +2 vs Holy Encounter (Needs Holy Hero)
Healing Herbs X Put killed Hero back in play (Needs Scout Hero)
Resurrection X Put killed Hero back in play (Needs Holy Hero)
Reincarnation X Put killed Hero back in play (Needs Magic Hero)
Summoning A Magic +2 (Need Magic Hero)
Enchantment F Magic Test gets +2
Divination X Look at next 7 cards in deck
Necromancy A Holy +2 (Need Magic Hero)
Smite A Fight +2 (Need Fight Hero)
Stealth A Scout +2 (Need Scout Hero)
Backstab A Fight +2 (Need Scout Hero)
Courage A Holy +2 (Need Fight Hero)
Find Companion X Gain 1 Random Hero
Henchman X Gain 1 Random Hero
Magic Potion A +1 to any Encounter
Magic Ring A +1 to any Encounter
LINKS
Secrets of the Kargatane
Mordent Cartographic Society
The Lonesome Road
Campaign Summary
Ravenloft II
3rd Edition
The Darksite
GAME DESIGNERS NOTES
I have a copy of the 2nd Edition Ravenloft Book.
These are only the Northern Core.
I would like to do all the other Domains as well.

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