RESTAURANTEUR






INTRODUCTION
Game for 2-4+ players. 
Restaurant building theme. 

WINNING
The player with the most Coins at the end of the game wins. 

END OF GAME
The game ends immediately when one of the following happens: 
1. Any player runs out of Tokens to use.
2. All restaurants of a single Type are built.
3. Players go through the Deck twice. 

THE BOARD
The board represents the city. 
Use an 8x8 grid chessboard. 
There are 8 horizontal rows and 8 vertical columns. 
Rows are marked 1 through 8. 
Columns are marked 1 through 8. 
A space on the board may only ever contain 1 District or 1 Restaurant. 

DICE
Use eight sided dice (D8). 
One roll of such die is referred to as a 1D8
Two rolls as 2D8. 
Two such dice are needed. They should be of different colors. 

RANDOM ROW OR COLUMN
Roll 1D8 to determine a random Row. 
Roll 1D8 to determine a random Column. 

RANDOM SPACE ON THE BOARD
Roll 2D8. The first die indicates row. The second die indicates column. 

RANDOM SPACE ON GIVEN ROW OR COLUMN METHOD
The row or column is determined by a non-random method. 
Roll 1D8 to determine a space along its length.  

LOCATION COUNTER SET
There is a set of 64 Counters to be placed on the spaces of the board:
6 Italian Restaurants
6 Chinese Restaurants
6 Burger Joints
6 Mexican Restaurants
6 Coffee Bars
6 Bar and Grills
6 Sushi Restaurants
6 Bar-B-Que Restaurants
2 Government Districts
2 Commercial Districts
2 Industrial Districts
2 Parks & Recreation Districts
4 Wealthy Residential Districts
4 Poor Residential Districts

TOKEN SETS
Each player receives a set of 20 Tokens of a unique color. 
Tokens are used to represent ownership. 
There are mostly placed on top of Counters. 
 
COINS
Coins are used to represent money. 
Players share a common set of coins.
Coins not owned by any player are kept in the bank.  
A player’s personal collection of coins is known as his Bank account. 

THE DECK
Players share a common Deck. 

DETERMINING A RANDOM RESTAURANT TYPE
1D8	Type:
1	Italian Restaurants
2	Chinese Restaurants
3	Burger Joints
4	Mexican Restaurants
5	Coffee Bars
6	Bar and Grills
7	Sushi Restaurants
8	Bar-B-Que Restaurants

DETERMINING A RANDOM DISTRICT
1D8	Type:
1	Government Districts
2	Commercial Districts
3	Industrial Districts
4	Parks & Recreation Districts
5-6	Wealthy Residential Districts
7-8	Poor Residential Districts

BOARD SETUP
Distribute the 16 Districts to the board. 
Each row gets 2 random Districts randomly placed. 
(Use the Random space on a given row method)
If 2 Districts would occupy the same space reroll. 
All Coins are in a pile called the Bank. 
All Restaurant counters are in a pile called the Build Pile. 
The Deck is shuffled and is kept face down. 
Flip over one card face up to start the discard pile. 

PLAYER SETUP
Each player gets a set of Tokens. 
Each player gets 10 Coins in their Bank Account. 
Players roll high on 1D8 to see who goes first. 
Each player gets 4 Random Restaurant Counters. 
Place these face down in front of the player. 
The owning player may look but the other players may not. 
This is known as their Restaurant Pool. 
Each player is dealt a hand of 4 Cards also kept secret. 

TURN SEQUENCE
Players take turns. 
Each turn has 6 Phases: 
Investment Phase
Recruit Phase
Build Phase
Improvement Phase
Income Phase
End Phase

INVESTMENT PHASE
The active player receives 1 Coin. 
If you have the most restaurants of a given type (for each type) get one extra coin. 

RECRUIT PHASE
The active player draws 1 card and puts it in his hand. 
The first time the deck runs out shuffle the discard and draw from it. 

BUILD PHASE
You may build one restaurant. 
Building a restaurant costs 10 Coins. 
The restaurant must come from your Restaurant Pool. 
When a restaurant is built, draw a replacement counter from the Build Pool. 
Place the restaurant counter on an open space on the board with one of your 
Tokens on top of it. 
When building a restaurant you must also discard a number card. 
The restaurant must be placed on a row or column matching that number. 
You may not build a Restaurant adjacent to another of the same type. 

IMPROVEMENT PHASE
You may play one Improvement card. 
An improvement card costs 5 Coins. 
Place improvements face up on the table in front of you. 
You can have a maximum of 5 Improvements. 

INCOME PHASE
You must either play an income card or initiate a random Income sequence. 

PLAYING INCOME CARDS
When playing a Restaurant income card all restaurants of that type earn income. 
They gain 1 coin for every adjacent (Orthogonal or diagonal) district. 
When playing a District income card all restaurants adjacent to that type of 
District earn 1 coin each. 
All players earn income, not just the active player. 

RANDOM INCOME SEQUENCE
Roll 2D8 (row and Column) to get a random space on the board. 
If that space is a restaurant, that restaurant earns income for each adjacent District. 
If that space is a District, each adjacent restaurant earns 1 coin. 

MONOPOLY INCOME BONUS
If you have the only restaurants of a given type on the board they gain 1 Star.  

END PHASE
Discard cards in your hand in excess of 4. 

STAR RATINGS 
All restaurants start with a base rating of 1 Star. 
Certain Improvements and bonuses increase the number of Stars. 
When a restaurant receives income multiply by its Star Rating to get 
the number of coins it earns. 
Note: a restaurant cannot get extra stars from multiple copies of the same improvement. 

CARD TYPES
N = Number
I = Income
X = Improvement


THE COMMON DECK CARD LIST
Name				#	Type	
Number One			4	N	
Number Two			4	N	
Number Three			4	N	
Number Four			4	N	
Number Five			4	N	
Number Six			4	N	
Number Seven			4	N	
Number Eight			4	N	
Italian Restaurants		1	I	
Chinese Restaurants		1	I	
Burger Joints			1	I	
Mexican Restaurants		1	I	
Coffee Bars			1	I	
Bar and Grills			1	I	
Sushi Restaurants		1	I	
Bar-B-Que Restaurants		1	I	
Government Districts		1	I	
Commercial Districts		1	I	
Industrial Districts		1	I
Parks & Recreation Districts	1	I
Wealthy Residential Districts	2	I
Poor Residential Districts	2	I
Mailing Campaign		1	I
Radio Campaign			1	I
Billboard Campaign		1	I
Air Banner Campaign		1	I	
Delivery Service		3	X
Drive-through			3	X
Discounts			3	X
Cooking Staff			3	X
Wait Staff			3	X
Management			3	X
Executives			3	X
Human Resources			3	X
Marketing			3	X


CARD DESCRIPTIONS

MAILING CAMPAIGN
Select one target District. All adjacent Restaurants earn income. 

BILLBOARD CAMPAIGN
Select one row or column. All restaurants on it earn income. 

RADIO CAMPAIGN
Select one quadrant of the map. All restaurants in it earn income. 

AIR BANNER CAMPAIGN
Select one side of the map. All restaurants in it earn income. 

DELIVERY SERVICE
Choose one of your restaurant types. 
Those restaurants (of yours) earn income from districts 2 spaces away 

DRIVE-THROUGH
Choose a restaurant type you own. 
Those restaurants (of yours) earn income from all districts on 
the same row or column. 

DISCOUNTS
Choose 2 restaurant types you own. 
When any restaurant of that type earns income, your opponents must give you 
1 coin for each restaurant of that type they own. 
Opposing Discounts cancel out. 
Buying Restaurants of any type costs you 2 less coins. 

COOKING STAFF
Choose a restaurant type you own. 
Each of your restaurants of that type gain 1 Star. 

WAIT STAFF
Choose a restaurant type you own. 
Each of your restaurants of that type gain 1 Star. 

SUPPLY CHAIN
Choose a restaurant type you own. 
Each of your restaurants of that type gain 1 Star. 

MANAGEMENT
Increase the size of your restaurant pool by one. 
You may build one extra restaurant per turn.
Instead of building a restaurant, you may move 1 of your Restaurants per turn in 
Build Phase for 2 Coins.  

EXECUTIVES
Increase the total number of improvements you can have by 3. 
Draw one extra card per turn. 
You may discard 1 improvement in End Phase. 

HUMAN RESOURCES
Increase your hand size by one. 
You may purchase one extra improvement per turn. 
Pay 2 less coins in overhead for your improvements. 

MARKETING
You may play an extra Income phase on your turn. 
In the Random income sequence you may substitute a number card for one of your 
rolls before the roll is made. 



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