ROBOTECH SKIRMISH







INTRODUCTION Board & card game for 2 players. Battle between Zentradi and the Robotech Defense Force. Takes place in the Robotech Universe. Each figure represents a single Battle Pod, Armor Suit, Veritech Fighter or Destroid. DISCLAIMER Robotech is a copyrighted, licensed product. This is merely a fan site. VICTORY Destroy 10+ of the Hits of the opposing side or the opposing Commander. THE MAP Use an 8x8 chessboard. THE MEN Use chits or miniatures to represent units. UNITS TABLE NOTATION Move = The types of Move Cards the unit can use. ROBOTECH UNIT TABLE Name Move Hits Veritech Fighter 6 3 Super Veritech 6 4 Excaliber 3 4 Gladiator 3 3 MAC II 2 5 Raidar X 3 3 Spartan 2 2 ZENTRADI UNIT TABLE Name Move Hits Tactical Battle Pod 4 1 Light Artillery Pod 3 1 Heavy Artillery Pod 2 1 Officers Battle Pod 5 2 Female Power Armor 6 3 SETUP Each player starts with 16 Hits worth of Units. Designate one unit to be your Commander. Each player places one unit on each square of his back two rows. Units may not stack. THE CARDS Players share a common deck. TURN SEQUENCE Players take turns. Each turn has 3 phases: Orders Phase Move Phase Battle Phase ORDERS PHASE Draw 3 cards. If the deck runs out, shuffle the discard and draw from it. Max hand size = 6 cards. Discard excess cards. MOVE PHASE Play (discard) a Move card to move one of your units. Units cannot move through other units except if they are using Space Move cards. The move card has a number. This is the number of spaces the unit moves. The Unit tables list what type of Move cards each unit can use. Moves are diagonal or orthogonal. Instead of moving just one unit in any direction, you have the option of moving one or more units forward the indicated number of spaces using a single move card. BATTLE PHASE Play (discard) a Special Ability card to have a unit attack. The Special Ability card has a number. Cross Index this number to the Special Ability Table for each type of unit. The SA Table will list the type and range of attack that unit can make using that type of SA card. Attacks are diagonal or orthogonal. The enemy unit that is the target of the attack takes one Hit of Damage. Units reduced to zero hits are destroyed and removed from the map. Units cannot attack through other units. Units may play defense cards to negate attacks. CARD LIST NOTATION M = Movement X = Special Ability D = Defense Type = Purpose of card # = Number of that type of card in the deck CARD LIST Card Name: # Range Type Notes Ground Slow 5 1 M Ground Medium 5 2 M Ground Fast 5 3 M Space Slow 4 4 M Space Medium 3 5 M Space Fast 3 6 M Missile Intercept 1 - D Versus Missiles only Blocking Terrain 1 - D Evasion 1 - D Heroic Evasion 2 - D Commander only Special Ability #1 5 - X Special Ability #2 5 - X Special Ability #3 5 - X Special Ability #4 5 - X Special Ability #5 5 - X Critical Hit 1 - X Attack does 1 Extra Hit of Damage Reflex Missile 1 - X Negate Defense card used vs Missile Tactics 2 - X Draw 2 cards SPECIAL ABILITY TABLES All abilities are Attacks of the indicated range unless otherwise stated. If two or more abilities for the same number are indicated you may use one or the other. VERITECH FIGHTER # Ability Range 1 Jet Mode High Powered Lasers 2 1 Guardian Mode Laser Head Mounts 1 2 Heavy Missiles 5-6 3 GU-11 55mm Gun Pod 1-2 4 HTH 1 5 Dodge Defense High Powered Lasers can only be used if unit used a Space Move card this turn. SUPER VERITECH # Ability Range 1 Jet Mode High Powered Lasers 2 1 Guardian Mode Laser Head Mounts 1 2 Heavy Missiles 5-6 2 Boosters Move = 4 3 GU-11 55mm Gun Pod 1-2 4 HTH 1 4 Wrist Missiles 4-5 5 Dodge Defense 5 Missile Launching Pod 4-5 High Powered Lasers can only be used if unit used a Space Move card this turn. EXCALIBER # Ability Range 1 Forearm Particle Beams 4-5 2 Missile Pods 5-6 2 M-89 Machine Guns 1 3 Gun Cluster 1-2 4 Flame Thrower 1 4 Missile Pods 3-4 5 HTH 1 5 Grenade Launcher K K = As a knight moves in chess GLADIATOR # Ability Range 1 Missile Pods 3-4 1 HTH 1 2 Battle Mace 1 3 Top Laser Turret 1 4 Gun Cluster 1-2 5 Flame Thrower 1 MAC II # Ability Range 1 Quad Autocannons 5 2 Quad Autocannons 6 3 Tri-Laser Cannons 3 4 Tri-Laser Cannons 4 5 HTH 1 RAIDAR X # Ability Range 1 Double Barrel Laser Cannons 2 2 Double Barrel Laser Cannons 3 3 Double Barrel Laser Cannons 3 4 Double Barrel Laser Cannons 4 5 HTH 1 SPARTAN # Ability Range 1 Missile Launchers 4 2 Missile Launchers 5 3 Missile Launchers 5 4 Missile Launchers 6 5 Stomp 1 TACTICAL BATTLE POD # Ability Range 1 Dual Mounted Particle Beam Cannons 1-2 2 Top Mounted Laser Guns 1-2 3 Autocannons 1 4 Dodge Defense 5 Kick 1 LIGHT ARTILLERY BATTLE POD # Ability Range 1 Dual Mounted Particle Beam Cannons 1-2 2 Autocannons 1 3 HTH 1 4 Light Missile Launchers 3 5 Light Missile Launchers 4 HEAVY ARTILLERY BATTLE POD # Ability Range 1 Dual Mounted Particle Beam Cannons 1-2 2 Autocannons 1 3 HTH 1 4 Missile Launchers 4 5 Missile Launchers 5 OFFICERS BATTLE POD # Ability Range 1 Dual Mounted Particle Beam Cannons 1-2 2 Autocannons 1 3 Arm Mounted Particle Beam Cannons 1-2 4 Impact Cannon 1-2 5 HTH 1 FEMALE POWER ARMOR # Ability Range 1 Inertia Vector Control System Defense 2 Dual Chest Autocannons 1-2 3 Triple Barreled Pulse Lasers 1 4 Missile Launchers 3-4 5 HTH 1 LINKS Robotech.com The Robotech Page Robotech RPG




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