SUPERCRITTER SLUGFEST





INTRODUCTION
This is a superhero slugfest expansion.
Combat rules for cute animae mini monsters.  


MATERIALS
Use a hex map with large spaces
Use miniatures or action figures with props
D6 & D10 needed

TRAITS
Critters have the following Basic Trait values
Attack = 1
Damage = 1
Defend = 1
Hits = 10
Speed = 1
Range = 1 (HTH range)

CRITTER GENERATION
For each critter roll 10 times on the Superhero Powers Table
on the main Superhero Slugfest rules page.

COMBAT RULES & TURN SEQUENCE
Same as in Superhero Slugfest.

CRITTER TEAMS
A typical team will have four critters and a theme.

RASCALLY RABBITS
Bazooka Bunny
Attack = 2  	
Damage = 5  (High Explosive Rockets)
Range = 6   (Bazooka)	
Defend = 1   	        
Hits = 10
Speed = 1

Harvey the Hare (Pookah)
Attack = 2  	
Damage = 2  
Range = 1   	
Defend = 3    	        
Hits = 30
Speed = 3
Stealth (Invisibility)
Lucky

Thumper 
Attack = 3  	
Damage = 4  (Kicks are for Kids)
Range = 1   	
Defend = 3    	        
Hits = 10
Speed = 2
Split Attacks
Knockdown

Bugsy Rabbit
Attack = 2  	
Damage = 1  
Range = 1   	
Defend = 4   	        
Hits = 20
Speed = 4 (Jack Rabbit)
Power Point (Style)
Distraction 


THE MONSTERS IN MY PANTS
Peekaboo the Lightning Critter
Attack = 3  	
Damage = 2  (Electrical Discharge)
Range = 3  	
Defend = 3   	        
Hits = 10
Speed = 3
Distraction (Shock)

Char Char the Little Dragon
Attack = 2  	
Damage = 3  
Range = 2  (Fire Breath)   	
Defend = 2   	        
Hits = 30
Speed = 3
Flying

Sudsy Turtle 
Attack = 2  	
Damage = 2  
Range = 1   	
Defend = 3   	        
Hits = 60  
Speed = 1
Distraction (Bubbles)

Fritz the Psychic Waterfowl
Attack = 2  	
Damage = 3  
Range = 3   	
Defend = 2   	        
Hits = 10
Speed = 3
Flying
Weaken (Psychic Blast)


CRITTER INCORPORATED
Good Bye Kitty
Attack = 4  	
Damage = 3  
Range = 1   	
Defend = 3   	        
Hits = 10
Speed = 3
Weakness (Cat scratch Fever)

Pokey the Unicorn
Attack = 3  	
Damage = 3  
Range = 1   	
Defend = 3   	        
Hits = 20
Speed = 3
Teleport

Daddy Longlegs
Attack = 3  	
Damage = 2  
Range = 1   	
Defend = 4   	        
Hits = 20
Speed = 2
Entrapment (Web)
Weakness (Poison)

Gum Boy
Attack = 3  	
Damage = 2  
Range = 2   	
Defend = 3   	        
Hits = 30
Speed = 2
Regenerate

EVOLUTION
Every time a critter defeats another, it gets a "win".
After a certain number of wins the critter "evolves" and 
gets to roll on the Powers Table.
Wins to next evolution: 1, 3, 6, 10, 15, 21…

BASIC SCENARIO OBJECTIVES
Each side picks or creates a team  
Combat may be one on one or a free for all.
Match Locations: Critter Combat Arena, The Mall, School yard, etc.

Go to Super Hero Slugfest





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