STAR CRAFT SPAWN
INTRODUCTION
Two player card game set in the StarCraft universe.
DISCLAIMER
StarCraft is a licensed, copyrighted product.
This is merely a fansite.
DECKS
Each player gets one unique deck.
For example: Terran Deck vs Zerg Deck.
RANDOMIZERS
Six sided dice are needed to play.
Tokens to record damage are also needed.
OBJECTIVE
Destroy your opponents Command Structure.
SETUP
Every player starts with a hand of 5 cards.
Every player starts with their Command Structure in play.
Roll high on 1D6 to see who goes first.
TURN SEQUENCE
Players take turns.
Each turn has 4 phases:
1. Logistics Phase
2. Deploy Phase
3. Attack Phase
4. End Phase
LOGISTICS PHASE
Draw 3 Cards.
If your deck runs out, you may shuffle your discard and draw from it.
You may discard 2 cards from your hand to draw 1 card.
DEPLOY PHASE
You may play (deploy) any 3 cards from your hand.
Deployed cards are placed face up onto the table in front of you.
Deployed cards stay in play until destroyed.
Some of your deployed cards may allow you to deploy additional cards.
Instead of deploying a card, you may issue a Repair Order.
A Repair Order removes 1D3 damage counters from your units.
Instead of deploying a card, you may draw a card from the top of the deck.
Instead of deploying a card, you may put the top card of the discard pile into your hand.
Instead of deploying a card, you may issue a Battle Plan Order.
A battle Plan Order gives all of your units a +1 to either Move, Force, Range, or Armor.
Instead of deploying a card, you may issue a Scout Order.
A Scout Order lets you look at your opponents hand.
ATTACK PHASE
All of your units with a move greater than zero may attack.
Attack with one unit at a time.
The target of the attack must be an Infantry unit, Hero, Vehicle, Starcraft, or Building.
Units with Stealth cannot be Targeted.
The defender may block the attack with another unit if the blocker has a larger Move rating
Or Range score than the attacking unit. The blocking unit becomes the target of the attack.
Units with Stealth cannot be blocked except by special units.
Compare the Range score of the Attacking unit & Defending Target.
The Higher Range score attacks first.
A unit with Stealth always attacks first regardless of Range.
When attacking roll a number of D6 equal to your Force Score.
Every roll of 1-3 on 1D6 causes a Damage Token to be placed on the opposing unit.
If the number of Damage Tokens equals or exceeds the units Armor rating it is destroyed.
Damage tokens remain until repaired.
Destroyed units are discarded.
END PHASE
Max hand size = 6. Discard excess cards.
All Zerg units automatically (regenerate) remove 1 Damage Counter.
EVENT CARDS
Have a variety of uses, and are played when appropriate.
They are discarded after they take affect.
TERRAN CARD TYPE NOTATION GLOSSARY
B = Building
S = Spacecraft
I = Infantry
V = Vehicle
H = Hero
F = Faction
A = Advance
E = Event
Units = Heroes, Infantry, Vehicles, Spacecraft
TERRAN DECK CARD LIST
Card Name # Force Armor Move Range Notes
Command Center 1 0 10 0B 0 Command Structure
Barracks 1 0 4 0B 0 Deploy +1 Infantry
Academy 1 0 3 0B 0 Deploy +1 Advance
Factory 1 0 3 0B 0 Deploy +1 Vehicle
Machine Shop 1 0 3 0B 0 Vehicles Force +1
Armory 1 0 3 0B 0 Vehicles Armor +1
Starport 1 0 3 0B 0 Deploy +1 Starcraft
Control Tower 1 0 3 0B 0 Battle Order +1
Science Facility 1 0 3 0B 0 Starcraft Armor +1
Physics Lab 1 0 3 0B 0 Starcraft Force +1
Covert Ops 1 0 3 0B 0 Infantry Force +1
Supply Depot 2 0 3 0B 0 Hand Size +1
Refinery 1 0 3 0B 0 Draw +1 Card/turn
Engineering Bay 1 0 3 0B 0 Deploy +1 Building
Bunker 2 0 6 0B 0 Defndng Infantry +3 Armor
Missile Turret 2 6 3 0B 30 Vs Space Only
ComSat Station 1 0 3 0B 0 Scout Order +1
SCV 6 1 2 1I 1 Build, Mine, Repair
Marine 8 2 2 2I 5
Firebat 4 3 1 1I 3
Ghost 2 3 2 3I 8 Stealth
Vulture Skimmer 4 3 2 8V 6
Goliath Walker 4 4 4 5V 12
Siege Tank 4 6 6 4V 20
Wraith Fighter 4 4 3 10S 14 Stealth
Dropship 2 2 3 6S 6 Transport
Science Vessel 2 1D6 3 5S 10
Battlecruiser 2 8 8 4S 24
Stimpacks 1 +1 +1 +1A - Infantry
Yamato Cannon 1 +6 - A +2 Battlecruisers
EMP Shockwave 1 +3 - A +2 Science Vessels
Irradiate 1 +4 - A - Science Vessels
Defensive Matrix 1 - +3 A - Science Vessels
U-238 Shells 1 +2 - A - Marines
Ion Thrusters 1 - - +2A - Starcraft
Siege Tech 1 +2 - A +2 Siege Tanks
Burst Lasers 1 +2 - A - Wraiths
Titan Reactor 1 +2 - A - Spacecraft
Cloaking Field 1 - +2 A - Wraiths & Ghosts
Lockdown Rounds 1 +2 - A - Ghosts
Mobile Buildings 1 - +2 A - Buildings
Scanner Sweep 1 - - A - Scout Order +1
Upgrade Armor 1 - +1 A - All Units
Upgrade Weapons 1 +1 - A - All Units
Omega Squadron 1 - +1 F - All units
Nova Squadron 1 - - +2F - All units
Alpha Squadron 1 +1 - F +1 All units
The Sons of Korhal 1 - - F - Draw +1 card/turn
Umojan Protectorate 1 - - F - Hand Size +1
Kel-Morian Combine 1 - - F - Scout Order +1
Arcturus Mengsk 1 3 3 3H 6 Draw +1 card/turn
Jim Raynor 1 4 3 4H 8 All Units +1 Force
Sarah Kerrigan 1 5 4 5H 10 Stealth
Edmond Duke 1 3 3 3H 7 All Units +2 Move
Nuclear Strike 1 10 - E 0 Vs Building or Ground unit
Spidermines 1 5 - E 0 Vs Attacking Ground units
Notes: SCV = Space Construction Vehicle.
Ground units include Infantry and Vehicles.
Transport = Deploy +1 Infantry.
Build = Deploy +1 Building, Mine = Draw +1 Card, Repair = Repair Orders +1
ZERG CARD TYPE NOTATION GLOSSARY
O = Organ (Building)
V = Evolution (Advance)
S = Space Unit
G = Ground Unit
C = Celebrate (Leader)
B = Brood
ZERG DECK CARD LIST
Card Name # Force Armor Move Range Notes
Hatchery 1 - 10 0O - Command Structure
Creep Colony 2 - 4 0O - Deploy +1 Organ
Spore Colony 2 4 4 0O 20 Versus Space, Detect
Extractor 1 - 3 0O - Draw +1 Card
Spawning Pool 1 - 3 0O - Deploy Zerglings +1
Evolution Chamber 1 - 3 0O - Deploy Ground Units +1
Lair 1 - 5 0O - Deploy Drones +1
Sunken Colony 2 4 6 0O 8 Versus Ground
Hydralisk Den 1 - 3 0O - Deploy Hydralisks +1
Queen’s Nest 1 - 3 0O - Deploy Queens +1
Spire 1 - 3 0O - Deploy Mutalisks +1
Hive 1 - 3 0O - Deploy Overlords +1
Defiler Mound 1 - 3 0O - Deploy Defilers +1
Nydus Canals 1 - 3 0O - All Units Move +2
Ultralisk Cavern 1 - 3 0O - Deploy Ultralisks +1
Greater Spire 1 - 3 0O - Deploy Guardians +1
Larvae 1 0 1 1G 0
Overlord 4 - 4 4S - Detect, Battle Orders +1
Drone 6 1 2 2G 0 Build, Mine
Zerglings 8 1 1 4G 0
Hydralisk 6 2 2 3G 6
Mutalisks 4 3 2 7S 4
Scourge 4 6 1 9S 0
Queen 2 4 2 2G 2
Ultralisks 4 8 6 3G 0
Defiler 2 1 2 3G 0 All Units +1 Force
Guardian 2 4 4 2G 16
Spawn Broodlings 1 +3 V - Queen
Infestation 1 - V - Control
Burrow 1 - +2 V - Ground Units
Dark Swarm 1 +3 V - Defiler
Plague 1 +3 V - Defiler
Consume 1 - +3 V - Defiler
Pneumatized Carapace 1 - - +3V - Overlord
Ventral Sacs 1 - - V - Overlords get Transport
Antennas 1 - - V +1 All Units
Metabolic Boost 1 - +1 +1V - Zerglings
Adrenal Glands 1 +2 - V - Zerglings
Upgrade Melee Attacks 1 +1 - V - Zerglings & Ultralisks
Upgrade Missile Attacks 1 +1 - V +1 Hydralisks & Defilers
Upgrade Carapace 1 - +1 V - All units
Muscular Augments 1 - - +3V - Hydralisks
Grooved Spines 1 - - V +3 Hydralisks
Flyer Attacks 1 +2 - V - Mutalisks & Queens
Parasites 1 - - V - Scout +1
Ensnare 1 +3 - V - Queen
Tiamat Brood 1 +1 - B - Space Units
Fenris Brood 1 - - B - Scout Orders +1
Baelrog Brood 1 +1 - B - Ground Units
Garm Brood 1 - - +1B - All Units
Jormungand Brood 1 - - B - Deploy +1 Unit
Surtur Brood 1 +1 - B - Ground Units
The Overmind 1 - - C - Draw +1 Card
Daggoth 1 - - C - Hand Size +1
Zasz 1 - - C - Battle Orders +1
Detect = Negate Stealth ability of all opposing units in play.
Control = Take control of Target Infantry Unit