STARGATE MISSIONS
INTRODUCTION
Dice & Card game for 2+ players.
Based on the Stargate Universe.
DISCLAIMER
Stargate is a copyrighted, licensed property.
This is merely a fan site.
VICTORY
The Game ends when there are no cards left to draw from the Mission Deck.
At the End of the game each player calculates his Victory Score (VS):
VS = TMP – PLK
TMP = Total Mission Points of all Missions you have successfully completed.
PLK = Personnel under your command that have been Lost or Killed.
(Main Characters are worth 2 PLK each)
DICE
10-sided Dice are needed.
THE DECKS
There are 3 common decks:
1. Personnel
2. Missions
3. Events
PERSONNEL
Personnel are the Characters you control.
There are two types of Personnel:
1. Main Characters
2. Support Personnel
In a Team, Support Personnel are always lost/killed before Main Characters.
STATS
There are 2 Basic Stats in the Game:
1. Brains (Logic, Intelligence, Observation, Imagination, Intuition)
2. Combat (Brawn, Fighting, Tactics, Shooting, Courage, Leadership)
Every Personnel will have a score of 0-3 in each stat.
Missions and Challenges (MC) will require a Dice Test in one or both Stats.
SKILLS
There are 4 Skills:
1. Science (Physics, Astronomy, Mathematics, Chemistry, Computers)
2. Lore (Archeology, Literature, Languages, History)
3. Medical (Medicine, First Aid, Biology, Genetics)
4. Communication (Diplomacy, Charisma, Empathy, Presence, Persuasion)
Personnel with high Brains will have one or more Skills.
Some Missions and Challenges (MC) will require the
Team to have a specific Skill to succeed.
Some MC will require double or Triple levels of Skill.
For example, a Mission may require Lore X2 meaning that at least 2
Personnel on the Team must have Lore to complete the Mission.
EVENT DECK
There are 2 types of Event cards:
1. Actions
2. Challenges
Challenges are played against other players in Challenge Phase.
Action cards temporarily give skills, increase stats, and provide other benefits.
SETUP
Players roll high on 1D10 to see who goes first.
TURN SEQUENCE
Players take turns.
Each turn has 6 Phases:
Discovery Phase
Recruit Phase
Event Phase
Challenge Phase
Mission Phase
Fate Phase
DISCOVERY PHASE
Draw the top card of the Mission Deck.
Put it face up in front of you.
This is the Active Mission.
RECRUIT PHASE
Your Team must have 5 Personnel cards.
If your Team has less than 5 Members, you may recruit members from 2 places:
1. Your Reserve Pile
2. The top card of the Personnel Deck
You may move personnel back and forth from your Reserve to your Team.
EVENT PHASE
Draw 3 cards from the Event Deck and put them in your hand.
Max hand size is 7 cards. Discard excess cards.
CHALLENGE PHASE
One opponent (nearest left) may play one Challenge card against you.
Resolve the Challenge as you would resolve a Mission in Mission Phase.
MISSION PHASE
Your Team attempts the Active Mission.
The Mission may require a Brains Test or Combat Test or Both.
To resolve a Test make two rolls and compare them:
To the first roll add the Stat level of the Mission. This is the Mission Total.
To the second roll add the combined Stat level of all the Team Personnel.
This is the Team Total.
The Player may play (discard) Action cards to further increase his Team Total.
If the Team total is equal or higher the Test is a success. If less, the Test is a Failure.
If the Team succeeds at both Tests and has the required Skills, the
Mission is a success. If not, the Mission is a Failure.
FATE PHASE
If the Mission was a success, put the Mission card into your Victory Pile.
If the Mission was a Failure, discard the Mission card and one Random Team Member.
This Personnel is said to be Lost/Killed.
END PHASE
You may have a Maximum of 3 cards in your Reserve Pile (discard extras).
PERSONNEL DECK CARD LIST
Card Name Brains Combat Skills
Archeologist 3 0 Lore/Communication
Doctor 3 0 Medical/Communication
Scientist 3 0 Medical/Science
Jaffe Rebel 2 3 Lore/Support
Combat Team 0 2 Support
Infantry Squad 0 2 Support
Security Detachment 0 2 Support
Marines 0 2 Support
Commandos 0 2 Support
Astrophysicist 3 0 Science
Air Force Captain 2 2 Communication
Air Force Colonel 2 3 Communication
Major 1 3 Communication/Support
Lieutenant 1 2 Support
Sergeant 1 2 Support
Combat Medic 1 1 Medical/Support
Abydos Companion 1 1 Lore/Support
Family Member 1 0 Communication/Support
Cimmerian Companion 1 3 Lore/Support
Tok’Ra Rebel 2 2 Lore/Support
Scholar 3 0 Lore/Science
Nox Healer 3 0 Lore/Medical
Researcher 3 0 Science/Communication
Diplomat 3 0 Communication
Theorist 3 0 Science
MISSION DECK CARD LIST
Card Name Brains Combat Skills Required
The Enemy Within 10 5 Medical
Invisible Threat 10 - Science
Retrieve Touchstone 5 5 Science
Suicide Mission 10 10 -
Rescue Survivors 10 - Communication
Diffuse Time Bomb 10 - Science
Confront Apothis 10 10 Lore
Confront Tantalus 10 - Lore
Confront Hathor 10 5 Lore
Capture Goa’uld Larva 5 5 Medical
Rescue Professor 5 5 Science
Look for Allies 10 - Communication
God Complex 5 10 Communication
Alternate Earth 10 - Science
Emancipation 5 5 Communication
Children of the Gods 5 5 Lore
Treat Plague Victims 10 - Medical
Save Refugees 5 5 Communication
Stop Goa’uld Invasion - 10 -
Hostage Trade 5 5 Communication
Negotiations 10 - Communication
EVENT DECK NOTATION
Reserve = Put Personnel Card in Discard into your Reserve
Heal = Prevent Personnel Card from being Discarded; Requires Medical
Replace = Replace Mission Card with next Mission Card in Deck
All cards not described as Challenge cards are Action cards
EVENT DECK CARD LIST
Card Name: Brains Combat Notes:
Mark V Tac Nuke - - Negate Mission
Send Message thru Gate - - Draw 2 Event Cards
Reconnaissance - - Draw 2 Event Cards
Remote Transmitters - - Draw 2 Event Cards
Remote Probe - - Draw 2 Event Cards
Aided by Local Militia +1 +1 Lore
Base Camp Attacked - 5 Challenge
MacGuyver +3 - Science
Rescue - - Reserve
Emergency Medical - - Heal
Heavy Weapons - +3
Ambush - +3
Rocket Launcher - +3
Claymore Mines - +3
Sacrifice - +3 Discard 1 Personnel
Translate Ancient Runes +3 - Lore
Decipher Star Chart +3 - Lore
When in Rome +3 - Communication
Accept Hospitality +3 - Communication
Give Gift +3 - Communication
Language Barrier 5 - Challenge: Communication
Honor - +3 Communication
Signs & Symptoms +3 - Medical
Operation +3 - Medical
Parasite - - Discard target Personnel
Stargate Map - - Replace
Team Effort +2 +2
Foreign Guide +3 - Communication
Fight to the Death - 10 Challenge
Save the Day +2 +2
Fight Goa’uld Battalion - 10 Challenge
Goa’uld Death Glider - 5 Challenge
Close the Gate - - Negate Mission
SG Politics - - Opponent Skips his next turn
Disobey Orders +2 +2
Stranded 10 - Challenge: Science
Last Chance - - Reroll target Dieroll
Viral Infection 10 - Challenge: Medical
Seduced 10 - Challenge: Communication
Unstable Double 5 5 Challenge
Find Cure +3 - Medical
Safe Passage +3 -
Impostor 5 5 Challenge
Trial 5 5 Challenge: Communication
Vicious Beasts - 10 Challenge
Peace Loving Nox - - PPIDIYR
Stargate Malfunction 10 - Challenge: Science
Mind Games 10 - Challenge: Lore
Stealth - +3
Solve Mystery +3 - Lore
Discover Secret +3 - Lore
Plan B +2 +2
Signal +2 +2
Secret Society 5 5 Challenge: Lore
Trapped - 10 Challenge
New Weapons - +3
Interrogation +3 - Communication
Heroics +2 +2
Romance 10 - Challenge: Communication
Ancient Riddle 10 - Challenge: Lore
Brainwashed 5 5 Challenge: Communication
Diplomacy 5 - Communication
Traitor 5 5 Challenge
Time Travel 10 - Challenge: Science
Body Swapping 5 5 Challenge: Medical
LINKS
Gate World
Fan Page
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