SPACE NAZI SKIRMISH
INTRODUCTION
Board & card game for 2 players.
Abstract Skirmish level space combat.
DISCLAIMER
Based on the Iron Sky Movie.
This is merely a fan site.
PREMISE
In 1945 Nazis, using flying-saucers, escaped to and colonized the
Dark side of the moon. They call themselves the Fourth Reich.
Ever since, and unknown to us, they’ve been plotting their return.
Their Fleet is currently in Low Earth Orbit, bombarding New York
With large Moon rocks and sending down waves of Attack saucers.
Unknown to the Nazis and to each other, each of the major Earth
Nations has secretly weaponized their communication and science
Satellites. These have now banded together to fight off the
Nazi Invasion Fleet.
VICTORY
Complete destruction of the opposing Fleet.
THE MAP
Use an 8x8 chessboard.
THE UNITS
Use chits or figures or miniatures to represent units.
Units can also be referred to as Ships or Squadrons.
TABLE TERMINOLOGY
D = Dreadnaught
C = Carrier
F = Flying Saucer Squadron (40 Fighters)
L = Large Ship
M = Medium Ship
S = Small Ship
Adj = Adjacent
Dam = Damage
Foe = Enemy Unit
LOS = Line of Sight
OPP = Opponent (Opposing Player)
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NAZI INVASION FLEET UNIT TABLE
Ship Type: Type Hits
Gotterdamurung Battleship D 40
Siegfried Zeppelin Carriers C 5
Flying Saucer Squadron F 1
SHIP SPECIAL CARD TABLE
Ship: Notes:
Gotterdamurung Battleship Mega Cannon: A = 4 (Does 3 Damage)
Siegfried Zeppelin Carriers Broadside: A = 2
Flying Saucer Squadron Swarm: A = 1
NAZI FLEET NOTES
The Gotterdamurung can make up to 4 attacks per turn.
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UNITED NATIONS FLEET UNIT TABLE
Ship Origin: Type Hits
USA Flagship L 6
Chinese Warship L 6
Russian Cruiser L 6
Indian Warbarge M 5
British Bomber M 5
German Spacesub M 5
French Frigate M 5
Australian Gunboat S 4
Japanese Mecha S 4
Italian Corvette S 4
SHIP SPECIAL CARD TABLE
Ship: Notes:
USA Flagship Directed Energy Weapons: A = 2 and A = 3
Chinese Warship Missile Salvo: A = 3 and Adjacent A = K
Russian Cruiser Sturdy: Defense or Damage +1 to an attack it makes
Indian Warbarge Warhead Barrage: A = 4
British Bomber Bombing Run: M = 2 and then A = K
German Spacesub Stealth: Defense or M = K
French Frigate Point Defense: Defense or A = 2
Australian Gunboat Chainguns: A = 1
Japanese Mecha Reflex Gun: M = 1 and then A = 3
Italian Corvette Speedy: Defense or M = 5
UN FLEET NOTES
Large ships can make up to 2 attacks per turn
Small ships can make up to 2 moves per turn
In Scenarios the UN will have 1 ship of each nationality.
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SETUP
Each player places one unit on each square of his back two rows.
STACKING RULES
Friendly Units may stack.
Ships in the same space are targeted separately.
Important Note: Saucer Squads stacked with carriers are
Not considered to be “onboard” during the battle.
THE CARDS
Players share a common deck.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
1. Tactical Phase
2. Move Phase
3. Fire Phase
TACTICAL PHASE
Draw 3 cards.
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.
MOVE PHASE
Play (discard) a Move card to move one of your Units.
The move card has a number.
This is the number of spaces the unit moves.
Moves can be diagonal or orthogonal.
“Knight” type move cards allow a unit to move like a knight in chess.
Units may move through (past) other units.
FIRE PHASE
Play (discard) an Attack card to have a unit attack.
The attack card has a number.
This is the range of the attack.
Attacks can be diagonal or orthogonal.
“Knight” type attack cards produce an attack with a
range like a knight in chess.
Every attack does a base of 1 Damage (Target loses 1 Hit).
Use Chits or coins to record damage.
A unit reduced to 0 Hits is Destroyed.
Your opponent may play Defense cards to negate your attack.
Units may attack through (past) other units.
CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
S = Special
K = as a Knight would move in Chess
Type = Purpose of card
CARD LIST
Card Name: # Range Type Notes:
Slow 6 1 M -
Medium 5 2 M -
Fast 4 3 M -
Slide 3 K M -
Sustained Burn 2 4 M UN Ships Only
Infiltrate 2 K M Nazi Squads Only
Plasma Weapons 4 1 A -
Lasers 4 2 A -
Rail Guns 4 K A -
Missiles 2 3 A UN Ships Only
Particle Beam 4 4 A -
Rockets 4 2 A Nazi Ships Only
Nukes 2 4 A UN Ships Only (2 Damage)
Computer Targeting 2 K A UN Ships Only
Evasive Maneuver 2 - D -
Battle Computers 4 - D UN Ships Only
Heavy Armor 2 - D Nazi Big Ships Only
Multiple Targets 2 - D Nazi Squads Only
Ship Special 5 - S Per Unit Rules
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INVASION SCENARIO
The Nazis have 5 Zeppelins.
There are 5 Saucer Squadrons stacked with each Zeppelin.
Opposite, the USA ship is in the lead.
MOON SCENARIO
The Nazis have just launched the Gotterdamurung.
Each UN ship starts with 1 Damage.
AFTERMATH SCENARIO
The Nazis have been defeated.
Each UN ship starts with 2 Damage.
The UN Fleet has discovered vast amounts of Helium 3 stored at
The Nazi Moon Base. They all start to attack each other in a Big free for all.
UN ships are scattered randomly around the board.
On a players turn, he may control any ships and may attack any ships.
A player gets 1 Victory Point for every point of Damage he inflicts.
LINKS
Tank Girl