SUPERHERO SLUGFEST CARD COMBAT




INTRODUCTION
Like cards better than counters?
Now you can have your Slugfest Action and a handful of cards too!

DECKS
Each player gets one deck.
A deck represents one Superhero team, all its members, and all of their special abilities.
A Superhero team has 4 Members.
A deck has 40 cards.
Each Member is represented by 10 cards:
Five of these are Character cards.
The five character cards all have the same title, the name of the superhero.
The other five are Ability cards.
The five ability cards have different titles according to what each power or ability is.
Ability cards should also have the name of the superhero they belong to.
Each card has a Force Value.
The five character cards have Force values from 1 to 5.
The five ability cards have Force values from 1 to 5.

TURN SEQUENCE
Each turn has 5 phases:
Power Up Phase
Tactics Phase
Attack Phase
Slug Phase
Knockout Phase

POWER UP PHASE
Each player draws 8 cards.
If a players deck runs out, shuffle the discard pile and draw from it.

TACTICS PHASE
Players may discard up to 4 cards and draw replacements.
For each Knocked out Character a player has, he may discard an additional card.

ATTACK PHASE
Players reveal their hands.
Hands are placed on the table face up.

SLUG PHASE
Each player determines the battle total for his hand.
Add up the Force value of all your cards.
Ability cards only count if you have at least one of the appropriate character cards.
For each Superhero, you can count only one of his or her character cards.
Knocked out Heroes and their abilities do not count.
Cards that do not count do not add to your Battle Total.

KNOCKOUT PHASE
Compare the players Battle Totals.
The player with the higher total wins.
The loser has one of his Superheroes Knocked Out (KO).
The loser picks which of his superheroes gets KO.
Cards of KO superheroes do not count in Slug Phase.
KO superheroes remain knocked out for the rest of the game.
If the Battle Totals tie, no one gets KO.

VICTORY
You win if you KO all of your opponents Superheroes.


CARD LIST NOTATION
Listed is the Team name, Superhero names, and the five abilities of each Superhero.
The Abilities are listed in order of Force from highest(5) to lowest(1).
The first ability for a superhero listed has a force = 5, the next = 4, and so on.


SAMPLE SUPERHERO TEAM CARD LISTS

NIPPON ALLIANCE
Samurai 'Sokitome' Sam-  Katana, Ancestral Armor, Super Kai, Much Honor, Wakizashi      
Ninja Number Nine-  Ninja weapons, Mystic Martial Arts, Throwing stars, 
Num Chucks, Unseen Movements
Wu Jen Wily-  Lightning Blasts, Elemental Magic, Levitation, Spirit Magic, Alchemy
Two Ton Sumo-  Sumo Shove, Knockdown Attack, Squash you like a Bug, Heavyweight, 
Big Gut Attack

THE DEFENDERS
Iron Fist-  Built in Weapons, Punch, Iron Armor, Rocket Boots, Suit Options, 
Doctor Fantastic-  Plasma Projector, Break the Laws of Physics, 
Antigravity Disk, Weird Science, Reverse Inertia Field
Super Agent X-  Assassins Tools, Guns, Spy Gadgets, Combat Training, Plastic Explosives
Icicle-  Ice Shards, Freeze Attack, Ice Shield, Flying, Intense Cold

THE OFFENDERS
King Cobra-  Cobra Strike, Fangs, Venom, Tail Constriction, Scales
Deadeye-  Sixshooters, Quick Draw, Undead Regeneration, Fanning the Hammer, Trick Shot
Mr Humungous-  Humungous, Really Big, Big & Ugly, Smack Down, Swat Attack
Super Fly-  Proboscis, Shoe Fly, Flying, Walk on Ceilings, Disease

MORE SUPERHERO TEAM CARD LISTS
For more Teams go to Superhero Slugfest
Note that to transform teams to the Card Game version, you will have to make 
up additional Special Abilities for each Team member.


OPTIONAL RULE - COMEBACKS
If your Superhero is KO and you play 3 Character cards of that Superhero in 
Slug Phase, the KO superhero gets up and is back in the fight.


VARIANTS
Play with teams of more or less than 4 members.





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