SPELLS & SWORDS STUFF 2
RANDOM ROLLS
If you roll a result for which there is none on the table, simply reroll or
pick a desired result.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MAGIC SWORDS LIST
1D100 Item: User: Notes:
1 Righteous Rapier F/R Attack +2. All Wound Rolls >5 are Bad Bleeds
2 Falcon Blade F/R Attack +1. User Grows Metal Wings and Can Fly
3 Miracle Sword Fight Attack +2. Damage +1. Heal Spell 2x/Day
4 Fire Blade F/R Attack +1. Damage +1. Fire Bolt Spell 3x/Day.
5 Ice Blade F/R Attack +1. Damage +1. Freeze Spell 3x/Day.
7 Nova Sword Fight Attack +2. Energy Bolt Spell 3x/Day
8 Vorpal Blade Fight Attack +4. All Major Wounds cause Behead
9 Quicksilver Sword F/R Attack +1. Two Attacks/Round. Initiative +1
10 Rune Sword Fight Dam +4. If Foe Killed Wielder Heals 1 Wound
34 Eldritch Blade F/M Attack +3 and Defense +2. Can be used by Mage
45 Demon Sword Fight Attack and Dam +5. Fumble: Auto Hit Ally (2H)
50 Dancing Scimitar Any Animated. Can use 3x/Day. Attack and Tough +3
60 Cold Brand Sword Fight Attack +2. Get Damage +5 vs Fire Foes
69 Finest Falchion F/R Attack +1. Ignore Foe’s Armor
70 Flame Tongue Sword Fight Attack +2. Get Damage +5 vs Ice Foes
76 Ancestral Blade Fight Attack +3. Summon 1 Guardian Spirit per Day
80 Hook Sword Any Attack +4 when Attempting to Disarm
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MAGIC ITEM LIST 1
1D100 Item: User: Notes:
1 Icon of the Saints Priest Save +4 vs Charm, Lure, and Fear
2 Holy Lance Fight Attack +2 and Dam +3 vs Evil Foes
3 Cloak of Invisibility Any Stealth +4
4 Flying Carpet Any Fast Flyer. Can Hold Six.
5 Hammer of Returning Fight Attack +1. When Thrown Returns to Owners Hand
6 Scroll with Priest Spell Priest Single Use
7 Boots of Speed Any Swiftness +5
11 Thunder Hammer Fight Dam +3. Thunder Spell 3x/Day
12 Holy Mace F/P Dam +2. Undead Hit Save or Destroyed
13 Magic Mirror Mage Teleport or Scry Spell 3x/Day
14 Holy Armor F/P Armor +3. Get Defense +3 vs Evil Foes
15 Axe of Cleaving Fight Dam +4. All Major Wounds cause Lose Limb
16 Dagger of Venom Rogue Attack +2. Poison
17 Magic Compass F/R 3x/Day Shows Way to Desired Location
18 Horn of Plenty Any Fruit enough for 10 to Eat every Day
19 Spear of Dragon Slaying Fight Attack +2. Dragon must Save or Die if Hit
20 Lightning Rod M/P Lightning Bolt Spell 3x/Day
21 Bracers of Defense Any Defense +3
22 Ring of Spell Storing M/P Stores 1 Spell at a time
23 Shield of the Ages F/P Defense +4. Adj Allies get Defense +2
24 God Slayer Dagger Any Attack +5. God must Save or Die if Hit
25 Deck of Many Things Any Use Tarot Deck. GM will determine Outcome
26 Wand of Wonders Mage Distract Targets. Short Range. 5x/Day
27 Coral Helm Any Armor +1. Breathe Underwater. Swim +5
28 Pearl Trident Fight Dam +1. Get Attack +5 vs Water & Aquatic Foes
29 Crown of Command Fight Leadership +5. Command Spell 1x/Day
30 Blasting Rod Mage 3x/Day. Short Range. Energy Blast. Dam +4
31 Ring of Regeneration M/P Regeneration. Only works on 1 person per Day
32 Fairy Sling F/R Attack +3 and Damage +1
33 Great Warbow Fight Damage +4. Double Range
35 Imp Bottle Any Answers one Question. 1x/Day
36 Ring of Protection from Fire Any Saving Throw +6
37 Ring of Protection from Cold Any Saving Throw +6
38 Wand of Weakness Mage Weakness Spell. 4x/Day
39 Staff of Power Mage Holds 3 Power Points per Day
40 Dragon Scale Armor F/P Armor +3. Saves vs Breath Attacks +5
41 Puzzle Box Any 1x/Day. Open Gate to Demon Dimension
42 Spell Shield Fight Defense +1. Saving Throw +4 vs Spells
43 Skeleton Key Any Lock Skill +4
44 Holy Hand Grenade Any Single Use. Large Explosion. Damage +10
46 Staff of Healing Priest Healing Spell. 4x/Day
47 Time Turner Mage Single Use. Reverse Time for 1 Minute
48 Gem of True Sight Any Detect +5 Magic, Evil, Invisible, & Illusions
49 Soul Jar M/P Spirit must Save or be Captured. Holds 1 Spirit
50 Coin of Good Fortune Any Possessor gets +1 Bonus to All Rolls
51 Banner of Victory Fight Army led by this gets +1 Bonus to all Rolls
52 Cursed Object Any Cannot be gotten Rid of. Inflicts Penalty
53 Shield of Reflection F/P 1 in 6 Chance Attack will Bounce Back
54 Horn of the Winds Any 3x/Day. Gust of Wind Spell
55 Pans Pipes Rogue 2x/Day. Charm Spell (Works on Swarms also)
56 Explorers Map Any Geography +5
57 Wand of Shrinking Mage 1x/Day. Shrink Spell
58 Lightning Javelins F/R 1D6 Javelins. Use each as a Lightning Bolt Spell
59 Ring of Feather Falling Any Wearer Falls at Speed of a Feather
60 Philosophers Stone Mage Brew Potion Spell 1x/Day
61 Bag of Holding Any Holds 20x the Size and Weight it should
62 Portable Hole Any Pit Trap. Cannot be moved if Occupied
63 Chaos Orb Any Bomb. Victims Save or get 1D4 Mutations
64 Magic Shovel F/R 3x/Day. Tunnel Spell
65 Holy Grail F/P 1x/Week. End Spell Affecting entire Kingdom
66 Rod of Disruption M/P 1x/Day. Medium Range. Elemental must Save or Die
67 Staff of Striking Any Attack +1. 3x/Day Attack gets Damage +7
68 Arrows of Slaying F/R 1D4 Arrows. Target Save or be killed
71 Genie Lamp Any Contains 1 Genie who will grant 3 Wishes
72 Rod of Ruin M/P 1x/Week. Earthquake Spell
73 Pandora’s Box Any Single Use. Plague & Blight Spells
74 Sun Shield F/P Defense +3. 4x/Day. Flash or Light Spell
75 Infinite Quiver F/R Never Run out of Arrows (+1 Attack Bonus each)
76 Jewel of Discord Any Heroes will Fight each other for This.
77 Helm of Invulnerability F/P Defense +5. Cannot be Beheaded.
78 Winged Sandals Any Swift +2. Fly Spell. 3x/Day
79 Torc of Telepathy Any Telepathy Spell. 3x/Day
80 Amulet of the Magi Mage Get +1 to all Mage Spell Casting Rolls
81 Primordial Clay M/P Make a Mud Golem, Gargoyle, or Earth Elemental
82 Sacred Ankh Priest Get +1 to all Priest Spell Casting Rolls
83 Chain of Binding Any Bound Foe cannot get Free. Even a God
84 Hammer of the Gods Any +3 Attack. All Smith and Armorer Skills +5
85 Belt of Giant Strength Any Strength +5
86 Magic Pavilion Any 1x/Day. Lavish Tent. Bigger on the Inside
87 Armor of the Dwarves Dwarf Armor +5. Will only Fit a Dwarf
88 Eternal Torch Any Never goes out. Source of Fire
89 Staff of Summoning M/P Increases Size or Number of Creatures Summoned
90 Spider Pendant Any Crawl on Walls and Ceilings. Empty Hands
91 Wand of Ice Mage Freeze Spell. 3x/Day
92 Scarab Figurine M/P Summon Scarab Swarm. 1x/Day
93 Heroes Helm Fight Armor +1. Immune to Fear
94 Goblin Globe Any Defense +1. Lights Up when Humanoids are Nearby
95 Gauntlet of Smashing Fight Brawl +1. Strength +2. Armor +1
96 Rune Stones Any Roll on Rune Stone Table. Inert in 1D8 days
97 Demon Mask Any Intimidation +5
98 Elven Cloak Elf Swift +2 Stealth +2 Dodge +2. Elves Only
99 Robes of Disguise Rogue Disguise +5. Change Appearance in one Round
100 Magic Charm Any Roll on Charm Table. Inert in 1D4 Months
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MAGIC ITEMS LIST 2
1D100 Item: User: Notes:
6 Gigasteel Dagger F/R Damage +1. All Wound Rolls >5 Break Foes Weapon
8 Storm Spear Fight Damage +2. Lightning Bolt Spell 2x/Day
9 Night Blade Rogue Attack +1. Dagger. Backstab +3
10 Great Club Fight Damage +1. All Wound Rolls >5 are Stuns
11 Icicle Dirk F/R/M Attack +1. Damage +1. Dagger. Chill
12 Flame Tang F/R/M Attack +1. Damage +1. Dagger. Burn
13 Oak Staff M/P Damage +1. Cast any Druid Spell 2x/Day
14 Water Wand Mage Water Bolt Spell 4x/Day
15 Staff of Divine Wrath Priest Attack +1. Damage +1. Wrath Spell 1x/day
16 Brilliant Staff Priest Attack +1. Cast any Sun Priest Spell 2x/Day
17 Faerie Wand Mage Cast Fly, Invisibility, or Teleport Spells 3x/day
18 Mega Mace F/P Damage +2. All Wound Rolls >5 are Skull Cracks
19 Flaming Whip F/R Attack +2. Burn. Intimidate +2
20 Admantium Rod Fight Damage +2. Roll Twice on Wound Tables
21 Razor Claws F/R Attack +1. Damage +2. Climb +3
22 Groundbreaker F/P Hammer. Damage +1. Tremor 3x/Day
23 Iron Fan F/M Attack +1. Damage +1. Defense +2
24 Beast Claws Fight Attack +2. Damage +2. Defense +1
25 Gale Force Fan Mage Defense +1. Gust of Wind Spell 2x/Day
26 Golden Axe Fight Attack +2. Damage +1. 2H. Sweep
27 Mighty Mallet F/P Damage +3
28 Razor Wing F/T Boomerang. Dam +1. Returns after Thrown
29 Elder Bow F/T Attack +2. Damage +2
30 Elemental Arrows F/T Attack +1 and either Burn, Chill, Shock, or Stun
31 Golden Shield F/P Defense +2. Reflect Gaze Attack back at Foe
32 Dragon Shield F/P Defense +2. Save +4 vs Breath Weapons
33 Ethereal Shield F/P Defense +1. Immune to Normal Weapons
34 Thinking Cap M/P Puzzles, Riddles, Mazes, Jest, Guile, Intrigue +2
35 Berserkers Helm Fight Melee Attacks +1. Berserk
36 Warriors Helm Fight Defense +1. War Cry
37 Tricky Turban F/R Defense +1. Luck
38 Skull Mask M/P Cast 1 Necromancers Spell per Day
39 Hermetic Hat Mage Gain 1 Power Point per Day
40 Witches Hat Mage Cast 1 Witch Spell per Day
41 Wizards Hat Mage Cast 1 Wizards Spell per Day
42 Mystic Glasses M/P Cast 1 Mystics Spell per Day
43 Captains Locket Any Cast 1 Seamancer Spell per Day
44 Purple Turban Any Cast 1 Desert Mage Spell per Day
45 Druids Robes Any Cast 1 Druid Spell per Day
46 Bronze Panoply Fight Armor +1. Heavy. Tactics +1. Leadership +4
47 Champions Armor Fight Armor +1, Heavy. Dodge +2. Melee Attacks +2
48 Holy Vestments Priest Robes. Cast 1 Holy Priest Spell per Day
49 Vampires Cape Any Turn into Vampire for 1 Combat per Day
51 Archers Arm Bands F/R Archery +2. Initiative +1
52 Thieves Gloves Rogue Pickpocket and Climb +2
53 Minstrels Finery Rogue Bard gets +1 to all Rolls
54 Relic Rosary Any Turn Undead Like a Cleric
55 Sorcerer’s Stone Mage Cast 1 Sorcerer Spell per Day
56 Lucky Pendant Any Luck
57 Elfin Ring Any Save +4 vs Weakness, Sleep, Paralyzation, Charm
58 Tempest Staff M/P Cast 1 Storm Mage Spell per Day
59 Ethereal Armor F/P Armor +1. Gain Basic Spirit Abilities
60 Bow of Law F/R Attack +3
61 Dwarven Helm Fight Armor +1. Save +8 vs Lightning
62 Death Wand Mage Death Bolt 3x/Day
63 Celestial Sickle F/P 2H Weapon. Damage +5
64 Diamond Diadem Any Save +8 vs Death Magic
65 Emerald Orb Any Save +6 vs Poison
66 Gorgons Shield F/P Defense +1. Petrification Spell 1x/Day
67 Circlet of Entrapment Any Hold Spell 1x/Day
68 Ivory Amulet Any Save +4 vs Disease
70. Flail of Flanking Fight Damage +1. Ignore Foe’s Defense
71. Wand of Webs Mage Web Spell (3x/Day)
72. X-Ray Glasses All X-Ray Vision Spell (3x/Day)
73 Brazier of Power M/P Cast 1 Evil High Priest Spell per Day
74. Wheel of Fortune Any Spin to determine your Fate.
75. Infinite Hourglass M/P Cast 1 Chronomaster Spell per Day
77. Jesters Cap Any Jest +5
78. Shield Sphere Any Shield Spell (3x/Day)
79. Black Vise Any Interrogation +5
81. Golden Urn Any Holds a Hero that can be Resurrected
82. Rainbow Prism Any Distract 1D6 Min all who gaze upon it
83. Paradox Phial Any Contains a Message from the Future
84. Magnificent Map Any Directions to a Major Treasure Hoard
85. Mana Battery M/P Can Store up to 10 Power Points
86. Ogre’s Maul Any While holding this you become an Orge
87. Vampire Slayers Kit F/R/P Various Useful Items, Some Holy.
88. Transmorgifier Any Polymorph Spell 1x/Day. Random Result
89. Forcefield Matrix Any Glowing Cube. Forcefield Spell 2 x/Day
90. Shadow Mantle Rogue Teleport from 1 Shadow to another 7x/Day
91. Caltrop Cascade Any Single Use. The 1 Caltrop turns into Hundreds
92. Mini Siege Engine Any Grows to be a Full Size Siege Engine. No Crew
93. Ship in a Bottle Any Grows to be a Full Size Galley. No Crew
94. Self Filling Flagon Any Always refills with holders favorite Drink
95. Bottle of Slime Any Large Glass Bottle. Contains one Slime
96. Beastly Barding Steed Armor +3. Will change to fit any Steed
97. Collar of Control Any Place on any Foe. You control Him or it
98. Gloves of Absorption Any Immune to Lightning Attacks
99. Legendary Cestus Fight Brawl Strikes only +2. Damage +3
100. Girdle of Grappling Fight Brawl Grapples only +3. Damage +2
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
INVENTIONS
The Invention Skill can produce many quirky but useful Non-Magical inventions.
Gnomes and Goblins in particular are renowned Inventors.
These Devices have a reputation for being Strange and Unreliable.
A Short List of Examples is provided Below. Many of these need to be Refilled,
Recharged, Reloaded, or Reset between uses. These can take a Months to Make.
INVENTION TABLE
1D30 Device (Notes):
1 Rocket Boots (Jumping. Short Flights)
2 Sprayer (Short Range. Acid, Pesticides, Poison vs 1D4 Adj Foes)
3 Flame Thrower (Short Range. Damage +4 vs 1D6 Adj Foes)
4 Invisibility Goggles (See Invisible)
5 Gas Grenade (Poison, Sleep, Paralyzation, Smoke. Fills Room)
6 Glider (Retractable. Requires Piloting Skill)
7 Extending Melee Weapons (1H becomes 2H)
8 Unicycle (Folds Up. Comes with Horn and Umbrella)
9 Oversize Blunderbuss (Medium Range. Damage +3 vs 1D2 Adj Foes)
10 Belt Fed Large Crossbow (Medium Range. 4 Shots per Round)
11 Super Lock Pick Kit (Locks +2)
12 Grappling Hook Gun (Long Range. Climb +3. With Motorized Winch)
13 Net Launcher (Short Range. Entangle 1D3 Adj Foes)
14 Rocket Launcher (Long Range. -2 Attack Penalty. Dam +4 vs 1D6 Adj Foes)
15 Spider Chair (4-8 Legs. Swift +2. Armor +1. 2 HTH Attacks at Dam +1)
16 Power Tool (Chainsaw, Jackhammer, Drill, Claw, etc.)
17 Fold Up Boat (Holds 2 Passengers. Comes with 1 Pair of Oars and Fishing Pole)
18 Gas Mask (Immune to Poison)
19 Very Large Magnet Gun (Medium Range. Disarm, Attract or Repulse Metal Objects)
20 Tin Alloy Helmet with Antennae (Long Range. Detect Spirits, Telepathy)
21 Goo Gun (Glob of Fast Acting Glue. Short Range)
22 Magic Goggles (See Magic)
23 Illusionary Goggles (See Illusions)
24 Night Vision Goggles (Infravision)
25 Telescopic Binoculars (See Details at Far Range)
26 Diving Suit (Air Tubes lead to Hand Driven air Pump at Surface)
27 Retractable Ladder (Opens and closes in 1 Round. 20 Feet Long)
28 Music Maker (Autonomous contraption combining 10 Musical Instruments)
29 Flare Gun (Long Range. Single Shot. Burning Flare. Attack -1 Damage +1 Burn)
30 Box of Fireworks (Like Pyrotechnics Spell. Single Use)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TECHNOLOGY
Non-Magical Artifacts from Other Worlds and Alternate Futures.
These are found concentrated at certain Portals and Dimensional Rifts.
Some are in good shape, most are broken, or inoperable due to
Years of Neglect. When they are found they are often ignored
Completely, or sold as Curios. Very few individuals have the skill to
Identify, much less repair these strange Relics. There are some
Rare individuals called Technomancers who are avid Collectors and
Are able to bring some of these Devices back to Life.
TECH ITEM LIST
1D30: Tech Item:
1 Energy Weapon: Laser, Plasma, Ion, Phaser, Blaster, Disruptor
2 Projectile Weapon: Bolt Gun, Slug Gun, SMG, Sniper Rifle, Needler
3 Light Source: Glow Globes, Flashlights, Lamp, Discoball
4 Vehicle: Aircar, Schoolbus, Rocket Submarine, Saucer, Taxi
5 Suits: Space Suit, Utility Belt, Power Armor, Scuba Gear
6 Advanced Medical Drug or Device: Medi-Kit, Stim Pack, Ventilator
7 Communication Devices: Walkie Talkies, Megaphone, Radios
8 Synthetics: Robot, Android, Animatronics, Heads in Jars, Roombas
9 Information Device: Computer, Smart Phone, Palm Pilot
10 Field Generator: Force Field, Anti-Gravity, Inertia Field
11 Locators: Mapping Device, Motion Detector, GPS, Globe
12 Tools: Construction Equipment, Chainsaw, Vibro Knife
13 Home Goods: Refrigerator, Microwave Oven, Vacuum Cleaner
14 Musical Instruments: Electric Guitar, Tuba, Synthesizer
15 Sound Recorders: 8-Track Tapes, Tape Player, Boom Box, Records
16 Energy Sources: Batteries, Fuel Cells, Chargers
17 Scientific Equipment: Tricorder, Telescope, Microscope, Geiger Counter
18 Clothing: Uniforms, Missing Socks, Reeboks, Sun Glasses, Designer Shoes
19 Materials: Plastic, Titanium, Plexiglass, Teflon, Kevlar
20 Furniture: Artwork, Signage, Shag Rugs, Lava Lamps
21 Bombs: Energy Grenades, Plasma Grenades, Frag, Flash-Bang
22 Food: Twinkies, Astronaut Ice Cream, Protein Bars, Fruit Cakes
23 Ammo: Bullets, Clips, Drums, Ammo Boxes
24 Luxury Items: Cuban Cigars, Wine Bottles, Furry Slippers
25 Toys: Games: Sit and Spin, Pogo Stick, Magic 8 Ball, Play Dough
26 Image Recorders: Movie Projector, Holograms, VR Headsets
27 Containers: Refrigerator, Trash Can, Cooler, Laundry Basket
28 Personal Transport: Jet Pack, Hoverboard, Motorcycle, Gravity Belt
29 Spare Parts: Tires, Mufflers, Circuitry, Hard Drives, Wires
30 Environmental: Umbrella, Space Heater, Electric Fan, Kiddie Pool
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VALUABLE BOOKS TABLE
1D40 Book: Cost Notes:
1 2D6 Blank Spell Scrolls 20 Each (Parchment)
2 Skill Manual 50 Learn 1 Specific Skill +1
3 Spell List Monograph 1000 Learn 1 Specific Spell
4 Elemental Grimoire 1000 Learn 1 Elemental Spell
5 Black Magic Tome 1000 Learn 1 Evil Spell
6 White Magic Tome 1000 Learn 1 Good Spell
7 Physics Reference 50 Get +1 to Physics Skill Rolls
8 Patrons Codex 1000 Learn 1 Pagan Spell
9 Summoning Primer 1000 Learn 1 Summoning Spell
10 Language Lexicon 50 Read to Learn 1 Language
11 Religious Tracts 50 Read to learn Theology +1
12 Spell Book 5000 Will contain 1D6 Spells
13 Treasure Map 100+ Could be False
14 Navigational Charts 200 Get +5 to Navigate in Local Area
15 Travel Guide 50 Get +5 to Know about an Area
16 Lost Histories 100 Get +5 to Specific History Rolls
17 Regional Atlas 50 Get +2 to Navigate a Region
18 First Edition Literature 100+ Valuable to Collectors
19 Music Folio 50 3D6 Quality Songs Available
20 Handbook of the Planes 1000 Get +1 to Navigate Outer Planes
21 Theological Treatise 50 Get +1 to a Theology Roll
22 Monstrous Manual 300 Get +1 to Monster Lore Rolls
23 Dragon Codex 400 Get +1 to Dragon Lore Rolls
24 Elven Poetry 200 Valuable to Some High Elves
25 Dwarven Genealogy 500 Very Valuable to a few Dwarves
26 Gnomish Schematics 400 Blueprints for 1 Invention
27 Shire History 50 Of Interest to some Halflings
28 Book of Prophecies 100 Find 2D6 Prophecies of Note
29 Astronomical Charts 100 Get +1 to Astronomy Rolls
30 Comparative Anatomy Tract 100 Get +1 to Non-Human Healing Rolls
31 Fiend Folio 9000 Has True Name of 1 Greater Demon
32 Building Blueprints 200 Blueprints for 1 Building
33 Encyclopedia of Angels 300 Get +1 to Angel Lore Rolls
34 Dictionary of Lost Worlds 2000 Get +1 to Obscure Geography Lore
35 Dungeon Map 1000 May need some Updating
36 Metaphysics Text 100 Read to learn Metaphysics +1
37 Unpublished Diary 50+ Scandalous (More Valuable If Current)
38 Arcane Dissertation 300 Learn 1 Wizard Spell
39 Political Manifesto 100 Read to learn Politics +1
40 Book of the Dead 7000 Learn Lich Spell from Necromancy List
Notes: When learning a Skill or Spell by reading it takes 1 Month to read. Looking for
Info to give a temporary Bonus takes 1D60 Minutes.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CHARMS
These are in the form Small Carved Stones, Gems, Ivory, Onyx, Jade, etc.
They are usually worn like Jewelry. They take a week to Make.
A Character can wear a Max of 3 Different Charms at a Time.
LIST OF CHARMS
1. Haughty (Strength +1)
2. Stamina (Toughness +1)
3. Heroism (Saving Throws +1)
4. Nimble (Dodge +1)
5. Keen Eye (Ranged Attacks +1)
6. Prowess (Melee Attacks +1)
7. Magi (Gain 1 Power Point per Day)
8. Fate (Luck Ability)
9. Silver Tongue (Guile +1)
10. Sneakiness (Stealth +1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Spells and Swords Chapter Links SPELLS AND SWORDS CHAPTER LINKS