SPELLS & SWORDS FIGHTER CLASSES







AMAZON (FIGHTER)
Skills: Swift +2 Ride +2 Sword & Staff +2 Archery +2 Spear +2 Javelin +2 Brawl +2
Dodge +2 Strength & Toughness +1 Intimidation +4 Courtship +4 Climb +4 Alertness +4
Tactics +1
Starting Items: Spear, Riding Horse, Dagger, Sword, Cloak, Bow & Arrows, 
Primitive Jewelry, Light (piecemeal) Armor, Staff, Tribal Garb

BARBARIAN (FIGHTER) 
Skills: Toughness +4, Strength +3, Sweep (Hit all adj HTH Foes), Blade +2, Axe +2, 
Battle Cry (You and Allies get +1 Attack and Dam for 2D3 Rounds), Dodge +2, Swift +2, 
Climb +3, Unfettered (Dodge, Toughness, and Swift +1 if not using Armor or Shield), 
Intimidate +5, Berserk (get +2 to Attack and Damage but -2 to Def for rest of Combat)
Woodcraft +3 (Camping, Survival, Pathfinding), Fearless +4 (Saving Throw Bonus vs Fear) 
Starting Items: Dagger, 2H Battle Axe, Loin Cloth, Bearskin Cloak, Primitive Jewelry, 
Wineskin, Tattoos, Scars, Flint & Tinder

BEAST MASTER (FIGHTER)
Skills: Ride +2, Climb +4, Insight +5, Woodcraft +4, Strength +1, Toughness +2, 
Dodge +2, Swift +2, Sword +2, Archery +1, Thrown Weapons +1 
Animal Companions +2 (Get 1 per Level: Hawk, Panther, Weasels, Bear, Wolf, etc.) 
Befriend Animals +5 (Calm Animals. Get them to Trust you)
Speak to Animals Ability (Mimic Animal Sounds Perfectly) 
Clairvoyance Ability (See through Eyes of Animal Companion. 3x/Day) 
Mimic +4 (Mimic Voices and Sounds. Mislead. Distract. Confuse) 
Starting Items: Loin Cloth, Great Sword, Cloak, 2 Animal Companions, 4 Throwing Knives, 
Flint & Tinder, Dagger, Bow and Arrows

BODYGUARD (FIGHTER) 
Skills: Strength +2,  Toughness +2,  Heavy Armor,  Shield +2,  Dodge +2,  Swift +2,  
Ride +2,  Swim +2, Climb +3, Search +5, Lock +4, Martyr, Herbalism +4, Woodcraft +4, 
Insight +5, Alertness +5, Brawl +2, Intimidation +4, Disguise +4, Blades +1, 
Swashbuckling, Cooking +3, Streetwise +3, Poison Lore +3
Starting Items: Shield, Studded Leather, Riding Horse, Dagger, Short Sword. 2D4 Herbs, 
Bandages, Brass Knuckles, Cloak, Lockpick Kit, Handcuffs

CHAOS WARRIOR (FIGHTER)
Skills: Strength +2, Toughness +2, Berserk, Sweep, Intimidation +5
First Mutation (Blessing of the Chaos Gods), Second Mutation, Melee Weapons +1, 
Heavy Armor, Battle Cry, Shield +1, Fearless +3 (Saving Throw Bonus vs Fear) 
Starting Items: Spiked Platemail, Shield, Morning Star, Dagger, Horn, Cloak

COMMANDER/ GENERAL/ BATTLE MASTER/ WARLORD (FIGHTER)
Skills: Leadership +5, Strength +1, Tactics +1 Strategy +5, Logistics +5 
Soldiering +5, Geography +5, Ride +2 Heavy Armor, Blades +1, Shield +1, 
History +4, Siegecraft +5, Toughness +1, Dodge +1
Starting Items: Heavy Armor, Riding Horse, Maps, Long Sword, Dagger, Cloak

CONDOTTIERE/ MERCENARY CAPTIAIN (FIGHTER)
Skills: Pole Arms +2, Gunnery +2, Artillery +2, Leadership +4, Tactics +1, 
Strategy +4 Blades +2, Brawl+2, Toughness +2, Gambling +4, Carousing +4, Logistics +5, 
Bookkeeping +5, Haggling +5,  Heavy Armor, Ride +2, Etiquette +4, Extra Two languages, 
Soldiering +5 
Starting Items: Dagger, Great Sword, Musket, 20 Shots, Glaive, Maps, Piecemeal Plate, 
Spyglass, Riding Horse, Cloak, Fine Clothing, Financial Records, Militaria Manuals,  
Journals, Pen and Ink

DUELIST/ MUSKETEER (FIGHTER)
Skills: Blades +2, Gunnery +2, Dodge +2, Fencing (Swords Attack and Damage +1), 
Strength +1, Toughness +1, Taunt +5, Dual Wield, Carousing +5, Jest +4, 
Intrigue +4 Swashbuckling, Brawl +1, Etiquette +4, Streetwise +5, Ride +1, 
Unfettered (Dodge, Toughness, and Swift +1 if not using Armor or Shield)
Starting Items: Riding Horse, Maps, Long Sword, Dagger, Cloak, Fancy Hat, 
Brace of Pistols, Arquebus, 40 Shots in Pouch

EPIC ARCHER (FIGHTER) 
Skills: Archery +4, Swift +2, Bowyer/Fletcher +5, Stealth +3, Ride +2
Double Shot (Make 1 extra Archery Attack per Round)
Trick Shot (Pierce another Arrow, Ricochet. Shoot at HTH) 
Long Shot (Arrow Attacks go twice as far)
Precision Shot (Arrow Attacks are Damage +3)
Alertness +4, Soldiering +3, Haggling +3, Woodcraft +3 
Starting Items: Leather Armor, Dagger, Long Bow, 40 Arrows, Cloak, Riding Horse, 
Variety of Arrow Heads (Bodkin, Broadhead, Barbed, etc.), Fowl (10 Rations)

HALFLING SHERIFF (FIGHTER)
Skills: Cheer +5, Gossip +5, Cooking +5, Pipeweed +5, Law +5, Streetwise +5, 
Luck, Dodge +2, Alertness +4, Search +4, Blade +2, Brawl +2
Interrogate +5 (Get the Truth from Target), Insight +5, Investigate +5 (Find Clues), 
Ride +2, Detect Lies +5 (Know when Someone is Lying)
Starting Items: Short Sword, Dagger, Cloak, Pony, Cuffs, Pipe, Magnifying Glass

HIGHLANDER (FIGHTER)
Skills: Strength +2, Toughness +2, Blades +2, Farming +3, Herding +4, Climbing +3, 
Riding +2, Dodge +1, Swiftness +2, Spear +1, Pole-Arm +1, Axe +2, Sling +1, Brawl +2
Throw Stone +1, Battle Cry, Leadership +3, Carousing +4, Musician +3, Dance +3, 
Song +3, Storytelling +4, Gossip +3, Haggling +5, Alertness +3, Intrigue +2, 
Guile +3, Club +1, Carpentry +2
Starting Items: Great Sword, Dagger, Hand Axe, Cloak, Kilt, Sling, Bagpipes 

HUNTER (FIGHTER)
Skills: Archery +2 Set Traps +4 Spear & Javelin +2 Dagger & Nets +2 Riding +2
Stealth +5 Alertness +5 Poison Lore +3 Cooking +3 Track +5 Woodcraft +5
Swift +2 Climb +4 (Hills and Trees) 
Starting Items: Riding Horse, Cloak, Bow and Arrows, Dagger, 1D6 Doses of Poison, 
Saddle Bags, Rope, Stretcher, Net, Snares, 1D6 Animal Pelts, Fresh Meat (10 Rations)

KNIGHT/ MAN-AT-ARMS/ CAVALIER/ CRUSADER/ FREELANCER (FIGHTER)
Skills: Shield +1, Heavy Armor, Strength +2, Toughness +2, Chivalry +5, Leadership +4
Melee Weapons +1 Etiquette, Courtship +4, Tactics +1, Sword +2, Lance +2, 
Slay Monster +3 (Damage Bonus vs Monsters and Dragons and Giants)
Starting Items: Heavy Armor, Large Shield, Dagger, Sword, Cloak, War Horse, 
Page and Squire, Draft Horses, Wagon, Large Tent, 1D6 Lances, Flail

MILITIA/ NIGHT WATCH/ CITY GUARD/ CONSTABLE (FIGHTER)
Skills: Gossip +5, Law +3, Search +3, Sword +1, Spear +1, Archery +1, Brawl +1, Ride +1
Alertness +5, Swift +2, Track +2, Intimidation +3, Streetwise +3, Leadership +2
Starting Items: Light or Medium Armor, Shield, Sword, Spear, Cloak, Badge

NOBLE/ ARISTOCRAT/ GENTLEMAN/ GENTRY (FIGHTER)
Skills: Etiquette +5, Chivalry +5, Guile +5, Intrigue +5
Fencing (Attack and Damage +1 with Swords), Insight +3, Courtship +4, & Dance +3, 
Shield +1, Heavy Armor, Ride +2, Leadership +4, Law +4, Strategy +4, Carousing +3, 
Jest +3, History +3, Geography +3, Poetry +3, Literature +3
Starting Items: Finely made Light Armor, Med Shield, Dagger, Sword, Cloak, Signet Ring, 
Fine Jewelry, Purebred Riding Horse (Ride +1), Silver Crown, 1D4 Zero Level Servants

PALADIN, HOLY KNIGHT (FIGHTER) 
Spells: Paladin (3)
Skills: Shield +1 (Defense Bonus if you have a Shield), 
Heavy Armor (Wear Heavy Armor with no Penalties), Sword & Lance +1,  
Leadership +4 (Bonus to Rally, increase Morale), Ride +2 (Equestrian)
Divine Gifts (At third, fifth, and seventh Level get Blessed Sword, Steed, and Armor) 
Woodcraft +2 (Camping, Survival, Pathfinding), Chivalry +5
Starting Items: Plate Mail, Medium Shield, Dagger, Sword, Cloak, War Horse, Lance
Notes: Blessed Sword (Attack +2) Steed (Ride +2) and Armor (Armor +2) 

PIT FIGHTER/ GLADIATOR (FIGHTER)
Skills: Shield +1, Brawl +2, Toughness +2, Strength +2, Taunt +5
Intimidation +5, Inspiration +5, Dual Weapon, Battle Cry, Melee Weapon +2, Dodge +2
Starting Items: Two Melee Weapons, Light Armor, Small Shield, Cloak

PLAINSMAN/ STEPPE WARRIOR (FIGHTER)
Skills: Riding +4, Archery+2, Toughness +2,  Strength +1, Intimidation +1, Melee Weapons +1, 
Tactics +1, Dodge +2, Cooking +3, Nets +1, Intimidation +5, Alertness +4, Carousing +3
Starting Items: Tribal Garb, 2D2 Riding Horses, Large Tent, Rug, Blanket, Wineskin, 
Water-skin, Cooking Gear, Dried Meat (20 Rations), Saddlebags, Composite Bow, 40 Arrows, 
Knife, Scimitar, Buckler, Hide Armor, Net

PRIMITIVE TRIBESMAN/ NOBLE SAVAGE (FIGHTER) 
Skills: Swift +2, Climb +4, Club +1, Knife +1, Blowgun +1, Boomerang +1, Shortbow +1, 
Spear +1, Javelin +1, Atlatl +1, Net +1, Strength +1, Toughness +1, Dodge +1, Gossip +4, 
Jest +4, Intimidation +4, Tracking +5, Cooking +4, Herbalism +4, Poison Lore +3, 
Wood and Stone Carving +4, Woodcraft (or Survival) +4, Swim +2, Fishing +4, Sailing +4
Starting Items: Tribal garb, 4 Weapons he is skilled in, Dried Fish and Fruit (5 Rations)

RANGER (FIGHTER) 
Skills: Ride +2, Swift +2 (Move Speed), Toughness +3, Tracking +5 (Hunting Men and Beasts),
Bow & Sword +1, Stealth +5, Alertness +5, Climb +4 (Hills, Mountaineering) 
Woodcraft +5 (Camping, Survival, Pathfinding), Forest Foes +3 (Damage vs Humanoids and Giants) 
Cold Resistance +3 (Saving Throw Bonus) 
Starting Items: Leather Armor, Dagger, Sword, Cloak, Bow & Arrows, Riding Horse, 
Rope, Flint & Tinder, Bag of 6 Rations, Saddle Bags, Sleeping Bag, Wineskin  

SHIELD MAIDEN/ SHIELD MAN (FIGHTER)
Skills: Shield +2, Heavy Armor, Dodge +2, Toughness +2
Martyr (Receive Attack directed at Adj Ally), Shield Bash +1, Melee Weapon +1, 
Thrown Weapon +1, Carousing +5, Alertness +4, Swift +2, Ride +2
Starting Items: Large Shield, Medium Armor, Spear, Hammer, Cloak, Riding Horse

SOLDIER (FIGHTER) 
Skills: Pick 1 Soldier Specialty, Gambling +3, Carousing +4, Toughness +1
Cooking +3, Strength +1, Dodge +1, All Melee Weapons +1, 
Soldiering +5 (Marching, Camping, Digging, Rules, etc.), Alertness +3
Starting Items: Medium Armor, Large Shield, Dagger, Short Sword, Spear, Cloak, 
Donkey, Saddle Bags, Tent, Shovel, Cooking Equipment, Playing Cards, Wineskin

SWORD MASTER/ KENSAI (FIGHTER) 
Skills: Sword +4, Uncanny Dodge +2 (Only if not using Armor or Shield), 
Parry +2 (Defense Bonus if using a Sword), Etiquette +5, Initiative +2
Kai (On 1 Attack each Combat get Attack and Damage +1), Intimidate +5, 
Cut (Sword Attacks get Damage +3), Swift +2, Sweep, Honor +5, Poetry +5,  
Slice (With Sword all Wound Table Rolls of 6 or more result in Lost Limbs), 
Blind Fighting and Prone Fighting
Starting Items: Fine Long Sword and Short Sword, Robes, Wood Sandals

TEMPLAR CRUSADER KNIGHT (FIGHTER)
Skills: Shield +1, Heavy Armor, Strength +2, Toughness +2, Chivalry +5, Leadership +4, 
Melee Weapons +1, Etiquette +4, Tactics +1, Sword +2, Lance +2, Haggle +5, Ride +2, 
Bookkeeping +5, Administration +5, Intrigue +3, Strategy +3, Logistics +3
Starting Items: Heavy Armor, Large Shield, Dagger, Sword, Cloak, War Horse, 
Page and Squire, Draft Horses, Wagon, Large Tent, 1D6 Lances, Flail

VIKING/ SEA RAIDER (FIGHTER)
Skills: Sailing +5, Rowing +5, Toughness +2, Strength +2
Battle Cry (Self and Allies get Intimidate and Saves +2 on first Round of Combat)
Hack & Slash (Axe and Sword +2. Attack Bonus), Crossbow +1, Shield +1Swim +5, 
Carousing +5, Berserker, Sweep, Cold Climes Survival +5, Intimidation +5
Starting Items: Light Armor, Medium Shield, Dagger, Long Sword, Hand Axe, Cloak, 
Horned Helm, Crossbow and Bolts, Sacks, Rope, Torches, Flint and Tinder, Tankard


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SOLDIER SPECIALTY LIST
Specialty:	Notes:
Archer		Archery +2
Slinger		Sling +2 Swift +2
Javelineer	Javelin +2 Swift +2
Axe Man		Axe +2 Strength +1 Shield +1
Swordsman	Sword +2 Shield +1 Swift +1
Footman		Shield +1 Swift +1 Heavy Armor
Shieldman	Shield +2 Martyr Heavy Armor
Spearman	Shield +1 Spear +2
Light Cavalry	Ride +2 Archery +1 Javelin +1
Heavy Cavalry	Ride +2 Shield +1 Heavy Armor
Charioteer	Drive +2 Tactics +1
Crossbowman	Crossbow +2
Grenadier	Throw Bomb +2 Fearless +4
Pikeman		Pike +2 Strength +1
Veteran		Toughness +2 Shield +1 Heavy Armor
Heavy Infantry	Pole Arm +2 Heavy Armor
Lancer		Ride +2 Lance +2 Shield +1
Artillerist	Artillery +2
Sapper		Mining +4 Siegecraft +5
Skirmisher	Swift +2 Archery +1 Javelin +1
Legionnaire	Shield +1 Javelin +1 Heavy Armor
Hoplite		Shield +1 Spear +2 Heavy Armor
Gunner		Gunnery +2
Marine		Swim +2 Archery +1 
Sentinel	Alertness +5
Messenger	Ride +2 Swift +2
Flag Bearer	Fearless +2 Leadership +2
Musician	Musical instrument +4
Sergeant	Tactics +1 Leadership +3
Task Master	Intimidation +5 Whip +2


Spells and Swords Chapter Links     SPELLS AND SWORDS CHAPTER LINKS








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