SPELLS & SWORDS MAGE CLASSES
ALCHEMIST (MAGE)
Magic: Alchemy List = 1
Skills: Poison Lore +5, Herbalism +5, Mycology +5, Glassblowing +3,
Appraisal +5, Brewing +5, Apothecary +5, Throw Vials and Flasks +2,
Gun Powder +5, Acid Lore +5, Haggling +5, Alchemy +5, Chemistry +2
Starting Items: Robes, 1D4 Potions, 1D4 Herbs, 1D4 Acid Vials, 1D4 Bombs, Dagger
ARTIFICER (MAGE)
Magic: Artificer List = 3
Skills: Gun Powder +5, Invention +5 Hammer +2, Haggling +5, Appraisal +5, Pilot +5
First Trade Skill +5 (Pick from Trade Skill List),
Second Trade Skill +5 (Pick from Trade Skill List)
Third Trade Skill +5 (Pick from Trade Skill List), Arcane Lore +5, Technology +2
Starting Items: Cloak, 1D2 Magic Items, 1D2 Inventions, Hammer, Work Clothes
CHRONOMANCER/ TIME LORD (MAGE)
Magic: Time List = 7
Skills: Arcane Lore +5, History +5, Future Timelines +5, Technology +3, Swift +2,
Dodge +2, Technology +5, Invention +5
Starting Items: Staff, Dagger, Sand Timer, Pocket Watch, Box of Gears and
Fine Tools, Steam Punk Get-up
CONJURER (MAGE)
Magic: Conjuration List = 8
Skills: Arcane Lore +5, Any one Trade Skill +5 Dagger +1, Staff +1, Soft Carver +5
Starting Items: Robes, Pouch of Spell Components, 2D8 Lumps of Clay, Dagger, Staff
DESERT MAGE (MAGE)
Magic: Desert List = 7
Skills: Ride +2 (Horse or Camel), Toughness +1, Staff & Dagger +1,
Desert Survival +3, Raw Power
Starting Items: Desert Robes, Turban, Staff, Dagger, Camel, Jewelry
DWARVEN BREW MASTER (MAGE)
Magic: Beer Magic List = 1
Skills: Insight +5, Jest +5, Carousing +5, Strength +1, Toughness +1,
Haggle +5, Gossip +5, Brewing +5, Cooking +3, Herbalism +3,
Barrel Making +5 (Making Kegs and Barrels)
Melee Weapon +1, Swift -2, Catch +2, Bartending +5, Brawl +2, Thrown Weapon +1
Starting Items: 1D2 Batches of Magic Beer, Brewers Tools and Supplies, 6 Flagons,
Cart, Donkey, 2 Barrels of Regular Ale, Dagger, Wooden Mallet, Colorful Clothes
DWARVEN RUNEMASTER (MAGE)
Magic: Rune Magic List = 7
Skills: Heavy Armor, Toughness +2, Arcane Lore +5, Soft Carving +5,
Stone Carving +5, Hammer and Pick +2, Rune Lore, Raw Power
Starting Items: 1D4 Rune Stones, 1D4 Charms, Plate Mail, Hammer, Cloak,
Stone and Soft Carving Tools, Book of Runes
ELDER HIGH ELF (MAGE)
Magic: Elven Magic List = 7
Skills: Swift +1, Strength -1, Leadership +5, Arcane Lore +5, and Etiquette +5,
Insight +5, History +5, Sword and Bow +1
Starting Items: Sword, Bow & Arrows, Cloak, Medium Armor (Mithril. Armor +1), Dagger
Elven Horse (Ride +2), Waybread (10 Rations, Half Encumbrance), Fine Clothes and Jewelry
ELEMENTALIST (MAGE)
Magic: Elemental List = 5
Skills: Raw Power, Intimidation +5, Strength +1, Toughness +2, Staff and Dagger +1,
One Magical Taint (From a Failed Spell Check), Wild Magic
Starting Items: Tattered Cloak and Loin Cloth, Staff, Bone Dagger, Tattoos,
Bone through Nostrils, Primitive Jewelry
ENCHANTER (MAGE)
Magic: Enchantment List = 10
Skills: Arcane Lore +3
Starting Items: Robes, Staff, Dagger, Jewelry, 1D4 Charmed Humanoids
FORCE MAGE (MAGE)
Magic: Force Magic List = 9
Skills: Staff +1, Arcane Lore +5, Raw Power
Starting Items: Robes, Staff, Dagger
GEOMANCER/ EARTH WIZARD (MAGE)
Magic: Earth List = 8
Skills: Geology +5, Mining +3, Toughness +2, Raw Power
Starting Items: Cloak, Bag with Rock Collection, Stone Dagger
GUARDIAN MAGE (MAGE)
Magic: Wizardry List = 4, Polymorph List = 2, Detection List = 3
Required Advantages: Bravery, Magic Sense
Skills: Alertness +5, Staff and Blades +1, Search +5, Riding +2, Swift +2,
Squire +5, Martyr, Flail +1, Gaming +2, Chivalry +2, Heraldry +2, Cooking +2
Starting Items: Staff, Dagger, Long Sword, Padding Armor, Cloak, Riding Horse, Flail
HEDGE WIZARD (MAGE)
Magic: Wizard List = 4, Druid List = 4,
Skills: Arcane Power +5, Herbalism +5, Riding +2, Dagger +1,
Staff +1, Pipeweed +5
Starting Items: Staff, Robes, Hat, Boots, Dagger,
1D6 Small Animal Friends, 2D6 Doses of Pipeweed
HEX BLADE/ SWORD MAGE (MAGE)
Magic: Sword Magic List = 6
Skills: Swords +2, Fencing (Swords Attack and Damage +1), Dodge +2,
Etiquette +5 Sword Lore +5, Swashbuckling, Ride +1, Swift +1,
Strength +1, Toughness +1, Dual Wield, Dagger +1
Starting Items: Cloak, Fine Sword, Boots, Studded Leather, Cloak,
Noble Garb, Dagger
HIGH ELVEN FIGHTER MAGE/ BATTLE MAGE (MAGE)
Magic: Lightning List = 2, Wizardry List = 2
Skills: Sword and Bow +2, Tactics +1, Swift +2, Ride +2, Dodge +2,
Double Attack (Make two Attacks per Round), Shield +1, Heavy Armor
Starting Items: Sword, Bow and Arrows, Shield, Plate Mail, Riding Horse
HYDROMANCER/ WATER WIZARD (MAGE)
Magic: Water List = 8
Skills: Fishing +5, Swim +5, Sail +5, Dagger +2, Raw Power
Starting Items: Skimpy Costume or Diving Suit, Dagger
ICE MAGE (MAGE)
Magic: Ice List = 10
Skills: Resistance to Cold +4, Ice Skating +5
Starting Items: Staff, Fine Robes, Ice Crown, Sled and Dwarven Driver,
Box of Turkish Delight (2 Rations)
ILLUSIONIST (MAGE)
Magic: Illusion List = 9
Skills: Guile +5, Dodge +2, Swift +2
Starting Items: Robes, Dagger, Staff, Mirror, Lantern
MAGICIAN (MAGE)
Magic: Wizardry List = 4, Illusionist List = 4,
Skills: Arcane Power +5, Dagger +1, Staff +1
Starting Items: Staff, Robes, Hat, Boots, Dagger, Bag of Tricks
MENTALIST (MAGE)
Magic: Mind Magic List = 10
Skills: Iron Will +4 (Save vs Mind Effects)
Starting Items: Robes, Staff, Bead Necklace, Shaved Head
MYSTIC (MAGE)
Magic: Mysticism List = 8
Skills: Herbalism +4, Insight +5, Riddles +3, Pipeweed +5, Meditation,
Arcane Lore +5, Wisdom, Staff +2, Search +2
Starting Items: Robes, 1D6 Herbs, 1D6 Weeds, Staff, Chime, Pipe, Tie-Dye Shirt
NECROMANCER (MAGE)
Magic: Necromancy List = 5, Black Magic List = 4
Skills: Toughness +1, Strength +1, Undead Lore +5
Starting Items: Black Robes, Bone Staff, Dagger, Skull Cap, Grimoire, 1D6 Zombies
PYROMANCER/ IMMOLATOR (MAGE)
Magic: Fire List = 9
Skills: Resistance to Fire +4, Toughness +2, Raw Power
Starting Items: Red Singed Robes, Staff, Dagger
SEAMANCER (MAGE)
Magic: Sea Magic List = 7
Skills: Fishing +5, Swim +5, Storytelling +5, Trident and Dagger +2,
Navigation +5, Lore of the Sea +5, Wild Magic
Starting Items: Aquatic Costume, Trident, Dagger, Jewelry (Pearls, Coral)
SHADOW MAGE/ MAGE-THIEF (MAGE)
Magic: Shadow Magic List = 5
Skills: Swift +2, Ride +2, Dagger and Claws +2, Search +4, Climb +4,
Dodge +2, Locks +5, Stealth +5
Starting Items: Black Cloak, Dagger, Large Sack, Lock Pick Kit, Riding Horse,
Climbing Claws
SORCERER (MAGE)
Magic: Sorcery List = 9
Skills: Strength +1, Toughness +1, Raw Power, Dagger +2, Staff +1
Starting Items: Evil Looking Robes, Dagger, Staff, 1D6 Skeletons, 1D3 Potions
SPELL SINGER (MAGE)
Magic: Song Magic List = 8
Skills: Song +5, Dance +4, Musician +5, (for 3 Instruments) Music Theory +5
Starting Items: 3 Musical Instruments, Cloak, Dagger, Large Pouch,
Song Sheets, Hat, Boots
STORM MAGE/ STORM CALLER (MAGE)
Magic: Storm Magic List = 5, Lightning List = 4
Skills: Weather Lore +5, Toughness +2, Raw Power +1
Starting Items: Robes, Staff, 1D6 Orbs of Elemental Power (Break for 1 PP)
SUMMONER (MAGE)
Magic: Summoning List = 8
Skills: Dagger and Staff +1, Arcane Lore +5, Riding +2, Soft Carver +5
Starting Items: Robes, Dagger, Staff, Chalk, Candles, Lump of Wax, Figurines,
1D4 Summoned Creatures
WIND WIZARD/ AIR MAGE/ AEROMANCER (MAGE)
Magic: Air List = 9
Skills: Dodge +2, Swift +2, Raw Power
Starting Items: Glider Staff, Goggles, Tight Fitting Costume with Straps
WITCH/WARLOCK (MAGE)
Magic: Witchcraft List = 8
Skills: Poison Lore +5, Herbalism +5, Fortune Telling +5, Guile +5
Starting Items: Broom, Familiar, Cauldron, Crystal Ball, Tarot Cards, 1D6 Herbs,
Ragged Robes, Book of Recipes, 1D4 Doses of Poison, 1D4 Potions, 1D3 Toads, Dagger
WIZARD (MAGE)
Magic: Wizardry List = 5, Energy Spells List = 4
Skills: Arcane Power +5, Calligraphy +5, Riding +2, Blades +1, Staff +1
Starting Items: Staff, Robes, Hat, Boots, Dagger, 2D6 Blank Scrolls, 1D6 Scrolls,
Ink, Writing Implements, Spell Book, Long Sword, Riding Horse
Spells and Swords Chapter Links SPELLS AND SWORDS CHAPTER LINKS