SPELLS & SWORDS NON-ADVENTURING CLASSES





DIPLOMAT/ ENVOY
Skills: Intrigue +5, Guile +5, History +5, Geography +5, Etiquette +5, Insight +5, 
Two additional Languages, Investigation +5, Heraldry +5, Interrogation +5, 
Intimidation +5, Jest +5, Memory +5, Storytelling +5, Debate +5, Haggle +5,
Philosophy +5
Starting Items: Robes, Official Papers, Scribe, Translator, Bodyguard, Manservant 

MASTER CRAFTSMAN/TRADESMAN 
Skills: First Trade Skill +5, Second Trade Skill +5, Bookkeeping +5, 
Third Trade Skill +5 or Lore Skill +5, Trade Specialization +7, 
Appraisal +5, Philosophy +5, Haggling +4, Toughness +1, Inspiration +5
Starting Items: Workshop, Tools, Cloak, 1D3 Apprentices

MERCHANT/TRADER 
Skills: Haggle +5, Guile +5, Gossip +4, Appraisal +5, Insight +5, Streetwise +4, 
Law +4, Etiquette +4, Bookkeeping +5, Dagger +1, Detect Lies +5
Starting Items: Robes, Dagger, Money Pouch (Triple Starting Gold), Shop or Wagon, 
Draft Horse, Clerk Assistant, Ledger, Writing Equipment, Goods worth 1D4 x 100 GP. 

SAVANT (MAGE)
Magic: Lore Magic Spells Known = 5, Cantrip Magic Spells Known = 5
Skills: Any 2 Lore Skills at +5, Scribe +5
Starting Items: Robes, Library Membership, Personal Library (100’s of Books), 
Writing Materials

SCHOLAR/SAGE
Skills: Ancient Languages +5, Etiquette +4, Appraisal +5, Two Languages, 
Debate +5, First Lore Skill, Second Lore Skill, Third Lore Skill, 
Fourth Lore Skill or Trade Skill, Specialized Lore (of a Lore you already know)
Starting Items: Robes, Roomful of Books, Maps, and Scientific Equipment,  
one Student, Writing Materials, Collections

SEER/ORACLE/PROPHET/FORTUNE TELLER/ASTROLOGER (MAGE)
Magic: Divination Magic (7)
Skills: Fortune Telling +5, Astrology +5, Insight +5, Guile +5, Storytelling +5,
Meditation, Wisdom
Starting Items: Robes, Tarot Cards, Knife, Astrological Charts, Divinatory Runes, 
Divinatory Bones


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LORE SKILLS LIST
Arcane Lore
Planar Lore
History
Math
Physics
Chemistry
Geography
Philosophy
Technology
Invention
Medicine
Herbalism
Mycology
Heraldry
Literature
Poetry
Biology
Lore of the Sea
Religion
Theology
Mythology
Metaphysics
Fey Lore
Monster Lore
Dragon Lore
Demonology
Angel Lore
Music Theory
Undead Lore
Relic Lore
Alchemy
Astrology
Ancient Languages
Underworld Lore

SPECIALIZED LORE
These are sub-specialties of available Lore Skills. 
The GM has to approve their creation. 
Example #1: The Lore Skill is Math. A Specialized Lore within Math is Geometry. 
Example #2: The Lore Skill is Undead Lore. A Specialized Lore would be Vampires. 


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TRADE SKILL LIST
1. Weaver (Fabrics, Textiles)
2. Tailor (Clothing, Sewing, Banners, Flags)
3. Cobbler (Shoes, Boots)
4. Blacksmith (Nails, Chains, Tools, Horse Shoes) 
5. Armorer (Armor, Shields, Helmets) 
6. Weapon Smith (Weapons, Rods) 
7. Glass Blower (Glass Items, Mirrors, Lenses)
8. Bowyer/Fletcher (Bows, Arrows, Quivers, Crossbows, Bolts) 
9. Leather Working (Leather Goods, Curing, Tanning) 
10. Goldsmith (Jewelry, Rings, Crowns, Scepters, Amulets) 
11. Carpenter (Furniture, Cabinet Maker) 
12. Mason (Brick Layer, Stone Cutter) 
13. Architect (Designing Structures) 
14. Engineering (Construction, Buildings, Bridges, Roads, Siege Engines) 
15. Painter (Paintings, Illustrations) 
16. Book Binder (Books, Cards) 
17, Rug Maker (Tapestries, Carpets) 
18. Bone Carving (Scrimshaw, Coral, Horns, Tusks) 
19. Pottery (Porcelain, Clay, Tiles) 
20. Musical Instrument Craftsman (Musical Instruments) 
21. Locksmith (Locks, Keys) 
22. Cartography (Maps, Map Making) 
23. Wood Carving (Wands, Staves, Totems, Masks) 
24. Boat Maker (Sailboats, Rowboats, Canoes, Rafts, Ships) 
25. Stone Carving (Sculptor, Holy Symbols, Rune Stones) 
26. Gem Cutter (Jewels, Gems) 
27. Wheel Wright (Carts, Wagons) 
28. Wain Wright (Saddles, Bit & Bridle) 
29. Clock Maker (Clockworks) 
30. Dyer (Dyes, Inks, Paints)
31. Paper Maker (Paper, Vellum, Papyrus) 
32. Toy Maker (Toys, Dolls, Puppets, Paper Mache)
33. Soft Carver (Wax, Soap, Clay)
34. Candlestick Maker (Specialized Metal Caster)
35. Baker (Breads, Cakes, Cookies)
36. Shipwright (Boats, Ships)
37. Butcher (Meats: Cows, Pigs, Dragons)
38. Cartography (Map Making)
39. Scribe (Calligraphy, Illustrating) 

SPECIALIZED TRADE SKILLS
These are sub-specialties of available Trade Skills. 
The GM has to approve their creation. 
Example #1: The Trade Skill is Weapon Smith. A Specialized Trade is Swords. 
Example #2: The Trade Skill is Armorer. A Specialized Trade is Shields. 










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