SPELLS & SWORDS QUESTS AND PORTALS
THE WAYFARER SYSTEM
The Wayfarer System gives some tools and options to
Game Masters who need to create an adventure on the Fly.
Basically it is a series of Encounter Tables that allows the GM and
Players to start playing with Minimal Preparation.
It is intended that the GM roll secretly on these tables, and
then have the players roleplay the results.
STEPS IN THE WAYFARER SYSTEM
Address the Following steps in order.
1. Character Readiness
2. Determine Adventure Type
3. Determine Distance to Adventure Site
I. CHARACTER READINESS
If the Characters do not have characters generate New ones.
Or use already established experienced Characters.
The GM may need to randomly determine their starting Point:
1D6 Starting Location:
1 Wilderness
2 Village
3 Town
4 City
5 Castle
6 Temple
II. DETERMINE ADVENTURE TYPE
1D10 Type:
1-2 Classic Dungeon
3-4 Major Foe
5-6 Other World
7-8 Quest
9-10 Geopolitical
Or pick one. For lower level characters, new players, or a
quicker start pick the Classic Dungeon Option.
III. DETERMINE DISTANCE TO ADVENTURE SITE
1D10 Distance
1 You're there already. How Convenient!
2 1 Wilderness Trek
3 2 Wilderness Treks
4 1 Sea Voyage then 1 Trek
5 1 Trek then 1 Portal
6 1 Trek 1 Portal 1 Trek
7 2 Treks 1 Portal 1 Trek
8 1 Trek 1 Sea Voyage 2 Treks
9 1 Sea Voyage 1 Trek 1 Portal 1 Trek
10 3 Treks
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CLASSIC DUNGEONS
Once you have navigated the wilderness Treks, Sea Voyages, and
Portals, you can enter the Dungeon!
To complete the Dungeon will require 3D6 consecutive
encounters on the Basic Dungeon Encounter Table.
MAJOR FOES
Determine who the Major foe is at the beginning of the
Adventure by rolling on the Major Foe Table.
After completing the Treks and Dungeon you will meet, fight,
and hopefully defeat the Foe. Like all encounters the GM will have
to provide the details on the Major Foe.
Major Foes are listed on a separate Page.
OTHER WORLDS
You need magic or a Portal to get There. The GM picks or Roll on the
Other Worlds Table to see where you are going. The GM will have to
Make up encounter Tables suitable for these alien worlds.
Other Worlds are listed on a separate Page.
QUESTS
These are usually Provided to the Player Characters by a meddling
Non-player Character. The GM will have to Flesh these out.
Quests are listed on a separate Page.
GEOPOLITICAL
For Higher Level Characters with Holdings. Defend your Kingdom,
Start Wars, Manage your resources, build your Empire.
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PORTALS
A portal could place you in a different Climate Zone, Planet, or
even a different Dimension. Most Portals are hard to find, have
guardians, and may be within dungeons.
Roll 1D3 times on the Portal Difficulty Table:
PORTAL DIFFICULTY TABLE
1D8 Difficulty:
1 Portal in Dungeon
2 Portal Hidden
3 Must Solve Puzzle to Access Portal
4 Portal Magically Sealed
5 Portal Broken (Must be Repaired)
6 Portal Trapped
7 Portal Guarded on This Side
8 Portal Guarded on Other Side
PORTAL GUARDIAN TABLE
1D10 Guardian:
1 Living Statues
2 Tentacle Monster
3 Slimes
4 Carnivorous Plants
5 Gargoyles
6 Golems
7 Elemental
8 Undead
9 Spirit
10 Demon
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WILDERNESS TREKS
Several Wilderness Trek Tables are Available depending on the Terrain Type.
Pick the desired or most Appropriate Table or roll on the Master Table.
To complete a Trek will require 1D8 consecutive encounters.
The Tables themselves are located on their own separate page.
WILDERNESS TREKS MASTER TABLE
1D12 Wilderness Type:
1 Temperate Forest
2 Jungle
3 Desert
4 Frozen
5 Sylvan Forest
6 Plains
7 Mountainous
8 Hills
9 Volcanic
10 Swamp
11 Savannah
12 Badlands
Note: A City by Itself is a source of much Adventure.
The Cosmopolitan City Encounter Table could substitute for a Wilderness Trek.
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QUESTS
Adventures include Basic Dungeons, Major Foes,
Other Worlds, and Quests. This Section details Quests.
If you complete a Quest within a Certain Time Frame, you
will gain an Double XP. There may be additional good and
bad consequences to completing a Quest such as
Friendships forged, Enemies made, and Treasures earned.
Note: A Geas is a Magical Quest that the Character is
compelled to complete.
Pick a Quest from the Table or Roll Randomly.
These are Rarely straight-forward affairs.
Multiple Steps are often required including multiple
Treks, Searches, Encounters, Interactions, and Battles.
QUESTS TABLE
1D100 Quest:
1 Major Quest
2 Slay a Monster
3 Rescue a Child
4 Protect a Village
5 Retrieve a Holy Relic
6 Rescue a Fair Maiden
7 Escort Pilgrims
8 Escort a Merchant
9 Deliver a Message
10 Rescue a Hero from Prison
11 Deliver an Item
12 End a Curse
13 Fight an Enemy
14 Travel through a Portal
15 Enter into a Tournament
16 Capture a Beast
17 Catch a Thief
18 Vanquish Rebels
19 Save a Character from Himself
20 Avenge a Noble
21 Defeat Brigands
22 Cure Lepers
23 Visit Faerie Forest
24 Retrieve Rare Herbs
25 Pilgrimage to an Island
26 Betray Someone
27 Stop a Ceremony
28 Aid in a Ceremony
29 Destroy a Portal
30 Break an Enchantment
31 Partake in a Battle
32 Scout an Enemy Army
33 Recruit a Great Hero
34 Sabotage an Enemy
35 Steal an Item
36 Partake in a Hunt
37 Visit an Oracle
38 Travel to the Spirit World
39 Evacuate a Village
40 Defend an Outpost
41 Engage in Intrigue at a Palace
42 Join a Crusade
43 Aid Traveling Refugees
44 Aid a Migrating Tribe
45 Aid Survivors of a Natural Disaster
46 Escort a Diplomat
47 Rescue Shipwreck Survivors
48 Defeat Pirates
49 Aid a Castle Siege
50 Spy at the Royal Court
51 Engage in a Duel
52 Find a Runaway
53 Pay a Debt
54 Retrieve a Mages Spell Book
55 Negotiate a Peace
56 Make a Request of a King
57 Aid in an Escape
58 Aid in a Heist
59 Aid a Faction
60 Trick a Noble
61 Defeat a Highwayman
62 Cure a Knight of a Poisoned Wound
63 Get Rare Ingredients for a Spell
64 Settle a Matter of Honor
65 Settle a Matter of Chivalry
66 Solve a Crime
67 Investigate a Mystery
68 Investigate a Legend
69 Capture a rare Animal for a Bestiary
70 Capture a rare Bird for an Aviary
71 Take this Child as your Ward
72 Help Fulfill a Prophesy
73 Marry this Widow
74 Assassinate an Official
75 Infiltrate a Secret Society
76 Aid Rebels
77 Take Role of Champion
78 End an Injustice
79 Recover a Body
80 Assist a Guild
81 Retrieve a Hero from Hell
82 Rescue a Goddess
83 End the Torment of a God
84 Patrol the Badlands for a Time
85 Lead a Tribute Caravan
86 Lead Settlers to a New Land
87 Champion a Cause
88 Enter into the Service of a Noble
89 Win the Hand of a Princess
90 Return a Treasure to its Rightful Owner
91 Settle a Theological Debate
92 Solve a Great Puzzle
93 Explore an Unknown Territory
94 Escort a Monk to his Destination
95 Defeat a Demon Horde
96 Help Break a Devil’s Contract
97 End a Hex
98 Fight in the Arena
99 Find Philosophers Stone
00 Reunite two Lovers
MAJOR QUESTS
These are multi-step, complicated affairs.
The Character(s) must first find and then free, ally with, or reunite
1D6 +2 Pieces (Objects or Beings) of Great Power (Importance). This is
usually followed by a Showdown with an Epic Foe.
Objects can include: Relic Fragments, Crystal Shards, Weapons,
Forces, Essences, Seeds, Pearls, etc.
Beings might include: Spirits, Wizards, Oracles, Giants, Sages,
Goddesses, Dragons, Djinn, Sphinx, Angels, etc.
Each object will of course be located in a different, far-away Dungeon.
The Epic Foe will be Awesomely Tough, even after reuniting all the
Pieces. If Major Foe would be for example an Adult Dragon, an Epic
Foe would be an Elder Dragon or something even tougher.
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PREMADE SCENARIOS
several Premade Scenarios (Modules) are available to get the GM started:
Temple of the Demon Cult Temple of the Demon Cult
The Ruined Castle The Ruined Castle
Curse of the Kobold Curse of the Kobold
A Dwarven Defense A Dwarven Defense
Fortress of the Bandit Lord Fortress of the Bandit Lord
Zealots of Dargon Zealots of Dargon
Tower of the Missing Mage Tower of the Missing Mage
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MAJOR FOES
A sample List of Big Bads and where to find them.
-Dark Lord: High Level Evil Wizard (Dark Tower)
-Black Knight: High Level Knight (Blocking Bridge)
-Chaos Lord: High Level Chaos Warrior (Bastion of Bedlam)
-Amazon Queen: High Level Amazon (Island Palace)
-Barbarian Warlord: High Level Barbarian (Mountain Villages)
-Viking Chieftain: High Level Viking (Northern Castle)
-Beast Lord: High Level Beast Master (Jungle)
-Warlord: High Level Commander (Army Camp)
-Obsessed Hunter: High Level Hunter (Dark Forest)
-Vengeful Pit Fighter: High Level Gladiator (Burned City)
-Dishonorable Sword Master: High Level (Secluded Island)
-Sky Pirates: High Level Aeronauts (Flying High)
-Pirates: High Level Pirate (Raiding the Coast)
-Mastermind Spymaster: High Level Agent (Secret Island)
-Legendary Assassin: High Level Assassin (City Rooftops)
-Bandit Lord: High Level Bandit (Broken Hills)
-Sultan Raider: High Level Nomad (Desert Encampment)
-Terrible Technomancer: With Powerful Weapon (Town)
-Mob Boss: High Level Thug. (City Streets)
-Mad Inventor: High Level Tinkerer (Workshop)
-King of Thieves: High Level Thief steals Parties Relic (City)
-Chaos Cult Leader: High Level (Corrupted Cathedral)
-Evil High Priest: High Level (Ziggurat)
-Evil Witchdoctor: High Level (Primitive Tribe)
-Master Fighting Monk: High Level (Imposing Dojo)
-Overeager Inquisitor: (Town under Suspicion)
-Afterlife Invoker: High Level (Leading Crusade)
-Pagan Priest of Death: High Level (Temple)
-Demented Alchemist: High Level (Dangerous Laboratory)
-Obsessed Artificer: High Level (Malfunctioning Factory)
-Crazy Chronomancer: High Level (The Future or Past)
-Chaotic Conjurer: High Level (Captured Town)
-Death Knight: High Level Undead Knight (Stronghold)
-Power Hungry Summoner: High Level (Tower)
-Cruel Vizier: High Level Desert Mage (Palace)
-Bestial Elementalist: High Level (Rocky Wasteland)
-Evil Enchanter: High Level (Lost Isle)
-Alien Mage: High Level Force Mage (Alternate Dimension)
-Ice Queen: High Level Ice Mage (Ice Palace)
-Psychotic Mentalist: High Level (Poor Section of City)
-Nefarious Necromancer: High Level (Necropolis)
-Zombie Lord: High Level Necromancer (Graveyard)
-Powerful Pyromancer: High Level (Burned out Settlement)
-Sea King: High Level Seamancer (Underwater Temple)
-Shadow Mage: High Level (Hunting PC’s)
-Sinister Sorceress: High Level (Ruined Castle)
-Storm Lord: High Level Storm Mage (Causing Havoc on the Coast)
-Witch: High Level (Swamp Coven)
-Overlord: High Level Commander (Stronghold)
-Puppet Master: High Level Illusionist (Mad House)
-Dungeon Keeper: High Level Demon (Monster Filled Dungeon)
-Dragon Master: High Level Mage able to Control Dragons (Crags)
-Demonologist: High Level Mage able to Control Demons (Fire Pits)
-Ogre Magi: High Level Ogre Mage (Army of Ogres)
-Troll King: High Level (Slave Filled Mines under the Mountain)
-Lich Lord: High Level Undead Mage (Trap Filled Tomb)
-Mummy Pharaoh: High Level Undead Priest (Ancient Pyramid)
-Hexer: High Level Warlock with Great Curse (Inspecting his Handiwork)
-Skeleton King: High Level Undead Noble (Skull Castle)
-Goblin King: High Level (Mountain Warrens)
-Kobold Emperor (Narrow Caverns)
-Alien Warlock (Dimension Traveling Citadel)
-Colossus (Ruined Acropolis by the Sea)
-Brooding Sorcerer (Twisted Tower)
-Rampaging Behemoth (City Ruins)
-Leviathan (Subterranean Sea)
-Ghoul King (Underground Throne)
-Demon Lord (Hot Halls)
-Devil General (Fiery Pits)
-Hydra (Jagged Cliffs)
-Orc Warlord (Torch Lit Camp)
-Vampire Lord (Vast Fastness)
-Cultists (Secret Altar)
-Cosmic Horror (Forgotten Gateway)
-Dark Elf Queen (Shadowy Demesne)
-Medusa (Sculpture Garden)
-Skeleton Lord (Catacombs)
-Beast Men (Jungle Refuge)
-Spider Horde (Dense Mist Filled Forest)
-Wish Granting Djinn (Hidden Oasis)
-Mysterious Sphinx (Temple Complex)
-Snake Men in their Underground Complex)
-Troglodyte King (Damp Tunnels)
-King of the Crab Men (Seaside Caves)
-Barbarian Chieftain (Trophy Lined Hall)
-Death Lord (Ruined Keep)
-Cabal (Guarded Fort)
-Slime Outbreak (Oozing up from Below)
-Golden Golem (Golem Factory)
-Mad Shaman (Hillside Grottos)
-Ghost Regent (Mausoleum)
-Werewolf Clan (Den Network)
-Fey Enchantress (Sylvan Palace)
-Illusionist (Magnificent Maze)
-Biomancer (Labs and Bestiary)
-Fire Giants (Volcanic Caves)
-Frost Giants (Ice Caves)
-Stone Giants (Rocky Ravines)
-Hill Giants (Giant's Playground)
-Bored Cloud Giant (Cloud Castle)
-Dragon Men (Gilded Fortress)
-Snow Dragon (Icy Peaks)
-Forest Dragon (Wild Woods)
-Swamp Dragon (Fetid Marsh)
-Mountain Dragon (Peaks)
-Volcanic Dragon (Lair)
-Naga Queen (Pillared Alcazar)
-Pit Fiend (Guarding a Portal)
-Greater Abomination (befouling Church Lands)
-Dinosaurs (Lost Jungle Island)
-Fungus Lord (Mushroom Forest)
-Wraith Lord (Mounds by the Moor)
-Skeletal Dragon (upon an Ancient Battlefield)
-Macabre (Creepy Manor House)
-Faerie King (under the Black Hill)
-War Machine Relics (waiting in their Armory)
-Wraith Lord (Barrow Downs)
-Voodoo Priest (Borderland Hideaway)
-Giant Psychic Brain (Spacious Safehold)
-Evil Warrior Monks (Monastery)
-Pagan Cult in their Sanctuary)
-Merchant Lord (Fortified Port)
-Nymph Sorority (Frolicking in the Woods)
-Minotaur in his Labyrinth)
-Lizard Man King (Crags)
-Evil Eye Beholder (Under the Ground)
-Rat King (Sewer Kingdom)
-Morlocks (Abandoned Mines)
-Mantis Men (Great Hive)
-Winged Apes (the Hollow Earth)
-Mind Flayer in his Underworld Realm)
-Aberrations (Deep Dark Prison)
-Horrible Horde (Locked beneath the Earth)
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OTHER WORLDS
These are reached by Portals or Void Ships.
Some Sample Encounter Tables are included below.
OTHER WORLD TABLE
1D60 World: Description:
1 Gafunk Fungus World
2 Udixar Giants Dominate lesser Species
3 Enorma Gas Giant: All Creatures are Flyers
4 Slod Overrun by Undead
5 Lqode Water World
6 Diathi Vampires Rule
7 Icicrel Frozen World
8 Niophorn Chaos Corrupted
9 Feogol Desperate, Dying World
10 Gurona Eden World: Newly Created
11 Golyn Fracton Ordered
12 Strum Witches and Witch Hunters
13 Udada Jungle World. Beast World
14 Exath Dragon Masters and Rebels
15 Ukananay Many Moons. Moon Collector
16 Detora Feudal World. Knights
17 Cresath Desert World. Sphinx and Djinn
18 Ezo Fragmented Shard World
19 Okaran Largest Bazaar in the Universe
20 Gythano Giant Skull of a Dead God
21 Slion Technomancer Intrigue
22 Igg Insect Colony World
23 Zarial Angels vs Devils
24 Feydon Fey Magic Predominates
25 Tyriot Savage Sword & Sorcery
26 Ageon Grecos vs Gyptos vs Nord
27 Equon Horse World
28 Icho Other Worldly Ninja and Samurai
29 Zian Island World. Pirates!
30 Grok Dark Elves Reign Supreme
31 Findar Land of Great Wizards
32 Ingus Fire World
33 Domax Five Schools of Magic
34 Mentus Psychic Magic Common
35 Yurg Player Character Starting World
36 Riza World of Fire and Ice
37 Sqwim Mind Flayer Slave World
38 Drask Mutant Kingdoms
39 Xanthor Everyone born with a Single Spell
40 Antoon Max Fifth Level Spells
41 Nilus Babel, Gyptos, and Sphinx
42 Quotal Cree, Xoltos, and Incata
43 Krokus Primordial Patrons hold Sway
44 Priseem Beings of Light, Energy, and Spirit
45 Mawg Leviathans, Giants, and Titans
46 Xoxx Claimed by Lords of Law
47 Tictoc Clockwork World
48 Carnum Twisted Carnival World
49 Mephet Surreal Magic Level
50 Ganash Storm World
51 Zardo Dinosaur World
52 Kish Gyptos Pantheon
53 Fytis Elder and Outer God Cultists
54 The Maze Goblin World
55 Aldamanse Fantasy Napoleonics
56 Brix Steam Punk
57 Skol Horror World: Pure Evil
58 Anx Fairy Tale World
59 Giess Dream World
60 Themos Cherubic Pleasure World
GAFUNK MUSHROOM FOREST ENCOUNTER TABLE
1D20 Encounter:
1 Toadstools: Mycology
2 Giant Caterpillar: Monster
3 Giant Spiders: Monster
4 Mushrooms: Mycology
5 Yellow Spore Cloud: All Disease
6 Red Spore Cloud: All Weak Poison
7 Green Slime: Monster
8 Giant Crab: Monster
9 Mushroom Men: Humanoids
10 Pod People Village: Resupply
11 Edible Mushrooms: Forage
12 Fungus Among Us: All Disease
13 Goblin Fungus Collectors: Humanoids
14 Fungisaur: Monster
15 Rot Shambler: Monster
16 Mold Monster: Monster
17 Deathcap: Someone is Poisoned
18 Mushroom Stools: Nothing
19 Rotting Zombie: Undead
20 Mushroom Plots: Forage
UXIDAR ENCOUNTER TABLE
1D30 Encounter:
1 Five Hill Giants leading 3D6 Chained Goblins
2 Bluffs: Delay
3 Sleeping Mountain Giant
4 Crags: See Roc Overhead
5 Hill Giant Compound
6 Forested Hills
7 Giants Playground
8 Boulder Field
9 Three Stone Giants playing Catch
10 Two Giants Making a Stew out of Orcs
11 Hidden Human Village
12 Dwarven Tunnel System
13 Hill Giant Chasing a Human
14 Light Woods
15 Mountain Giant Digging a Hole
16 Cages of Elf Captives
17 Giant Footprints
18 Two Headed Giant having an Argument
19 Band of Dwarven Giant Slayers fleeing a Dragon
20 Fire Giant Castle
21 Cavern: Four Red Skinned Ogres playing Poker
22 Ruins with a Bottomless Pit containing 10 Banshees
23 Cave Entrance: Minotaur and Wearbear playing Chess
24 Hobgoblin Marauders: 2D6 Mixed Weapons
25 Lair: Dragon and Demon playing Snooker
26 Goblin Scavengers: 2D6 Poorly Armed
27 Ambush: Giant Cyclops with a Slingshot
28 Two Trolls fighting Three Wereboars with Torches
29 River: Delay
30 Demon Selling Dwarf Burgers to a crowd of Goblins
Notes: Giant Gold in Use: Each Coin is worth 1000 gold.
NIOPHORN ENCOUNTER TABLE
1D20 Encounter:
1 Mutated Human Bandits
2 Strange Plant life
3 Beast Men
4 Slime Pits: Delayed
5 Naga
6 Giant Mushrooms
7 Mutated Plants
8 Cave System
9 Minor Abomination
10 Valley
11 Lesser Abomination
12 Jagged Rocks: Accident
13 Major Abomination
14 Settlement
15 Mutated Animal
16 Temple
17 Mutated Beast
18 Forest
19 Desert Hills
20 Stronghold
STRUM ENCOUNTER TABLE
1D30 Encounter:
1 Toll Road: Pay or Fight or Delay
2 Burning Village
3 Bridge: Troll Underneath
4 Storm: Delay
5 Witch Hunter: Hostile
6 Village with Witch being Burned Alive
8 Refugees on the Road
9 Hovel of Evil Woodsman: Axe
10 Inquisitor: Hostile
11 Ruins
12 Creepy Forest
13 Monastery
14 Pilgrims
15 Hermit with Lantern
16 Roadside Inn
17 Mysterious Castle
18 Village plagued by a Hex
19 Church Bells Ringing
20 Witches House
21 Marshland
22 Man looking for Missing Children
23 Ghouls in the middle of a Meal
24 Wolves Howling
25 Moonless Night
26 Witch riding a Broom
27 Dead Body in the Road
28 Highwayman
29 Abandoned Wagon
30 Witch Coven in a Ceremony
EZO ENCOUNTER TABLE
1D20 Encounter:
1 Woodland Shard
2 Roiling Storm: Delay
3 Tumbling Shard
4 Soaring Dragon
5 Flying Merchant Ship
6 Strange Gravity: Delay
7 Hunting Hawkmen
8 Farming Shard
9 Flying Pirate Ship
10 Flight of Birds
11 Trading Post
12 Waterfall between Shards
13 Castle Shard
14 Gliding Roc
15 Floating River
16 Thin Air: All take 1D6 Damage
17 Village in the Sky
18 Freefall: Save or Disappear
19 Shard Archipelago
20 Sky City