SPELLS & SWORDS ROGUE CLASSES







AERONAUGHT/ PILOT (ROGUE)
Skills: Pilot +5, Gunnery +2, Artillery +5, Spear +1, Javelin +1, Nets +1, 
Harpoon +1, Mending +5, Dodge +2, Swift +2, Leadership +5, Alertness +5, Blades +1, 
Throw Bomb +1, Swashbuckling +5, Geography +5, Navigation +5, Cartography +5
Starting Items: Flight Suit, Goggles, Parachute, Cutlass, Spyglass, 
Charts, Maps, Navigation Tools, 1D4 Grenades, Small Airship and Crew

AGENT/ SPY (ROGUE) 
Skills: Intrigue +5, Insight +5, Etiquette +5, Streetwise +5, Guile +5, Carousing +5, 
Courtship +5, Dagger +2, Brawl +2, Stealth +5, Alertness +5, Memory +5, Search +5, 
Climbing +4, Pick Pocket +5, Two Extra Languages, Disguise +5, Locks +5, Dodge +2
Starting Items: Cloak, Dagger, Disguise Kit, Lockpick Kit

ASSASSIN (ROGUE) 
Skills: Stealth +5, Swift +2, Disguise +4, Locks +5, Search +3, Climb +5 (Walls), 
Blades +2, Crossbow +2, Poison Lore +5 (Identification and Brewing), Backstab +5, 
Alertness +5, Streetwise +5, Ride +2
Starting Items: Light Armor, Dagger, Sword, Cloak, 1D6 Poison Doses, Lockpick Kit, 
Crossbow and Bolts, Rope and Grappling Hook (Climb +2), Disguise Kit, Riding Horse

BANDIT/ BRIGAND/ HIGHWAYMAN/ MARAUDER (ROGUE)
Skills: Strength +1, Toughness +1, Dodge +1, Disguise +3, Search +3, Stealth +5, 
Alertness +5, Ride +2, Swift +2, All Weapons +1, Guile +4, Intimidation +5, 
Carousing +5, Gambling +3, Climb +3, Cooking +3
Starting Items: Light Armor, Dagger, Sword, Cloak, Crossbow and Bolts, Riding Horse

BARD/ MINSTREL (ROGUE)
Skills: Musician +4 (Pick One Musical Instrument), Disguise +4, History +4, 
Song +4, Dance +4, Insight +5, Courtship +4
Storytelling +4 (Keep audience enraptured for extended periods of Time) 
Etiquette +4 (Manners of the Upper Class), Jest +4 (Jokes, Bawdy Jokes, Limericks)
Rabble Rousing +5 (Cause Audience to go on Rampage, Attack Foes
Gossip +4 (Local News), Carousing +4 (Drinking, Merriment)
Lullabies +5 (Cause Audience to Fall Asleep)
Songs of Heroism +5 (Allies get Attack +1 Damage +1 and Save vs Fear +2)   
Songs of Soothing +5 (Calm Crowd, Animals, Beasts. They will not attack)
Songs of Friendship +5 (Calm Audience will become Friendly, Trusting, Appreciative) 
Starting Items: Fancy Costume, Dagger, Short Sword, Cloak, Riding Horse, 
Musical Instrument, Small Chest with Costume Changes, Make-up, Ink and Paper

EXPLORER/ VOYAGER (ROGUE)
Skills: Sailing +5, Rowing +5, Navigation +5, Swift +2, Ride +2, Toughness +2, 
Blades +1, Staff +1, Geography +5, Cartography +5, Leadership +5, Etiquette +5, 
Haggle +5, Swim +5, Climb +5, Inspiration +5, Woodcraft +5, Sea Lore +5 
Cooking +3, Herbalism +4, Search+3, Two Languages, Alertness +4
Logistics +5, Quartermaster +5
Starting Items: Riding Horse, Staff, Sword, Rope, Maps, Tinder Box, Small Sailing Ship, 
Hard Tack (10 Rations), Climbing Spikes, Navigation Gear, Tent, Cloak

GNOME FORESTER (ROGUE)
Skills: Woodcraft +5 Carpentry +5, Gardening +5, Wood Carving +5, Climb +4 (Trees),
Taunt +5, Jest +5, Luck, Stealth +5, Alertness +5, Mycology +5, Weather Lore +5, 
Dodge +3, Speak to Animals Ability (All kinds), All Weapons +1
Starting Items: Costume, Cloak, Bow and Arrows, Dagger, Hand Axe, 
1D6 Mushrooms, Red Pointy Hat, 1D6 Small Animal Friends (Sparrows, Mice, etc.)

GYPSY (ROGUE)
Skills: Riding +2, Horse Breeding +5, Alertness +4, Stealth +4, Guile +5, Haggling +5
Pickpocket +5, Courtship +5, Song +4, Dance +4, and Musician +4, Cooking +4, Mending +3, 
Search +3, Dagger +2, Sailing +3, Rowing +3, Fishing +3, Begging +5, Streetwise +5
Starting Items: Costume, Cloak, Dagger, Jewelry, Riding Horse, 1D4 Street Urchins 

MARINER/ SEAFARER/ SAILOR (ROGUE)
Skills: Strength +1, Toughness +1, Sailing +5, Rowing +5, Climbing +5, Fishing +5, 
Swimming +5, Mending +5, Diving +5, Sea Lore +5, Navigation +5, Nets +2, Brawl +1, 
Cutlass +2, Knife +2, Harpoon +2, Stargazing +5, Storytelling +5, Song +3, Dance +2, 
Musician +4, Carousing +5, Cooking +3, Bone Carving +4, Alertness +4
Starting Items: Cutlass, Knife, Woolen Seaman’s Garb, 1D4 pieces of Scrimshaw, 
Navigation Charts, Spyglass, Flute, Compass, Dried Fish (10 Rations)

NOMAD (ROGUE)
Skills: Riding +2, Toughness +1, Strength +1, Religion +3, Stealth +3, Bows +1, 
Blades +1, Swift +1, Dodge +1, Herding +5, Falconry +5, Haggling +5, Debate +5, 
Gossip +5, Guile +5,  Alertness +5, Etiquette +5, Desert Survival +5, 
Poetry +5, Storytelling +5, Philosophy +5
Starting Items: Turban, Water-Skin, Dagger, Scimitar, Short Bow & Arrows, 
Fine Riding Horse (Ride +1), Desert Robes, Falcon

PIRATE/ BUCCANEER/ CORSAIR (ROGUE)
Skills: Short Sword +2, Dagger +2, Sailing +5, Rowing +5,
Swashbuckling (No Penalties while Swinging, Sliding, on Difficult Ground),
Carousing +5, Jest +5, Climbing +5 (Rigging, Ropes, Chains) 
Gambling and Bone (Scrimshaw) Carving +4, Guile +5, Taunt +5, Alertness +3, 
Haggle +5, Swim +5, Navigation +5, Dodge +2, Search +2
Starting Items: Costume, Coat, Dagger, Cutlass, Spyglass, Compass, Sextant, 
Leather Armor, Dice, Parrott, Nautical Maps, 1D2 Bottles of Rum 

REBEL/RENEGADE (ROGUE) 
Skills: Brawl +1, All Weapons +1, Tactics +1, Strategy +4, Stealth +4, Alertness +4, 
Debate +5, Politics +3, Woodcraft +2, Streetwise +3, Cooking +3, Carousing +4, 
Battle Cry, Swiftness +2, Ride +2, Climb +4, Swim +2, History +3, Geography +2, 
Disguise +2, Backstab +2, Locks +1, One extra Language, Storytelling +2, Guile +3
Starting Items: Common Garb, Knife, Club, Sling, Rope, Caltrops, Cloak

SCOUNDREL/ CON ARTIST/ MOUNTEBANK (ROGUE)
Skills: Dual Wield, Luck, Blades +2 (Attack Bonus. Swords & Daggers), 
Stealth +5, Courtship +5, and Guile +5, Search +3, Gambling +5 (Games of Chance),
Insight +5, Carousing +5, Gossip +5, Streetwise +5, Escape Artist +5, Haggling +5,
Swift +2, Dodge +1, Toughness +1, Climbing +4 (Walls) 
Starting Items: Light Armor, Dagger, Sword, Cloak, Weighted Dice, Marked Cards

SCOUT/ GUIDE (ROGUE)
Skills: Riding +2, Swift +2, Stealth +5, Alertness +5, Archery +1, Dagger +1,  
Guile +4, Escape Artist +3, Swim +3, Woodcraft +3, Climb +4, Geography +5, 
Memory +4, Dodge +2, Two extra Languages
Starting Items: Riding Horse. Short Bow & Arrows, Dagger, Saddle Bags, Spy Glass, 
Small Tent, Maps, Rope, Dried Vittles (10 Rations), Leather Armor, Cloak 

TECHNOMANCER (ROGUE)
Skills: Technology +5 (Identify Items from the Technology List)
Invention +5, Planar Lore +5, Gunnery +2, Drive +5, and Pilot +5, Appraisal +5, 
Engineering +5, Haggle +5, Physics +5, Math +5, Chemistry +5, Mending +5, Search +5, 
Investigation +5, Wits +5, History +5, Future History +3
Starting Items: Strange Outfit, 1D3 Tech Items, 1D2 Inventions, 
Inventors Kit, Journal, Riding Horse

THUG/ CUTTHROAT (ROGUE)
Skills: Strength +2, Toughness +2, Stealth +3, Brawl +2, Sweep, Melee Weapons +1
Swift +1, Carousing +5, Insight +5, Intimidation +5, Streetwise +5 
Relentless (Save +2 vs Weakness and Fear) 
Starting Items: Light Armor, Dagger, Sword, Cloak

TINKERER/ INVENTOR (ROGUE)
Skills: Locks +5, Invention +5 (Mending, Build Screwball Inventions) 
Pilot +4 (Self Powered Flying Vehicles), Math +3, Physics +3, Engineering +3, 
Technology +3, Gunnery +2, Crossbow +1, Any one Trade Skill +5, Mending +5
Gun Powder +5, Build Traps +5
Starting Items: Blunderbuss, Lockpick Kit, Tinker Tools, Cloak, 1D4 Inventions

TREASURE HUNTER/ ADVENTURER (ROGUE)
Skills: Swift +2, Dodge +2 Strength +2, Toughness +2, Brawl +2, Whip +2, 
Swashbuckling, Climb +5, Ride +2, Search +5, Relic Lore +5, Geography +5,  
History +5, Monster Lore +5, Alertness +5, Dungeonology +5, Appraisal +5, 
Unfettered (Dodge, Toughness, and Swift +1 if not using Armor or Shield), 
Disguise +5, Haggle +5, Carousing +5, Investigation +5
Starting Items: Boots, Hat, Whip, Journal, Knife, Backpack, Maps, Spyglass, 
Rope and Grappling Hook, Riding Horse, Water-skin, Knowledgeable Companion 

WITCH HUNTER (ROGUE)
Skills: Strength +2, Toughness +2, Ride +2, Swift +2, Dodge +2, Brawl +2, Blades +2, 
Slay Mage/Priest +3 Damage, Backstab +4 Damage, Crossbow +2, Climb +4, 
Resistance to Spells +4 (Saving Throw), Alertness +5, Track +5, Detect Lies +5, 
Investigate +5, Law +3, Locks +4, Intrigue +5, Stealth +5
Starting Items: Long Sword, Light Armor, Dagger, Crossbow, 20 Bolts, Riding Horse, 
Cloak, Rope and Grappling Hook, Lockpick Kit



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