SPELLS & SWORDS UNARMED COMBAT
HAND TO HAND RANDOMNESS
Fighting in Melee can be truly Chaotic. Combatants easily lose Weapons and often
An Unarmed Attack presents itself as the best seeming Option. For purposes of your
Typical Skirmish Swordfight there is a 50% that every attack made by a PC, Human,
Demi-Human, or Humanoid will not be with their chosen weapon but rather, will be a
Random Brawl Attack as listed in the Random Brawl Attacks Table. Note that this Table
Is very much subject to GM interpretation. For example, If the attacker is holding a Weapon
And Shield, some of these attacks may be considered unavailable, such as Grapple Attacks,
in which case the GM may substitute those with a result above or below it.
Note that 2H requires 2 Free Hands. An Unmodified Brawl Attack is Damage -3.
RANDOM BRAWL ATTACKS TABLE
1D60 Type: Notes:
1 Wild Swing Attack -2 and Damage +1
2 Basic Punch 50% Foe gets Initiative -1 next Round
3 Foot Stomp to Knee If Hits Foe has Broken Leg
4 Dislocate Shoulder If Hits Foe has Hurt Arm
5 Groin Shot If Hits Foe goes Prone and is Distracted for 1D6 Rounds
6 Poke in the Eye If Hits Foe has Partial Blindness 50% Permanent
7 Thumbs in Both Eyes 2H. If Hits Foe is Blind Permanent
8 Solar Plexus If Hits Foe Stunned for 1D4 Rounds
9 Break Jaw If Hits Foe has Broken Head and cannot Speak
10 Foot Stomp If Hits Foe has 50% Broken or 50% Hurt Foot
11 Jab Attack +2 and Damage -1
12 Slap If Hits Foe Stunned for 1D3 Rounds
13 Gut Punch If Hits Foe cannot Attack Next Turn
14 Choke Hold 2H. Grapple. Attack +1 If Hits Foe Subdued and Choke
15 Bear Hug 2H. Grapple. Damage +1 If Hits Foe Subdued
16 Head Butt Attack +1 Attacker and Foe Stunned 1D3 Rounds
17 Disarm No Damage. Attack -1 If Hits Foe Drops Weapon
18 Pommel Strike No Weapon Bonuses. Damage +1
19 Basic Grab If Hits Foe is Grabbed
20 Bite Attack -1 Damage +1. 25% Foe loses Finger or Ear
21 Break Nose If Hits Foe’s Nose is Broken. Appearance -2
22 Black Eye If Hits Foe Partial Blindness for 1D10 minutes
23 Scratch Damage +1. If Hits Foe Appearance -1
24 Improvised Weapon Wall, Rock, Helmet, Bottle, etc. Damage +1
25 Throw Sand in Eyes No Damage. If Hits Foe Blind for 1D6 Rounds
26 Push If Hits Foe 50% Knocked Down 50% Knocked Back
27 Shove Attack +1. If Hits Foe Knocked Down
28 Trip Damage -1. If Hits Foe Knocked Down
29 Pull Hair Attack +1. If Hits Foe is Grabbed
30 Arm Lock Grapple. If Hits Foe is Subdued and Arm Hurt
31 Finger Lock If Hits Foe is Grabbed and Hand Hurt
32 Flip If Hits Foe Knocked Down + Lands on other Side of Attacker
33 Throw If Hits Foe Knocked Down + Lands on other Side of Attacker
34 Bash in Skull Damage +1. If Hits Foe gets Skull Crack
35 Basic Kick Damage +1
36 Elbow Strike Attacker may make an additional Attack at Attack -1
37 Leg Sweep If Hits Foe is Knocked Down
38 Knee Strike This may be declared a Strike or Grapple by Attacker
39 Wrestle 2H. Grapple. If Hits Foe is Subdued
40 Pick up and Throw 2H. Grapple. Smaller Foe or Str +2. If Hits Foe Knocked Down
41 Throat Punch If Hits Foe gets Minor Wound and Choke
42 Strangle If Hits Foe Grabbed and Choke
43 Roundhouse Kick Attack +1 then you get Def -1 until your next Attack
44 Body Slam Attack +1 Damage +1. If Hits Foe Knocked Down
45 Intimidate No Damage. Make Intimidation Attempt
46 Taunt No Damage. Make Taunt Attempt
47 Wink No Damage. If Hits Foe Misses Next Attack
48 Drag If Hits Foe goes Prone and is Grabbed
49 Clinch No Damage. Get +2 Defense vs Next Attack
50 Headlock Grapple: If Hits Foe Knocked Out
51 Axe Kick If Hits Foe Dazed
52 Face Claw If Hits Bad Scar: Permanent. -1 to Appearance.
53 Body Blow If Hits Broken Rib (Chest)
54 Box Ears If Hits Foe Dizzy
55+ Opportunity Attack Pick one Result from this Table
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RULES FOR BRAWLING
There are 2 basic Brawl Attack Types: Strikes and Grappling.
For both types, Brawl Attacks are Damage -3.
Strikes are like regular weapon Attacks. They also include all HTH fighting
Maneuvers that are not specifically Grapples or Grabs, so this includes things like
Shoves, Trips, Disarms, Improvised Weapons, Pommel Strikes, Flips, Throws, etc.
If the Attacker is wearing Gauntlets the Brawl Damage Penalty is only -1.
If the Main Attack is a Brawl attack the Attacker may pick any one feasible
Attack type listed on the Random Brawl Attacks Table.
GRAPPLE RULES
The intent of a Grapple is to Subdue your Opponent. A subdued Foe is immobilized and
Can only act to try to Break the Hold. A successful Grapple attack results in a Subdual.
The Subdued Foe may on his next move attempt to break the Hold. This is a Basic Skill
Check Modified by Strength and Brawl Skill Bonuses. If the Hold is not broken the Subduer
May automatically do one of the following things on his next action:
1. Let go. Break the Hold. Set the Defender free.
2. Simply maintain the Hold, but nothing more. Or talk to them: Persuasion +2
3. Apply Pressure: Automatic Hit. Roll on the Damage Table with Damage +1
4. Hurt or Break a Hand or Arm.
5. Disarm the Subdued Foe.
6. Outright Kill the Subdued Foe: Snap Neck, Suffocation, Strangulation,
Dagger through Gap in Armor, etc. The Foe may save vs Death.
GRABS
The Attacker grabs the Foe with One Appendage. This is not considered a proper Grapple,
The Grabbed Foe may attempt to Break free of the grip. The means of the Break can
Have much more variety than breaking from a Subdual. For instance: Cutting off you own
Hair, Cutting Opponents Hand Off, etc. While Grabbed, the Foe cannot move, but the
Attacker can drag the Foe around at half speed, if the Foe is same size or smaller. The
Attacker gets Attack +3 to his Next attack. The grabbed Foe gets +1 to his next Attack vs
Attacker. A Monster that successfully grabs a Foe will maintain the Hold and will then
next turn make an attack of a type that would be a logical next step to its attack
sequence, such as Bite, Swallow, Squeeze, Sting, or a further mauling (Claws, Talons)
BRAWLING WHILE PRONE
Many of the Brawl Attacks are either impossible or very unlikely while you are prone
(or your Opponent) at the GM's discretion. If this is the case, 50% no attack is
possible. 50% substitute the Random Brawl Roll for a Basic Kick or Basic Grab.
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