SPELLS & SWORDS WILDERNESS TREKS





SEA VOYAGES
These can be perilous. 
To cross the sea will require 1D8 consecutive encounters. 
Roll 1D50 on the Sea Voyage Table: 

SEA VOYAGE TABLE
1D50	Encounter: 
1	Desert Island: Nothing
2	Sargasso Sea: Delayed
3	Doldrums: Delayed
4	Lost: Delayed
5	Monsoon: Storm
6	Tidal Wave: Storm
7	Hurricane: Storm
8	Tropical Paradise: Resupply 
9	Ghost Ship: Pirates
10	Sea Serpent: Monster
11	Kraken: Monster
12	Leviathan: Monster
13	Merfok: Sea People
14	Cursed Ship: Pirates
15	Skeleton Crew: Pirates
16	Port: Ressuply
17	Harbor: Resupply
18	Cannibal Island: Dangerous Resupply
19	Sea Devils: Sea People
20	Safe Passage: Counts as 2 Encounters
21	School of Fish: Resupply Rations
22	Tritons: Sea People
24	Shipwreck Survivors: Add Crew
25	Spoilage: Out of Rations
26	Mutinous Crew: Mutiny 
27	Sirens: Monster
28	Giant Octopus: Monster
29	Sea Dragon: Monster
30	Crab Men: Sea People
31	Buccaneers: Pirates
32	Corsairs: Pirates
33	Undead Sea Rovers: Pirates
34	Fishing Village: Resupply
35	Pirate Town: Dangerous Resupply
36	Reef: Damage Hull
37	Rocks: Damage Hull
38	Shallows: Damage Hull
39	Giant Whirlpool: Storm 
40	Dolphins: All Gain Luck +1
41	Strong Headwinds: Delay
42	Sea Turtles: Resupply Food
43	Whale Sighting: Nothing
44	Dinosaur Island: Dangerous Resupply
45	Flying Fish: Resupply Fish
46	Calm Sea: Nothing
47	Driftwood: Nothing
48	Stowaway: Add Crew
49	Giant Squid: Monster
50	Flotsam and Jetsam: Nothing

SEA VOYAGE MONSTERS
You will have to fight these. Cutting off a Few Tentacles, 
Hurting an Eye, or Feeding them a Few Crew Members is 
Often enough to send them on their way. 

PIRATES
A Pirate ship will have average 50 Crew. If less they may 
Offer you to join their crew. Outrun them if you can. 
Some you have to fight. Some it may just be better to 
Surrender to. 

SEA PEOPLE
Some races are nicer than others. Often they just want to trade. 
If you look weak and they are strong, they will attack. 

DELAYS
Each Delay has a 50% chance of using up all your rations. 
At the end of every encounter without rations there is a 
25% the Crew will Mutiny. 

RESUPPLY
Fill up on Rations and Water. Medical Help may be available. 
Regain Power Points and Luck Points. 

STORMS & HULL DAMAGE
If you lose the Ship you are shipwrecked. Drowning, Sharks, and 
Dehydration are now options. It is assumed the Survivors are on 
A raft or grabbing onto some Flotsam and Jetsam. 
Roll 1D6 on the For each Day without a Ship Table:

FOR EACH DAY WITHOUT A SHIP TABLE
1D10	Result
1	Someone Dies of Dehydration
2	Storm: Someone Drowns
3	Possible Hypothermia or Heat Stroke
4	Shark Attack
5	Picked up by a Fishing Boat
6	Picked up by a Merchant Vessel
7	Captured by Sea People
8	Washed up on a Friendly Shore
9	Washed up on a Dangerous Shore
10	Picked up by Pirates

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ARIAL ENCOUNTER TABLE
1D60	Encounter: 
1	Dragon 
2	Clear Skies
3	Roc
4	Headwinds: Delay
5	Giant Eagles
6	Air Pirates
7	Bat Swarm
8	Flying Apes
9	Air Elemental
10	Blue Sky
11	Wind Spirit
12	Cloudy
13	Hawk Men
14	Rain
15	Wind Demon
16	Storm
17	Cloud Giant Floating Cloud Castle
18	Bird Men
19	Storm Giants Throwing Lightning
20	Tornado
21	Wyvern
22	Updraft 
23	Hail Stones
24	Drakes
25	Cold Air
26	Downdraft
27	Thin Air
28	Flying Serpent
29	Jet Stream
30	Angel, Deva, or Cherub: Gives Blessing
31	Wind Tunnel
32	Manticore
33	Blown Off Course
34	Gryphon
35	Migrating Birds
36	Hippogryph 
37	Flock of Birds
38	Djinn
39	Overcast
40	Sphinx
41	Cirrus Clouds
42	Giant Wasps
43	Cumulous Clouds
44	Slyphs
45	Thunderhead
46	Giant Owl
47	Cold Front
48	Thunder Bird
49	Wind at Your Back
50	Phoenix 
51	Men on Flying Carpets
52	Howling Wind
53	Pterodactyls with Lizardmen Riders
54	Turbulence
55	Goblin Balloon Brigade 
56	Gust of Wind
57	Pot Shots from the Ground
58	Dark Skies
59	Gargoyles
60	Dusk

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GREEK ISLAND ENCOUNTER TABLE
1D30	Encounter:
1	Rocky Shore
2	Minotaur’s Maze
3	Roman Wilderness of Pain
4	Alluring Forest Nymphs
5	Deserted Battlefield
6	Frolicking Satyrs and Fauns
7	Shepard with Goats
8	Medusa’s Lair
9	Grove of Olive Trees
10	Prowling Cerebus
11	Small Farms: Wheat
12	Drunken Centaurs
13	Vineyard
14	Hydra
15	Pagan Temple
16	Cyclops with Club
17	Oracle in Mountain Cave
18	Cretans with Slings
19	City State
20	Maenad Ceremony
21	Rocky Hills
22	Harpy Nest
23	Sheer Cliffs
24	Sorceress 
25	Ruins
26	Bandits
27	Traveling Merchants
28	Hoplites
29	Noble in Disguise
30	Pagan Procession

TEMPERATE FOREST ENCOUNTER TABLE
1D80	Encounter:
1	Black Bears: Animal
2	Wolf Pack: Animal
3	Cougar: Animal
4	Poisonous Snake: Animal
5	Witches House: Hostile
6	Deer: Hunting 
7	Stream: Fishing
8	Lake: Fishing
9	Lake Monster: Monster
10	Giant Spider: Monster
11	Treant: Monster
12	Lost in the Woods: Delay
13	Ford Stream: Delay
14	Gnoll Band: Humanoids
15	Orc Patrol: Humanoids
15	Hunter: Neutral
16	Ranger: Neutral
17	Wood Cutter: Neutral
18	Traders: Neutral
19	Trapper: Neutral
20	Foxes: Nothing
21	Rabbits: Hunting
22	Squirrels: Nothing
23	Berry Bushes: Forage
24	Bandits: Hostile
25	Brigands: Hostile
26	Highwaymen: Hostile
27	Brown Bears: Animal
28	Waterfall: Delay
29	Grizzly Bears: Animal
30	Warthogs: Hunting
31	Young Green Dragon: Monster
32	Bridge Troll: Monster
33	Chimera: Monster
34	Roc: Monster
35	Faeries: Fey
36	Pixies: Fey
37	Brownies: Fey
38	Gypsies: Neutral
39	Storm: Delay
40	Wood Elves: Neutral
41	Druid: Neutral
42	Minstrels: Friendly
43	Noble with Escort: Neutral
44	Village: Resupply
45	Hamlet: Resupply
46	Farmstead: Resupply
47	Keep: Resupply
48	Crossroads: Nothing
49	Roadside Inn: Settlement
50	Toll Road: 1 Gold each to pass
51	Clearing: Nothing
52	Rare Herbs: Herbalism
53	Rare Mushrooms: Mycology
54	Four Leaf Clover: All get Luck +1
55	Poison Ivy: 1D3 Get -1 to all Rolls next Encounter
56	Training Montage: Someone gets Attack Skill +in one Weapon
57	Quail: Hunting
58	Tree Syrup: Forage
59	Acorns: Forage
60	Illness Flu: One Disease
61	Bad Footing: Accident
62	Bear eats your Food: Zero Rations
63	Mysterious Traveler: Neutral
64	Fresh Water: Nothing
65	Shady Glen: Nothing
66	Dense Hedgerows: Delay
67	Owl: Nothing
68	Hippogriff: Monster
69	Stag: Hunting
70	Elk: Hunting
71	Owlbear: Monster
72	Werewolf: Monster
73	Skunk: -4 to Social Encounters for 3 days
74	Moss Monster: Monster
75	Nature Priestess and Followers: Neutral
76	Warg: Monster
77	Goblin Raiders: Humanoids
78	Ghost: Spirit
79	Ghoul: Undead
80	Harpy: Monster

DESERT ENCOUNTER TABLE
1D40	Encounter:
1	Desert Twister: Delay and Damage -1
2	Minor Sphinx: Monster
3	Dao Djinn: Monster
4	Quicksand: Trap
5	Sand Storm: Delay and Damage -2
6	Nomads: Neutral
7	Caravan: Neutral
8	Dunes: Nothing
9	Lost in the Desert: Delay
10	Heat Stroke: Someone gets Damage +3
11	Out of Water
12	Sunburns: Someone gets -2 to all Rolls for 4 Days
13	Oasis: Resupply
14	Dervishes: Neutral
15	Giant Scorpion: Monster
16	Scorpion Men: Humanoids
17	Well: Resupply
18	Heat: Nothing
19	Sun: Nothing
20	Sand: Nothing
21	Poisoned Well: Weak Poison
22	Walking in Circles: Delay
23	Buried Ruins: Side Quest
24	Sand Giant: Monster
25	Locust Swarm
26	Vultures: Nothing
27	Giant Ant Lion: Monster
28	Poisonous Asp: Animal
29	Jackals: Animal
30	Cactuses: Resupply
31	Nomad Tribe Camp: Neutral
32	Lesser Sphinx: Monster
33	Arid Landscape
34	Jinn Djinn: Monster 
35	Soft Sand: Delay
36	Bandits: Hostile
37	Heat: Nothing
38	Giant Crocodile in Waterway: Monster
39	Parched Earth: Nothing
40	Cold Nights: Nothing

OUT OF WATER IN THE DESERT
Everyone must save (Partial Success or better) or Die after 
every Encounter until resupplied. 
Add your Constitution Bonus to the Roll. 
Note: After a Delay there is a 50% of running out of Water. 
Neutral Encounters will 75% give you Water. 

SIDE QUEST
Possible Minor Dungeon or adventure. 

FROZEN WILDERNESS ENCOUNTER LIST
1D60	Encounter:
1	Frozen Tundra: Nothing
2	Windswept Plains: Nothing
3	Snow Flurry: Nothing
4	Frost Giant: Monster
5	Northern Barbarians: Hostile
6	White Dragon: Monster
7	Glacier: Nothing
8	Icy Peaks: Nothing
9	Snow Drifts: Nothing
10	Winter Wolves: Animal
11	Polar Bear: Animal
12	Kodiak Bear: Animal 
13	Arctic Foxes: Nothing
14	River Salmon: Fishing
15	Ice Fishing: Fishing
16	Walrus: Hunting
17	Seals: Hunting
18	Penguins: Hunting
19	Yeti: Monster
20	Ice Witch: Hostile
21	Snow Sprites: Fey
22	Fishing Village: Resupply
23	Northern Dwarves: Neutral
24	Blizzard: Delay and All Damage +3
25	Cold Snap: Delay and All Damage +2
26	Frozen Winds: Delay and All Damage +1
27	Snow Goblins: Humanoids
28	Gnoll War Band: Humanoids
29	Rams: Hunting
30	Moose: Hunting
31	Reindeer Herders: Neutral
32	Elk: Hunting
33	Snow Hares: Hunting
34	Ice Fields: Delay
35	Fall through the Ice: Someone takes Damage +3
36	Mammoths: Animal
37	Mastodons: Animal
38	Sabre Tooth Tiger: Animal
39	Cavemen: Neutral
40	Heavy Snow: Delay
41	Ice Springs: Shelter
42	Ice Cave: Shelter
43	Icy Wastes: Nothing
44	Avalanche: All Take Damage +2 and Delay
45	Aurochs: Hunting
46	Barbarian Guides
47	Snow Beast: Monster
48	Caribou Range: Hunting
49	Frozen Dead: Undead
50	Dire Wolves: Animal
51	Pinelands: Nothing
52	Wolverine: Animal
53	Glacial Crevasse: Shelter
54	Hoar Shade: Spirit
55	Viking Raiders: Hostile
56	Tribal Hunters: Neutral
57	Wendigo: Monster
58	Snow Blind: Delay
59	Snow Devil: Monster
60	Winters Chill: All Take Damage +1

FREEZING
After every Encounter in Freezing Wilderness that is not a 
resupply or Shelter, or the party must make a survival roll. 
On a Failure they each take 1D6 Cold Damage. 

SWAMP ENCOUNTER TABLE
1D50	Encounter:
1	Will o Wisp: Delay
2	Marsh Gas: All -2 to all Rolls next Encounter
3	Young Black Dragon: Monster
4	Sawgrass: All take 1D4 Damage
5	Biting Insects: All -2 to all Rolls next Encounter
6	Swamp Fever: All Disease
7	Bog Wraith: Spirit
8	Giant Toad: Monster
9	Water Moccasin: Animal
10	Mired Down: Delay
11	Owlbear: Monster
12	Slogging through Mud: Delay
13	Bog Troll: Monster
14	Shambling Mound: Monster
15	Quagmire: Delay
16	Marsh Goblins: Humanoids
17	Goblin Shaman: Hostile
18	Giant Rats: Monster
19	Alligator Pit: Animals
20	Leeches: All -2 to all Rolls next Encounter
21	Herbs: Herbalism
22	Mushrooms: Mycology
23	Fetid Pools: Nothing
24	Giant Wasp: Monster
25	Sunken Hollow: Delay
26	Hydra: Monster
27	Blue Bayou:  All -1 to all Rolls next Encounter
28	Swamp Thing: Monster
29	Mucking Around: Delay
30	Swamp Ghoul: Undead
31	Pond Apple Slough: Forage
32	Mud Monster: Monster
33	Peat Bog: Nothing
34	Lizard Men: Humanoids
35	Fen: Nothing
36	Troglodytes: Humanoids
37	Glade: Nothing
38	Bog Beast: Monster
39	Morass: Delay
40	Eels: Fishing
41	Foot Rot: One Disease
42	Fiddler Crabs: Foraging 
43	Frog Men: Humanoids
44	Giant Snapping Turtle: Monster
45	Estuary: Nothing
46	Anhingas: Hunting
47	Mangroves: Nothing
48	Black Bear: Animal
49	Wetlands: Nothing
50	Cypress Hammock: Nothing

DISEASE
Characters must Save with partial success or better or 
Get -2 to all Rolls for 2 Weeks. The prefix indicates whether 
This applies to all Characters or just one. A Fumble will 
Result in Death. 

JUNGLE ENCOUNTER TABLE
1D80	Encounter:
1	Giant Anaconda: Monster
2	Jungle Fever: All Disease
3	Striped Tiger: Animal
4	Pouncing Jaguar: Animal
5	Lion Lord of the Jungle: Animal
6	Piranhas: Swarm. 
7	Jungle Guide: Counts as 2 Encounters
8	Lost in the Jungle: Delay
9	Going in Circles: Delay
10	Cat Men: Humanoids
11	Beast Men: Humanoids
12	Beast Man Shaman: Hostile
13	Cannibals: Hostile
14	Pygmies: Neutral
15	Tribal Warriors: Hostile
16	Lost Ruins: Side Quest
17	Thick Foliage: Nothing
18	Shady Canopy: Nothing
19	Giant Carnivorous Plant: Monster
20	Tangle Vines: Monster
21	Giant Ants: Monster
22	Giant Spider: Monster
23	Downpour: Delay
24	Steamy Jungle: Nothing
25	Naga: Monster
26	Giant Sloth: Nothing
27	River Crossing: Nothing
28	Gorillas: Animal
29	Rain Forest: Nothing
30	Ape Men: Humanoids
31	Herbs: Herbalism
32	Mushrooms: Mycology
33	Tropical Fruit: Forage
34	Cobra: Animal
35	Leopard: Animal
36	Howler Monkeys: Animal
37	Termite Mounds: Nothing
38	Fruit Bats: Nothing
39	Charging Rhino: Animal
40	Frog Men: Humanoids
41	Jungle Elephants: Animal
42	Cobra: Animal
43	Water Buffalo Stampede: Animal
44	Orangutans: Animal
45	Crocodile Nest: Animal
46	Territorial Baboons: Animal 
47	Hungry Hippos: Animal
48	Python: Animal
49	Chimps Throwing Poo: Animal
50	Tropical Birds: Animal
51	Tapirs: Hunting
52	Capybaras: Animal
53	Giant Poison Dart Frogs: Monster
54	Capuchin Monkeys: Animal
55	Sun Bear: Animal
56	Tropical Fish: Fishing
57	Black Panther: Animal
58	Boa Constrictor: Animal
59	Poisonous Plant: All Weak Poison 
60	Wild Boar: Hunting
61	Giant Scorpion: Monster
62	Pit Viper: Animal
63	Trench Foot: Someone Disease
64	Parasites: All Disease
65	Malaria: All Disease 
66	Dengue Fever: All Disease
67	Yellow Fever: All Disease 
68	Lizard Men: Humanoids
69	Jungle Basin: Nothing
70	Jungle Creeper: Monster
71	Jungle Wurm: Monster
72	Jungle Dryads: Fey
73	Jungle Shrine: Side Quest
74	Jungle Rot: Someone Disease
75	Beast Master: Hostile
76	Wild Growth: Delay
77	Village: Resupply
78	Hunters: Neutral
79	River Traders: Neutral
80	Jungle Outpost: Resupply

HILLS ENCOUNTER TABLE
1D50	Encounter:
1	Hill Giants: Monsters
2	Rocky Ground: Accident
3	Traveler in a Hurry: Friendly
4	Steep Slopes: Delay
5	Knight & Retainers: Neutral
6	Gnome Lookouts: Neutral
7	Ranger: Neutral
8	Walled Village: Resupply
9	Bugbear Ambushers: Humanoids
10	Border Keep: Resupply
11	Gnoll Hunters: Humanoids
12	Bridge Troll: Monster
13	Kobold Commandos: Humanoids
14	Ogre Band: Monsters
15	Dwarf Traders: Friendly
16	Orc Marauders: Humanoids
17	Land Slide: All Save or take Damage +3
18	Goblin Raiders: Humanoids
19	Bandits: Hostile
20	Gully: Nothing
21	Hill People: Neutral
22	Hillock: Nothing
23	Red Cap: Fey
24	Hillside: Nothing
25	Halfling Travelers: Friendly
26	Hilltop: Nothing
27	Wyvern: Monster
28	Highlands: Nothing
29	Giant Weasel: Monster
30	Knoll: Nothing
31	Killer Frog: Monster
32	Wargs: Monster
33	Stag: Hunting
34	Stream: Fishing
35	Herbs: Herbalism
36	Mushrooms: Mycology
37	Rabbits: Hunting
38	Thrush: Hunting
39	Berry Patch: Forage
40	Wild Boar: Hunting
41	Bull: Animal
42	Goats: Hunting
43	Brown Bear: Animal
44	Harpies: Monster
45	Zombies: Undead
46	Ghost: Spirit
47	Barrow Wight: Undead
48	Hill Shade: Spirit
49	Griffon: Monster
50	Giant Lynx: Monster

ACCIDENT
You may Save at Success or better to avoid an Injury. 
Dexterity and Tumbling Skill add to the roll. 
When you get an Injury do to an Accident roll on the 
Injury Table. These are usually of the slip and fall variety.  

INJURY TABLE
1D6 – Injury 
1 – Muscle Strain: Body part Hurt
2 – Ankle Sprain: Foot Hurt
3 – Broken Foot: Need Crutch
4 – Broken Leg: Need Crutch
5 – Broken Finger: Hand Hurt 
6 – Broken Arm: Requires Sling

VOLCANIC ENCOUNTER TABLE
1D30	Encounter:
1	Pyroclastic Flow: All Save or Damage +2
2	Volcanic Eruption: All Save or Damage +3
3	Hot Ash: All 1D6 Damage
4	Smoldering Ground: Nothing
5	Poison Gasses: All Weak Poison
6	Tremor: Nothing
7	Laval Flow: Delay
8	Treacherous Ground: Accident
9	Minor Quake: All save or Damage -1
10	Minor Demons: Monster
11	Minor Devils: Monster
12	Crater Lip: Nothing
13	Steep Slopes: Delay
14	Magma Elemental: Monster
15	Lavamancer: Hostile
16	Oppressive Heat: All Damage -2
17	Fire Salamander: Monster
18	Fire Sprite: Fey
19	Sulfurous Pits: All Damage -2
20	Young Red Dragon: Monster
21	Hot Foot: All 1 Damage
22	Fire Newts: Humanoids
23	Burning Earth: All Damage -2
24	Pyroclasm: All Save or Damage +2
25	Magma Vents: Nothing
26	Magma Spray: Someone Save or Damage +3
27	Magma Jet: : All Save or Damage +3
28	Magma Rift: Delay
29	Fire Giants: Monster
30	Fall into Volcano: One Save or Die

PLAINS ENCOUNTER TABLE
1D30	Encounter:
1	Out Riders: Neutral
2	Hobgoblin Cavalry: Humanoids
3	Wild Horses: Animals
4	Buffalo Herd: Hunting
5	Wild Cattle: Hunting
6	Wild Dogs: Animal
7	Hunting Village: Resupply
8	Horse People: Neutral
9	Giant Eagle: Monster
10	Farther than it Looks: Delay
11	Wagons: Friendly
12	Herders: Friendly
13	Ranch: Resupply
14	Brigands: Hostile
15	Farmstead: Resupply
16	Orc Marauders: Humanoids
17	River Crossing: Delay
18	Hidden Valley: Side Quest
19	Lotus Fields: Delay
20	Berry Patches: Forage
21	Herbs: Herbalism
22	Steppes: Nothing
23	Flash Flood: All Save or Damage -1
24	Flood Plain: Delay
25	Arid Mesa: Run out of Water
26	Outpost: Resupply
27	Scrubland: Nothing
28	Shattered Plains: Accident
29	Irrigated Crops: Forage
30	Meadows: Nothing
31	Hay Stacks: Nothing
32	Streams: Fishing
33	Lake: Fishing
34	Fields of Flowers: Nothing
35	Stonehenge: Spell Checks at +2
36	Plateau: Nothing
37	Pegasus: Monster
38	Caravan: Friendly
39	Hippogriff: Monster
40	Shepard: Friendly
41	Dire Wolves: Monsters
42	Wargs: Monsters
43	Plains Lion: Animal
44	Marching Army: Neutral
45	Roc: Monster
46	Mounted Archer Raiders: Hostile
47	Locust Swarm
48	Centaurs: Humanoids
49	Tribal Minotaurs: Humanoids
50	Farming Village: Resupply

SYLVAN FOREST ENCOUNTER TABLE
1D50	Encounter:
1	Talking Raven: Neutral
2	Talking Beavers: Friendly
3	Pestering Pixies: Fey
4	Sprite Squadron: Fey
5	Naughty Nymphs: Fey
6	Spring: Fishing
7	Herbs: Herbalism
8	Mushrooms: Mycology
9	Babbling Brook: Nothing
10	Disapproving Dryads: Fey
11	Ill Tempered Treant: Monster
12	Fairy Circle Ring: Spell Checks at +2
13	Wood Elf Patrol: Neutral 
14	Attack Squirrels: Swarm. 
15	Helpful Brownie: Fey
16	Stag: Hunting
17	Questing Beast: Delay
18	Faerie Dragon: Monster
19	Annoyed Leprechaun: Fey
20	Curious Black Bear: Animal
21	Giant Owl on the Hunt: Monster
22	Devious Fox Spirit: Spirit
23	Drunken Centaurs: Humanoids
24	Piping Satyr: Fey
25	Prancing Faun: Fey
26	Nixie Trickster: Fey
27	Fire Starting Fire Sprites: Fey
28	Singing Sylphs: Fey
29	Sidhe Ranger: Neutral
30	Four Leaf Clover: Gain +1 Luck
31	Berry Bushes: Forage
32	Will o Wisp: Spirit
33	Apple Trees: Forage
34	Elf Village: Dangerous Resupply
35	Pleasant Gnome Village: Resupply
36	Jesting Bridge Troll: Monster
37	Taunting Goblins: Humanoids
38	Music Loving Gypsies: Friendly
39	Foxfire: Nothing
40	Menhaden: Rune Trap
41	Riddling Giant: Monster
42	Jackelope: Animal
43	Questioning Druid: Neutral
44	Quickling Thief: Fey
45	Hysterical Fairy Sentinel: Fey
46	Bored Faerie Enchanter: Fey
47	Bee Hive: Swarm. 
48	Mist: Delay
49	Poetic Faerie Noble: Fey
50	Judgmental Unicorn: Fey

FEY
Note that Fey rarely attack to Kill. They prefer to 
Harass (Some Damage), Curse, Steal, Mislead (Delay), 
Trick, Trap, Torture, Lead you into Danger, Help or 
Hinder, Frolic, Poison, Make Ill, Taunt, Mock, Insult, 
Enchant, Prank, Tell Stories, Riddles, Jests, Make Music, 
Dance, Sing, Recite Poems, Chase and be chased, 
and have Fun and Mischief at your expense. If 
attacked, they will Flee or show their True Power. 

SAVANNAH ENCOUNTER TABLE
1D20	Encounter:
1	Lion Pride: Animals
2	Zebras: Animal
3	Antelopes: Animals
4	Elephants: Animals
5	Giraffes: Animals
6	Hungry Jackals: Animals
7	Man Eating Lions: Animals
8	Ostriches: Animals 
9	Watering Hole: Hunting
10	Wildebeest Stampede: All Save or Damage +2
11	Elephant Graveyard: Nothing
12	Scavenging Hyenas: Animals
13	Charging Rhinos: Animals
14	Tribal Hunters: Neutral
15	Tribal Warriors: Hostile
16	Tribal Shaman: Hostile
17	Village: Resupply
18	Grasslands: Nothing
19	Hunting Grounds: Hunting
20	Brush: Foraging

MOUNTAIN ENCOUNTER TABLE
1D30	Encounter:
1	Crags: Accident
2	Stone Giant throwing Boulders: Monster
3	Peaks: Delay
4	Mountain Goats: Hunting
5	Ravines: Delay
6	Cave Opening: Side Quest
7	Cliffs: Nothing
8	Young Blue Dragon: Monster
9	Bluffs: Delay
10	Roc with Nest Above: Monster
11	Precipice: Delay
12	Dwarf Warriors: Hostile
13	Summit: Delay
14	Orcs: Humanoids
15	Mountain Range: Delay
16	Goblins with Bows: Humanoids
17	Mountain Pass: Counts as 2 Encounters
18	Mountain Troll: Monster
19	Sheer Wall: Delay
20	Granite Boulders: Nothing
21	Winter Starts: All 1D6 Damage every Encounter
22	Sheltering Ledge: Nothing
23	Rock Slide: All Must Save or Damage +3
24	Uneven Footing: Accident
25	Rope Bridge: 10% per Person it Snaps
26	Mountain Lion: Animal
27	Gaping Chasm: First Person must Jump
28	Strong Wind: Someone Saves or Falls
29	High Winds: Someone Loses their Hat
30	Cold Stone: Nothing

MOUNTAIN DELAYS
Your party must make a collective 50% Climbing or  
50% Survival Roll at each Delay at Partially Successful or 
Better or else get 2 additional Encounters.  They get +1 to 
The rolls if the GM says there is a trail. Any Fumble any 
Time means you are falling down the Mountain. 

BADLANDS ENCOUNTER TABLE
1D30	Encounter:
1	Rocky Ground: Nothing
2	Goblins: Humanoids
3	Broken Ground: Accident
4	Orc War Party: Humanoids
5	Canyons: Delay
6	Cracked Earth: Nothing
7	Gnoll Hunters: Humanoids
8	Ridges: Nothing
9	Beast Men: Humanoids 
10	Buttes: Nothing
11	Ogres: Monsters
12	Brushland: Forage
13	Sandstone Arches: Nothing
14	Dust Storm: Delay
15	Outpost: Resupply
16	Barrens: Nothing
17	Canyon Village: Resupply
18	Borderland: Nothing
19	River Rapids: Delay
20	Wasteland: Nothing
21	Revenant: Undead
22	Natural Cistern: Water
23	Velociraptors: Animal
24	Flash Flood: All Save or Separated  
25	Canyon Drake: Monster
26	Brine Lake: Nothing
27	Terraces: Delay
28	Ancient Graveyard: Spirits
29	Giant Cougar: Monster
30	Water Geyser: Water 









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