SPELLS & SWORDS WILDERNESS TREKS
SEA VOYAGES
These can be perilous.
To cross the sea will require 1D8 consecutive encounters.
Roll 1D50 on the Sea Voyage Table:
SEA VOYAGE TABLE
1D50 Encounter:
1 Desert Island: Nothing
2 Sargasso Sea: Delayed
3 Doldrums: Delayed
4 Lost: Delayed
5 Monsoon: Storm
6 Tidal Wave: Storm
7 Hurricane: Storm
8 Tropical Paradise: Resupply
9 Ghost Ship: Pirates
10 Sea Serpent: Monster
11 Kraken: Monster
12 Leviathan: Monster
13 Merfok: Sea People
14 Cursed Ship: Pirates
15 Skeleton Crew: Pirates
16 Port: Ressuply
17 Harbor: Resupply
18 Cannibal Island: Dangerous Resupply
19 Sea Devils: Sea People
20 Safe Passage: Counts as 2 Encounters
21 School of Fish: Resupply Rations
22 Tritons: Sea People
24 Shipwreck Survivors: Add Crew
25 Spoilage: Out of Rations
26 Mutinous Crew: Mutiny
27 Sirens: Monster
28 Giant Octopus: Monster
29 Sea Dragon: Monster
30 Crab Men: Sea People
31 Buccaneers: Pirates
32 Corsairs: Pirates
33 Undead Sea Rovers: Pirates
34 Fishing Village: Resupply
35 Pirate Town: Dangerous Resupply
36 Reef: Damage Hull
37 Rocks: Damage Hull
38 Shallows: Damage Hull
39 Giant Whirlpool: Storm
40 Dolphins: All Gain Luck +1
41 Strong Headwinds: Delay
42 Sea Turtles: Resupply Food
43 Whale Sighting: Nothing
44 Dinosaur Island: Dangerous Resupply
45 Flying Fish: Resupply Fish
46 Calm Sea: Nothing
47 Driftwood: Nothing
48 Stowaway: Add Crew
49 Giant Squid: Monster
50 Flotsam and Jetsam: Nothing
SEA VOYAGE MONSTERS
You will have to fight these. Cutting off a Few Tentacles,
Hurting an Eye, or Feeding them a Few Crew Members is
Often enough to send them on their way.
PIRATES
A Pirate ship will have average 50 Crew. If less they may
Offer you to join their crew. Outrun them if you can.
Some you have to fight. Some it may just be better to
Surrender to.
SEA PEOPLE
Some races are nicer than others. Often they just want to trade.
If you look weak and they are strong, they will attack.
DELAYS
Each Delay has a 50% chance of using up all your rations.
At the end of every encounter without rations there is a
25% the Crew will Mutiny.
RESUPPLY
Fill up on Rations and Water. Medical Help may be available.
Regain Power Points and Luck Points.
STORMS & HULL DAMAGE
If you lose the Ship you are shipwrecked. Drowning, Sharks, and
Dehydration are now options. It is assumed the Survivors are on
A raft or grabbing onto some Flotsam and Jetsam.
Roll 1D6 on the For each Day without a Ship Table:
FOR EACH DAY WITHOUT A SHIP TABLE
1D10 Result
1 Someone Dies of Dehydration
2 Storm: Someone Drowns
3 Possible Hypothermia or Heat Stroke
4 Shark Attack
5 Picked up by a Fishing Boat
6 Picked up by a Merchant Vessel
7 Captured by Sea People
8 Washed up on a Friendly Shore
9 Washed up on a Dangerous Shore
10 Picked up by Pirates
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ARIAL ENCOUNTER TABLE
1D60 Encounter:
1 Dragon
2 Clear Skies
3 Roc
4 Headwinds: Delay
5 Giant Eagles
6 Air Pirates
7 Bat Swarm
8 Flying Apes
9 Air Elemental
10 Blue Sky
11 Wind Spirit
12 Cloudy
13 Hawk Men
14 Rain
15 Wind Demon
16 Storm
17 Cloud Giant Floating Cloud Castle
18 Bird Men
19 Storm Giants Throwing Lightning
20 Tornado
21 Wyvern
22 Updraft
23 Hail Stones
24 Drakes
25 Cold Air
26 Downdraft
27 Thin Air
28 Flying Serpent
29 Jet Stream
30 Angel, Deva, or Cherub: Gives Blessing
31 Wind Tunnel
32 Manticore
33 Blown Off Course
34 Gryphon
35 Migrating Birds
36 Hippogryph
37 Flock of Birds
38 Djinn
39 Overcast
40 Sphinx
41 Cirrus Clouds
42 Giant Wasps
43 Cumulous Clouds
44 Slyphs
45 Thunderhead
46 Giant Owl
47 Cold Front
48 Thunder Bird
49 Wind at Your Back
50 Phoenix
51 Men on Flying Carpets
52 Howling Wind
53 Pterodactyls with Lizardmen Riders
54 Turbulence
55 Goblin Balloon Brigade
56 Gust of Wind
57 Pot Shots from the Ground
58 Dark Skies
59 Gargoyles
60 Dusk
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GREEK ISLAND ENCOUNTER TABLE
1D30 Encounter:
1 Rocky Shore
2 Minotaur’s Maze
3 Roman Wilderness of Pain
4 Alluring Forest Nymphs
5 Deserted Battlefield
6 Frolicking Satyrs and Fauns
7 Shepard with Goats
8 Medusa’s Lair
9 Grove of Olive Trees
10 Prowling Cerebus
11 Small Farms: Wheat
12 Drunken Centaurs
13 Vineyard
14 Hydra
15 Pagan Temple
16 Cyclops with Club
17 Oracle in Mountain Cave
18 Cretans with Slings
19 City State
20 Maenad Ceremony
21 Rocky Hills
22 Harpy Nest
23 Sheer Cliffs
24 Sorceress
25 Ruins
26 Bandits
27 Traveling Merchants
28 Hoplites
29 Noble in Disguise
30 Pagan Procession
TEMPERATE FOREST ENCOUNTER TABLE
1D80 Encounter:
1 Black Bears: Animal
2 Wolf Pack: Animal
3 Cougar: Animal
4 Poisonous Snake: Animal
5 Witches House: Hostile
6 Deer: Hunting
7 Stream: Fishing
8 Lake: Fishing
9 Lake Monster: Monster
10 Giant Spider: Monster
11 Treant: Monster
12 Lost in the Woods: Delay
13 Ford Stream: Delay
14 Gnoll Band: Humanoids
15 Orc Patrol: Humanoids
15 Hunter: Neutral
16 Ranger: Neutral
17 Wood Cutter: Neutral
18 Traders: Neutral
19 Trapper: Neutral
20 Foxes: Nothing
21 Rabbits: Hunting
22 Squirrels: Nothing
23 Berry Bushes: Forage
24 Bandits: Hostile
25 Brigands: Hostile
26 Highwaymen: Hostile
27 Brown Bears: Animal
28 Waterfall: Delay
29 Grizzly Bears: Animal
30 Warthogs: Hunting
31 Young Green Dragon: Monster
32 Bridge Troll: Monster
33 Chimera: Monster
34 Roc: Monster
35 Faeries: Fey
36 Pixies: Fey
37 Brownies: Fey
38 Gypsies: Neutral
39 Storm: Delay
40 Wood Elves: Neutral
41 Druid: Neutral
42 Minstrels: Friendly
43 Noble with Escort: Neutral
44 Village: Resupply
45 Hamlet: Resupply
46 Farmstead: Resupply
47 Keep: Resupply
48 Crossroads: Nothing
49 Roadside Inn: Settlement
50 Toll Road: 1 Gold each to pass
51 Clearing: Nothing
52 Rare Herbs: Herbalism
53 Rare Mushrooms: Mycology
54 Four Leaf Clover: All get Luck +1
55 Poison Ivy: 1D3 Get -1 to all Rolls next Encounter
56 Training Montage: Someone gets Attack Skill +in one Weapon
57 Quail: Hunting
58 Tree Syrup: Forage
59 Acorns: Forage
60 Illness Flu: One Disease
61 Bad Footing: Accident
62 Bear eats your Food: Zero Rations
63 Mysterious Traveler: Neutral
64 Fresh Water: Nothing
65 Shady Glen: Nothing
66 Dense Hedgerows: Delay
67 Owl: Nothing
68 Hippogriff: Monster
69 Stag: Hunting
70 Elk: Hunting
71 Owlbear: Monster
72 Werewolf: Monster
73 Skunk: -4 to Social Encounters for 3 days
74 Moss Monster: Monster
75 Nature Priestess and Followers: Neutral
76 Warg: Monster
77 Goblin Raiders: Humanoids
78 Ghost: Spirit
79 Ghoul: Undead
80 Harpy: Monster
DESERT ENCOUNTER TABLE
1D40 Encounter:
1 Desert Twister: Delay and Damage -1
2 Minor Sphinx: Monster
3 Dao Djinn: Monster
4 Quicksand: Trap
5 Sand Storm: Delay and Damage -2
6 Nomads: Neutral
7 Caravan: Neutral
8 Dunes: Nothing
9 Lost in the Desert: Delay
10 Heat Stroke: Someone gets Damage +3
11 Out of Water
12 Sunburns: Someone gets -2 to all Rolls for 4 Days
13 Oasis: Resupply
14 Dervishes: Neutral
15 Giant Scorpion: Monster
16 Scorpion Men: Humanoids
17 Well: Resupply
18 Heat: Nothing
19 Sun: Nothing
20 Sand: Nothing
21 Poisoned Well: Weak Poison
22 Walking in Circles: Delay
23 Buried Ruins: Side Quest
24 Sand Giant: Monster
25 Locust Swarm
26 Vultures: Nothing
27 Giant Ant Lion: Monster
28 Poisonous Asp: Animal
29 Jackals: Animal
30 Cactuses: Resupply
31 Nomad Tribe Camp: Neutral
32 Lesser Sphinx: Monster
33 Arid Landscape
34 Jinn Djinn: Monster
35 Soft Sand: Delay
36 Bandits: Hostile
37 Heat: Nothing
38 Giant Crocodile in Waterway: Monster
39 Parched Earth: Nothing
40 Cold Nights: Nothing
OUT OF WATER IN THE DESERT
Everyone must save (Partial Success or better) or Die after
every Encounter until resupplied.
Add your Constitution Bonus to the Roll.
Note: After a Delay there is a 50% of running out of Water.
Neutral Encounters will 75% give you Water.
SIDE QUEST
Possible Minor Dungeon or adventure.
FROZEN WILDERNESS ENCOUNTER LIST
1D60 Encounter:
1 Frozen Tundra: Nothing
2 Windswept Plains: Nothing
3 Snow Flurry: Nothing
4 Frost Giant: Monster
5 Northern Barbarians: Hostile
6 White Dragon: Monster
7 Glacier: Nothing
8 Icy Peaks: Nothing
9 Snow Drifts: Nothing
10 Winter Wolves: Animal
11 Polar Bear: Animal
12 Kodiak Bear: Animal
13 Arctic Foxes: Nothing
14 River Salmon: Fishing
15 Ice Fishing: Fishing
16 Walrus: Hunting
17 Seals: Hunting
18 Penguins: Hunting
19 Yeti: Monster
20 Ice Witch: Hostile
21 Snow Sprites: Fey
22 Fishing Village: Resupply
23 Northern Dwarves: Neutral
24 Blizzard: Delay and All Damage +3
25 Cold Snap: Delay and All Damage +2
26 Frozen Winds: Delay and All Damage +1
27 Snow Goblins: Humanoids
28 Gnoll War Band: Humanoids
29 Rams: Hunting
30 Moose: Hunting
31 Reindeer Herders: Neutral
32 Elk: Hunting
33 Snow Hares: Hunting
34 Ice Fields: Delay
35 Fall through the Ice: Someone takes Damage +3
36 Mammoths: Animal
37 Mastodons: Animal
38 Sabre Tooth Tiger: Animal
39 Cavemen: Neutral
40 Heavy Snow: Delay
41 Ice Springs: Shelter
42 Ice Cave: Shelter
43 Icy Wastes: Nothing
44 Avalanche: All Take Damage +2 and Delay
45 Aurochs: Hunting
46 Barbarian Guides
47 Snow Beast: Monster
48 Caribou Range: Hunting
49 Frozen Dead: Undead
50 Dire Wolves: Animal
51 Pinelands: Nothing
52 Wolverine: Animal
53 Glacial Crevasse: Shelter
54 Hoar Shade: Spirit
55 Viking Raiders: Hostile
56 Tribal Hunters: Neutral
57 Wendigo: Monster
58 Snow Blind: Delay
59 Snow Devil: Monster
60 Winters Chill: All Take Damage +1
FREEZING
After every Encounter in Freezing Wilderness that is not a
resupply or Shelter, or the party must make a survival roll.
On a Failure they each take 1D6 Cold Damage.
SWAMP ENCOUNTER TABLE
1D50 Encounter:
1 Will o Wisp: Delay
2 Marsh Gas: All -2 to all Rolls next Encounter
3 Young Black Dragon: Monster
4 Sawgrass: All take 1D4 Damage
5 Biting Insects: All -2 to all Rolls next Encounter
6 Swamp Fever: All Disease
7 Bog Wraith: Spirit
8 Giant Toad: Monster
9 Water Moccasin: Animal
10 Mired Down: Delay
11 Owlbear: Monster
12 Slogging through Mud: Delay
13 Bog Troll: Monster
14 Shambling Mound: Monster
15 Quagmire: Delay
16 Marsh Goblins: Humanoids
17 Goblin Shaman: Hostile
18 Giant Rats: Monster
19 Alligator Pit: Animals
20 Leeches: All -2 to all Rolls next Encounter
21 Herbs: Herbalism
22 Mushrooms: Mycology
23 Fetid Pools: Nothing
24 Giant Wasp: Monster
25 Sunken Hollow: Delay
26 Hydra: Monster
27 Blue Bayou: All -1 to all Rolls next Encounter
28 Swamp Thing: Monster
29 Mucking Around: Delay
30 Swamp Ghoul: Undead
31 Pond Apple Slough: Forage
32 Mud Monster: Monster
33 Peat Bog: Nothing
34 Lizard Men: Humanoids
35 Fen: Nothing
36 Troglodytes: Humanoids
37 Glade: Nothing
38 Bog Beast: Monster
39 Morass: Delay
40 Eels: Fishing
41 Foot Rot: One Disease
42 Fiddler Crabs: Foraging
43 Frog Men: Humanoids
44 Giant Snapping Turtle: Monster
45 Estuary: Nothing
46 Anhingas: Hunting
47 Mangroves: Nothing
48 Black Bear: Animal
49 Wetlands: Nothing
50 Cypress Hammock: Nothing
DISEASE
Characters must Save with partial success or better or
Get -2 to all Rolls for 2 Weeks. The prefix indicates whether
This applies to all Characters or just one. A Fumble will
Result in Death.
JUNGLE ENCOUNTER TABLE
1D80 Encounter:
1 Giant Anaconda: Monster
2 Jungle Fever: All Disease
3 Striped Tiger: Animal
4 Pouncing Jaguar: Animal
5 Lion Lord of the Jungle: Animal
6 Piranhas: Swarm.
7 Jungle Guide: Counts as 2 Encounters
8 Lost in the Jungle: Delay
9 Going in Circles: Delay
10 Cat Men: Humanoids
11 Beast Men: Humanoids
12 Beast Man Shaman: Hostile
13 Cannibals: Hostile
14 Pygmies: Neutral
15 Tribal Warriors: Hostile
16 Lost Ruins: Side Quest
17 Thick Foliage: Nothing
18 Shady Canopy: Nothing
19 Giant Carnivorous Plant: Monster
20 Tangle Vines: Monster
21 Giant Ants: Monster
22 Giant Spider: Monster
23 Downpour: Delay
24 Steamy Jungle: Nothing
25 Naga: Monster
26 Giant Sloth: Nothing
27 River Crossing: Nothing
28 Gorillas: Animal
29 Rain Forest: Nothing
30 Ape Men: Humanoids
31 Herbs: Herbalism
32 Mushrooms: Mycology
33 Tropical Fruit: Forage
34 Cobra: Animal
35 Leopard: Animal
36 Howler Monkeys: Animal
37 Termite Mounds: Nothing
38 Fruit Bats: Nothing
39 Charging Rhino: Animal
40 Frog Men: Humanoids
41 Jungle Elephants: Animal
42 Cobra: Animal
43 Water Buffalo Stampede: Animal
44 Orangutans: Animal
45 Crocodile Nest: Animal
46 Territorial Baboons: Animal
47 Hungry Hippos: Animal
48 Python: Animal
49 Chimps Throwing Poo: Animal
50 Tropical Birds: Animal
51 Tapirs: Hunting
52 Capybaras: Animal
53 Giant Poison Dart Frogs: Monster
54 Capuchin Monkeys: Animal
55 Sun Bear: Animal
56 Tropical Fish: Fishing
57 Black Panther: Animal
58 Boa Constrictor: Animal
59 Poisonous Plant: All Weak Poison
60 Wild Boar: Hunting
61 Giant Scorpion: Monster
62 Pit Viper: Animal
63 Trench Foot: Someone Disease
64 Parasites: All Disease
65 Malaria: All Disease
66 Dengue Fever: All Disease
67 Yellow Fever: All Disease
68 Lizard Men: Humanoids
69 Jungle Basin: Nothing
70 Jungle Creeper: Monster
71 Jungle Wurm: Monster
72 Jungle Dryads: Fey
73 Jungle Shrine: Side Quest
74 Jungle Rot: Someone Disease
75 Beast Master: Hostile
76 Wild Growth: Delay
77 Village: Resupply
78 Hunters: Neutral
79 River Traders: Neutral
80 Jungle Outpost: Resupply
HILLS ENCOUNTER TABLE
1D50 Encounter:
1 Hill Giants: Monsters
2 Rocky Ground: Accident
3 Traveler in a Hurry: Friendly
4 Steep Slopes: Delay
5 Knight & Retainers: Neutral
6 Gnome Lookouts: Neutral
7 Ranger: Neutral
8 Walled Village: Resupply
9 Bugbear Ambushers: Humanoids
10 Border Keep: Resupply
11 Gnoll Hunters: Humanoids
12 Bridge Troll: Monster
13 Kobold Commandos: Humanoids
14 Ogre Band: Monsters
15 Dwarf Traders: Friendly
16 Orc Marauders: Humanoids
17 Land Slide: All Save or take Damage +3
18 Goblin Raiders: Humanoids
19 Bandits: Hostile
20 Gully: Nothing
21 Hill People: Neutral
22 Hillock: Nothing
23 Red Cap: Fey
24 Hillside: Nothing
25 Halfling Travelers: Friendly
26 Hilltop: Nothing
27 Wyvern: Monster
28 Highlands: Nothing
29 Giant Weasel: Monster
30 Knoll: Nothing
31 Killer Frog: Monster
32 Wargs: Monster
33 Stag: Hunting
34 Stream: Fishing
35 Herbs: Herbalism
36 Mushrooms: Mycology
37 Rabbits: Hunting
38 Thrush: Hunting
39 Berry Patch: Forage
40 Wild Boar: Hunting
41 Bull: Animal
42 Goats: Hunting
43 Brown Bear: Animal
44 Harpies: Monster
45 Zombies: Undead
46 Ghost: Spirit
47 Barrow Wight: Undead
48 Hill Shade: Spirit
49 Griffon: Monster
50 Giant Lynx: Monster
ACCIDENT
You may Save at Success or better to avoid an Injury.
Dexterity and Tumbling Skill add to the roll.
When you get an Injury do to an Accident roll on the
Injury Table. These are usually of the slip and fall variety.
INJURY TABLE
1D6 – Injury
1 – Muscle Strain: Body part Hurt
2 – Ankle Sprain: Foot Hurt
3 – Broken Foot: Need Crutch
4 – Broken Leg: Need Crutch
5 – Broken Finger: Hand Hurt
6 – Broken Arm: Requires Sling
VOLCANIC ENCOUNTER TABLE
1D30 Encounter:
1 Pyroclastic Flow: All Save or Damage +2
2 Volcanic Eruption: All Save or Damage +3
3 Hot Ash: All 1D6 Damage
4 Smoldering Ground: Nothing
5 Poison Gasses: All Weak Poison
6 Tremor: Nothing
7 Laval Flow: Delay
8 Treacherous Ground: Accident
9 Minor Quake: All save or Damage -1
10 Minor Demons: Monster
11 Minor Devils: Monster
12 Crater Lip: Nothing
13 Steep Slopes: Delay
14 Magma Elemental: Monster
15 Lavamancer: Hostile
16 Oppressive Heat: All Damage -2
17 Fire Salamander: Monster
18 Fire Sprite: Fey
19 Sulfurous Pits: All Damage -2
20 Young Red Dragon: Monster
21 Hot Foot: All 1 Damage
22 Fire Newts: Humanoids
23 Burning Earth: All Damage -2
24 Pyroclasm: All Save or Damage +2
25 Magma Vents: Nothing
26 Magma Spray: Someone Save or Damage +3
27 Magma Jet: : All Save or Damage +3
28 Magma Rift: Delay
29 Fire Giants: Monster
30 Fall into Volcano: One Save or Die
PLAINS ENCOUNTER TABLE
1D30 Encounter:
1 Out Riders: Neutral
2 Hobgoblin Cavalry: Humanoids
3 Wild Horses: Animals
4 Buffalo Herd: Hunting
5 Wild Cattle: Hunting
6 Wild Dogs: Animal
7 Hunting Village: Resupply
8 Horse People: Neutral
9 Giant Eagle: Monster
10 Farther than it Looks: Delay
11 Wagons: Friendly
12 Herders: Friendly
13 Ranch: Resupply
14 Brigands: Hostile
15 Farmstead: Resupply
16 Orc Marauders: Humanoids
17 River Crossing: Delay
18 Hidden Valley: Side Quest
19 Lotus Fields: Delay
20 Berry Patches: Forage
21 Herbs: Herbalism
22 Steppes: Nothing
23 Flash Flood: All Save or Damage -1
24 Flood Plain: Delay
25 Arid Mesa: Run out of Water
26 Outpost: Resupply
27 Scrubland: Nothing
28 Shattered Plains: Accident
29 Irrigated Crops: Forage
30 Meadows: Nothing
31 Hay Stacks: Nothing
32 Streams: Fishing
33 Lake: Fishing
34 Fields of Flowers: Nothing
35 Stonehenge: Spell Checks at +2
36 Plateau: Nothing
37 Pegasus: Monster
38 Caravan: Friendly
39 Hippogriff: Monster
40 Shepard: Friendly
41 Dire Wolves: Monsters
42 Wargs: Monsters
43 Plains Lion: Animal
44 Marching Army: Neutral
45 Roc: Monster
46 Mounted Archer Raiders: Hostile
47 Locust Swarm
48 Centaurs: Humanoids
49 Tribal Minotaurs: Humanoids
50 Farming Village: Resupply
SYLVAN FOREST ENCOUNTER TABLE
1D50 Encounter:
1 Talking Raven: Neutral
2 Talking Beavers: Friendly
3 Pestering Pixies: Fey
4 Sprite Squadron: Fey
5 Naughty Nymphs: Fey
6 Spring: Fishing
7 Herbs: Herbalism
8 Mushrooms: Mycology
9 Babbling Brook: Nothing
10 Disapproving Dryads: Fey
11 Ill Tempered Treant: Monster
12 Fairy Circle Ring: Spell Checks at +2
13 Wood Elf Patrol: Neutral
14 Attack Squirrels: Swarm.
15 Helpful Brownie: Fey
16 Stag: Hunting
17 Questing Beast: Delay
18 Faerie Dragon: Monster
19 Annoyed Leprechaun: Fey
20 Curious Black Bear: Animal
21 Giant Owl on the Hunt: Monster
22 Devious Fox Spirit: Spirit
23 Drunken Centaurs: Humanoids
24 Piping Satyr: Fey
25 Prancing Faun: Fey
26 Nixie Trickster: Fey
27 Fire Starting Fire Sprites: Fey
28 Singing Sylphs: Fey
29 Sidhe Ranger: Neutral
30 Four Leaf Clover: Gain +1 Luck
31 Berry Bushes: Forage
32 Will o Wisp: Spirit
33 Apple Trees: Forage
34 Elf Village: Dangerous Resupply
35 Pleasant Gnome Village: Resupply
36 Jesting Bridge Troll: Monster
37 Taunting Goblins: Humanoids
38 Music Loving Gypsies: Friendly
39 Foxfire: Nothing
40 Menhaden: Rune Trap
41 Riddling Giant: Monster
42 Jackelope: Animal
43 Questioning Druid: Neutral
44 Quickling Thief: Fey
45 Hysterical Fairy Sentinel: Fey
46 Bored Faerie Enchanter: Fey
47 Bee Hive: Swarm.
48 Mist: Delay
49 Poetic Faerie Noble: Fey
50 Judgmental Unicorn: Fey
FEY
Note that Fey rarely attack to Kill. They prefer to
Harass (Some Damage), Curse, Steal, Mislead (Delay),
Trick, Trap, Torture, Lead you into Danger, Help or
Hinder, Frolic, Poison, Make Ill, Taunt, Mock, Insult,
Enchant, Prank, Tell Stories, Riddles, Jests, Make Music,
Dance, Sing, Recite Poems, Chase and be chased,
and have Fun and Mischief at your expense. If
attacked, they will Flee or show their True Power.
SAVANNAH ENCOUNTER TABLE
1D20 Encounter:
1 Lion Pride: Animals
2 Zebras: Animal
3 Antelopes: Animals
4 Elephants: Animals
5 Giraffes: Animals
6 Hungry Jackals: Animals
7 Man Eating Lions: Animals
8 Ostriches: Animals
9 Watering Hole: Hunting
10 Wildebeest Stampede: All Save or Damage +2
11 Elephant Graveyard: Nothing
12 Scavenging Hyenas: Animals
13 Charging Rhinos: Animals
14 Tribal Hunters: Neutral
15 Tribal Warriors: Hostile
16 Tribal Shaman: Hostile
17 Village: Resupply
18 Grasslands: Nothing
19 Hunting Grounds: Hunting
20 Brush: Foraging
MOUNTAIN ENCOUNTER TABLE
1D30 Encounter:
1 Crags: Accident
2 Stone Giant throwing Boulders: Monster
3 Peaks: Delay
4 Mountain Goats: Hunting
5 Ravines: Delay
6 Cave Opening: Side Quest
7 Cliffs: Nothing
8 Young Blue Dragon: Monster
9 Bluffs: Delay
10 Roc with Nest Above: Monster
11 Precipice: Delay
12 Dwarf Warriors: Hostile
13 Summit: Delay
14 Orcs: Humanoids
15 Mountain Range: Delay
16 Goblins with Bows: Humanoids
17 Mountain Pass: Counts as 2 Encounters
18 Mountain Troll: Monster
19 Sheer Wall: Delay
20 Granite Boulders: Nothing
21 Winter Starts: All 1D6 Damage every Encounter
22 Sheltering Ledge: Nothing
23 Rock Slide: All Must Save or Damage +3
24 Uneven Footing: Accident
25 Rope Bridge: 10% per Person it Snaps
26 Mountain Lion: Animal
27 Gaping Chasm: First Person must Jump
28 Strong Wind: Someone Saves or Falls
29 High Winds: Someone Loses their Hat
30 Cold Stone: Nothing
MOUNTAIN DELAYS
Your party must make a collective 50% Climbing or
50% Survival Roll at each Delay at Partially Successful or
Better or else get 2 additional Encounters. They get +1 to
The rolls if the GM says there is a trail. Any Fumble any
Time means you are falling down the Mountain.
BADLANDS ENCOUNTER TABLE
1D30 Encounter:
1 Rocky Ground: Nothing
2 Goblins: Humanoids
3 Broken Ground: Accident
4 Orc War Party: Humanoids
5 Canyons: Delay
6 Cracked Earth: Nothing
7 Gnoll Hunters: Humanoids
8 Ridges: Nothing
9 Beast Men: Humanoids
10 Buttes: Nothing
11 Ogres: Monsters
12 Brushland: Forage
13 Sandstone Arches: Nothing
14 Dust Storm: Delay
15 Outpost: Resupply
16 Barrens: Nothing
17 Canyon Village: Resupply
18 Borderland: Nothing
19 River Rapids: Delay
20 Wasteland: Nothing
21 Revenant: Undead
22 Natural Cistern: Water
23 Velociraptors: Animal
24 Flash Flood: All Save or Separated
25 Canyon Drake: Monster
26 Brine Lake: Nothing
27 Terraces: Delay
28 Ancient Graveyard: Spirits
29 Giant Cougar: Monster
30 Water Geyser: Water