STAR TREK NEXT GENERATION ENCOUNTERS
INTRODUCTION
Card game for 2-4+ Players.
STNG Theme.
DISCLAIMER
STNG is a licensed, copyrighted property.
This is merely a fan site.
VICTORY
The first player to resolve 10 Encounters is the winner.
THE DECKS
There are 2 Decks:
1. The Encounter Deck
2. The Enterprise Deck
THE ENCOUNTER DECK
These are events, complications, and missions the players are
Trying to resolve. All require 2-3 specific crew to complete.
THE ENTERPRISE DECK
These fall into 2 main categories: Ship Cards and Crew Cards.
Some can be both and some can be used for special Actions.
SETUP
Shuffle the Decks.
Each player is dealt 4 cards from the Enterprise Deck.
Flip the top 3 cards of the Encounter Deck over face up in a line.
These are the Available Encounter Cards.
Flip the top 5 cards of the Enterprise Deck over face up in a line.
These are the Bridge Cards.
TURN SEQUENCE
The youngest player goes first.
Play proceeds clockwise.
Each turn has 5 Phases:
1. Ready Phase
2. Action Phase
3. Mission Phase
4. Penalty Phase
5. End Phase
READY PHASE
Fill your hand to 5 cards with cards drawn from top of the
Enterprise Deck. If the Deck ever runs out, shuffle the
Discard and draw from it.
ACTION PHASE
You may take up to 3 Actions in this Phase.
These can include:
1. Discarding a Card and Drawing a replacement from the
Top of the Enterprise Deck.
2. Switching a card in your hand for a Bridge Card.
3. Activating the Special Ability of a Bridge Card.
MISSION PHASE
You may Complete (Resolve) one of the Available Encounter Cards.
To do this you must make a combo.
A combo must include 5 Crew Cards and 1 Ship Card for a total of 6 Cards.
Five cards of the combo must be from your hand.
The Sixth card must be one of the Bridge Cards.
2-3 of the 5 Crew must match the ones listed on the Encounter Card.
You cannot have Duplicate Crew Cards (You cannot play 2 Picards).
If you are able to make the Combo, discard all the cards you used
To make it and place the Encounter card into your Victory Pile.
PENALTY PHASE
If you did not resolve an Encounter this Turn you must take a
Penalty. Each Encounter Card Lists a Penalty. Take the Penalty of the
Farthest most Available Encounter Card. Penalty types include:
Destruction: Discard your Hand.
Lost: Miss your Next Turn.
Delay: Get 1 less Action next Turn.
Death: Discard a Crew Card from your hand.
Damage: Discard a Ship Card from your hand.
Blocked: Next Turn you must solve this Encounter if it is still Available.
Retreat: Next Turn you cannot solve this Encounter Card.
Reprimand: Discard 1 Card from your Victory Pile.
END PHASE
If there are less than 3 Available Encounters, flip over a replacement
from the Encounter Deck.
Discard down to 3 Bridge Cards. Discard those Farthest down the line.
Shift the remaining Bridge cards towards the end of the line.
Flip over 2 replacements from the Enterprise Deck to bring the total
Number of Bridge cards up to 5.
BRIDGE CARD SPECIAL ABILITIES
Whenever you use the Special Ability of a Bridge card you must discard it.
Attack = Opponent must discard 2 random cards from his hand.
New Mission = Discard an Available Encounter card and draw
A replacement for it.
Provide Options = Draw 2 Cards and add them to the Bridge.
Repair = Replace this card with a Ship card from the Discard.
Reset = Discard your hand and Draw 5 new Cards.
Extra Actions = Gain 2 Actions.
Revive = Replace this card with a Crew card from the Discard.
Scan = Look at Opponent’s Hand, or next 2 Cards in the Encounter
Deck, or the next 5 cards in the Enterprise Deck.
Steal = Target opponent must take a random card from his hand
And add it to the Bridge Cards.
Defend = Negate Penalty this Turn.
ENCOUNTER DECK CARD LIST
Encounter: Requirements:
Q Conundrum Picard, Data, Troi (Blocked)
Borg Cube Picard, La Forge (Destruction)
Edge of the Universe Wesley, Picard (Lost)
Prime Directive Picard, Data, Beverly (Reprimand)
Medical Mission Beverly, Troi (Death)
Cloaked Romulan Ship Picard, Riker, Worf (Damage)
Klingon Warship Worf, Picard (Damage)
Ferengi Cruiser Picard, Riker (Damage)
Holodeck Malfunction Data, Picard (Delay)
Survival Wesley, Picard (Death)
Time Loop La Forge, Picard (Destruction)
Diplomacy Mission Picard, Troi, Riker (Reprimand)
Science Mission La Forge, Data, Wesley (Blocked)
Mirror Universe Picard, Riker, La Forge (Lost)
God Like Entity Picard, Troi (Blocked)
Mystery Data, Riker, La Forge (Blocked)
Undercover Mission Riker, Troi (Delay)
Legal Dispute Picard, Data (Delay)
Ethical Dilemma Picard, Troi (Death)
Study Anomaly Wesley, La Forge (Retreat)
Rescue Mission Riker, Worf (Death)
First Contact Troi, Picard (Retreat)
Training Mission Riker, Wesley, La Forge (Retreat)
Escort Mission Troi, Beverly (Delay)
Colony Evacuation La Forge, Data (Reprimand)
Death Trap Picard, La Forge, Beverly (Destruction)
Matter of Honor Worf, Riker (Death)
Dangerous Experiment Wesley, La Forge (Destruction)
Cultural Taboo Picard, Troi, Wesley (Delay)
Contain Plague Ship Beverly, Picard (Death)
Kidnapping Riker, La Forge (Blocked)
Rogue Supersoldiers Picard, Troi, Worf (Damage)
ENTERPRISE DECK CARD LIST
Card: Notes:
The Enterprise Ship Card: 4 Copies in Deck
Captain Picard Crew Card: 6 Copies in Deck
William Riker Crew Card: 4 Copies in Deck
Commander Data Crew Card: 4 Copies in Deck
Ships Counselor Troi Crew Card: 4 Copies in Deck
Chief of Security Worf Crew Card: 4 Copies in Deck
Geordi La Forge Crew Card: 4 Copies in Deck
Dr. Beverly Crusher Crew Card: 3 Copies in Deck
Ensign Wesley Crusher Crew Card: 3 Copies in Deck
Tasha Yar Use as Worf or Defend
Dr. Pulaski Use as Beverly or Revive
Guinan Use as Troi or Provide Options
Transporter Chief O’Brien Use as Crew or Extra Actions
Lieutenant Barclay Use as La Forge or Repair
Technobabble Use as Wesley or La Forge or Data
Psychobabble Use as Troi or Provide Options
Real Boy Use as Wesley or Data
Command Use as Picard or Riker
Integrity Use as Picard or Beverly
Cunning Use as Riker or Provide Options
The Traveler Use as Wesley or New Mission
Crushing It Use as Wesley or Beverly
Leadership Use as Picard or Provide Options
Phasers Use as Ship or Attack
Photon Torpedoes Use as Ship or Attack
Scanners Use as Ship or Scan
Geordi’s Visor Use as La Forge or Scan
Tractor Beam Use as Ship or Steal
Sickbay Use as Ship or Revive or Beverly
Bridge Use as Picard or Ship
Holodeck Use as Ship or Reset
Away Team Use as Crew or Reset
Ships Computer Use as Ship or Data
Tricorder Use as Revive or Repair
Ten Forward Use as Ship or Crew
Engineering Use as Ship or Repair or La Forge
Transporters Use as Ship or Extra Actions
Replicators Use as Ship or Provide Options
Shuttlecraft Use as Ship or Extra Actions
Renaissance Man Use as Picard or Data
Friends and Lovers Use as Riker or Troi
Wormhole Use as New Mission or Provide Options
Red Alert Use as Ship or Crew
Probe Use as Ship or Scan
Shields Use as Ship or Defend
Hologram Personality Use as Ship or Crew
Lovely Ladies Use as Beverly or Troi
Impulse Power Use as Ship or Provide Options
Tactical Station Use as Ship or Worf or Attack
Empathy Use as Troi or Scan
Warp Speed Use as Ship or New Mission
Make It So Use as Picard or Extra Actions