THEME DECK ODYSSEY CONQUEST
INTRODUCTION
An Expansion of the TDO Format incorporating area control.
MTG TDO Ruleset
Each player controls a Kingdom.
VICTORY
Destroy all of your opponents utterly.
THE MAP
Use a Hex Map. Each hex is also called a space or a territory.
Each territory has one or two or even three predominant terrain types:
Forest, Mountain, Swamp, Plains, Island
MAP TERRAIN TYPE GENERATOR
1D6 Terrain Color Association
1 Plain White
2 Forest Green
3 Mountain Red
4 Swamp Black
5 Island Blue
6 Barren Colorless
ARMY MARKERS
Each player has a set of markers of a unique color.
These can be tokens, chits, beads, wood cubes, miniatures, whatever.
Army markers are also just called Armies for short.
SETUP
Generate the Map.
Each player selects a set of Army Markers.
Each Player selects a Kingdom.
Choose or Randomly determine the start player.
Players take turns placing one of their armies on a hex on the map.
A player must place his starting army at least 2 hexes distance from
all other players armies.
KINGDOMS
A Kingdom is represented by a combination of Army Markers on the
Map, and a specific set of Theme Decks determined before play starts.
A Kingdom Deck Set must have at least 3 or more Theme Decks.
TURN SEQUENCE
Players take turns.
Each turn has 4 Phases:
1. Recruitment
2. Expansion
3. Conflict
4. End
RECRUITMENT PHASE
Place a second Army in each territory you occupy that contains exactly one army.
EXPANSION PHASE
You may move each of your armies into an adjacent hex (or not if you prefer).
You may move a maximum of 3 armies into hexes occupied by opponent’s armies.
CONFLICT PHASE
If one of your armies shares a hex with an opponent’s army, there will be a battle.
To resolve the battle, play a game of MTG.
Each player picks one deck from his own Kingdom. Defender picks first.
The Defender gets first turn.
The loser removes all of his armies from the hex.
When choosing decks you must pick a deck you did not already use this turn.
END PHASE
Return all cards to their proper decks. Shuffle all played decks.
Make sure all Armies on the map are properly accounted for.
SAMPLE KINGDOMS
SENGIRI
This Kingdom uses all Vampire Theme Decks.
When fighting in swamps get +5 Life.
NECROS
This Kingdom uses all Zombie Theme Decks.
When fighting in swamps get +5 Life.
AVANTE
This Kingdom uses all Angel and Cleric Theme Decks.
When fighting in plains get +5 Life.
FRIGIA
This Kingdom uses all Snow and Ice and Cold Theme Decks.
When fighting in the top half of the map get +2 Life.
LOGIOS
This Kingdom uses all Blue Artifact Theme Decks.
When fighting in islands or barren get +2 Life.
NEPTURALIA
This Kingdom uses all Merfolk and Aquatic Theme Decks.
When fighting in islands get +5 Life.
ROMII
This Kingdom uses all White Soldier Theme Decks.
When fighting in plains get +5 Life.
ELIO
This Kingdom uses all Elf Theme Decks.
When fighting in forests get +5 Life.
FAIGN
This Kingdom uses all Green Beast/Animal Theme Decks.
When fighting in forests get +5 Life.
TAUROON
This Kingdom uses all Minotaur Theme Decks.
When fighting in mountains get +5 Life.
SLIV
This Kingdom uses all Sliver Theme Decks.
Opponents get +2 Life.
IZ
This Kingdom uses all Blue/Red Combo Theme Decks.
When fighting in mountains or islands get +2 Life.
DRUIN
This Kingdom uses all Green/White Combo Theme Decks.
When fighting in plains or forests get +2 Life.
KITHOME
This Kingdom uses all Kithkin Theme Decks.
When fighting in plains get +5 Life.
TERRITORY DISCS
This is an optional rule.
During setup, place one random disc on every hex of the map.
Discs affect battles that take place in the hexes they occupy.
Note that discs occasionally but not always favor the defender.
SUBSTITUTION COUNTERS
The Territory Discs often give players a card or token that starts in play on their side.
Use a Substitution Counter to represent these cards or tokens.
The actual cards do not need to be present; however, you do have to know what
They do if you do not have a card on hand.
If removed from the battlefield the Counter is removed from play.
Counters should be able to be tapped.
TERRITORY DISC LIST
Name: Notes:
Maze Each player starts the battle with a Maze of Ith in play
Mox Mines Each player starts the battle with one Mox of their Choice in play
Lotus Fields Each player starts the battle with a Black Lotus in play
Monoliths Each player starts the battle with a Basalt Monolith in play
Castle The Defender starts the Battle with a Castle in play
Soldier Camp The Defender starts with a 1/1 White Soldier Token in play
Bog Each player starts with a swamp in play
Desert Each player starts with a desert in play
Deep Mine The Defender starts with a Howling Mine in play
Phyrexian Gate The Defender starts with a Phyrexian Walker in play
Steppes Each player starts with a plains in play
Hidden Grove Each player starts with a forest in play
Crags Each player starts with a Mountain in play
Wetlands Each player starts with an Island in play
Mana Flare The Defender starts with a Mana Flare in play
Weakstone The Defender starts with a Weakstone in play
Mightstone The Defender starts with a Mightstone in play
Obelisks Each player starts with an Obelisk of Undoing in play
Ban The Defender starts with a Feroz’s Ban in play
Cauldron The Defender starts with a Storm Cauldron in play
Stones Each player starts with a Fellwar stone in play
Altar Each player starts with an Ashnod’s Altar in play
Sol Each player starts with a Sol Ring in play
The Matrix Each player starts with a Mana Matrix in play
Crypt One random player starts with a Mana Crypt in play
Totem The Defender starts with a Cursed Totem in play
Sands of Time The Defender starts with a Sands of Time in play
Bubbles The Defender starts with a Bubble Matrix in play
Cells Each player starts with an Isolation Cell in play
Staff Each player starts with a Staff of the Ages in play
Idol One random player starts with a Jinxed Idol in play
Orb Each player starts with a Zuran Orb in play
Fountain Each player starts with a Fountain of Youth in play
Chisel Each player starts with a Life Chisel in play
Cursed Rack Each player starts with a Cursed Rack in play
Tongs Each players starts with a Scalding Tongs in play
Rack Each player starts with The Rack in play
Dingus The Defender starts with a Dingus Staff in play
Pendulum The Defender starts with a Razor Pendulum in play
Disk Each player starts with a Nevinyrral’s Disk in play
Miari Each player starts with a Mirari in play
Egg Each player starts with a Triassic Egg in play
Chaos Each player starts with a Gauntlets of Chaos in play
Walls The Defender starts with a Steel Wall in play
Dingus Egg The Defender starts with a Digus Egg in play
Shores Each player starts with an Unknown Shores in play
Frontier Each player starts with an Unstable Frontier in play
Vale The Defender starts with a Rainbow Vale in play
Standing Stones Each player starts with a Standing Stones in play
Clock The Attacker starts with an Armageddon Clock in play
Goblin Camp The Defender starts with a 1/1 Red Goblin Token in play
Elf Camp The Defender starts with a 1/1 Green Elf Token in play
Merrow Camp The Defender starts with a 1/1 Blue Merfolk Token in play
Brigand Camp The Defender starts with a 1/1 Black Mercenary Token in play
Bottle The Defender starts with a Bottle of Suleiman in play
Vise Each player starts with a Black Vise in play
Colossus Each player starts with a tapped Colossus of Sardia in play
Power The Defender starts with a Power Surge in play
Tablet The Defender starts with a Copper Tablet in play
City of Brass Each player starts with a City of Brass in play
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OPTIONAL EVENT DECK
Create an Event Deck by using the MTG Cards listed in the Event Deck Card list.
At the end of Recruitment Phase draw 3 Event cards. Discard 1 and play the other 2.
EVENT DECK CARD LIST
MTG Card: Map Effect:
Pestilence Destroy 1 Army adj to a Swamp you control
Earthquake Destroy 1 Army adj to a Mountain you control
Hurricane Destroy 1 Army in a coastal hex adj to a coastal hex you control
Flood Destroy 1 Army adj to an Island hex you control
Cleanse Destroy 1 Army in a Swamp adj to a Plains you control
Wrath of God Destroy 1 Army in a hex adj to a Plains you control
Stream of Life Gain 1 Army in a Forest you control
Raise Dead Gain 1 Army in a Swamp you control
Clone Gain 1 Army in a hex you control
Armageddon Destroy 1 Army adj to a hex you control
Bad Moon All Black Creatures get +1/+1 this turn
Crusade All White Creatures get +1/+1 this turn
Balance Each player must discard armies to equal the player with the least
Control Magic Replace adj opponent’s army with one of yours
Desert Twister Destroy 1 Army in a Barren adj to a hex you control
Conversion Replace adj opponent’s army with one of yours
Cursed Land Destroy 1 Army in hex adj to Swamp you control
Deathgrip Destroy 1 Army in a Forest adj to a Swamp you control
Shatterstorm Discard Territory Disc in adj hex
Evil Presence Target adj hex becomes a Swamp this turn
Eye for an Eye Destroy 1 army in Plains you control and 1 army in an adj hex
Fissure Destroy 1 Army in Mountains adj to hex you control
Flashfires Destroy 1 Army in each Plains adj to hex you control
Flight Move target Army up to 2 hexes
Gaea’s Liege Target adj hex becomes a Forest this turn
Gloom Destroy 1 Army in Plains adj to a Swamp you control
Inferno Destroy 1 army in mountain you control and 1 army in an adj hex
Karma Each player discards 1 Army of theirs located in a Swamp
Kormus Bell Each player gains 1 Army in one of their Swamps
Land Tax Each player discards 1 Army of theirs located in a Plains
Lifelace Destroy 1 Army in a Swamp adj to a Forest you control
Living Lands Each player gains 1 Army in one of their Forests
Oasis Gain 1 Army in 1 Barren you control
Sea’s Claim Target adj hex becomes an Island this turn
Rebirth Gain 1 Army in a Forest you control
Volcanic Eruption Destroy 1 Army in Mountain adj to hex you control
Stone Rain Destroy 1 Army in hex adj to Mountain you control
Sandstorm Destroy 1 Army in a Barren adj to a hex you control
Phantasmal Forces Gain 1 Army in Island Space you control
Blood Moon Target adj hex becomes a Mountain this turn
Sirens Call Destroy 1 Army adj to an Island you control
Sunken City All Blue Creatures get +1/+1 this turn
Tsunami Destroy 1 Army in Island adj to hex you control
Winter Blast Destroy 1 Army adj to hex you control
Kudzu Destroy 1 Army in Forest adj to hex you control
Demonic Hordes Destroy 1 Army in hex adj to Swamp you control
LINKS
MTG TDO BGG