TYPHOONS & TURTLE SHIPS
INTRODUCTION
Card Game for 2 players.
Simulation of the Invasions between Japan & Korea.
VICTORY
The first player to win a hand on his own turn, as the Invader, wins the game.
SETUP
One Player takes the Role of the Japanese.
The Other Player is the Mongols/Koreans/Chinese.
The Mongols go first.
THE DECK
Players share a common deck.
TURN SEQUENCE
Players take turns.
The active player is called the Invader.
The other player is the Defender.
Each turn has 6 Phases:
1. Preparations Phase
2. Logistics Phase
3. Typhoon Phase
4. Naval Phase
5. Conquest Phase
6. Retire Phase
PREPARATIONS PHASE
Each player fills his hand to 10 cards.
LOGISTICS PHASE
Each player may discard up to 5 cards & draw replacements.
TYPHOON PHASE
The Defending player may play (discard) a Typhoon card to end the turn.
NAVAL PHASE
Each player plays his Sea cards:
A player may play a max of:
1 General, 2 Fleets, and 2 Tactics cards
Each player adds up the Total Strength of all of his Sea cards.
The player with the higher Strength wins.
The Defender wins ties.
If the Defender wins, the turn ends
If the Invader wins, continue to Conquest phase.
Discard played cards.
CONQUEST PHASE
Each player plays his Land cards:
A player may play a max of:
1 General, 2 Armies, and 2 Tactics cards
Each player adds up the Total Strength of all of his Land cards.
The player with the higher Strength wins.
The Defender wins ties.
If the Defender wins, the turn ends and the game continues.
If the Invader wins, he conquers his enemies’ country and wins the game.
Discard played cards.
RETIRE PHASE
Players may discard none, some, or all of the cards in their hands.
CARD LIST NOTATION
# = Number of copies of that card in the deck
User = Which player can use the card
Str = Strength
S = Sea card (can only be used in Naval phase)
L = Land card (can only be used in Conquest phase)
M = Modern card (can only be used after the fourth turn)
J = Japanese card (can only be used by the Japanese player)
K = Korean card (can only be used by the Korean player)
B = Both (Can be used by both players)
A = Attack card (can only be used by the Invader)
D = Defense card (can only be used by the Defender)
G = General card
T = Tactics card
F = Fleet card
R = Army card
COMMON DECK CARD LIST
Card Name: # User Type Str Notes
Typhoon 2 B - - D
Army of 20,000 Men 5 B L 3 A
Army of 60,000 Men 5 B L 4 A
Army of 100,000 Men 5 B L 5 A
Fleet of 500 Ships 5 B S 3 F
Fleet of 1000 Ships 5 B S 4 F
Fleet of 2000 Ships 5 B S 5 FA
Bombs & Rockets 2 K L 4 T
Iron Clad Turtle Ships 2 K S 5 TMD
Superior Archery 2 K L 2 T
Disciplined Ranks 2 K L 3 T
Korean Guerillas 1 K L 4 TD
Matchlock Guns 2 J L 4 TM
Fire Starter Boats 2 J S 5 TD
Samurai Skill 2 J L 2 T
Bushido Code 2 J L 3 T
Coastal Fortifications 1 J L 4 TD
Kublai Khan 1 K L 5 GA
Yi Sun Shin 1 K S 4 GD
Hong 1 K L 3 G
Yin 1 K L 2 G
Toyotomi 1 J L 5 GA
Bakufu 1 J S 4 GD
Togugawa 1 J L 3 G
Oda 1 J L 2 G
CARD SET AVAILABLE
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LINKS
Divine Wind
Mongolia
Toyotomi
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