THIRD WORLD
INTRODUCTION
Card game for 2+ players.
Simulation of problems facing third world countries.
Each player controls his own “Third World” country.
ACADEMIC GAMING REVIEW
This game is now also published in the Academic Gaming Review
THE DECK
Players share a common deck.
The deck contains all six card types shuffled together.
CARD TYPES
There are six card types:
PR = Political Reforms
ER = Economic Reforms
CR = Ecological Reforms
PC = Political Crises
EC = Economic Crises
CC = Ecological Crises
RUNNING TOTALS
Each player keeps a running total in 3 categories:
1. Political Stability
2. Economic Stability
3. Ecological Stability
Each player starts the game with a total of 20 in each category.
During play the totals can go up and down.
If a player ever goes to zero or less in any category, he automatically loses.
If a player ever goes to 30+ in all 3 categories, he automatically wins.
A zero or less in Political Stability represents Anarchy & Civil War.
A zero or less in Economic Stability represents Economic Collapse.
A zero or less in Ecological Stability represents an Ecological Disaster.
PLAYER STATUS
At any point in the game, the richest player is the player with the
highest combined score in all 3 running totals.
At any point in the game, the poorest player is the player with the
lowest combined score in all 3 running totals.
At the end of 10 rounds the richest player wins the game.
In the first Round of the game, the youngest player goes first.
ROUND SEQUENCE
Play proceeds in Rounds.
Each Round starts with the top ten cards of the deck being dealt face up to the table.
Players take turns. The loseingest player goes first.
On a players turn, he takes one face up card and puts it in his hand.
(Hands are kept face up next to the player)
All cards must be taken.
After all 10 cards are taken players score their hands.
SCORING HANDS
Your choice of cards will alter your Running totals.
Crisis cards will decrease Running totals.
Reform cards will increase Running totals.
Players discard their hands at the end of the round.
CARD LIST
Card Name: Type Total Adjustment:
Class Warfare PC - 8
Secret Police PC - 5
Fundamentalism PC - 14
Ethnic Conflict PC - 15
Local Warlords PC - 4
Human Rights Abuses PC - 9
Marxist Rebels PC - 12
Dictator PC - 13
Social Revolution PC - 11
Drug Cartels PC - 10
Patronage Politics PC - 1
Foreign Incursions PC - 2
Military Coup PC - 3
Single Party Regime PC - 6
Radicalism PC - 7
Democratic Reforms PR + 3
Monitored Elections PR + 8
War Crimes Trials PR + 4
Release Political Prisoners PR + 5
Institution Building PR + 15
Good Government PR + 10
Rule of Law PR + 14
Women’s Rights PR + 6
Community Empowerment PR + 2
Freedom of the Press PR + 13
Civilian Authority PR + 9
UN Peacekeepers PR + 7
Liberal Democracy PR + 11
Order & Stability PR + 12
Amnesty International PR + 1
Global Depression EC - 11
Militarism EC - 12
Runaway Inflation EC - 15
Currency Devaluation EC - 9
Poverty EC - 8
Lack of Capital EC - 7
Unemployment EC - 2
Market Crash EC - 10
Foreign Exploitation EC - 6
Debt Crisis EC - 14
Economic Mismanagement EC - 13
Rampant Corruption EC - 5
Underdevelopment EC - 4
Colonial Legacy EC - 1
Trade Barriers EC - 3
Foreign Investment ER + 12
Natural Resources ER + 13
Economic Cooperation ER + 7
Banking Reforms ER + 15
Structural Adjustment ER + 14
IMF & World Bank ER + 11
Invest in Education ER + 5
Build Infrastructure ER + 8
Human Potential ER + 4
World Market ER + 9
Land Redistribution ER + 6
Export Led Development ER + 10
Modernization ER + 2
Industrialization ER + 3
Ethical Investment ER + 1
Drought CC - 2
Famine CC - 13
Refugees CC - 11
Deforestation CC - 9
Desertification CC - 3
Child Mortality CC - 8
Slash & Burn Farming CC - 12
Water Pollution CC - 1
Soil Erosion CC - 4
Hunger CC - 14
Fuel Wood Crisis CC - 5
Urban Sprawl CC - 7
AIDS Epidemic CC - 6
Overpopulation CC - 15
Malaria & Dysentery CC - 10
Humanitarian Aid CR + 13
Family Planning CR + 8
Food Distribution Centers CR + 5
Environmental Clean Up CR + 2
Irrigation CR + 9
Green Revolution CR + 4
Forest Management CR + 12
Sustainable Agriculture CR + 10
Wildlife Conservation CR + 3
Water Management CR + 14
City Planning CR + 11
World Health Organization CR + 6
Red Cross CR + 1
Renewable Energy Sources CR + 7
Sanitation CR + 15
FAQ's
Q-after a card is taken by a player, is that card
replaced from the deck so that there are always 10
cards on the table until the end? In other words, is
a round determined by going through the entire deck?
Or does a round simply involve the 10 cards dealt out
with no replenishment?
A-Just the 10 cards not the entire deck.
Q-as players take cards, do they discard any? I'm
guessing they keep all of them until the end of the
Round.
A-Keep them until the end of the round.