THE WARS OF WESTERN CIVILIZATION




INTRODUCTION
The premise here is that over the last 2,500 years there have been certain important 
Wars, which had they been lost, Western Civilization would have been utterly destroyed. 
Players represent factions/powers within Western Civilization that are competing to 
see who gets the most credit for saving it. 
Card game for 2-4+ players. 

VICTORY
The player with the most Victory Points (VP) at the end of the game wins. 
Use Tokens to keep track of VP. 

GAME LENGTH
The game is played over 8 turns. 
Each turn represents one pivotal War/Battle/Era: 
1. Persian Wars: Greek City States vs. Persian Empire
2. Punic Wars: Rome vs. Carthage
3. Battle of Tours: Francs vs. Moors
4. Mongol Invasion: Eastern Europeans vs. Mongol Empire
5. Siege of Vienna: Habsburg Dynasty vs. Ottoman Empire
6. World War II: Allies vs. Nazi Germany & Imperial Japan
7. Cold War: NATO vs. USSR
8. War on Terror: Western civ vs. Islamic Extremists

THE DECK
Players share a common deck. 
The deck has 5 Suites: 
1. Diplomacy
2. War
3. Economy
4. Luck
5. Culture
Each Suite has 10 cards numbered 1 to 10.
Note that Culture cards are used as Wild cards.  

TURN SEQUENCE
Each turn has 9 Phases:
1. Draw Phase
2. Cooperation Phase
3. Redraw Phase
4. Diplomacy Phase
5. Economy Phase
6. War Phase
7. Luck Phase
8. Victor Phase
9. End Phase

DRAW PHASE
Each player fills their hand to 7 cards. 
If the deck ever runs out, shuffle the discard and draw from it. 

COOPERATION PHASE
Players may trade cards with each other. 

REDRAW PHASE
Each player may discard up to 3 cards and draw replacements. 

DIPLOMACY PHASE
Each player may play from their Hand Diplomacy and Culture Cards. 
If no one plays any cards, Western Civilization is destroyed. 
The player who plays the most cards wins the Diplomacy suite. 
If tied, the player with the highest combined card value wins. 
If only 1 player plays cards, that player immediately earns 1 extra VP. 

ECONOMY PHASE
Each player may play from their Hand Economy and Culture Cards. 
If no one plays any cards, Western Civilization is destroyed. 
The player who plays the most cards wins the Economy suite. 
If tied, the player with the highest combined card value wins. 
If only 1 player plays cards, that player immediately earns 1 extra VP. 

WAR PHASE
Each player may play from their Hand War and Culture Cards. 
If no one plays any cards, Western Civilization is destroyed. 
The player who plays the most cards wins the War suite. 
If tied, the player with the highest combined card value wins. 
If only 1 player plays cards, that player immediately earns 1 extra VP. 

LUCK PHASE
Each player may play from their Hand Luck and Culture Cards. 
If no one plays any cards, Western Civilization is destroyed. 
The player who plays the most cards wins the Luck suite. 
If tied, the player with the highest combined card value wins. 
If only 1 player plays cards, that player immediately earns 1 extra VP. 

VICTOR PHASE
The player who won the most suites wins the turn. 
If tied, the player who played the fewest Culture cards wins. 
If still tied, the player who played the most Diplomacy cards wins. 
If still tied, the player who played the most Economy cards wins. 
If still tied, the player who played the most War cards wins. 
If still tied, the player who played the most Luck cards wins. 
If still tied, the player who played the most points worth of Diplomacy cards wins. 
If still tied, the player who played the most points worth of Economy cards wins. 
If still tied, the player who played the most points worth of War cards wins. 
If still tied, the player who played the most points worth of Luck cards wins. 
The winner of each turn gets a fixed number of Victory Points: 
Turn	VP 	Special VP Awards: 
1	6	The player with the highest War Score gets 1 VP
2	7	The player with the highest Economy Score gets 2 VP
3	8	The player with the highest War Score gets 3 VP
4	9	The player with the highest Luck Score gets 4 VP
5	10	The player with the highest Luck Score gets 5 VP
6	11	The player with the highest Economy Score gets 6 VP
7	12	The player with the highest Diplomacy Score gets 7 VP
8	13	The player with the highest Diplomacy Score gets 8 VP

END PHASE
Players may discard some, none, or all of the cards left in their hands. 

LINKS
Western Civilization
Debate
Persian Wars
Punic Wars
Battle of Tours
Mongol Empire
Battle of Vienna
WWII
Cold War





















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