TAROT WARS






INTRODUCTION
CCG style rules for Tarot Decks.
There are so many nice Tarot Decks it’s a shame not to game with them.
Card game for 2+ players.

VICTORY
Reduce your opponent to Zero Life Points.

THE DECK
Players share a common deck.
Use any Tarot Deck on hand.
There are 3 card types: Characters, Events, and Modifiers:
Character cards stay face-up in play until killed.
Event cards are discarded as soon as they are played.
Modifier cards stay in play attached face-up to a Character card.

LIFE POINTS
Each player starts with 50 Life Points.
Use coins to keep track of LP.
You can never have more than 50 LP.

ACTION TOKENS
Use tokens for Action Tokens (AT).
Every time a Character is used to Attack, Block, or some other action, put an AT on it.
A Character with an AT can do nothing until the AT is removed in Beginning Phase.

OTHER TERMINOLOGY
Target (Unspecified): Character or Opponent’s Life Point Total.

SETUP
Each player is dealt 7 cards.
Cut the Deck High to determine turn order.

TURN SEQUENCE
Players take turns.
Each turn has 5 Phases:
Beginning Phase
Draw Phase
Character Phase
Attack Phase
End Phase

BEGINNING PHASE
Remove Action Tokens from your Characters.

DRAW PHASE
Draw 2 cards and put them in your hand.
If the Deck runs out, shuffle the discard & draw from it.
Every time your deck runs out, you lose 5 Life Points.

CHARACTER PHASE
Put Character cards from your hand face-up into play.
The Characters that you put into play in a single turn can have a 
maximum combined Base Force = 12
(The Tower counts as Force = 10 for purpose of above rule)
You “Control” Characters you put into play.
You may also put Modifier cards into play.
Modifier cards are attached face-up to a Character card.
A Character can have a maximum of 1 Sword card attached.

ATTACK PHASE
Your Characters may Attack.
Characters attack a Target Opponents Life Point Total (LPT).
An Unblocked Character does Damage equal to its Modified Force Total (MFT).
This Damage is subtracted from the players Life Points.
The Target Opponent (The Defender) may use his Characters to Block.
The Defender chooses which of his Characters block which Attackers.
Each pair of Blocking/Blocked Characters does damage to each other.
Defenders may team up, but attackers cannot.
If a single attacking character is being blocked by 2 or more 
Characters, the attacking character decides how the damage it does is 
distributed to the Blockers.
If a Character receives more damage in a Phase than its MFT, it is discarded.
Blocked Characters do not damage the opposing LPT.
Characters cannot attack the turn they are put into play.

END PHASE
Maximum hand size = 7 cards.
Discard excess cards.


CARD LIST NOTATION
C = Character (The number after the C is the “Force” of the Character)
E = Event
M = Modifier

CARD LIST
Card Name		Type	Notes
The Fool		M	Character has a Base Force = 1
The Magician		C10	Action: Look at opponents Hand
The High Priestess	C7	All your Characters get Force +1	
The Empress		C8	All your Defending Characters get Force +2	
The Emperor		C9	All your Attacking Characters get Force +2	
The Hierophant		C6	Action: Draw 1 Card
The Lovers		E	Take control of target Character
The Chariot		M	Force +10 if Attacking
Strength		M	Force +5
The Hermit		C2	Action: Look at next 7 cards in deck
The Wheel of Fortune	E	All Players discard their hands and draw 7 cards
Justice			E	Duplicates an Event Card just Played
The Hanged Man		E	Discard Target Character
Death			E	Each player must discard one of their Characters in Play
Temperance		E	Search Discard for Card & put it in your hand
The Devil		C11	Action: Opponent Discards 1 card
The Tower		C20	The Tower Cannot Attack
The Star		E	Draw 3 cards 
The Moon		E	Opponent must discard entire hand
The Sun			E	Take an extra turn after this one
The Last Judgment	E	Discard all Characters in Play			
The World		E	Search Deck for Card & put it in your hand
King of Wands		C5	All your Wands do +2 Damage
Queen of Wands		C4	Action: Do 1 point of Damage to Target
Knight of Wands		C3	Force +7 if Blocking or Blocked
Page of Wands		C2	Draw a card if you play a Wand
Ace of Wands		E	Put Target Character back in owners Hand
Two of Wands		E	Do 2 Damage to all Targets in play
Three of Wands		E	Do 3 points of Damage to Target
Four of Wands		E	Do 4 points of Damage to Target
Five of Wands		E	Do 5 points of Damage to Target
Six of Wands		E	Do 6 points of Damage to Target
Seven of Wands		E	Do 7 points of Damage to Target
Eight of Wands		E	Do 8 points of Damage to Target
Nine of Wands		E	Do 9 points of Damage to Target
Ten of Wands		E	Do 10 points of Damage to Target
King of Cups		C5	Draw a card if you play a Cup
Queen of Cups		C4	Action: Negate 2 points of Damage to Target
Knight of Cups		C3	If killed gain 10 Life Points
Page of Cups		C2	Gain Life = Damage caused by Page
Ace of Cups		E	Opponent cannot Attack this Turn
Two of Cups		E	Target Character cannot attack this Turn
Three of Cups		E	Gain 3 Life Points
Four of Cups		E	Gain 4 Life Points
Five of Wands		E	Gain 5 Life Points
Six of Cups		E	Gain 6 Life Points
Seven of Cups		E	Gain 7 Life Points
Eight of Cups		E	Gain 8 Life Points
Nine of Cups		E	Gain 9 Life Points
Ten of Cups		E	Gain 10 Life Points
King of Swords		C5	All your Swords do +2 Damage
Queen of Swords		C4	You may use Swords like Wands
Knight of Swords	C3	Attached Sword has Double Force
Page of Swords		C2	If Unblocked opponent must discard a card 
Ace of Swords		E	All your Characters get Force +1 this turn 
Two of Swords		E	Target Character cannot be Blocked
Three of Swords		M	Character gets Force +3
Four of Swords		M	Character gets Force +4
Five of Swords		M	Character gets Force +5
Six of Swords		M	Character gets Force +6
Seven of Swords		M	Character gets Force +7
Eight of Swords		M	Character gets Force +8
Nine of Swords		M	Character gets Force +9
Ten of Swords		M	Character gets Force +10
King of Pentacles	C5	Hand Size +3
Queen of Pentacles	C4	All Opponents Hand Size –1 
Knight of Pentacles	C3	Immune to Opponents Event Cards
Page of Pentacles	C2	Cannot be Blocked
Ace of Pentacles	E	Discard all Modifier cards in Play
Two of Pentacles	E	Discard target Modifier Card
Three of Pentacles	E	Negate Card just Played
Four of Pentacles	E	Negate Card just Played
Five of Pentacles	E	Negate Card just Played
Six of Pentacles	E	Negate Card just Played
Seven of Pentacles	E	Negate Card just Played
Eight of Pentacles	E	Negate Card just Played
Nine of Pentacles	E	Negate Card just Played
Ten of Pentacles	E	Negate Card just Played

NOTES
if you have more than 3 or 4 players, you may want
to use more than one deck. 

VARIANTS PLEASE
I welcome people to write up: 
1. Variant rules for cards
(For example- The Fool cannot Block)
2. Variant card rules for the whole deck
(Rewrite all the cards- allow for more 
combos or different strategies)
(Note in some decks the Knight & Page are the 
Prince & Princess)
3. Variant card rules for different Tarot Decks.
(For example- You might want to use my card rules 
list for the Rider-Waite Tarot Deck and a different 
rules list for the Sacred circle Tarot Deck, and then 
play the Decks against each other.
It would need to be following the same general 
rules to be playable though-
The court cards being characters
Wands as event damage
Swords as character equipment
Cups as health
Pentacles as magic/metagame
And the other cards as a variety of specials - 
character, modifier and event.)




LINKS
Tarot Decks


ELEMENTAL DECK CARD LIST (by Peter Cobcroft)
Card Name		Type	Notes
The Fool            	C1      Gets Force +1 for every Opponent Character in play
The Magician            C10	Action: Look at opponents Hand
The High Priestess	C7      All your Characters get Force +1      
The Empress            	C8      All your Defending Characters get Force +2      
The Emperor            	C9      All your Attacking Characters get Force +2      
The Hierophant		C6      Action: Draw 1 Card
The Lovers            	E      	Take control of target Character
The Chariot            	M      	Force +10 if Attacking
Strength            	M      	Force +5
The Hermit            	C2      Action: Look at next 7 cards in deck
The Wheel of Fortune	E      	All Players discard their hands and draw 7 cards
Justice                 E      	Duplicates an Event Card just Played
The Hanged Man      	E      	Discard Target Character
Death                  	E      	Every player must discard one of their Characters in Play
Temperance            	E      	Search Discard for Card & put it in your hand
The Devil            	C11     Action: Opponent Discards 1 card
The Tower            	C20     The Tower Cannot Attack
The Star            	E      	Draw 3 cards 
The Moon            	E      	Opponent must discard entire hand
The Sun            	E      	Take an extra turn after this one
The Last Judgment      	E      	Discard all Characters in Play
The World            	E      	Search Deck for Card & put it in your hand
King of Wands           C6      Adds 1 Force to other Wand Characters (earth elemental)
Queen of Wands      	C4      You may use Wands like Swords
Knight of Wands      	C3      Attached Wand has Double Force
Page of Wands		C2      Draw a card if you play a Wand
Ace of Wands            E      	All your Characters get Force +1 this turn when blocking
Two of Wands            E      	Do 2 Damage to all Targets in play (earthquake)
Three of Wands          M      	Character gets Force +2 when blocking, +4 if discarded (earthworks)
Four of Wands           M      	Character gets Force +3 when blocking, +5 if discarded (earthworks)
Five of Wands           M      	Character gets Force +4 when blocking, +6 if discarded (earthworks)
Six of Wands            M      	Character gets Force +5 when blocking, +7 if discarded (earthworks)
Seven of Wands      	M      	Character gets Force +6 when blocking, +8 if discarded (earthworks)
Eight of Wands          M      	Character gets Force +7 when blocking, +9 if discarded (earthworks)
Nine of Wands           M      	Character gets Force +8 when blocking, +10 if discarded (earthworks)
Ten of Wands            M      	Character gets Force +9 when blocking, +11 if discarded (earthworks)
King of Cups            C6      Adds 1 Force to other Cup Characters (water elemental)
Queen of Cups           C4      Action: Negate 2 points of Damage to Target
Knight of Cups          C3      If killed gain 10 Life Points
Page of Cups            C2      Cup cards give +2 Life
Ace of Cups            	E      	Opponent cannot Attack this Turn
Two of Cups            	M      	Target Character cannot block (quicksand).
Three of Cups           E      	Gain 3 Life Points
Four of Cups            E      	Gain 4 Life Points
Five of Cups            E      	Gain 5 Life Points
Six of Cups            	E      	Gain 6 Life Points
Seven of Cups           E      	Gain 7 Life Points
Eight of Cups           E      	Gain 8 Life Points
Nine of Cups            E      	Gain 9 Life Points
Ten of Cups             E      	Gain 10 Life Points
King of Swords          C6      Adds 1 Force to other Sword Characters (fire elemental)
Queen of Swords      	C4      You may use Swords like Wands
Knight of Swords      	C3      Attached Sword has Double Force
Page of Swords          C2      If Unblocked opponent must discard a card
Ace of Swords           E      	All your Characters get Force +1 this turn when attacking
Two of Swords           M      	Target Character cannot attack (wall of fire)
Three of Swords      	M      	Character gets Force +2 when attacking, +4 if discarded (fireball)
Four of Swords          M      	Character gets Force +3 when attacking, +5 if discarded (fireball)
Five of Swords          M      	Character gets Force +4 when attacking, +6 if discarded (fireball)
Six of Swords           M      	Character gets Force +5 when attacking, +7 if discarded (fireball)
Seven of Swords      	M      	Character gets Force +6 when attacking, +8 if discarded (fireball)
Eight of Swords         M      	Character gets Force +7 when attacking, +9 if discarded (fireball)
Nine of Swords          M      	Character gets Force +8 when attacking, +10 if discarded (fireball)
Ten of Swords           M      	Character gets Force +9 when attacking, +11 if discarded (fireball)
King of Pentacles      	C6      Adds 1 Force to other Pentacle Characters (wind elemental)
Queen of Pentacles      C4      Ignores Opponents Modifier Cards
Knight of Pentacles     C3      Immune to Opponents Event Cards
Page of Pentacles      	C2      Cannot be Blocked
Ace of Pentacles      	E      	Remove all modifier cards and deal randomly (hurricane)
Two of Pentacles      	E      	Move any card on the table to any player (gust)
Three of Pentacles      E      	Move card just played to own Character of choice (wind)
Four of Pentacles      	E      	Move card just played to own Character of choice (wind)
Five of Pentacles      	E      	Move card just played to own Character of choice (wind)
Six of Pentacles        E      	Move card just played to own Character of choice (wind)
Seven of Pentacles      E      	Move card just played to any Character of choice (tornado)
Eight of Pentacles      E      	Move card just played to any Character of choice (tornado)
Nine of Pentacles      	E      	Move card just played to any Character of choice (tornado)
Ten of Pentacles      	E      	Move card just played to any Character of choice (tornado)

NOTES
Wands = Earth
Cups = Water
Swords = Fire
Pentacles = Air
A Character may only have one Sword and one Wand card.






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