MY NAME IS TARZAN






INTRODUCTION
Card game for 2-4+ players.
Tarzan theme. 

THE TARZANTRA
My name is Tarzan, (Title)
I have great (Attribute)
And am skilled at (Ability)
I like to wrestle (Animal)
Me and my friend (Ally)
Journeyed to (Locale)
Where with (Object)
We executed a daring (Action) 
And defeated the (Foe)

VICTORY
Have the most cards in your victory pile when 5 Tarzantras have been completed.  

THE DECK
Players share a Common Deck. 
The Deck has 9 Suites: Title, Attribute, Ability, Animal, 
Ally, Locale, Object, Action, and Foe. 

SETUP
Shuffle the Deck. 
The player who is the most built is the first Leader.
The leader deals each player 5 random cards. 
Next, spread the remaining cards out over the middle of the table face down. 

TURN SEQUENCE
In a sing-song fashion the leader says the first line of the Tarzantra. 
Play proceeds (clockwise) to the left. 
The first player to his left gets to play a Title card from his hand if he has one. 
If he does, the he keeps the card face up in front of him in his personal 
Victory pile and he draws a face down card and puts it into his hand.  
(He must also say the name of the card to complete the line of the poem)
If he does not have a Title card, he must look at one face down card on the table. 
He may keep it, or leave it and put a different face down card into his hand. 
If he had to draw a card, the next player to his left (this could be the dealer) gets a 
Chance to play a Title card to complete the line. 
This continues until someone plays a Title card. Once someone does, the 
Leader speaks the second line of the Tarzantra. The player who played the 
Title card gets the first chance to finish the second line with an Attribute card. 
This continues line by line, until the full Tarzantra is completed. 
When the Tarzantra is complete, the player to the Leader’s right becomes the new Leader. 
The game ends when 5 Tarzantras have been completed. 
(Or 3 for a short game, or 7 for a long game)
The player with the most Victory cards at the end of the game wins. 
The Winner must let out a Loud chest-beating Tarzan style Cry. 

TITLE CARDS
Lord of the Jungle
The Untamed
King of the Apes
Wild Man
John Clayton
Lord of Greystoke
The Magnificent
The Invincible
The Terrible

ATTRIBUTE CARDS
Strength
Speed
Agility
Reflexes
Endurance
Intelligence
Flexibility
Durability
Cunning

ABILITY CARDS
Hunting
Tracking
Climbing
Swinging
Leaping
Impressions
Swimming
Learning Languages
Speaking to Animals

ANIMAL CARDS
Lowland Gorillas
Black Panthers
Alligators
Lions
Tigers
Rock Pythons
Leopards
Warthogs
Hyenas

ALLY CARDS
Jane Porter
Jad-Bal-Ja the Lion
Sheeta the Panther
Nkima the Monkey
Cheeta the Chimp
Tantor the Elephant
Teeka and Taug
Korak the Killer
Chief Muviro

LOCALE CARDS
The Forbidden Valley
A Lost Civilization
Equatorial Africa
The Deepest Darkest Jungle
The Sahara Desert
A Coastal Outpost
Faraway Opar
Cape Town
The Serengeti

OBJECT CARDS
My trusty Knife
A River Boat
My Lion-cloth
My rock hard Muscles
A Fierce Vengeance
A Heroic Effort
My Wounded Leg
A Clever Ploy
A Rope made of Vines

ACTION CARDS
Escape
Rescue
Trap
Pursuit
Raid
Prank
Theft
Adventure
Mission 

FOE CARDS
Warriors of the Lost Tribe
Ape King Kerchak
Brutal Hunter
Scheming Russians
Cannibal Tribe
Devious Witchdoctor
German Soldiers
Arab Thugs
Primitive Beast Men









LINKS
	









Return to Warpspawn Mainpage