TRAFALGAR
INTRODUCTION
2 Player card game.
Inspired by the Naval Battle of Trafalgar October 21, 1805.
One player controls the British Fleet commanded by Vice Admiral Nelson.
The other player controls a French/Spanish Allied Fleet commanded by Villeneuve.
VICTORY
The first player to win 3 hands wins the Battle.
THE DECK
Players share a common deck.
There are 4 Suites in the Deck:
Strategy, Tactics, Morale, and Fighting
Each Suite has 11 cards.
In addition there are 2 Admiral cards for a total of 46 cards.
TURN SEQUENCE
Each turn is divided into 4 Phases:
Strategy Phase
Tactics Phase
Fight Phase
Morale Phase
STRATEGY PHASE
Each player is dealt 8 cards.
If the deck ever runs out, shuffle the discard and draw from it.
TACTICS PHASE
Players may discard up to 4 cards and draw replacements.
FIGHT PHASE
Players reveal their hands.
A Hand may have up to 2 cards from each suite, and one Admiral card.
Excess cards for a single suite are ignored.
Each player adds up the point values of all his playable cards to get a battle total.
The player with the highest Battle Total wins the Hand.
If tied, the hand is a draw.
MORALE PHASE
All cards from both players hands are discarded.
Keep track of how many hands have been won by each player.
CARD LIST NOTATION
S = Strategy Card
T = Tactics Card
F = Fight Card
M = Morale Card
A = Admiral Card
COMMON DECK CARD LIST
Card Name Type Points Notes
Nelson A 12 Can only be used by British Player
Villeneuve A 12 Can only be used by French Player
Cut Enemy Line S 11
Timing S 10
Separate the Van S 9
Double the Rear S 8
Risky Approach S 7
Decisive Action S 6
Formation S 5
Blockade S 4 Strongest opposing Tactics card Negated
Reserve S 3 Strongest opposing Strategy card Negated
Melee S 2 Can be used as a Fight card
Columns S 1 Can be used as a Tactics card
Local Superiority T 11
Exploit Gap T 10
Seamanship T 9
Ship Handling T 8
Signals T 7
Maneuver T 6
Lay a Course T 5
Favorable Winds T 4 Can be used as a Strategy Card
Engage Closely T 3 Your Fight Cards get +2 each
Come About T 2 Your Strategy Cards get +2 each
Enemy Disordered T 1 Strongest opposing Tactics card Negated
Courage M 11
Bravery M 10
Leadership M 9
Loyalty M 8
Duty M 7
Patriotism M 6
Discipline M 5
Resolve M 4 Can be used as a Fight Card
Gallantry M 3 Can be used as a Strategy Card
Training M 2 Your Fight Cards get +2 each
Rally M 1 Strongest opposing Fight card Negated
Ships of the Line F 11
Defeat in Detail F 10
Concentrate Fire F 9
Raking Fire F 8
Broadsides F 7
Gunnery F 6
Carronades F 5
Carnage F 4 Strongest opposing Morale card Negated
Hard Fighting F 3 Can be used as a Morale card
Shred Rigging F 2 Strongest opposing Tactics card Negated
Sharpshooters F 1 Opposing Admiral card Negated
BATTLE PROGRESSION RULES
In the first 2 turns, you cannot use Fight cards, however, you can
Use up to 3 Strategy and Tactics cards instead.
After turn 5, you can use up to 3 Fight cards.
LINKS
Battle of
The Battle of
Wikipedia
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