UNIVERSITY







INTRODUCTION
Card game for 2-4+ players. 
Each player represents a University. 

VICTORY
The Player with the most Curriculum points at the end of the game wins. 

GAME END
The game ends the end of the turn when 
1. Any one player makes a Graduate Liberal Arts Meld or 
2. The Deck runs out. 

CURRICULUM POINTS
Curriculum Points (CP) are awarded and totaled up at the end of the game. 

THE DECK
Players share a common deck. 
The deck has 5 types of cards: 
School cards
Facility cards
Title cards
Specialty cards
Event cards

PUBLIC OR PRIVATE
A Public University gets to draw 1 extra card on its first turn. 
A Private University may put 1 specialty card into play during the game. 

SETUP
The most educated player goes first. 
Each player declares whether they are a public or private institution. 
Each player is dealt 10 random cards

TURN SEQUENCE
Players take turns. 
Each turn has 4 Phases: 
1. Draw Phase
2. Exchange Phase
3. Play Phase
4. End Phase

DRAW PHASE
Draw 2 cards from the deck, or take 
The top card of the discard, but only if it is not an Event card. 

EXCHANGE PHASE
Players may trade cards from their hands. 
The current player must approve all trades and has the 
Power to end this phase at any time. 

PLAY PHASE
Play 1 or more cards. 
Event cards produce an effect and are then discarded. 
You may play a max of 1 Event card on your turn. 
All other card types are called permanents. 
When a permanent is played, it is placed face up in front of its owner. 
Permanents stay in play until some Event or rule causes them to be removed. 
Keep all School cards of the same suite you have played together.  

END PHASE
You must discard one card!!!
You must have a minimum of 3 cards remaining in your hand at the end of the turn. 
If you do not have the minimum, you must pick up cards you have in play and 
Put them in your hand, until you have at least 3 cards in your hand. 
Max hand is 7 cards. Discard excess cards. 

END OF GAME SCORING
Each of your Schools earns CP according to the number of cards you own of that suite: 
Cards	CP	Rank:
1	1	Associates Degree
2	3	Bachelors Degree
3	7	Masters Degree
4	13	Doctorate Degree
5	20	Research Institution
6+	+10	World Class Institution
For every card after 5 you earn an extra 10 CP. 
Advanced Schools (Medicine & Law) earn double CP. 
Liberal Arts Associates Meld: Earn 10 CP if you have 1 card of each of the 7 Basic Schools. 
Liberal Arts Bachelors Meld: Earn 20 CP if you have 2 cards of each of the 7 Basic Schools. 
Liberal Arts Graduate Meld: Earn 30 CP if you have 3 cards of each of the 7 Basic Schools.
Each Facility card you have in play earns 4 CP.  
Amenities Bonus: Earn 10 CP if you have 1 of each of the 5 Facility cards. 
Having a Title card in play earns you 5 CP (1 Title Max)
If you are a Private School, Having a Specialty card in play earns you 5 CP (1 Specialty Max)
Winning Team: The player with the Highest ranked Athletic School earns 7 points. 
Business Incubator: The player with the Highest ranked Business School earns 7 points. 
Teaching Hospital: The player with the Highest ranked Medical School earns 7 points. 
Legal Eagle: The player with the Highest ranked Law School earns 7 points. 
Patron of the Arts: The player with the Highest ranked Art School earns 7 points. 
Mad Scientists: The player with the Highest ranked Natural Sciences School earns 7 points. 
Humanists: The player with the Highest ranked Humanities School earns 7 points. 
Freudians: The player with the Highest ranked Social Sciences School earns 7 points. 
Erector Set: The player with the Highest ranked Engineering School earns 7 points. 
If ranks for a particular School are tied, no one gets the bonus. 
Cards in your hand do not count towards end of game scoring. 

ADVANCED STUDIES
You may only play Law and Medicine cards if you have already fulfilled the 
requirement for a Liberal Arts Bachelors Meld. 
Advanced Schools (Medicine & Law) earn double CP. 

TITLE CARD
Each player may during the game put 1 Title card into play. 
A Title card is worth 5 CP. 

FACILITIES
You may put 1 of each type of Facility card into play. 
Each Facility card you have in play earns 4 CP.  

CARD LIST NOTATION
A = Advanced School cards
B = Basic School cards
F = Facility cards
T = Title cards
S = Specialty cards
E = Event cards
# = Copies of that card in the deck

CARD LIST
Card Name:		Type:	#	Notes:
Law			A	8	
Medicine       		A	8	
Business       		B	10
Engineering		B	10
The Arts		B	10
Natural Sciences       	B	10
Social Sciences		B	10
Humanities		B	10
Athletics		B	10
University		T	1
College			T	1
Academy			T	1
Union			T	1
Conservatory		T	1
School			T	1
Institute		T	1
Black			S	1
Women’s			S	1
Religious		S	1
Experimental		S	1
Consortia		S	1
Library			F	3
Dorms			F	3
Student Union		F	3
Bookshop       		F	3
Greek Houses		F	3
Scandal			E	1	Target player must discard 2 cards
Benefactor		E	1	Search Discard for 1 card & keep it
Grants			E	1	Draw 3 cards
Protests       		E	1	Target player misses his next turn
Awards			E	1	Treat as Permanent: Worth 5 CP
Tuition Hike		E	1	Search Deck for 1 card & keep it
Cutbacks       		E	1	Discard 1 target Permanent in play
Excellence		E	1	Draw 4 cards and discard 2
Alumni			E	1	Look at Players hand: Steal 1 card
Rivalry			E	1	Steal 1 Permanent in Play
Update Curriculum	E	1	Wild card: Treat as any School card
Attract Faculty		E	1	Switch 1 permanent with opponent
Ivory Tower		E	1	Negate 1 card just played
Autonomy       		E	1	Discard X cards: Draw X+1 cards






LINKS
Wikipedia








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