VIKING RAID
INTRODUCTION
Card game for 2-4+ Vikings.
Viking Theme.
VICTORY
When the game ends, the player with the most Gold wins.
GAME END
The Game Ends when any one player has successfully completed 3 Raids or
All other players have been sunk.
GOLD
Use Coins to represent Gold.
THE DECKS
There are 2 Decks:
1. The Viking Deck
2. The Encounter Deck
VIKING DECK
There are 3 types of cards:
Ship, Crew, and Destination.
ENCOUNTER DECK
There are 3 types of cards:
Sea, Defenders, and Treasure.
SETUP
Each player starts with 10 Gold.
Each player is dealt 7 cards.
The most Scandinavian player goes first.
TURN SEQUENCE
Players take turns.
Each turn has 9 Phases:
1. Planning Phase
2. Declaration Phase
3. Preparations Phase
4. Voyage Phase
5. Tactics Phase
6. Pillage Phase
7. Plunder Phase
8. Return Phase
9. Home Phase
PLANNING PHASE
Draw 1 card from the Viking Deck and put it in your hand.
Max hand size is 7 cards. Discard excess cards.
DECLARATIONS PHASE
Declare whether you remain home or go Raiding.
If you remain home, draw 1 extra Viking card and skip the rest of the turn.
If you decide to go raiding, continue to the next phase.
PREPARATIONS PHASE
You must play (build) 1 Ship from your hand.
Place it face up in front of you.
You may purchase up to 4 Crew cards, one of each type.
You must play 1 Destination Card.
If you build a Dragon Ship it takes longer: Your turn ends now and continue
Next turn at Voyage phase.
VOYAGE PHASE
If going to a near Destination draw 2 Encounter cards
If going to a middle Destination draw 3 Encounter cards
If going to a far Destination draw 4 Encounter cards
Every sea card you draw works against you.
If you draw a Lost card, your turn ends, and you must continue on in
Voyage phase again next turn.
If you suffer 2 points of Hull damage (Rocks cards) your ship sinks.
If you suffer 2 points of Sail damage (Storm cards) your ship sinks.
Note that certain special Crewmembers will negate your first Sea Encounter.
If you chose a Far destination it takes longer: Your turn ends now and continue
Next turn at Tactics phase.
TACTICS PHASE
You arrive at your destination and must fight the locals.
Declare whether you are going to directly attack them or first hide and
Attack by surprise. If you attack directly continue on to the next phase immediately.
If you choose to be sneaky it costs you time: Your turn ends now and continue
Next turn at pillage phase.
PILLAGE PHASE
Draw a number of Encounter cards equal to the Destination Size.
For each Defender card you draw, you will lose a stated number of crew.
The Berserker crewmember negates the first loss of 5 crew.
If all your crew are killed (not counting special crew) your ship sinks.
If you attacked by surprise, negate 5 Kills against you.
If raiding a Far Destination draw 1 less Defender.
PLUNDER PHASE
If you are not sunk yet, look for treasure.
Draw a number of Encounter cards equal to the Destination Size.
For each Treasure card you draw gain the stated number of Gold.
Draw 1 less card if you attacked directly (they saw you coming and
Some fled first with their treasures)
RETURN PHASE
Now you must sail home.
If returning from a near Destination draw 2 Encounter cards
If returning from a middle Destination draw 3 Encounter cards
If returning from a far Destination draw 4 Encounter cards
Every sea card you draw works against you.
If you draw a Lost card, your turn ends, and you must continue on in
Return phase again next turn.
If you suffer 2 points of Hull damage (Rocks cards) your ship sinks.
If you suffer 2 points of Sail damage (Storm cards) your ship sinks.
Note that Storm and Rock damage is cumulative from the Voyage phase of the Raid.
Note that certain special Crewmembers will negate your first Sea Encounter.
If you chose a Far destination it takes longer: Your turn ends now and continue
Next turn at Home phase.
HOME PHASE
After you return successfully from a Raid discard your
Ship and all special crew members (but keep your gold).
VIKING DECK CARD NOTATION
S = Ship
C = Crew (special)
D = Destination
# = Number of Copies of card in deck
VIKING DECK CARD LIST
Card Name Type # Cost Notes:
Long Ship S 6 2 Comes with 20 Crew
Serpent Ship S 4 3 Comes with 30 Crew
Dragon Ship S 3 4 Comes with 40 Crew
Berserkers C 4 1 Negate 5 Kills
Navigator C 4 1 Negate 1 Lost Result
Carpenter C 4 1 Negate 1 Hull Damage
Sail Maker C 4 1 Negate 1 Sail Damage
Near Village D 2 - Size = 2
Village D 2 - Size = 2
Far Village D 2 - Size = 3
Near Monastery D 1 - Size = 3
Monastery D 1 - Size = 3
Far Monastery D 1 - Size = 4
Near Town D 1 - Size = 4
Town D 1 - Size = 4
Far Town D 1 - Size = 5
Near City D 1 - Size = 5
City D 1 - Size = 6
Far City D 1 - Size = 7
ENCOUNTER DECK CARD NOTATION
S = Sea
D = Defenders
T = Treasure
ENCOUNTER DECK CARD LIST
Card Name: Type # Notes:
Lost S 5 Miss 1 Turn
Storm S 5 Sail Damage = 1
Rocks S 5 Hull Damage = 1
Peasants Militia D 6 Kill 5 Crew
Garrison D 5 Kill 10 Crew
Knights D 4 Kill 15 Crew
Livestock T 5 Gold = 3
Women Captives T 4 Gold = 5
Coins T 4 Gold = 7
Artifacts T 3 Gold = 9