WATER GUN FIGHT






INTRODUCTION Card game for 2+ players. Each player controls a group of Kids with Water guns. WINNING The first player to soak 10 opposing Kids is the winner. WATER DROPS Use blue glass beads to represent water drops. THE DECK Players share a common deck. DICE Six sided dice are needed. SETUP Players roll 1D6. High roll goes first. CAPACITY This is how much Water Drops a Water Gun can hold. VOLUME This is how many Water Drops a Water Gun can shoot in one attack. HITS This is how wet a Kid can get before he is “Soaked”: A kid with Water Drops on him = to his Hits is considered to be Soaked. FILLED-UP A Water Gun that is filled up will have Water Drops placed on it equal to its Capacity. A Water gun with no water drops on it is said to be Empty. TURN SEQUENCE Players take turns. Each turn has 5 Phases. Refill Phase Draw Phase Recruit Phase Soak Phase End Phase REFILL PHASE A Kid who is Empty or Soaked has retreated and cannot Attack or be the target of attacks. A Soaked Kid Returns to play on a roll of 5 or greater on 1D6. This is called the Dry-off Roll. Remove all water drops from the Kid. A Kid who is on Empty Returns to play on a roll of 5 or greater on 1D6 This is called the refill Roll. Fill the Water Gun with Water Drops to its Capacity. DRAW PHASE Draw 2 cards. If the Deck runs out shuffle the discard and draw from it. RECRUIT PHASE You may put Kid cards from your hand into play under your control. Place them face up in front of you. You may attach a Water gun to each Kid. A Kid may have a Max of 1 Water gun attached. A Water gun just put into play will be filled-up. SOAK PHASE Your Kids may attack. Only Kids who are not Soaked and have a loaded Water Gun may attack. Remove the Shot Water Drops from the Gun equal to the Guns Volume. To attack, roll 1D6 and add the Volume of the Water Gun. This is the Attack Roll. If the modified result is 6 or higher, the attack hits. If it is a hit put the Shot Water Drops on the Target Kid. END PHASE Max hand size is 5 cards. Discard excess cards. WATER BALLOONS Use Tokens to represent Water Balloons A Water Balloon hits on a roll of 5+ on 1D6. If hit by a Water Balloon, a Kid will get 1D6 Water Drops. CARD LIST NOTATION # = Number of Copies of Card in Deck W = Water Gun K = Kid H =Hits C = Capacity V = Volume M = Modifier = Attach this card to a Water Gun just put in play E = Event Min = Cannot be attached to kids with 5 or more Hits Max = Cannot be attached to kids with 4 or less Hits Shield = Attack Rolls against this Kid are at –1 Stream = This Gun may make up to 2 attacks per turn Splash = This Gun may make a Double Volume Attack WPIP = When put in Play WATER GUN CARD LIST Card Name V C Notes Mini-Water Gun 1 2 Min Squirt Gun 1 3 Min Water Squirter 1 3 Character Gun 1 3 Animal Gun 1 3 Min Water Pistol 1 4 Water Luger 1 4 Water Uzi 1 6 Water Space Gun 1 4 Water Ray Gun 1 4 Spray Gun 2 4 Splash Magnum Water Gun 2 6 Liquidator 2 6 Stream Pump Squirt Gun 2 8 Splash Mega-Water Gun 2 10 Stream Machine 3 6 Max Stream Super Soaker 3 9 Max Stream Water Blaster 3 12 Max Water Cannon 4 8 Max Bazooka Water Gun 4 12 Max Splash Shield Water Gun 2 8 Max Shield Stream Shield Blaster 3 9 Max Shield Shield Mega Blaster 3 6 Max Shield Splash KID CARD LIST Card Name H Notes Crybaby 2 Put in play under opponents control Wus Kid 3 -1 to attacks with Water Balloons Runt Kid 3 -1 to Attacks vs this Kid Little Kid 3 -1 to Dry-off Rolls Cute Kid 4 Always the last Kid to be Attacked Special Ed Kid 4 -1 to Refill Rolls Screaming Kid 4 Opponents Hand Size –1 Scardey-Cat Kid 4 -1 to Hit & to be Hit Fast Kid 4 May attack twice per turn Mean Kid 5 +1 to Attack Roll Rat Fink Kid 5 WPIP steal 2 cards from opponent Oblivious Kid 5 +1 to attacks vs this Kid Clumsy Kid 5 -1 to Attacks Laughing Kid 6 +1 to Hit & to be Hit Bully Kid 6 WPIP discard Kid with less Hits Commando Kid 7 He may attach 2 Water Guns Control Freak Kid 7 WPIP Draw 3 cards Fat Kid 8 -1 to Dry-off Rolls Big Kid 8 WPIP he gets 1D6 Water Balloons Older Kid 9 +1 to Refill Rolls Teenager 10 Your Hand Size is +1 High-School Kid 10 +1 to Hit with Water Balloons ACTION CARD LIST Card Name Type Notes Pump Action M Water Gun gets V+1 Double Barrel M Water Gun gets V+1 Motorized M Water Gun gets V+1 Rapid Fire M Water Gun gets V+1 Cylindrical Reservoir M Water Gun gets C+6 Water Clips M Water Gun gets C+6 Water Tank M Water Gun gets C+6 Water Pack M Water Gun gets C+6 Broken E Discard target Water Gun Time to Go Home E Discard target Kid Lunch Time E Each player must discard 1 Kid Face Shot E Hit Kid is Automatically Soaked Quick Getaway E Attack Roll gets –3 Point Blank E Attack Roll gets +3 Extreme Short Range E Attack Roll gets +3 Long Range Attack E Attack Roll gets –3 Hit & Run E Attack Roll gets –2 or +2 Duck E Attack Roll gets –3 Dodge E Attack Roll gets –3 Ambush E Attack Roll gets +3 Kamikaze Attack E Target Kid gets an extra Attack Find Cover E Attack Roll gets –3 Surprise Attack E Attack Roll gets +3 Double Team E All Attack Rolls vs Target Kid at +2 Switch Sides E Take control of Target Kid Water Balloon Lob E Distribute 1D6 Water Balloons to your Kids Water Balloon Fling E Distribute 1D6 Water Balloons to your Kids Water Balloon Hurl E Distribute 1D6 Water Balloons to your Kids Half Filled E Remove 1D6 Water Drops from Target Gun Wild Shots E Remove 1D6 Water Drops from Target Gun Water Waster E Remove 1D6 Water Drops from Target Gun Shot in the Back E Attack Roll gets +3 Water Bomb E Distribute 1D6 Water Balloons to your Kids I Have A Plan E Draw 3 cards Temporary Truce E No one may attack in their next attack phase Garden Hose E Refill Roll +3 Submerged E Refill Roll +3 Towel Dry E Dry-off Roll +3 Spare Shirt E Dry-off Roll +3 LINKS Museum History Super Soaker





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