WATER GUN FIGHT
INTRODUCTION
Card game for 2+ players.
Each player controls a group of Kids with Water guns.
WINNING
The first player to soak 10 opposing Kids is the winner.
WATER DROPS
Use blue glass beads to represent water drops.
THE DECK
Players share a common deck.
DICE
Six sided dice are needed.
SETUP
Players roll 1D6. High roll goes first.
CAPACITY
This is how much Water Drops a Water Gun can hold.
VOLUME
This is how many Water Drops a Water Gun can shoot in one attack.
HITS
This is how wet a Kid can get before he is “Soaked”:
A kid with Water Drops on him = to his Hits is considered to be Soaked.
FILLED-UP
A Water Gun that is filled up will have Water Drops placed on it equal to its Capacity.
A Water gun with no water drops on it is said to be Empty.
TURN SEQUENCE
Players take turns.
Each turn has 5 Phases.
Refill Phase
Draw Phase
Recruit Phase
Soak Phase
End Phase
REFILL PHASE
A Kid who is Empty or Soaked has retreated and cannot
Attack or be the target of attacks.
A Soaked Kid Returns to play on a roll of 5 or greater on 1D6.
This is called the Dry-off Roll.
Remove all water drops from the Kid.
A Kid who is on Empty Returns to play on a roll of 5 or greater on 1D6
This is called the refill Roll.
Fill the Water Gun with Water Drops to its Capacity.
DRAW PHASE
Draw 2 cards.
If the Deck runs out shuffle the discard and draw from it.
RECRUIT PHASE
You may put Kid cards from your hand into play under your control.
Place them face up in front of you.
You may attach a Water gun to each Kid.
A Kid may have a Max of 1 Water gun attached.
A Water gun just put into play will be filled-up.
SOAK PHASE
Your Kids may attack.
Only Kids who are not Soaked and have a loaded Water Gun may attack.
Remove the Shot Water Drops from the Gun equal to the Guns Volume.
To attack, roll 1D6 and add the Volume of the Water Gun.
This is the Attack Roll.
If the modified result is 6 or higher, the attack hits.
If it is a hit put the Shot Water Drops on the Target Kid.
END PHASE
Max hand size is 5 cards. Discard excess cards.
WATER BALLOONS
Use Tokens to represent Water Balloons
A Water Balloon hits on a roll of 5+ on 1D6.
If hit by a Water Balloon, a Kid will get 1D6 Water Drops.
CARD LIST NOTATION
# = Number of Copies of Card in Deck
W = Water Gun
K = Kid
H =Hits
C = Capacity
V = Volume
M = Modifier = Attach this card to a Water Gun just put in play
E = Event
Min = Cannot be attached to kids with 5 or more Hits
Max = Cannot be attached to kids with 4 or less Hits
Shield = Attack Rolls against this Kid are at –1
Stream = This Gun may make up to 2 attacks per turn
Splash = This Gun may make a Double Volume Attack
WPIP = When put in Play
WATER GUN CARD LIST
Card Name V C Notes
Mini-Water Gun 1 2 Min
Squirt Gun 1 3 Min
Water Squirter 1 3
Character Gun 1 3
Animal Gun 1 3 Min
Water Pistol 1 4
Water Luger 1 4
Water Uzi 1 6
Water Space Gun 1 4
Water Ray Gun 1 4
Spray Gun 2 4 Splash
Magnum Water Gun 2 6
Liquidator 2 6 Stream
Pump Squirt Gun 2 8 Splash
Mega-Water Gun 2 10
Stream Machine 3 6 Max Stream
Super Soaker 3 9 Max Stream
Water Blaster 3 12 Max
Water Cannon 4 8 Max
Bazooka Water Gun 4 12 Max Splash
Shield Water Gun 2 8 Max Shield Stream
Shield Blaster 3 9 Max Shield
Shield Mega Blaster 3 6 Max Shield Splash
KID CARD LIST
Card Name H Notes
Crybaby 2 Put in play under opponents control
Wus Kid 3 -1 to attacks with Water Balloons
Runt Kid 3 -1 to Attacks vs this Kid
Little Kid 3 -1 to Dry-off Rolls
Cute Kid 4 Always the last Kid to be Attacked
Special Ed Kid 4 -1 to Refill Rolls
Screaming Kid 4 Opponents Hand Size –1
Scardey-Cat Kid 4 -1 to Hit & to be Hit
Fast Kid 4 May attack twice per turn
Mean Kid 5 +1 to Attack Roll
Rat Fink Kid 5 WPIP steal 2 cards from opponent
Oblivious Kid 5 +1 to attacks vs this Kid
Clumsy Kid 5 -1 to Attacks
Laughing Kid 6 +1 to Hit & to be Hit
Bully Kid 6 WPIP discard Kid with less Hits
Commando Kid 7 He may attach 2 Water Guns
Control Freak Kid 7 WPIP Draw 3 cards
Fat Kid 8 -1 to Dry-off Rolls
Big Kid 8 WPIP he gets 1D6 Water Balloons
Older Kid 9 +1 to Refill Rolls
Teenager 10 Your Hand Size is +1
High-School Kid 10 +1 to Hit with Water Balloons
ACTION CARD LIST
Card Name Type Notes
Pump Action M Water Gun gets V+1
Double Barrel M Water Gun gets V+1
Motorized M Water Gun gets V+1
Rapid Fire M Water Gun gets V+1
Cylindrical Reservoir M Water Gun gets C+6
Water Clips M Water Gun gets C+6
Water Tank M Water Gun gets C+6
Water Pack M Water Gun gets C+6
Broken E Discard target Water Gun
Time to Go Home E Discard target Kid
Lunch Time E Each player must discard 1 Kid
Face Shot E Hit Kid is Automatically Soaked
Quick Getaway E Attack Roll gets –3
Point Blank E Attack Roll gets +3
Extreme Short Range E Attack Roll gets +3
Long Range Attack E Attack Roll gets –3
Hit & Run E Attack Roll gets –2 or +2
Duck E Attack Roll gets –3
Dodge E Attack Roll gets –3
Ambush E Attack Roll gets +3
Kamikaze Attack E Target Kid gets an extra Attack
Find Cover E Attack Roll gets –3
Surprise Attack E Attack Roll gets +3
Double Team E All Attack Rolls vs Target Kid at +2
Switch Sides E Take control of Target Kid
Water Balloon Lob E Distribute 1D6 Water Balloons to your Kids
Water Balloon Fling E Distribute 1D6 Water Balloons to your Kids
Water Balloon Hurl E Distribute 1D6 Water Balloons to your Kids
Half Filled E Remove 1D6 Water Drops from Target Gun
Wild Shots E Remove 1D6 Water Drops from Target Gun
Water Waster E Remove 1D6 Water Drops from Target Gun
Shot in the Back E Attack Roll gets +3
Water Bomb E Distribute 1D6 Water Balloons to your Kids
I Have A Plan E Draw 3 cards
Temporary Truce E No one may attack in their next attack phase
Garden Hose E Refill Roll +3
Submerged E Refill Roll +3
Towel Dry E Dry-off Roll +3
Spare Shirt E Dry-off Roll +3
LINKS
Museum
History
Super Soaker
Return to Mainpage